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Tutoriales/Manejo del hambre

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El hambre es una característica de Minecraft que requiere que el jugador coma para sobrevivir. El hambre no se usa en el modo Creativo ni en el modo Espectador, o en dificultad Pacífica, y generalmente es imposible comer (excepto las manzanas doradas y las Chorus fruit) en esos modos. El hambre está representado por una barra junto a la barra de salud. Como esta barra se pierde a medida que corres, saltas, o te mueves. Aqui hay algunos eventos que pasan dependiendo de la barra de hambre

  1. Se pierde tu capacidad curativa en Half Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg
  2. No se puede correr a Hunger.svgHunger.svgHunger.svg
  3. Te empiezas a morir cuando no hay ningun "pollo", Empty Hunger.svg

También hay una variable oculta llamada "saturación", que es efectivamente una barra de hambre adicional que sólo tiene efectos positivos en el jugador. La saturación siempre se agota primero, antes de que la barra de hambre visible empiece a agotarse. Comer alimentos reponerá varias cantidades de hambre y saturación.

Vídeo[editar | editar código]

Tutoriales/Manejo del hambre/video

Conservando energía[editar | editar código]

Algunas de estas técnicas te servirán para que tu barra de hambre no baje tan rápido: ce

  • Evita pelear cuando puedas. El Enderman no te atacará si no los observas, la Araña no atacará sin provocación si el suelo bajo ellos recibe suficiente luz antes de que te vean, los Hombrecerdo zombi no atacarán a menos que ellos u otros sean atacados, todos los monstruos tienen un límite en lo lejos que van a viajar para llegar a un jugador (por ejemplo, no suelen cruzar un barranco) si están lo suficientemente lejos de los extremos.
    • Elabora una cama lo antes posible, y úsala siempre que se encuentre por encima o cerca del suelo por la noche.
    • Coloca antorchas alrededor de tu casa para que no aparezcan enemigos que puedan impedir que duermas.
  • No saltes. Mientras minas, lleva una pila de adoquín, escaleras y, siempre que sea posible, coloca las escaleras cuando subas de regreso.
  • Haz una espada de piedra cuando puedas, y luego sigue con una armadura de hierro, cuando puedas mejora tu espada a una de hierro. La curación agota su barra de hambre rápidamente, y la armadura de hierro completa reduce el daño que recibe en un 60%. Golpear en cuerpo a cuerpo también agota el hambre, y una espada por lo general hace el trabajo con menos ataques que cualquier otra herramienta.
  • Evita correr, se te agotara la barra de hambre fácilmente, por lo que te recomiendo ir en caballo o en cerdo.

Efectos del Hambre[editar | editar código]

Artículo principal: Hambre

Hay dos variables de hambre que debe preocuparse: Su barra de hambre visible y un valor oculto que se llama oficialmente "saturación". Ambos oscilan entre 0 y 20 (el hambre se muestra a la derecha de la barra de vida, un poco separado), pero la saturación no puede superar tu hambre. Cuando te mueves, peleas, construyes, etc. La saturación se agota y cuando la saturación llega a cero, tu barra de hambre comenzará a ondularse y el hambre comenzará a drenarse en lugar de la saturación. En orden, las cosas que más te restan "pollos, también pueden llamarse pescados" son: Curación de vida (la mayoría de un punto de comida por punto de salud), cuando corres y saltas, correr a cualquier distancia, atacar monstruos o recibir daño (de cualquier fuente) y saltar. Más específicamente, correr dos metros cuesta la misma cantidad de hambre que saltar una vez, y correr tres metros cuesta tanto hambre como recibir daño o atacar.

Cuando tu hambre esta por debajo del 90%, detiene la curación automáticamente. Cuando esta por debajo del 30%, no puedes correr. Y cuando tu hambre llega a 0, empiezas a perder vida. En el modo Fácil, el daño por hambre no lo reducirá por debajo de la mitad de su salud máxima, mientras que en el modo Normal, puede reducirlo a un solo punto de golpe. En modo difícil, el hambre puede matarte. Curiosamente, el encantamiento Protección de armadura, reduce el daño por hambre.

Mientras que comer es esencial para mantener tu salud, no siempre es necesario. En los modos Fácil y Normal, la barra de salud dejará de disminuir justo antes de la muerte, por lo que si el jugador toma el cuidado de no dañarse más, puede continuar jugando normalmente. De hecho, muchos jugadores drenan su hambre a 0 mientras que hacen una granja. Obviamente, esto es mucho más riesgoso en los servidores multijugador con PvP, así como aventuras.

