Las recompensas (también llamadas por su nombre en inglés, drops) son los objetos que sueltan las criaturas y otras entidades al morir. Hay 5 tipos básicos: recompensas comunes, poco comunes, raras, objetos equipados y orbes de experiencia.
Recompensas comunes
Las recompensas comunes se suelen dar cuando muere cualquier criatura y aparecen en el sitio donde estaba la criatura antes de morir. La mayoría de las criaturas dan un tipo particular de recompensa cuando mueren. Algunas recompensas comunes, como el cuero, no se dan siempre, pero hay una alta probabilidad (como mínimo del 50%, dependiendo del objeto) de que así sea. Otras recompensas comunes, como la vara de Blaze, no se darán si la criatura no murió a manos de un jugador (esto también se aplica para los orbes de experiencia).
Para cada uno de estos objetos hay una distribución (uniforme) aleatoria de la cantidad que se dará. A esto lo llamamos el rango de la recompensa. Por ejemplo, una vaca dará de 0 a 2 unidades de cuero y de 1 a 3 unidades de filete crudo. Dado que el rango del cuero incluye el 0, hay ⅓ de probabilidades de que no se dé.
Si la criatura es una cría de animal, no dará ninguna recompensa al morir.
Saqueo
Cuando se mata a las criaturas con el encantamiento de saqueo, el efecto sobre las recompensas depende de estas. Hay tres comportamientos conocidos:
- El índice de recompensa se calcula como dos recompensas por separado, uno con el rango normal y otro con un rango adicional que va desde 0 hasta el nivel de saqueo usado, por ejemplo de 0 a 3 para saqueo Ⅲ. Por tanto, si matáramos a una vaca con una espada encantada con saqueo Ⅲ la recompensa sería de 0 a 2 + 0 a 3 unidades de cuero y de 1 a 2 + 0 a 3 unidades de filete crudo. La distribución no es uniforme sino la suma de dos distribuciones uniformes (similar a lo que ocurre al lanzar dos dados, por separado cada uno de ellos tiene una distribución uniforme, pero la suma tiene como resultado más probable el 7).
- Cada nivel de saqueo incrementa el valor superior del rango en 1. Por ejemplo, al matar a un Blaze con una espada encantada con saqueo Ⅲ la recompensa será de 0 a 4 varas de Blaze.
- El encantamiento no afecta al índice de recompensa. Por ejemplo, al matar a una oveja siempre nos dará 1 bloque de lana.
Recompensas poco comunes
Las recompensas poco comunes son parecidas a las comunes, aparecen en el sitio donde muere la entidad. Sin embargo, una recompensa poco común esta compuesta de un único objeto, con una baja probabilidad de que se dé. La probabilidad exacta depende de la recompensa. Por ejemplo, una araña tiene ⅓ de probabilidad de dar un ojo de araña al morir.
El encantamiento saqueo incrementa la probabilidad de una recompensa poco común haciendo otro intento de que se dé la recompensa si el primer intento falla. La probabilidad de éxito del segundo intento es de ½ para saqueo Ⅰ, ⅔ para saqueo Ⅱ, y ¾ para saqueo Ⅲ.
Recompensas raras
Las recompensas raras ocurren además de las recompensas comunes, una no quita a la otra. A diferencia de las recompensas comunes, sólo ocurren cuando la muerte la realiza el jugador. Todas las recompensas raras excepto skulls pueden ser obtenidas por otros métodos. Las recompensas raras son siempre un sólo item, no varios.
Tienen una probabilidad del 2,5% de ocurrir cuando el monstruo muere. Usando un arma con encantamientos de fortuna aumenta esta probabilidad un 0.5% por cada nivel del encantamiento, hasta un total de un 4% con Fortuna III
Objetos equipados
Al morir a manos de un jugador, el monstruo puede soltar equipamiento que llevaba puesto. Cada item de equipamiento tiene una probabilidad de un 8,5% de ser soltado por el monstruo al morir. Al igual que ocurre con las recompensas raras, el encantamiento de Fortuna, pero con el equipamiento, este encantamiento sube las posibilidades en un 1% por cada nivel , hasta un 11,5% en el nivel III, por lo que es posible que un monstruo suelte mas de un item de equipamiento al morir
There are also some equipped items which are guaranteed to drop:
- Todos los items que una criatura haya recogido luego de que esta sea generada siempre serán soltadas , incluso cuando estos no mueren a mano de un jugador y incluso si es un bebé zombi.
