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Skeleton drops

Recompensas típicas de un esqueleto: orbes de experiencia, una flecha y huesos.

Las recompensas (también llamadas por su nombre en inglés, drops) son los objetos que sueltan las criaturas y otras entidades al morir. Hay 5 tipos básicos: recompensas comunes, poco comunes, raras, objetos equipados y orbes de experiencia.

Recompensas comunes

Las recompensas comunes se suelen dar cuando muere cualquier criatura y aparecen en el sitio donde estaba la criatura antes de morir. La mayoría de las criaturas dan un tipo particular de recompensa cuando mueren. Algunas recompensas comunes, como el cuero, no se dan siempre, pero hay una alta probabilidad (como mínimo del 50%, dependiendo del objeto) de que así sea. Otras recompensas comunes, como la vara de Blaze, no se darán si la criatura no murió a manos de un jugador (esto también se aplica para los orbes de experiencia).

Para cada uno de estos objetos hay una distribución (uniforme) aleatoria de la cantidad que se dará. A esto lo llamamos el rango de la recompensa. Por ejemplo, una vaca dará de 0 a 2 unidades de cuero y de 1 a 3 unidades de filete crudo. Dado que el rango del cuero incluye el 0, hay ⅓ de probabilidades de que no se dé.

Si la criatura es una cría de animal, no dará ninguna recompensa al morir.

Saqueo

Cuando se mata a las criaturas con el encantamiento de saqueo, el efecto sobre las recompensas depende de estas. Hay tres comportamientos conocidos:

  • El índice de recompensa se calcula como dos recompensas por separado, uno con el rango normal y otro con un rango adicional que va desde 0 hasta el nivel de saqueo usado, por ejemplo de 0 a 3 para saqueo Ⅲ. Por tanto, si matáramos a una vaca con una espada encantada con saqueo Ⅲ la recompensa sería de 0 a 2 + 0 a 3 unidades de cuero y de 1 a 2 + 0 a 3 unidades de filete crudo. La distribución no es uniforme sino la suma de dos distribuciones uniformes (similar a lo que ocurre al lanzar dos dados, por separado cada uno de ellos tiene una distribución uniforme, pero la suma tiene como resultado más probable el 7).
  • Cada nivel de saqueo incrementa el valor superior del rango en 1. Por ejemplo, al matar a un Blaze con una espada encantada con saqueo Ⅲ la recompensa será de 0 a 4 varas de Blaze.
  • El encantamiento no afecta al índice de recompensa. Por ejemplo, al matar a una oveja siempre nos dará 1 bloque de lana.

Recompensas poco comunes

Las recompensas poco comunes son parecidas a las comunes, aparecen en el sitio donde muere la entidad. Sin embargo, una recompensa poco común esta compuesta de un único objeto, con una baja probabilidad de que se dé. La probabilidad exacta depende de la recompensa. Por ejemplo, una araña tiene ⅓ de probabilidad de dar un ojo de araña al morir.

El encantamiento saqueo incrementa la probabilidad de una recompensa poco común haciendo otro intento de que se dé la recompensa si el primer intento falla. La probabilidad de éxito del segundo intento es de ½ para saqueo Ⅰ, ⅔ para saqueo Ⅱ, y ¾ para saqueo Ⅲ.

Recompensas raras

Las recompensas raras ocurren además de las recompensas comunes, una no quita a la otra. A diferencia de las recompensas comunes, sólo ocurren cuando la muerte la realiza el jugador. Todas las recompensas raras excepto skulls pueden ser obtenidas por otros métodos. Las recompensas raras son siempre un sólo item, no varios.