Con la excepción de manzanas de oro y chorus fruit, no se puede comer cuando tu barra de hambre esta llena; Cuando tu comes, cada alimento restablece una cantidad específica de hambre y saturación. En la siguiente sección se explicarán las estrategias para una gestión eficaz del hambre y la saturación.

Comida[editar | editar código]

Artículo principal: Comida

La comida es un tipo específico de elemento que se puede comer manteniendo clic derecho de el ratón, pero (en su mayoría) sólo cuando realmente tienes hambre, es decir, cuando tu barra de hambre no está al máximo. La comida restaura tanto la barra de hambre como la saturación, con diferentes alimentos que llenan diferentes cantidades de cada uno. Usted puede obtener comida a través de artesanía, Tutoriales y agricultura. Muchos de los alimentos más nutritivos (es decir, carne y pescado) necesitan ser fundidos para su pleno efecto. (Si los animales fueron muertos por el fuego, pueden dejar caer su carne pre-cocinada)

Los alimentos se pueden dividir en cinco niveles, de acuerdo a la cantidad de saturación que se restaura por unidad de hambre. Esto se conoce como nutrición, y la saturación se obtiene de cualquier alimento se define como el hambre de alimentación. Por ejemplo, una zanahoria de oro restaura 6 puntos de hambre, y tiene la cantidad más alta de alimento a 2,4, por lo que comer una zanahoria de oro le otorgará 14,4 puntos de saturación, junto con 6 puntos de hambre, efectivamente restablecer 20,4 puntos de hambre si ambos restauran la barra. Y la saturación se obtiene plenamente por no sobrellenar la barra de hambre o el límite de saturación (cantidad de hambre después de que el hambre restaura por el alimento se contabiliza).

Sabiendo esto, hay aproximadamente dos maneras de resolver el problema del hambre y la saturación. O bien el jugador puede tratar de comer de manera eficiente, lo que significa que lo utiliza como alimento lo menos posible, o tratar de comer de manera conveniente, lo que significa para evitar el hambre tan rápido como sea posible

El enfoque de eficiencia requiere que el jugador evite perder el hambre o la saturación. Es decir, nunca coma ningún alimento que "rebase" la barra del hambre, o en cualquier punto que pierda los puntos de saturación superando el límite (el valor del hambre después de comsumir el alimento). Haciendo esto el jugador utilizará cada pedazo de alimento a su kilometraje máximo. Sin embargo, la desventaja de este acercamiento, es que el jugador necesita utilizar más tiempo para tender a su barra del hambre, y recordar el valor actual de la saturación (las modificaciones que revelan este valor ayudarán mucho, la manzana es una tal modificación). Tenga en cuenta que esto es inadecuado para la curación en emergencias. Básicamente, uno probablemente debería hacer esto cuando están seguros y/o bajos en los alimentos.

El enfoque de la conveniencia por otro lado, no le importa perder un poco de la comida aquí y allá. Comer el alimento más abundante y nutritivo hasta lleno, y se hace con él. Si el suministro de alimentos no es un problema, o si el jugador requiere curación inminente, o si el jugador simplemente quiere ahorrar tiempo, esta es una opción atractiva.

Pocos alimentos también tienen efectos especiales, en su mayoría malos. Mientras que la manzana dorada puede sanar, otros alimentos pueden envenenarle (perder puntos de golpe), o darle intoxicación alimentaria (drenar su barra de hambre). Para éstos, hay leche, obtenida usando un cubo en una vaca. Mientras que la leche no restaura el hambre o la saturación, limpia todos los efectos de estado, lo que puede ser útil cuando se necesita comer algo que puede envenenar o dar su intoxicación alimentaria.

Aquí están los diversos alimentos, por categoría:

Comidas especiales[editar | editar código]

Golden AppleGolden Carrot Hecho a mano con metales preciosos, estos tienen un alimento de 2.4.