- Esto sólo sucede con las criaturas hostiles, no con los Aldeanos.
- Cuando una bruja muere tomando una poción, esta soltara la poción.
- Caballos, burros, mulas, y cerdos soltaran cualquier item que haya sido equipado por algún jugador, como sillas de montar.
Orbes de experiencia
- Artículo principal: Orbe de experiencia
Los orbes de experiencia only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.
Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.
Recompensas de criaturas
Criaturas | Experiencia | Common drops | Rare drops | Elementos equipados y usados | Notas |
---|---|---|---|---|---|
Animales | |||||
Plantilla:EntityLink | 0 | Nada | Nada | Nada | |
Plantilla:EntityLink | 1–3 | 0–2 Feather 1 Raw Chicken or 1 Cooked Chicken |
Nada | Nada | Meat is cooked if died while on fire. Meat unaffected by looting. Also lays an Egg every 5–10 minutes. |
Plantilla:EntityLink | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak |
Nada | Nada | Meat is cooked if died while on fire. Gives Milk when right-clicked with an empty bucket. |
Plantilla:EntityLink Plantilla:EntityLink |
1–3 | 0–2 Cuero | Nada | 1 Montura if saddled 1 Cofre if equipped |
Also drops all of the chest's contents. |
Plantilla:EntityLink | 1–3 | 0–2 Cuero | Nada | 1 Montura if saddled 1 Horse Armor if equipped |
|
Plantilla:EntityLink | 1–3 | 0–2 Cuero 1–3 Raw Beef or 1–3 Steak |
Nada | Nada | Meat is cooked if died while on fire. Shearing drops 5 Red Mushroom, converting it to a normal cow, a process which cannot be reverted. Gives Milk when right-clicked with an empty bucket. Gives Mushroom Stew when right-clicked with an empty bowl. |
Plantilla:EntityLink | 1–3 | Nada | Nada | Nada | |
Plantilla:EntityLink | 1–3 | 1–3 Chuleta de cerdo cruda o 1–3 Chuleta de cerdo cocinada | Nada | 1 Montura if saddled | Meat is cooked if died while on fire. |
Plantilla:EntityLink | 1–3 | 1 Lana if not sheared | Nada | Nada | Not affected by Looting. Shearing drops 1-3 Lana. Wool is colored if the sheep was spawned colored or dyed. |
Plantilla:EntityLink | 1–3 | 0–2 Hueso | Nada | Nada | |
Plantilla:EntityLink | 1–3 | 1–3 Saco de tinta | Nada | Nada | |
Plantilla:EntityLink | 1–3 | Nada | Nada | Nada | |
Plantilla:EntityLink | 1–3 | 0–2 Carne podrida | Nada | Nada | Rotten Flesh is an uncommon drop. |
Gólems | |||||
Plantilla:EntityLink | 0 | 3–5 Lingote de hierro 0–2 Amapola |
Nada | Nada | Not affected by Looting. |
Plantilla:EntityLink | 0 | 0–15 Bolas de nieve or 1 Calabaza + 8 Bolas de nieve if spawned with at least 8 in the world. |
Nada | Nada | Not affected by Looting. Calabaza and 8 bolas de nieve due to 8 existing Gólem de nieve is only in Xbox 360 Edition. |
Monstruos | |||||
Plantilla:EntityLink | 10 | 0–1 Vara de Blaze if killed by a player or tamed dog 0–2 Polvo de piedra luminosa if killed by a player |
Nada | Nada | Polvo de piedra luminosa can only be dropped by Blazes in the Xbox 360 Edition. |
Plantilla:EntityLink | 5 | 0–2 String 0–1 Ojo de araña if killed by a player or tamed dog |
Nada | Nada | Eye is an uncommon drop (33% chance). Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Plantilla:EntityLink | 5 | 0–2 Pólvora 1 Disco de música if killed by a skeleton |
Nada | Nada | |
Plantilla:EntityLink | 12.000 | Nada | Nada | Nada | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience. Creates a portal including removable blocks: 4 antorcha 1 Huevo de dragón |
Plantilla:EntityLink | 5 | 0–1 Ender Pearl | Nada | Nada | |
