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{{Entity
{{Mob|Experiencia=10|noc=casaddawd}}
 
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|image=Vindicador.png
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|health={{hp|24}}
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|damage=Facil: {{hp|7}}<br>Normal: {{hp|13}}<br>Dificil: {{hp|19}}
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|size=Height: 1.95 Blocks<br>Width: 0.6 Blocks
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|spawn=[[Mansion del Bosque]]
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|id='''PC''': 36<br/>'''[[PE]]''': 57
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|entityid='''PC''': vindication_illager<br/>'''[[PE]]''': vindicator
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|commondrops=
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{{drop|Item|Esmeralda|0|1}}
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|equipment={{ItemLink|Hacha de Hierro}}
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|exp=5
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}}
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<!--NOTE: Please do not change "illager" to "villager"; illager is actually correct and is the name given to hostile villagers (illusioners evokers and vindicators)-->
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{{quote|Here's Johnny!|[[Marsh Davies]]<ref>https://minecraft.net/en-us/article/meet-vindicator</ref>||Marsh Davies Mojang avatar.png}}
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'''Vindicators''' are [[hostile mob]]s. They are one of the three types of ''[[i<!-- Illager is correct -->l<!-- Illager is correct -->l<!-- Illager is correct -->a<!-- Illager is correct -->g<!-- Illager is correct -->e<!-- Illager is correct -->r]]s'', which are offshoot villagers – the other two being the [[illusioner]] and the [[evoker]].
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== Spawning ==
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=== Natural generation ===
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Vindicators spawn during the generation of [[woodland mansion]]s, in particular rooms. Some rooms will contain 1, others will contain 3, and some will contain 2 accompanied by an [[evoker]]. They will not respawn after their initial spawn, thus there are a limited number of them per world. Vindicators that are generated with mansions do not naturally despawn.
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Some vindicators will spawn with an enchanted iron [[axe]]. This depends on the difficulty set. The chances go up as the difficulty goes up.
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== Drops ==
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Vindicators only drop loot when killed by a player. They will drop 0–1 [[emerald]]s, with the maximum increasing by 1 for every level of [[Looting]]. They also have a 8.5% chance of [[Drops#Equipped items|dropping their axe]] which increases by 1 percentage point per level of Looting.
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== Behavior ==
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[[File:Vindication.png|thumb|right|200px|A vindicator chasing a villager.]]
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Vindicators are hostile towards players and [[villager]]s. They will try to attack them, raising their main hand and wielding an iron axe. When in pursuit of their target they will sprint toward them. When not attacking, they cross their arms similar to a [[villager]], and don't show the axe in their hand.
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A vindicator will not pursue the player through the iron door of any naturally occurring woodland mansion jail cells, and after a time, will cease hostility as long as the player remains inside.
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If a vindicator is named ''Johnny'' or has its <code>Johnny</code> tag set to <code>1b</code>, it will be hostile to any kind of mob, except for [[evoker]]s, [[ghast]]s, [[illusioner]]s and other vindicators. It will even be hostile to [[vex]]es. All mobs, except for [[guardian]]s, [[slime]]s and [[magma cube]]s, will try to attack the vindicator in return. The tag overrides its name, the player can give the vindicator any other name and set the <code>Johnny</code> tag to <code>1b</code> and it will still be hostile in the same way as described. Conversely, you can name the vindicator ''Johnny'' and set the <code>Johnny</code> tag to <code>0b</code>, and the vindicator will not be hostile as described, it will act as a normal vindicator.
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== Data values ==
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{{see also|Chunk format}}
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Vindicators have entity data associated with them that contain various properties of the mob. Their entity ID is <code>vindication_illager</code>.
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{{/ED}}
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== Advancements ==
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{{load advancements|Adventure;Monster Hunter;Monsters Hunted}}
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== History ==
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{{History|release}}
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{{History||1.11|snap=16w39a|Vindicators added.}}
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{{History|||snap=16w40a|"Johnny" vindicators are now activated by a custom tag in addition to a custom name.
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|Their axe is now one of their <code>HandItems</code>, whereas before it was purely a visual effect. This means their attack now disables shields.
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|Vindicators have been heavily buffed - their attack damage on Easy has been increased from {{hp|3}} to {{hp|7}}, on Normal {{hp|5}} to {{hp|13}}, and on Hard, {{hp|7}} to {{hp|19}}.}}
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{{History|pocket}}
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{{History||1.1|snap=build 1|Added vindicators.}}
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{{History|console}}
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{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=Patch 4|Added vindicators.}}
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{{History|foot}}
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== Issues ==
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{{Issue list}}
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== Trivia ==
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* According to [[Jens Bergensten|Jeb]], naming a vindicator "Johnny" would kill everything that it saw; a reference to [[wikipedia:The Shining (film)|The Shining]].<ref>{{article|meet-vindicator|He just looks insane – and it made me think of The Shining, when Jack Nicholson breaks through the bathroom door, yelling, "Heeere's Johnny!" So I thought it was funny to add an Easter Egg in which you name him Johnny and he would constantly be in hostile mode and kill everything he sees!}}</ref>
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== References ==
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{{reflist}}
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{{Entities}}
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[[Category:Aggressive mobs]]
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[[de:Diener]]
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[[fr:Vindicateur]]
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[[ja:ヴィンディケーター]]
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[[nl:Verdediger]]
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[[pl:Vindicator]]
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[[pt-br:Defensor]]
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[[ru:Поборник]]
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[[zh:卫道士]]