Manzana de oro
Restaura Hunger.svgHunger.svg de hambre
Las manzanas doradas se pueden elaborar o (raramente) se encuentran en los cofres de lasmazmorras. Mientras que sólo restauran Hunger.svgHunger.svg de hambre, conceden 5 segundos de regeneración y 2 minutos de absorción, dando al jugador un extra de 2 corazones. Las manzanas doradas también restauran la saturación de 9,6. Una gran cantidad considerando su restauración de hambre baja. Aparte de la manzana de oro regular, una versión encantada se puede encontrar en algunos minas abandonadas o mazmorras, lo que da 2 minutos de absorción para 8 corazones adicionales, la regeneración, la resistencia y la resistencia al fuego. Sin embargo, son caros y difíciles de encontrar.
Ventajas:
  • Son los únicos alimentos que causan la regeneración constante temporal de la salud que no es dependiente en el hambre del jugador. Esto es indicado por la línea de corazones balanceándose hacia arriba y hacia abajo en un patrón de onda, con cada onda completa restaurando la mitad de un corazón.
  • En comparación con las pociones de regeneración, las manzanas de oro están disponibles para combatir monstruos antes de que el jugador sea capaz de preparar o incluso ir al Nether en el modo un solo jugador (la elaboración de la poción requiere barras de fuego y verruga inferior, ambos sólo se encuentran en el Nether). En particular, la versión encantada proporciona Resistencia al Fuego, que es útil para recoger las primeras varillas de fuego.
  • Aunque las manzanas estándar tienen una baja probabilidad de caer de las hojas de roble (0.5% por bloque de hojas), el cultivo de árboles puede producir un buen suministro de ellas. El comercio con los aldeanos también puede obtener en cantidad.
  • Las manzanas de oro se pueden utilizar para crear un pueblo curando a aldeanos del zombi. Si las estructuras generadas están desactivadas, esta es la única manera de tener a los aldeanos y comerciar con ellos.
Desventajas:
  • Las manzanas de oro sin encantar se pueden elaborar con 8 lingotes de oro, ademas de una manzana, y las manzanas doradas encantadas solo pueden ser encontradas explorando.
  • Se necesita tiempo para comer, y la manzana dorada básica toma 5 segundos para sanar 4 (Heart.pngHeart.png) puntos de salud. La poción de área es una buena alternativa, si usted tiene capacidad de elaboración de la poción.
Zanahoria dorada
Restaura Hunger.svgHunger.svgHunger.svg de hambre
Las zanahorias de oro sólo pueden ser elaboradas, pero son más baratas que las manzanas de oro y restauran más de lo que hacen. También restauran 14.4 saturación, el más alto de cualquier alimento actualmente en el juego. El inconveniente es que son demasiado caros para ser una fuente eficiente de alimentos en modo supervivencia a menos que se pueda hacer una granja de oro. Las zanahorias de oro también se pueden utilizar para hacer pociones de la visión nocturna.

Alimentos de primer nivel[editar | editar código]

Cooked PorkchopSteak32x32pxCooked SalmonSpider Eye These have a nourishment of 1.6 — the most nourishing of the ordinary foods.

Steak and cooked porkchops
Restores Hunger.svgHunger.svgHunger.svgHunger.svg (cooked)
Both of these foods have the same restorative value, and can be found relatively early on, provided there are cows and\or pigs nearby. When possible, fence them up near your shelter to breed them. This way, a reliable supply of food can be established.
Advantages:
  • Steak and cooked porkchop restore the highest amount of hunger and saturation of any food in the game except special foods.
  • Cows and pigs can be bred to supply the player with raw beef and porkchops.
  • Breeding cows also supplies the player with Leather
  • Raw beef and porkchops can be cooked quickly using sticks when away from a reliable source of food.
  • A sword or bow with Fire Aspect/Flame will pre-cook the steaks or porkchops, allowing for fast collection.
Disadvantages:
  • As with raw beef and porkchops, steak and cooked porkchop's availability is dependent on the presence of cows or mooshrooms and pigs within sight, which can be random at best and require extensive travelling depending on the biome the player spawns in. Once at least two animals have been found, however, they can be bred for an easy and infinite supply of steak and cooked porkchops.
  • Breeding pigs requires carrots, which can be very difficult to obtain if there are no villages with carrot patches nearby, as they only very rarely drop from zombies.
Burning cows and pigs provides a slightly easier method to obtain steak and cooked porkchops without the need to monitor a furnace. The player can burn a cow or pig by making it walk into lava, right-clicking the block under it with a bucket of lava, or by lighting the squares around it on fire with a flint and steel. You can also obtain cooked porkchops by killing a cow or pig with a sword or bow with the Fire Aspect/Flame enchantment.
Cooked mutton
Restores Hunger.svgHunger.svgHunger.svg
Cooked mutton restores a fairly good amount of hunger and good saturation, making it a good food choice. As sheep are fairly common, it is quite easy to obtain cooked mutton early on. Once two sheep have been found, they can be bred for a reliable supply of cooked mutton.
Cooked salmon
Restores Hunger.svgHunger.svgHunger.svg (cooked)
Similar to cooked fish, however this type restores Half Hunger.svg more than the regular fish. They are also rarer to catch than the normal fish.
Spider eyes
Restores Hunger.svg
Although they only restore Hunger.svg and poison you for 4 seconds (draining Heart.pngHeart.png over time), spider eyes do restore a large amount of saturation. This is useful if you are already at/near Half Heart.png (since poison does not drain your health past half a heart) and you only need to restore a small amount of hunger to start healing again. Only ever eat spider eyes if you have to, it is best to leave them in your brewing lab.