Plantilla:EntityLink | 5 | 0–1 Ghast Tear 0–2 Gunpowder |
Nada | Nada | |
Plantilla:EntityLink | 1, 2 o 4 | 0–1 Magma Cream if size > 1 | Nada | Nada | Uncommon drop (25% chance). |
Plantilla:EntityLink | 5 | Nada | Nada | Nada | |
Plantilla:EntityLink | 5 | 0–2 Arrow 0–2 Bone |
Nada | Bow Cualquier armadura |
Gear may be enchanted. |
Plantilla:EntityLink | 1, 2 o 4 | 0–2 Slimeball if size = 1 | Nada | Nada | |
Plantilla:EntityLink | 5 | 0–2 String 0–1 Spider Eye if killed by a player or tamed dog |
Nada | Nada | Eye is an uncommon drop (33% chance) Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Plantilla:EntityLink | 5 | 0–6 Glass Bottle 0–6 Polvo de piedra luminosa 0–6 Pólvora 0–6 Redstone 0–6 Spider Eye 0–6 Stick 0–6 Sugar |
Nada | Potion of Healing Potion of Fire Resistance Potion of Swiftness Potion of Water Breathing |
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. |
Plantilla:EntityLink | 50 | 1 Nether Star | Nada | Nada | Not affected by looting. |
Plantilla:EntityLink | 5 | 0–1 Coal 0–2 Bone |
Wither Skeleton Skull | Stone Sword | Coal is an uncommon drop (33% chance). |
Plantilla:EntityLink | 5 | 0–2 Rotten Flesh | Iron Ingot Carrot Potato |
Iron Shovel Iron Sword Random Armor |
Gear may be enchanted. |
Plantilla:EntityLink | 5 | 0–1 Rotten Flesh 0–1 Gold Nugget |
Gold Ingot | Golden Sword | Gear may be enchanted. |
NPCs | |||||
Plantilla:EntityLink | 0 | Nada | Nada | Nada | |
[próximamente: Upcoming] | |||||
Plantilla:EntityLink | 5 | Nada | Nada | Nada | |
Plantilla:EntityLink | 5 | 0–2 Prismarine Shard 0–1 Prismarine Crystals 0–1 Raw Fish |
Raw Fish Raw Salmon Pufferfish Clownfish |
None | Prismarine crystals drop only if raw fish fails. Raw Fish is both a common drop and a rare drop. |
Plantilla:EntityLink | 5 | 0–2 Prismarine Shard 0–1 Prismarine Crystals 0–1 Raw Fish 1 Wet Sponge if killed by the player |
Raw Fish Raw Salmon Pufferfish Clownfish |
Nada | Prismarine crystals drop only if raw fish fails. Raw Fish is both a common drop and a rare drop. |
Plantilla:EntityLink | 1–3 | 0–1 Raw Rabbit or 0–1 Cooked Rabbit 0–1 Rabbit Hide |
Rabbit's Foot | Nada | Meat is cooked if died while on fire. |
Recompensas de entidades
Entidad | Recompensa | Notas |
---|---|---|
Projectiles | ||
Bottle o' Enchanting | 3–11 Plantilla:EntityLink | |
Plantilla:EntityLink | 0–4 Plantilla:EntityLink spawned | Los huevos tienen una probabilidad de 1⁄8 de desovar un pollo bebé. Si eso sucede, hay una probabilidad adicional de 1⁄32 del huevo que genera cuatro pollitos en lugar de uno. |
Stationary | ||
Plantilla:EntityLink | None | Creates an explosion when destroyed, 50% more powerful than TNT. |
Plantilla:EntityLink | 1 Item Frame | Drops itself and the item it contains. |
Plantilla:EntityLink | 1 Painting | |
Vehicles | ||
Plantilla:EntityLink | 2 Stick if crashed (Java edition) 3 Wood Planks if crashed (Java edition) 1 Boat if broken by other means |
|
Plantilla:EntityLink | 1 Minecart | |
Plantilla:EntityLink | 1 Minecart 1 Chest |
Also drops all of the chest's contents. |
Plantilla:EntityLink | 1 Minecart | |
Plantilla:EntityLink | 1 Minecart 1 Furnace |
|
Plantilla:EntityLink | 1 Minecart 1 Hopper |
Also drops all of its contents. |
Plantilla:EntityLink | 1 Minecart | |
Plantilla:EntityLink | 1 Minecart 1 TNT |
Drops nothing when activated or destroyed by an explosion. |
Recompensas de bloques
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.