Tienen una probabilidad del 2,5% de ocurrir cuando el monstruo muere. Usando un arma con encantamientos de fortuna aumenta esta probabilidad un 0.5% por cada nivel del encantamiento, hasta un total de un 4% con Fortuna III

Objetos equipados

Archivo:Screencap.PNG

Un arco encantado soltado por un esqueleto

Al morir a manos de un jugador, el monstruo puede soltar equipamiento que llevaba puesto. Cada item de equipamiento tiene una probabilidad de un 8,5% de ser soltado por el monstruo al morir. Al igual que ocurre con las recompensas raras, el encantamiento de Fortuna, pero con el equipamiento, este encantamiento sube las posibilidades en un 1% por cada nivel , hasta un 11,5% en el nivel III, por lo que es posible que un monstruo suelte mas de un item de equipamiento al morir

There are also some equipped items which are guaranteed to drop:

  • Todos los items que una criatura haya recogido luego de que esta sea generada siempre serán soltadas , incluso cuando estos no mueren a mano de un jugador y incluso si es un bebé zombi.
  • Cuando una bruja muere tomando una poción, esta soltara la poción.
  • Caballos, burros, mulas, y cerdos soltaran cualquier item que haya sido equipado por algún jugador, como sillas de montar.

Orbes de experiencia

Artículo principal: Orbe de experiencia

Los orbes de experiencia only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.

Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

Recompensas de criaturas

Criaturas Experiencia Common drops Rare drops Elementos equipados y usados Notas
Animales
Plantilla:EntityLink 0 Nada Nada Nada
Plantilla:EntityLink 1–3 0–2 Feather
1 Raw Chicken or 1 Cooked Chicken
Nada Nada Meat is cooked if died while on fire.
Meat unaffected by looting.
Also lays an Egg every 5–10 minutes.
Plantilla:EntityLink 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
Nada Nada Meat is cooked if died while on fire.
Gives Milk when right-clicked with an empty bucket.
Plantilla:EntityLink
Plantilla:EntityLink
1–3 0–2 Cuero Nada 1 Montura if saddled
1 Cofre if equipped
Also drops all of the chest's contents.
Plantilla:EntityLink 1–3 0–2 Cuero Nada 1 Montura if saddled
1 Horse Armor if equipped
Plantilla:EntityLink 1–3 0–2 Cuero
1–3 Raw Beef or 1–3 Steak
Nada Nada Meat is cooked if died while on fire.
Shearing drops 5 Red Mushroom, converting it to a normal cow, a process which cannot be reverted.
Gives Milk when right-clicked with an empty bucket.
Gives Mushroom Stew when right-clicked with an empty bowl.
Plantilla:EntityLink 1–3 Nada Nada Nada
Plantilla:EntityLink 1–3 1–3 Chuleta de cerdo cruda o 1–3 Chuleta de cerdo cocinada Nada 1 Montura if saddled Meat is cooked if died while on fire.
Plantilla:EntityLink 1–3 1 Lana if not sheared Nada Nada Not affected by Looting.
Shearing drops 1-3 Lana.
Wool is colored if the sheep was spawned colored or dyed.
Plantilla:EntityLink 1–3 0–2 Hueso Nada Nada
Plantilla:EntityLink 1–3 1–3 Saco de tinta Nada Nada