Alimentos de segundo nivel[editar | editar código]

Baked PotatoCarrotBreadCooked ChickenCooked FishMushroom Stew32x32pxRabbit Stew These have a nourishment of 1.2 — the staple foods, cheap and fairly nourishing.

Cooked chicken
Restores Hunger.svgHunger.svgHunger.svg
Chickens are easier to find than most other passive mobs, and also lay eggs, which can be brought to a fenced-off area and hatched. As chickens only need seeds to breed, this makes them a good source of food if they can be found. However, they do not restore as much hunger or saturation as other meats.
Advantages:
  • Cooked chicken restores a fairly good amount of hunger and saturation.
  • Chickens are more common than other passive mobs, as well as giving eggs to speed up farming.
  • Farming chickens also provides feathers and eggs.
  • Because chickens lay eggs, cooked chicken can be farmed completely automatically, compared to farming of other animal meat which needs the player to breed the animals.
Disadvantages:
  • Other meats restore more hunger and saturation than cooked chicken.
  • Eggs hatch into baby chickens, which need to grow before they are farmed.
Cooked fish
Restores Half Hunger.svgHunger.svgHunger.svg (cooked)
If you can find string, fishing is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and bread restore a similar amount of hunger and are often easier to obtain.
Advantages:
  • Fish can be found in any size body of water.
  • Cooked fish restore a fairly good amount of hunger and saturation.
  • Once a fishing rod can be obtained, a steady supply of fish can be caught.
Disadvantages:
  • Cooked fish restores equal amounts of hunger and saturation as bread, which is easier to farm early on.
  • Catching fish takes some time, making it slow to gather large amounts of them.
Mushroom stew
Restores Hunger.svgHunger.svgHunger.svg
If mushrooms can be found, mushroom stew can be a reliable food source. As the ingredients stack and the recipe can be made in the 2×2 crafting menu, mushroom stew can be a useful food source when exploring. Another option is the mushroom biome, where right-clicking the resident mooshrooms with a bowl will fill the bowl with stew. However, mushroom stew does not stack, so carrying a lot of stew takes up a lot of inventory space.
Bread
Restores Half Hunger.svgHunger.svgHunger.svg
Bread is one of the easiest foods to obtain early in the game, as a farm can be started by a lake with only a wooden hoe and some seeds. However, it is likely the player will find more efficient food sources later in the game. It effectively reliefs 11 points of hunger with 3 units of wheat.
Advantages:
  • Bread takes little resources to farm.
  • Bread restores a fairly good amount of hunger and saturation.
  • A wheat farm is easy to maintain.
Disadvantages:
  • Wheat grows slowly, and three are required per bread.
  • Meats restore more hunger and saturation than bread.
Since the introduction of tall grass, Bread is arguably among the most efficient early sustainable food sources, with mushroom stew, or maybe apples, easier to produce (in certain environments). By building farms out into open water, wheat production can be started on Day 1 with no other tools than a wooden hoe. With a little luck at night, you may get enough bone meal to help make your first loaf before dawn. Bread has the advantage of not requiring a furnace or fuel, although lighting the farm up to the required light level of 9 for constant crop growth will consume some amount of coal or charcoal.
Wheat farming suffers from very low density. Several piles of bonemeal may be needed to grow a single stalk of wheat, and you need three wheat for each loaf of bread. This makes it less efficient than using bonemeal to grow a mushroom to giant size. However, seeds are more abundant in most areas than mushrooms, making it a mostly accessible food source. (Then too, growing Huge Mushrooms requires special conditions.) Wheat without the help of bonemeal grows slowly and it takes a fairly large cultivated area to support sufficient food.