Block | Exp | Drops | Silk Touch |
Notes |
---|---|---|---|---|
Materials and building blocks | ||||
Bookshelf | — | 3 Book | Plantilla:Tc | |
Clay | — | 4 Clay | Plantilla:Tc | |
Double Slab T | — | 2 Slab | Plantilla:Tc | |
Tierra arada | — | 1 Dirt | Plantilla:Tc | |
Cristal | — | None | Plantilla:Tc | |
Panel de cristal | — | None | Plantilla:Tc | |
Glowstone | — | 2–4 Glowstone Dust | Plantilla:Tc | Fortune increases drop, capped at 4. |
Bloque de hierba Mycelium Podzol |
— | 1 Dirt | Plantilla:Tc | |
Grava | — | 1 Grava or 1 Pedernal | Plantilla:Tc | Pedernal se dropea con un 10% de posibilidades. Encantmiento de Fortuna aumenta esta posibilidad a 14% con Fortuna I, 25% con Fortuna II y 100% con Fortuna III. |
Hielo | — | None | Plantilla:Tc | If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether. |
Packed Ice | — | None | Plantilla:Tc | |
Snow T | — | 4 Snowball | Plantilla:Tc | |
Snow (cover) T | — | 1–8 Snowball | Plantilla:Tc | One snowball per snow level. |
Stone T | — | 1 Cobblestone | Plantilla:Tc | |
Ores | ||||
Coal Ore T | 0–2 | 1 Coal | Plantilla:Tc | Fortune multiplies drop. |
Diamond Ore T | 3–7 | 1 Diamond | Plantilla:Tc | Fortune multiplies drop. |
Emerald Ore T | 3–7 | 1 Emerald | Plantilla:Tc | Fortune multiplies drop. |
Lapis Lazuli Ore T | 2–5 | 4–8 Lapis Lazuli | Plantilla:Tc | Fortune multiplies drop. |
Nether Quartz Ore T | 2–5 | 1 Nether Quartz | Plantilla:Tc | Fortune multiplies drop. |
Redstone Ore T | 1–5 | 4–5 Redstone | Plantilla:Tc | Fortune increases drop. |
Plants | ||||
Carrots | — | 1 Carrot if premature 1–4 Carrot if fully grown |
Plantilla:Tc | Fortune increases drop, if fully grown. |
Cocoa | — | 1 Cocoa Beans if premature 3 Cocoa Beans if fully grown |
Plantilla:Tc | |
Dead Bush | — | None | Plantilla:Tc | An original block is dropped when broken using shears. |
Fern Tall Grass |
— | 0–1 Seeds | Plantilla:Tc | An original block is dropped instead when broken using shears. Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level. |
Huge Mushroom | — | 0–2 Mushroom | Plantilla:Tc | There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. Silk Touch only drops one type of huge mushroom block, the one with all spores. |
Leaves | — | 0–1 Sapling 0–1 Apple from oak leaves |
Plantilla:Tc | When broken using shears, the original block is dropped along with the normal drops. Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance. An apple is dropped with 0.5% chance. Fortune increases all drop chances. |
Melon | — | 3–7 Melon | Plantilla:Tc | Fortune increases drop, capped at 9. |
Melon Stem | — | 0–3 Melon Seeds | Plantilla:Tc | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Nether Wart | — | 1 Nether Wart if premature 2–4 Nether Wart if fully grown |
Plantilla:Tc | Fortune increases drop, if fully grown. |
Potatoes | — | 1 Potato if premature 1–4 Potato if fully grown 0–1 Poisonous Potato if fully grown |
Plantilla:Tc | Fortune increases potato drop, if fully grown. Poisonous potato is dropped with 2% chance. |
Pumpkin Stem | — | 0–3 Pumpkin Seeds | Plantilla:Tc | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Wheat | — | 1 Seeds if premature 0–3 Seeds if fully grown 1 Wheat if fully grown |
Plantilla:Tc | Fortune increases seeds drop, if fully grown. |
Other | ||||
Cake | — | None | Plantilla:Tc | |
Cobweb T | — | 1 String | Plantilla:Tc | |
Ender Chest T | — | 8 Obsidian | Plantilla:Tc | Will not drop its contents when broken. |
