Minecraft Wiki
Advertisement
Se necesita traducir el contenido de esta página. 
El texto se encuentra en otro idioma, así que puedes colaborar traduciéndolo.

Plantilla:Item

Pociones son brebajes en el juego que confieren efectos específicos en Minecraft. Las pociones y sus efectos fueron inicialmente introducidos en la versión Beta 1.8. Las pociónes se crean usando agua y varios ingregientes combinados en un Puesto de destilado. Combinando una poción con Pólvora resultará en una Poción de salpicadura - una variante que puede ser usada como arma al lanzarla.

Desde la versión Beta 1.9 del juego, las pociones sólo pueden tener 1 efecto. Debido a que los valores de datos para las diferentes pociones fueron cambiados, las pociones hechas en Beta 1.9.2 serán alteradas si se cargan en Beta 1.9.3.

Hay 2 niveles de poción (ejemplo: Velocidad I, Velocidad II).

Destilación

MinecraftPotionsClean

Potion brewing chart (excludes splash potions)

Artículo principal: Destilación

Para ver los ingredientes que se usan en las Pociones, Pociones de Salpicadura, y recipientes de Pociones conocidos, ve a Fabricación. De acuerdo a Jeb (el líder actual de Minecraft), hay 161 combinaciones posibles de pociones en Beta 1.9 Pre-release 3, y podrá haber hasta 2,653 combinaciones en actualizaciones futuras.[1]

Pociones

Aquí hay una lista completa de los nombres, efectos, y cantidad de daño de las pociones que pueden ser actualmente obtenibles con la Destilación.

Cada Poción tiene un efecto diferente de acuerdo a su cantidad de daño (CD), con la excepción de las pociones revertidas siendo idénticas a sus pociones de base. Usando un comando SMP /give or an Inventory Editor to modify the damage value of a Water Bottle, un jugador puede "hackear" una poción directamente en su inventario.

Reverted potions are potions legitimately obtained by adding glowstone or redstone to an already upgraded potion which does not support the added ingredient, or by adding fermented spider eye to an already reverted potion or a potion which is already upgraded with an ingredient (glowstone or redstone) not supported by the corrupted result.
Example: healing II + redstone -> healing (reverted)
Example: poison (extended) -> harming (reverted)
In the inventory, they will look identical to their base potion, much like mundane and mundane (extended). Their usage is also identical to their base potions, with the exception of turning into reverted potions rather than base potions when adding fermented spider eyes as described above.

Base potions

All base potions have no effect when you drink them.

Icon Name DV Use
Water Bottle 0 Starting point for every recipe.
Awkward Potion 16 Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion).
Thick Potion 32 Base for Potion of Weakness.
Mundane Potion (extended) 64 Base for Potion of Weakness (extended).
Mundane Potion 8192 Base for Potion of Weakness and Splash Mundane Potion.

Primary potions

Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.

Potions with positive effects

Icon Name Duration DV Effect
Potion of Regeneration 0:45 8193 Restores 36♥ × 18 health over time.
Potion of Regeneration 2:00 8257 Restores 96♥ × 48 health over time.
Potion of Regeneration II 0:22.5 8225 Restores 38♥ × 19 health over time.
Potion of Swiftness 3:00 8194 Increases player's movement, sprinting speed, jumping length and field of view.
Potion of Swiftness 8:00 8258
Potion of Swiftness II 1:30 8226
Potion of Fire Resistance 3:00 8195 Gives immunity to damage from fire, lava, and ranged Blaze attacks.
Potion of Fire Resistance 8:00 8259
Potion of Fire Resistance (reverted) 3:00 8227
Potion of Healing Instant 8197 Restores 6♥♥♥ health per potion's tier.
Potion of Healing (reverted) Instant 8261
Potion of Healing II Instant 8229
Potion of Night Vision 3:00 8198 Brightens everything to a light level of 15 visually.
Potion of Night Vision 8:00 8262
Potion of Strength 3:00 8201 Increases melee damage by 3♥♥ per potion's tier.
Potion of Strength 8:00 8265
Potion of Strength II 1:30 8233
Potion of Invisibility 3:00 8206 Makes player model disappear and mobs will act neutral towards the player if the player is not wearing armor. In splash form it is able to make both hostile and passive mobs invisible as well.
Potion of Invisibility 8:00 8270