Nevertheless, once operations are underway, farms can be enlarged and automated to provide a reliable, safe and renewable supply of wheat for food security. Using automated harvesting (based on pistons and/or water), wheat production becomes much less labor-intensive—hoppers can even allow the seeds and wheat to be automatically gathered into chests. Mechanical assistance contributes directly to the effective amount of energy obtained from wheat, since both movement and harvesting decrease your hunger bar.
Bread has more or less been rendered obsolete by carrots, which take the same amount of time to farm but yield 6 times as much hunger (including saturation) for the land and seed used. However, carrots are harder to come by in a new game (and both wheat and wheat seeds have other uses), so bread is still likely to be the first-farmed food for most players.
Baked potato
Restores Half Hunger.svgHunger.svgHunger.svg
Although hard to find initially, potatoes are an efficient food source once found, as each potato plant can drop up to 4 potatoes. Unlike bread and carrots, potatoes do require cooking for the full effect.
Advantages:
  • Baked potatoes restore a good amount of hunger and saturation.
  • Potatoes can be farmed quickly and in large quantities.
Disadvantages:
  • Meats restore more hunger and saturation than baked potatoes.
  • In 1.8, baked potatoes only restore 5 hunger points instead of 6.
As no experience is granted for harvesting potatoes, and a cooked chicken yields the same amount of experience, cooked chicken has a slight advantage over cooked potatoes due to the experience bonus of breeding. However, since potatoes only need to be planted, are quickly harvested with almost no waste, and, unlike wheat and raw chicken, are currently not desired by villagers in trade, baked potatoes can be a much more efficient food source than cooked chicken.
Carrot
Restores Half Hunger.svgHunger.svg
Similar to potatoes, but do not need to be cooked. However, they only restore Half Hunger.svgHunger.svg, making them less efficient than baked potatoes or meat. They are useful when a furnace cannot be accessed or to fill a drained hunger meter before eating something more nourishing.
Advantages:
  • Carrots are easy to farm.
  • Carrots can be used to breed pigs.
  • Carrots fill the perfect amount of your hunger bar to always keep you ready to heal.
  • Carrots can be dropped by zombies which can be useful if you start caving before you have a reliable food source.
Disadvantages:
  • The initial carrot is hard to find unless you spawn near a village.
  • Carrots do not restore much hunger or saturation.
Cooked rabbit
Restores Half Hunger.svgHunger.svgHunger.svg
Although it does not restore much hunger or saturation compared to other meats, as well as not being a guaranteed drop, cooked rabbit can be obtained relatively early on depending on the presence of rabbits. Cooked rabbit is also used to craft rabbit stew.
Rabbit stew
Restores Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svg
Rabbit stew restores the most hunger of any food type currently in the game except cake, and also good saturation. However, it is complicated to craft, requiring multiple ingredients, and does not stack. Additionally, it restores less hunger and saturation than all of its ingredients combined, and is currently the only food where this is the case.

Alimentos de tercer nivel[editar | editar código]

MelonPoisonous PotatoPotatoPumpkin PieRaw BeefRaw PorkchopRaw ChickenRaw FishRaw Salmon32x32pxApple These have a nourishment of 0.6, these are useful for acheiving a full bar of both hunger and saturation when the current hungerbar is almost empty, if eaten with foods of higher tier of nourishment. basically these are the appetizers and deserts when the player needs a proper feast.