Plantilla:EntityLink 1–3 Nada Nada Nada
Plantilla:EntityLink 1–3 0–2 Carne podrida Nada Nada Rotten Flesh is an uncommon drop.
Gólems
Plantilla:EntityLink 0 3–5 Lingote de hierro
0–2 Amapola
Nada Nada Not affected by Looting.
Plantilla:EntityLink 0 0–15 Bolas de nieve or
1 Calabaza + 8 Bolas de nieve if spawned with at least 8 in the world.
Nada Nada Not affected by Looting.
Calabaza and 8 bolas de nieve due to 8 existing Gólem de nieve is only in Xbox 360 Edition.
Monstruos
Plantilla:EntityLink 10 0–1 Vara de Blaze if killed by a player or tamed dog
0–2 Polvo de piedra luminosa if killed by a player
Nada Nada Polvo de piedra luminosa can only be dropped by Blazes in the Xbox 360 Edition.
Plantilla:EntityLink 5 0–2 String
0–1 Ojo de araña if killed by a player or tamed dog
Nada Nada Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
Plantilla:EntityLink 5 0–2 Pólvora
1 Disco de música if killed by a skeleton
Nada Nada
Plantilla:EntityLink 12.000 Nada Nada Nada Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4 antorcha
1 Huevo de dragón
Plantilla:EntityLink 5 0–1 Ender Pearl Nada Nada
Plantilla:EntityLink 5 0–1 Ghast Tear
0–2 Gunpowder
Nada Nada
Plantilla:EntityLink 1, 2 o 4 0–1 Magma Cream if size > 1 Nada Nada Uncommon drop (25% chance).
Plantilla:EntityLink 5 Nada Nada Nada
Plantilla:EntityLink 5 0–2 Arrow
0–2 Bone
Nada Bow
Cualquier armadura
Gear may be enchanted.
Plantilla:EntityLink 1, 2 o 4 0–2 Slimeball if size = 1 Nada Nada
Plantilla:EntityLink 5 0–2 String
0–1 Spider Eye if killed by a player or tamed dog
Nada Nada Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
Plantilla:EntityLink 5 0–6 Glass Bottle
0–6 Polvo de piedra luminosa
0–6 Pólvora
0–6 Redstone
0–6 Spider Eye
0–6 Stick
0–6 Sugar
Nada Potion of Healing
Potion of Fire Resistance
Potion of Swiftness
Potion of Water Breathing
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.
Plantilla:EntityLink 50 1 Nether Star Nada Nada Not affected by looting.
Plantilla:EntityLink 5 0–1 Coal
0–2 Bone
Wither Skeleton Skull Stone Sword Coal is an uncommon drop (33% chance).
Plantilla:EntityLink 5 0–2 Rotten Flesh Iron Ingot
Carrot
Potato
Iron Shovel
Iron Sword
Random Armor
Gear may be enchanted.
Plantilla:EntityLink 5 0–1 Rotten Flesh
0–1 Gold Nugget
Gold Ingot Golden Sword Gear may be enchanted.
NPCs
Plantilla:EntityLink 0 Nada Nada Nada
[próximamente: Upcoming]
Plantilla:EntityLink 5 Nada Nada Nada
Plantilla:EntityLink 5 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Fish
Raw Fish
Raw Salmon
Pufferfish
Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.
Plantilla:EntityLink 5 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Fish
1 Wet Sponge if killed by the player
Raw Fish
Raw Salmon
Pufferfish
Clownfish
Nada Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.
Plantilla:EntityLink 1–3 0–1 Raw Rabbit or 0–1 Cooked Rabbit
0–1 Rabbit Hide
Rabbit's Foot Nada Meat is cooked if died while on fire.