Revisión del 00:20 18 ago 2017

Plantilla:Entity


Here's Johnny!
Marsh Davies[1]

Vindicators are hostile mobs. They are one of the three types of illagers, which are offshoot villagers – the other two being the illusioner and the evoker.

Spawning

Natural generation

Vindicators spawn during the generation of woodland mansions, in particular rooms. Some rooms will contain 1, others will contain 3, and some will contain 2 accompanied by an evoker. They will not respawn after their initial spawn, thus there are a limited number of them per world. Vindicators that are generated with mansions do not naturally despawn.

Some vindicators will spawn with an enchanted iron axe. This depends on the difficulty set. The chances go up as the difficulty goes up.

Drops

Vindicators only drop loot when killed by a player. They will drop 0–1 emeralds, with the maximum increasing by 1 for every level of Looting. They also have a 8.5% chance of dropping their axe which increases by 1 percentage point per level of Looting.

Behavior

Vindication

A vindicator chasing a villager.

Vindicators are hostile towards players and villagers. They will try to attack them, raising their main hand and wielding an iron axe. When in pursuit of their target they will sprint toward them. When not attacking, they cross their arms similar to a villager, and don't show the axe in their hand.

A vindicator will not pursue the player through the iron door of any naturally occurring woodland mansion jail cells, and after a time, will cease hostility as long as the player remains inside.

If a vindicator is named Johnny or has its Johnny tag set to 1b, it will be hostile to any kind of mob, except for evokers, ghasts, illusioners and other vindicators. It will even be hostile to vexes. All mobs, except for guardians, slimes and magma cubes, will try to attack the vindicator in return. The tag overrides its name, the player can give the vindicator any other name and set the Johnny tag to 1b and it will still be hostile in the same way as described. Conversely, you can name the vindicator Johnny and set the Johnny tag to 0b, and the vindicator will not be hostile as described, it will act as a normal vindicator.

Data values

Véase también: Chunk format

Vindicators have entity data associated with them that contain various properties of the mob. Their entity ID is vindication_illager.

Vindicador/ED

Advancements

Icono Progreso Descripción en el juego Proviene de Requisitos actuales (si son diferentes) Ubicación de recurso
Advancement-plain-rawMonster Hunter
Mata a una criatura hostil. AventuraMata a "una" de estas 34 criaturas: Otras criaturas, si las hay, pueden ser matadas, pero se ignoran para este progreso. Solo los jinetes de pollos y esqueleto se cuentan en este progreso.adventure/kill_a_mob

History

Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History

Issues

Plantilla:Issue list

Trivia

  • According to Jeb, naming a vindicator "Johnny" would kill everything that it saw; a reference to The Shining.[2]

References

Plantilla:Reflist

Plantilla:Entities