Pumpkin pie
Restores Hunger.svgHunger.svgHunger.svgHunger.svg
Pumpkin pie is crafted with pumpkins, sugar and eggs, which can be found almost everywhere in the overworld, making it an easily accessible food source. Pumpkin Pie is a good food to fill a heavily drained hunger meter before eating something more nourishing.
Advantages:
  • Pumpkin pie has a higher hunger restoration value than most uncooked foods, being the "largest" of the third-tier foods. It's an excellent choice for restoring a badly drained hunger meter, before eating something with more saturation.
  • The crafting recipe for pumpkin pie is shapeless, and fits within the 2×2 crafting grid of the player's inventory. This makes it possible to craft pumpkin pie anywhere without a crafting table or furnace, as long as the player is carrying the necessary ingredients.
  • All ingredients required to craft pumpkin pie can be farmed completely automatically, using pistons and/or hoppers.
Disadvantages:
  • It's still a third-tier food -- steak and cooked porkchops restore the same amount of hunger, and far more saturation, than pumpkin pie.
  • Pumpkins are relatively rare, so it may take some time and traveling before the player is able to establish a pumpkin farm.
  • Pumpkin plants are slow to bear fruit and only yield a single pumpkin per plant at a time.
Apple
Restores Hunger.svgHunger.svg
Apples are found when oak leaves are broken or decay, making them available early on depending on where you spawn. They only restore Hunger.svgHunger.svg, so the player will likely find more efficient food sources.
Melon
Restores Hunger.svg
Melons are hard to obtain early on unless you spawn near a village or in a jungle biome. They only restore Hunger.svg and little saturation, so the player will likely have more efficient food sources by the time a melon farm can be set up. However, they can be useful to fill a heavily drained hunger bar and to keep your hunger meter topped up while exploring.
The high volume, low calorie nature of melons makes them somewhat like portable cake in that each consumption is almost never wasted on overhealing the hunger bar. On the other hand, due to the food saturation mechanic, whether or not and how much of a food is “wasted" is not necessarily clear cut. If the goal is to restore food saturation to ensure the maximum amount of time before needing to maintain the hunger bar, then melons are very inefficient. Due to the rapid production rate of most melon farms, however, a single harvest can provide plenty to eat for long periods of time.
Besides being consumed directly as a food source, melons can also be crafted back into melon seeds, allowing unused portions to contribute directly to seed stock and the size of future harvests by exponentially increasing the number of productive stems. This is of course provided irrigated, arable soil is available in a secure area. This is a marked advantage over the other tilled-earth farming crop, wheat, for which seed supply builds up much more slowly. However, one bonus with wheat is that it is easier to get seeds for it, as growing melon blocks first requires finding melon seeds in chests in abandoned mineshafts, or through trading with a villager farmer.
The arrangement of melon blocks also allows a much more straightforward harvesting method, as stems will stay productive indefinitely so long as they are protected. On the other hand, the low nutrition of each melon means the 1.6 seconds of time required to eat them quickly adds up. Moreover, they provide almost no food saturation, so a diet of melons necessitates frequent stops to eat. Needless to say, this can be inconvenient in many situations, such as inside hostile mob-infested caverns. A better use of melons is to first fill the hunger saturation with food such as meat, then use melon to fill the bar the rest of the way.
Advantages:
  • Melons are renewable, like all other foods.
  • Each melon block drops 3-7 melon slices, so you can quickly get a lot in only one harvest.
  • Melon slices can be crafted into glistering melons, which can be used to make Potions of Healing.
  • Melon farms are easy to automate.
Disadvantages:
  • Melons restores only Hunger.svg, so they're not a very efficient food source.
  • Melons have a low saturation level, which causes you to be hungry again more quickly.
  • Melon stems grow slowly, and don't instantly spawn melon blocks even when grown with bone meal.
  • Melons tend to be, but are not always, rather difficult to find in Survival mode.
Raw fish
Restores Hunger.svg
Raw fish is not nearly as nourishing as cooked fish, but it can be useful if you have no other food source, or can be used to tame ocelots. Can be obtained by fishing.
Raw salmon
Restores Hunger.svg
Same as raw fish, good as emergency food or for taming ocelots.
Raw chicken
Restores Hunger.svg
Raw chicken will cause food poisoning 30% of the time, and only restores Hunger.svg, however wolves can eat it without being poisoned.
Advantages:
  • Chickens are relatively easier to find in the world than pigs or cows.
  • Chickens die more easily, as they have only 4 units of health, making obtaining raw chicken both time effective, and food/saturation effective.
  • Supply of raw chicken is easier to maintain, as chickens also drop eggs which can be hatched into chicks for mass production of raw chicken rather than being dependent on seeds or wheat for breeding.
  • Chicken farming can be automated, making for a useful way of collecting eggs/raw chicken/feathers while you are doing something else, as long as the chunk is loaded.
Disadvantages:
  • Raw chicken has a 30% chance of giving the player food poisoning, which is one reason why it's better to cook it first (the other being more food value). However, food poisoning just barely counteracts one raw chicken's food saturation, and will not even drain half a hunger shank. This makes it a very minor drawback, especially when eating multiple raw chickens at once. Because food poisoning does not stack, and because raw chicken has a very high food saturation value, eating multiple raw chickens at a time will easily restore more hunger than the poison can take away.
Raw beef and raw porkchop
Restores Half Hunger.svgHunger.svg
As with raw fish, they can be used as emergency food, but are far less nourishing than steak.
Advantages:
  • Raw beef is relatively quick to get at all stages of the game without requiring specialized tools, and even faster to collect when the player has a stone sword (or better) and a sizeable herd nearby.
  • Unlike raw chicken, raw beef does not carry a chance of contracting food poisoning when eaten.
  • Cooking raw beef yields steak, a food item that restores 4 units of the food bar and 12.8 saturation when eaten.
  • Cows can drop up to 3 raw beef, as opposed to a chicken, which can only drop 1 raw chicken. This is a relatively high drop rate for a mob, as mobs typically drop up to 2 of an item (save for the pig, which has a chance to drop 3 porkchops), such as skeletons dropping up to only 2 arrows and/or bones upon death.
Disadvantages:
  • Raw beef's availability is dependent on the presence of cows within sight, which can be random at best and require extensive traveling in some cases, depending on the biome the player spawns in.
Raw mutton
Restores Hunger.svg
Same as other raw food, cooking mutton increases its usefulness, although can be useful as emergency food.
Raw rabbit
Restores Half Hunger.svgHunger.svg
Same as other raw food, cooking rabbit increases its usefulness, although can be useful as emergency food.
Potato
Restores Half Hunger.svg
Similar to meat, far less nourishing than baked potatoes.
Poisonous potato
Restores Hunger.svg
Rarely dropped when farming potatoes, usable as emergency food but has a 60% chance to inflict the poison effect.