Recompensas de entidades

Entidad Recompensa Notas
Projectiles
Bottle o' Enchanting 3–11 Plantilla:EntityLink
Plantilla:EntityLink 0–4 Plantilla:EntityLink spawned Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary
Plantilla:EntityLink None Creates an explosion when destroyed, 50% more powerful than TNT.
Plantilla:EntityLink 1 Item Frame Drops itself and the item it contains.
Plantilla:EntityLink 1 Painting
Vehicles
Plantilla:EntityLink 2 Stick if crashed
3 Wood Planks if crashed
1 Boat if broken by other means
Plantilla:EntityLink 1 Minecart
Plantilla:EntityLink 1 Minecart
1 Chest
Also drops all of the chest's contents.
Plantilla:EntityLink 1 Minecart
Plantilla:EntityLink 1 Minecart
1 Furnace
Plantilla:EntityLink 1 Minecart
1 Hopper
Also drops all of its contents.
Plantilla:EntityLink 1 Minecart
Plantilla:EntityLink 1 Minecart
1 TNT
Drops nothing when activated or destroyed by an explosion.

Recompensas de bloques

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.

Block Exp Drops Silk
Touch
Notes
Materials and building blocks
Bookshelf 3 Book Plantilla:Tc
Clay 4 Clay Plantilla:Tc
Double Slab T 2 Slab Plantilla:Tc
Farmland 1 Dirt Plantilla:Tc
Glass None Plantilla:Tc
Glass Pane None Plantilla:Tc
Glowstone 2–4 Glowstone Dust Plantilla:Tc Fortune increases drop, capped at 4.
Grass Block
Mycelium
Podzol
1 Dirt Plantilla:Tc
Gravel 1 Gravel or 1 Flint Plantilla:Tc Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Ice None Plantilla:Tc If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Packed Ice None Plantilla:Tc
Snow T 4 Snowball Plantilla:Tc
Snow (cover) T 1–8 Snowball Plantilla:Tc One snowball per snow level.
Stone T 1 Cobblestone Plantilla:Tc
Ores
Coal Ore T 0–2 1 Coal Plantilla:Tc Fortune multiplies drop.
Diamond Ore T 3–7 1 Diamond Plantilla:Tc Fortune multiplies drop.
Emerald Ore T 3–7 1 Emerald Plantilla:Tc Fortune multiplies drop.
Lapis Lazuli Ore T 2–5 4–8 Lapis Lazuli Plantilla:Tc Fortune multiplies drop.
Nether Quartz Ore T 2–5 1 Nether Quartz Plantilla:Tc Fortune multiplies drop.
Redstone Ore T 1–5 4–5 Redstone Plantilla:Tc Fortune increases drop.
Plants
Carrots 1 Carrot if premature
1–4 Carrot if fully grown
Plantilla:Tc Fortune increases drop, if fully grown.
Cocoa 1 Cocoa Beans if premature
3 Cocoa Beans if fully grown
Plantilla:Tc
Dead Bush None Plantilla:Tc An original block is dropped when broken using shears.
Fern
Tall Grass
0–1 Seeds Plantilla:Tc An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.
Huge Mushroom 0–2 Mushroom Plantilla:Tc There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch only drops one type of huge mushroom block, the one with all spores.
Leaves 0–1 Sapling
0–1 Apple from oak leaves
Plantilla:Tc When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.
Melon 3–7 Melon Plantilla:Tc Fortune increases drop, capped at 9.
Melon Stem 0–3 Melon Seeds Plantilla:Tc Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Nether Wart 1 Nether Wart if premature
2–4 Nether Wart if fully grown
Plantilla:Tc Fortune increases drop, if fully grown.
Potatoes 1 Potato if premature
1–4 Potato if fully grown
0–1 Poisonous Potato if fully grown
Plantilla:Tc Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.
Pumpkin Stem 0–3 Pumpkin Seeds Plantilla:Tc Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Wheat 1 Seeds if premature
0–3 Seeds if fully grown
1 Wheat if fully grown
Plantilla:Tc Fortune increases seeds drop, if fully grown.
Other
Cake None Plantilla:Tc
Cobweb T 1 String Plantilla:Tc
Ender Chest T 8 Obsidian Plantilla:Tc Will not drop its contents when broken.
Fire None Plantilla:Tc
Monster Egg 1 Plantilla:EntityLink spawned Plantilla:Tc When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.
Monster Spawner T 15–43 None Plantilla:Tc

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Historial

Curiosidades

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
  • Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
  • While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."

Referencias

Plantilla:Reflist

survival test
0.25Pigs drop mushrooms.
Killing skeletons made arrows drop.
0.27Sheep added which drop white cloth and mushrooms.
indev
February 19, 2010Sheep drop nothing.
Pigs drop porkchop.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alfa
1.1.0Sheep now drop between 1-3 cloth instead of always dropping 2.
beta
1.2Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5Pigs that die by burning now drop cooked porkchops upon death.
1.7Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8Zombies drop Rotten Flesh instead of Feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added Ender pearls along with Endermen. Ender pearls had no use at the time.
release
1.0.01.9pre1Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
1.9pre2Spiders now drop spider eyes.
Added teleporting feature to Ender pearls.
1.9pre4Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.111w50aAll music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1Magma Cubes can now drop Magma Cream on death.
1.2.112w06aZombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow or an enchanted bow.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword.
12w08aIron Golems were added, which dropped iron ingots and roses.
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w32aNew command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34aZombies have a chance to drop carrots and potatoes.
12w36aWither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38aWitch added. Rarely drops potions of instant health and fire resistance.
12w38bWitch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3preThe Disc "11" is now dropped by Creepers in the same way as the other Discs.
1.814w04aKilling any mob will always yield a rare drop. This bug was fixed in 14w04b.
14w27aAdded rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
fin
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