Potions with negative effects

Icon Name Duration DV Effect
Potion of Poison 0:45 8196 Causes up to 36♥ × 18 damage over time, but will not reduce health below 1♥.
Potion of Poison 2:00 8260 Causes up to 96♥ × 48 damage over time, but will not reduce health below 1♥.
Potion of Poison II 0:22.5 8228 Causes up to 38♥ × 19 damage over time, but will not reduce health below 1♥.
Potion of Weakness 1:30 8200 Reduces melee damage by 2♥.
Potion of Weakness 4:00 8264
Potion of Weakness (reverted) 1:30 8232
Potion of Slowness 1:30 8202 Player's movement is slowed to a crawl.
Potion of Slowness 4:00 8266
Potion of Slowness (reverted) 1:30 8234
Potion of Harming Instant 8204 Inflicts 6♥♥♥ damage per potion's tier.
Potion of Harming (reverted) Instant 8268
Potion of Harming II Instant 8236

Unbrewable potions

This class of potions exist in the game code and are functional, but cannot be brewed. They seem to be the extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The last two potions are available in the creative inventory, but are currently unbrewable. A schematic of all available potions in-game is available from the forums.[2] See the Potion Damage Values Table below for a complete set of what is included.

Icon Name Duration Damage value
Potion of Regeneration II (extended) 1:00 8289
Potion of Swiftness II (extended) 4:00 8290
Potion of Strength II (extended) 4:00 8297
Potion of Poison II (extended) 1:00 8292

Unused potions

There are 17 unused potions which all appear to be base potions. These are the potions that were left behind in Beta 1.9 Prerelease 2. Below is a list of their names and damage values. Adding multiple of 64 to damage value will result in the same potion. As with other potions, adding 16384 will result in a splash version of given potion. These items can still be obtained by use of the /give command.

  • Clear Potion: 7
  • Diffuse Potion: 11
  • Artless Potion: 13
  • Thin Potion: 15
  • Bungling Potion: 23
  • Smooth Potion: 27
  • Suave Potion: 29
  • Debonair Potion: 31
  • Charming Potion: 39
  • Refined Potion: 43
  • Cordial Potion: 45
  • Sparkling Potion: 47
  • Potent Potion: 48
  • Rank Potion: 55
  • Acrid Potion: 59
  • Gross Potion: 61
  • Stinky Potion: 63

Data value table

Potion Effect Regular Level II Extended Splash Level II Splash Extended Splash
Regeneration 8193 8225 8257 16385 16417 16449
Swiftness 8194 8226 8258 16386 16418 16450
Fire Resistance 8195 8227 (r) 8259 16387 16419 (r) 16451
Poison 8196 8228 8260 16388 16420 16452
Instant Health 8197 8229 8261 (r) 16389 16421 16453 (r)
Weakness 8200 8232 (r) 8264 16392 16424 (r) 16456
Strength 8201 8233 8265 16393 16425 16457
Invisibility 16382 - - 16398 - -
Night Vision 8198 - - 16390 - -
Slowness 8202 8234 (r) 8266 16394 16426 (r) 16458
Harming 8204 8236 8268 (r) 16396 16428 16460 (r)

(r) = Reverted Potion

Bit 14 (8192) and 15 (16384) determine whether the potion is a drinkable potion or a splash potion. If bit 14 is true and 15 false, it's drinkable. If 14 is false and 15 true, it's a splash potion.
If bit 6 (32) is true, the potion is a level II potion (or, in some cases, a reverted potion).
If bit 7 (64) is true, the potion is an extended potion (or, in some cases, a reverted potion).
Potions with bit 6 and 7 set to 1 cannot legitimately be obtained, thus, there are no legitimate potions that are both extended and level II.
Bits 1-4 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 12decimal = 1100binary.

Potion effects

Artículo principal: Potion effects

Potion effects are conferred by Potions, or alternatively through Splash Potions. As of 1.9 Pre-release 4, a player affected by a potion effect emits swirling particles the color of the potion for the duration of the effect.

Video

Potions/video

Achievements

Artículo principal: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned
Icono Logro Descripción en el juego Requerimiento real (si difiere) Puntaje de jugador obtenido Tipo de trofeo (PS4)
PS4 Otras plataformas
Mundane Potion
Local Brewery Brew a potion Into Fire Pick up a Potion from a Brewing Stand. An already-created potion placed and removed qualifies. PC N/A

History

Alchemy was first hinted in July 2010,[3] when Notch explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.

A couple of months later, Notch did a Q&A session on Reddit.[4] He was asked about Alchemy, and responded "Oh Yes! Definitely!". All of his posts in that thread are now deleted, but records can be found in other places.

Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History

Gallery

Bugs

  • If you right click with a potion on a cauldron, it will show the effect of the player breaking a block with the potion instead of drinking it.
  • A bug with the night vision potions in 12w34a involves making distant objects pink and white. This appears to happen only in the End (also, directly looking at the rising sun rarely causes a glitch which turns that landscape temporarely pink) .[5]

Trivia

  • Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Resistance III, drinking a potion with Resistance II will not have any effect.
  • An Instant Damage III Potion is powerful enough to instantly kill its victim(s).
  • Upon death, all potion effects are lost.
  • A player can drink two potions quickly by switching to another potion immediately after drinking one, making it so that the second drinking animation will not be shown.
  • When you drink a potion, the animation uses the Eating animation, showing the Player "chewing" into the bottle. However, unlike the Eating animation, no bits of bottle are thrown out when a potion is drunk.
  • As the smallest Slimes only have a half a heart of Health, poison potions are ineffective against them.
  • As of Release Candidate 2, drinking a potion or milk makes a kind of slurping sound.
  • Despite the speed bonus, a potion of swiftness, at any level, will not increase jump distance while walking.
  • There is more than one legitimate damage value for each potion, such as how there are two kinds of Mundane Potion; as reverted potions are legitimate copies of their base potion.
  • Hacking the game to give yourself stacked Potions surprisingly works fine; like filling a stack of bottles with water, the empty bottle will attempt to place itself in your inventory, and failing that, will throw itself onto the ground.
  • Splash potions of poison can prove useful for obtaining record discs from creepers, as they can damage the creeper enough for a skeleton to kill it, but will never kill the creeper by itself.
  • In SMP, drinking a potion and then entering The Nether will cause the inventory marker and particle effect to stop appearing. However, the potions effect will still function.
  • If one sets their FOV to Quake Pro, drink a Potion of Swiftness II, Sprint, and fly in Creative, the screen will stretch as much as it possibly can.
  • The slowest way possible to walk in the game is to sneak and block with your sword while walking backwards through cobwebs and still lava on soul sand with ice underneath it, with the effects of the potion of slowness.
  • Tier III and IV potions are present within the code but are not currently available.
  • A Splash Potion of Night Vision used on mobs will seemingly give them the effects and emanating particles of it, but it makes absolutely no change to them, as all mobs' visions are unaffected by any amount of lighting.
  • If, somehow, one gets Speed III, sets their FOV to Quake Pro, sprint and fly, their screen will turn by 180 degrees (tested using Mo'flowers mod)
  • If you use a Splash potion of invisibility on a sheep or any other armored creature, the wool or armor will still be visible.(Saddles on pigs, armor on the player, ext.)
  • Splash Damage Potions affect the Player the same amount no matter what kind of armor they have. (Example: You throw an Instant Damage II Potion at another Player. Even if they have Diamond armor they will still take the same amount of damage as a person without any armor.) This makes Instant Damage II Potions effective when taking on players with better armor and tools.
  • While under the effects of invisibility, wearing armor will allow mobs to see and attack you. Weilding a weapon (or any item), however, will not cause hostile mobs to see you.

Notes

  • Drinking milk from a Milk Bucket stops all food poisoning, venom, and potion effects. This includes positive potion effects, such as regeneration.
  • Because of the mechanics of brewing stands, any potion can technically be brewed with any ingredient by placing an ingredient and at least one water or awkward potion in the brewing stand, and any additional potions in the other slots. This will not yield any effects on the potions unless a valid recipe is followed, however, and is therefore just a waste of ingredients.
  • Mundane (extended) and Thick potions can only be brewed with fermented spider eyes (unless using method above), turning them into Weakness (extended) potions or basic Weakness potions, respectively.
  • Mundane potions can only be brewed with fermented spider eyes or gunpowder (unless using method further above), turning into Weakness potions or Splash Mundane potions, respectively.
  • Currently, Mundane potions and non-extended thick potions are a waste of ingredients, as their only current use is as an inefficient method of brewing a potion of weakness, which can be brewed directly from a water bottle.
  • Splash potions can be upgraded with glowstone dust, redstone dust or fermented spider eyes, resulting in the splash version of what their base potion would have resulted in.
  • The Potion of poison II actually lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
  • Extending Fire Resistance potions (adding redstone) has no detrimental effects, as they have no potency to be reduced.
  • As of Snapshot 12w21a, Golden Apples made with golden blocks instead of golden nuggets gives 30 seconds of Regeneration IV and 5 minutes of Resistance and Fire Resistance potion effects.

See also

  • Brewing stand
  • Brewing
  • Potion effects
  • Splash Potions

References

External links

Plantilla:Items

Advertisement