Comida chatarra[editar | editar código]

CakeCookieRotten FleshClownfishPufferfish With a nourishment value of 0.2, these foods will provide almost no saturation. They are basically snacks that will rarely ever overfill the saturation bar.

Cookies
Restores Hunger.svg
The raw ingredients of cookies, 2 units of wheat and a unit of cocoa beans, can be farmed in large quantities, and 8 cookies are made each time. Effectively relieving 19.2 points of hunger with only 2 units of wheat, much more efficient than bread, although this is assuming abundant cocoa beans (which isn't an unfair assumption). Though with its low nourishment value, when used for healing, one would need to be eating them constantly until full health.
Cake
Restores Hunger.svg (slice), Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg (whole)
Although cake restores a lot of hunger, it does not restore much saturation. It effectively reliefs 8.4 points of hunger from 3 units of wheat, least effective of all wheat based foods. It is also complicated to craft. Cake is not stackable in the inventory, and must be placed on a block to eat. Cake cannot be retrieved once placed, so you will need to return to the same place every time to eat some. Other food sources are more efficient, restoring a similar amount of hunger and saturation, and are stackable. Note, however, that this is the only food that can be consumed instantaneously.
Advantages:
  • Cake can be used repeatedly in SMP, they can be shared by several players as a feast item.
  • Despite its complexity, cake is a renewable resource.
  • Cake can be eaten instantly without any eating animation and without switching the currently selected item.
  • Cake restores seven units of the hunger bars total (one hunger bar per slice).
  • Cake can be used as mounting for a TNT cannon and produces a range greater than that of a half slab.
  • Similar to a half slab, you do not need to jump to walk over cake.
Disadvantages:
  • Cake requires several different items to craft: sugar, wheat, an egg and three buckets of milk. In addition, a crafting table is required to use the recipe. As such, it takes some time to make a cake.
  • Once cake is placed it cannot be retrieved.
    • If you break a block where the cake was placed on, it will disappear.
  • Cakes need to be placed to be eaten, which means they cannot be eaten in places where one cannot build (e.g. spawn protection).
  • If you only eat part of a cake, you'll have to come back to that exact spot to eat the rest of it later on.
  • Cake does not stack, so you will be unable to carry too much of it without sacrificing a large amount of inventory space (as of TU7 on Minecraft Xbox 360, cake does stack).
  • Cake has a low saturation level, causing you to become hungry again in a very short amount of time.
Rotten flesh
Restores Hunger.svgHunger.svg
Obtained from zombies, rotten flesh has an 80% chance to give the player food poisoning, so it is only efficient as an emergency food and when you have milk on hand to cure the poison. Wolves can, however, eat rotten flesh without being poisoned.
Advantages:
  • Rotten flesh is rather easy to get once one has a sword/bow and armor, as zombies are more common than passive mobs. You can also wait until the zombies have burned from exposure to sunlight.
  • Rotten flesh can be a good emergency food when other sources are depleted if used in high doses, restoring more food points than the hunger effect can take away. While in combat, rotten flesh is a good way of keeping your hunger topped off so that your health keeps regenerating, without excessively wasting better quality food.
  • Rotten flesh may be used to feed and breed wolves rather than other meats as wolves do not have any hunger bar, so they are immune to food poisoning.
Disadvantages:
  • Rotten flesh has an 80% chance to trigger food poisoning, making hunger deplete for thirty seconds.
  • Rotten flesh only restores 4 hunger points.
  • Killing zombies for rotten flesh may be dangerous for unskilled players.
  • Rotten flesh restores less saturation than other meats.
Clownfish
Restores Half Hunger.svg
Clownfish is a rare catch from fishing. It only restores Half Hunger.svg, so it is only useful as an emergency food. It can also be used to tame ocelots.
Pufferfish
Restores Half Hunger.svg
Although pufferfish may look OK, do not eat them!. They will inflict hunger, poison and nausea effects, draining Hunger.svgHunger.svgHunger.svg and keeping you down to Half Heart.png for 48 seconds. Pufferfish can be used beneficially in brewing to create water breathing potions, and can be fed to ocelots without poisoning them.