Fire | — | None | Plantilla:Tc | |
Monster Egg | — | 1 Plantilla:EntityLink spawned | Plantilla:Tc | When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning. |
Monster Spawner T | 15–43 | None | Plantilla:Tc |
Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
- Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
- All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
Historial
Curiosidades
- Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
- Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
- While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."
Referencias
Plantilla:Reflist
survival test | |||||
---|---|---|---|---|---|
0.25 | Pigs drop mushrooms. | ||||
Killing skeletons made arrows drop. | |||||
0.27 | Sheep added which drop white cloth and mushrooms. | ||||
indev | |||||
February 19, 2010 | Sheep drop nothing. | ||||
Pigs drop porkchop. | |||||
Creepers drop gunpowder. | |||||
Spiders drop string. | |||||
Zombies drop feathers. | |||||
Alfa | |||||
1.1.0 | Sheep now drop between 1-3 cloth instead of always dropping 2. | ||||
beta | |||||
1.2 | Bones drop from skeletons. | ||||
New gray, light gray, and black sheep. Drop correspondingly colored wool. | |||||
Squid added, which drops the new item ink sac. | |||||
1.5 | Pigs that die by burning now drop cooked porkchops upon death. | ||||
1.7 | Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool. | ||||
1.8 | Zombies drop Rotten Flesh instead of Feathers. | ||||
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar. | |||||
Added Ender pearls along with Endermen. Ender pearls had no use at the time. | |||||
release | |||||
1.0.0 | 1.9pre1 | Blaze rods were added as a drop from Blazes. | |||
Ghast tears were added which drop from Ghasts. | |||||
Gold nuggets were added as a drop from Zombie Pigmen. | |||||
Snow golems added, which drop snowballs. | |||||
1.9pre2 | Spiders now drop spider eyes. | ||||
Added teleporting feature to Ender pearls. | |||||
1.9pre4 | Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively. | ||||
1.1 | 11w50a | All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat. | |||
1.1 | Magma Cubes can now drop Magma Cream on death. | ||||
1.2.1 | 12w06a | Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword. | |||
Skeletons have a rare chance to drop a bow or an enchanted bow. | |||||
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword. | |||||
12w08a | Iron Golems were added, which dropped iron ingots and roses. | ||||
1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. | |||
1.4.2 | 12w32a | New command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot. | |||
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped. | |||||
12w34a | Zombies have a chance to drop carrots and potatoes. | ||||
12w36a | Wither drops a Nether Star on death. | ||||
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players. | |||||
Saddled pigs will now always drop saddles on death. | |||||
12w38a | Witch added. Rarely drops potions of instant health and fire resistance. | ||||
12w38b | Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death. | ||||
1.4.3pre | The Disc "11" is now dropped by Creepers in the same way as the other Discs. | ||||
1.8 | 14w04a | Killing any mob will always yield a rare drop. This bug was fixed in 14w04b. | |||
14w27a | Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet. | ||||
fin |