Farming Strategies[editar | editar código]

Automation[editar | editar código]

A number of food items can have their production automated.

Raw and cooked chicken
Eggs can be collected from chickens by hoppers and then thrown by dispensers to make baby chickens. Timed mechanisms can then kill or burn the chickens after they grow up to produce raw or cooked chicken automatically.
Véase también: Tutorials/Egg_farming
Melon
Melons can be harvested with pistons and hoppers at regular intervals with a clocked mechanism or as soon as they grow by detecting them with redstone power or a block update detector.
Véase también: Tutorials/Pumpkin_and_melon_farming
Rotten flesh
Rotten flesh can be auto-harvested with a mob farm.

Medidas de emergencia[editar | editar código]

If your hunger meter is dropping and you have no food in hand, there are a few emergency measures you can take, depending on available resources:

Mushroom stew
If you have both kinds of mushrooms handy and enough wood for bowls (three planks of any type), don't forget mushroom stew!
Milk
If you have a bucket and a cow, milk the cow: The milk will let you fill up on rotten flesh or raw meat, then cure the resulting illness. You can even eat spider eyes or poisonous potatoes, and then cure the poison
Rotten flesh
Eat five at once and not only can you heal you also end up with about 80% full hunger. If you do nothing while waiting for the hunger effect to wear off this is even more effective.
Local animals
On the surface: Kill a cow, pig, or chicken. Cook the meat if at all possible, but even eating it raw will fend off utter starvation.
Fast crops
If you have any potatoes or carrots, and some bone meal (craft 3 from one skeleton bone), you can make a hoe and till some dirt near any water source, then plant your vegetables and use the bone meal to make them mature more quickly. It can take several pieces of bone meal to get a mature plant. Cooking the potatoes is also a good idea.
If you have the bone meal but no carrots or potatoes, you can destroy some tall grass near a river or lake, make and use a hoe, then plant seeds and use the bone meal to rapidly grow your wheat. The same caveats as above apply to the use of bone meal.
Fishing
If you have string, wood, and water: Fishing is relatively quick, at least you can get one or two fish within a minute. Note that you can fish in a waterfall.
Doing nothing
You don't lose hunger bars if you aren't doing anything (walking, mining, healing, etc.). In hardcore especially, this can be a necessary strategy while waiting for crops or baby animals to grow.
Death
A last-ditch measure: If you're close to your bed or spawn point, stuff your inventory and armor into a chest or two … then die. On hard mode, you can just wait to die of starvation, otherwise good methods are drowning, jumping off cliffs, or dropping gravel/sand on yourself. You will respawn with full health and hunger bars, and can then reclaim your stuff. Naturally, this method doesn't apply in hardcore. Note that this isn't a totally free solution: you lose most of your experience.