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Recompensas

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Recompensas típicas de un esqueleto: orbes de experiencia, una flecha y huesos.

Las recompensas (también llamadas por su nombre en inglés, drops) son los objetos que sueltan las criaturas y otras entidades al morir. Hay 5 tipos básicos: recompensas comunes, poco comunes, raras, objetos equipados y orbes de experiencia.

Recompensas comunes[editar | editar código]

Las recompensas comunes se suelen dar cuando muere cualquier criatura y aparecen en el sitio donde estaba la criatura antes de morir. La mayoría de las criaturas dan un tipo particular de recompensa cuando mueren. Algunas recompensas comunes, como el cuero, no se dan siempre, pero hay una alta probabilidad (como mínimo del 50%, dependiendo del objeto) de que así sea. Otras recompensas comunes, como la vara de Blaze, no se darán si la criatura no murió a manos de un jugador (esto también se aplica para los orbes de experiencia).

Para cada uno de estos objetos hay una distribución (uniforme) aleatoria de la cantidad que se dará. A esto lo llamamos el rango de la recompensa. Por ejemplo, una vaca dará de 0 a 2 unidades de cuero y de 1 a 3 unidades de filete crudo. Dado que el rango del cuero incluye el 0, hay ⅓ de probabilidades de que no se dé.

Si la criatura es una cría de animal, no dará ninguna recompensa al morir.

Saqueo[editar | editar código]

Cuando se mata a las criaturas con el encantamiento de saqueo, el efecto sobre las recompensas depende de estas. Hay tres comportamientos conocidos:

  • El índice de recompensa se calcula como dos recompensas por separado, uno con el rango normal y otro con un rango adicional que va desde 0 hasta el nivel de saqueo usado, por ejemplo de 0 a 3 para saqueo Ⅲ. Por tanto, si matáramos a una vaca con una espada encantada con saqueo Ⅲ la recompensa sería de 0 a 2 + 0 a 3 unidades de cuero y de 1 a 2 + 0 a 3 unidades de filete crudo. La distribución no es uniforme sino la suma de dos distribuciones uniformes (similar a lo que ocurre al lanzar dos dados, por separado cada uno de ellos tiene una distribución uniforme, pero la suma tiene como resultado más probable el 7).
  • Cada nivel de saqueo incrementa el valor superior del rango en 1. Por ejemplo, al matar a un Blaze con una espada encantada con saqueo Ⅲ la recompensa será de 0 a 4 varas de Blaze.
  • El encantamiento no afecta al índice de recompensa. Por ejemplo, al matar a una oveja siempre nos dará 1 bloque de lana.

Recompensas poco comunes[editar | editar código]

Las recompensas poco comunes son parecidas a las comunes, aparecen en el sitio donde muere la entidad. Sin embargo, una recompensa poco común esta compuesta de un único objeto, con una baja probabilidad de que se dé. La probabilidad exacta depende de la recompensa. Por ejemplo, una araña tiene ⅓ de probabilidad de dar un ojo de araña al morir.

El encantamiento saqueo incrementa la probabilidad de una recompensa poco común haciendo otro intento de que se dé la recompensa si el primer intento falla. La probabilidad de éxito del segundo intento es de ½ para saqueo Ⅰ, ⅔ para saqueo Ⅱ, y ¾ para saqueo Ⅲ.

Recompensas raras[editar | editar código]

Las recompensas raras ocurren además de las recompensas comunes, una no quita a la otra. A diferencia de las recompensas comunes, sólo ocurren cuando la muerte la realiza el jugador. Todas las recompensas raras excepto skulls pueden ser obtenidas por otros métodos. Las recompensas raras son siempre un sólo item, no varios.

Tienen una probabilidad del 2,5% de ocurrir cuando el monstruo muere. Usando un arma con encantamientos de fortuna aumenta esta probabilidad un 0.5% por cada nivel del encantamiento, hasta un total de un 4% con Fortuna III

Objetos equipados[editar | editar código]

Archivo:Screencap.PNG
Un arco encantado soltado por un esqueleto

Al morir a manos de un jugador, el monstruo puede soltar equipamiento que llevaba puesto. Cada item de equipamiento tiene una probabilidad de un 8,5% de ser soltado por el monstruo al morir. Al igual que ocurre con las recompensas raras, el encantamiento de Fortuna, pero con el equipamiento, este encantamiento sube las posibilidades en un 1% por cada nivel , hasta un 11,5% en el nivel III, por lo que es posible que un monstruo suelte mas de un item de equipamiento al morir

There are also some equipped items which are guaranteed to drop:

  • Todos los items que una criatura haya recogido luego de que esta sea generada siempre serán soltadas , incluso cuando estos no mueren a mano de un jugador y incluso si es un bebé zombi.
  • Cuando una bruja muere tomando una poción, esta soltara la poción.
  • Caballos, burros, mulas, y cerdos soltaran cualquier item que haya sido equipado por algún jugador, como sillas de montar.

Orbes de experiencia[editar | editar código]

Artículo principal: Orbe de experiencia

Los orbes de experiencia only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.

Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

Recompensas de criaturas[editar | editar código]

Criaturas Experiencia Common drops Rare drops Elementos equipados y usados Notas
Animales

Murciélago
0 Nada Nada Nada

Pollo
1–3 0–2
Feather

1
Raw Chicken
or 1
Cooked Chicken
Nada Nada Meat is cooked if died while on fire.
Meat unaffected by looting.
Also lays an
Egg
every 5–10 minutes.

Vaca
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
Nada Nada Meat is cooked if died while on fire.
Gives
Milk
when right-clicked with an empty bucket.

Burro


Mula
1–3 0–2
Cuero
Nada 1
Montura
if saddled
1
Cofre
if equipped
Also drops all of the chest's contents.

Caballo
1–3 0–2
Cuero
Nada 1
Montura
if saddled
1
Horse Armor
if equipped

Champiñaca
1–3 0–2
Cuero

1–3
Raw Beef
or 1–3
Steak
Nada Nada Meat is cooked if died while on fire.
Shearing drops 5
Red Mushroom
, converting it to a normal cow, a process which cannot be reverted.
Gives
Milk
when right-clicked with an empty bucket.
Gives
Mushroom Stew
when right-clicked with an empty bowl.

Ocelote
1–3 Nada Nada Nada

Cerdo
1–3 1–3
Chuleta de cerdo cruda
o 1–3
Chuleta de cerdo cocinada
Nada 1
Montura
if saddled
Meat is cooked if died while on fire.

Oveja
1–3 1
Lana
if not sheared
Nada Nada Not affected by Looting.
Shearing drops 1-3
Lana
.
Wool is colored if the sheep was spawned colored or dyed.

Caballo esqueleto
1–3 0–2
Hueso
Nada Nada

Calamar
1–3 1–3
Saco de tinta
Nada Nada

Lobo
1–3 Nada Nada Nada

Caballo zombi
1–3 0–2
Carne podrida
Nada Nada Rotten Flesh is an uncommon drop.
Gólems

Gólem de hierro
0 3–5
Lingote de hierro

0–2
Amapola
Nada Nada Not affected by Looting.

Gólem de nieve
0 0–15
Bolas de nieve
or
1
Calabaza
+ 8
Bolas de nieve
if spawned with at least 8 in the world.
Nada Nada Not affected by Looting.
Calabaza and 8 bolas de nieve due to 8 existing Gólem de nieve is only in Xbox 360 Edition.
Monstruos

Blaze
10 0–1
Vara de Blaze
if killed by a player or tamed dog
0–2
Polvo de piedra luminosa
if killed by a player
Nada Nada Polvo de piedra luminosa can only be dropped by Blazes in the Xbox 360 Edition.

Cave Spider
5 0–2
String

0–1
Ojo de araña
if killed by a player or tamed dog
Nada Nada Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Creeper
5 0–2
Pólvora

1
Disco de música
if killed by a skeleton
Nada Nada

Ender Dragon
12.000 Nada Nada Nada Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4
antorcha

1
Huevo de dragón

Enderman
5 0–1
Ender Pearl
Nada Nada

Ghast
5 0–1
Ghast Tear

0–2
Gunpowder
Nada Nada

Magma Cube
1, 2 o 4 0–1
Magma Cream
if size > 1
Nada Nada Uncommon drop (25% chance).

Silverfish
5 Nada Nada Nada

Skeleton
5 0–2
Arrow

0–2
Bone
Nada
Bow


Cualquier armadura
Gear may be enchanted.

Slime
1, 2 o 4 0–2
Slimeball
if size = 1
Nada Nada

Spider
5 0–2
String

0–1
Spider Eye
if killed by a player or tamed dog
Nada Nada Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Witch
5 0–6
Glass Bottle

0–6
Polvo de piedra luminosa

0–6
Pólvora

0–6
Redstone

0–6
Spider Eye

0–6
Stick

0–6
Sugar
Nada
Potion of Healing


Potion of Fire Resistance


Potion of Swiftness


Potion of Water Breathing
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.

Wither
50 1
Nether Star
Nada Nada Not affected by looting.

Wither Skeleton
5 0–1
Coal

0–2
Bone

Wither Skeleton Skull

Stone Sword
Coal is an uncommon drop (33% chance).

Zombie
5 0–2
Rotten Flesh

Iron Ingot


Carrot


Potato

Iron Shovel


Iron Sword


Random Armor
Gear may be enchanted.

Zombie Pigman
5 0–1
Rotten Flesh

0–1
Gold Nugget

Gold Ingot

Golden Sword
Gear may be enchanted.
NPCs

Villager
0 Nada Nada Nada
Upcoming

Endermite
5 Nada Nada Nada

Guardian
5 0–2
Prismarine Shard

0–1
Prismarine Crystals

0–1
Raw Fish

Raw Fish


Raw Salmon


Pufferfish


Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.

Elder Guardian
5 0–2
Prismarine Shard

0–1
Prismarine Crystals

0–1
Raw Fish

1
Wet Sponge
if killed by the player

Raw Fish


Raw Salmon


Pufferfish


Clownfish
Nada Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.

Rabbit
1–3 0–1
Raw Rabbit
or 0–1
Cooked Rabbit

0–1
Rabbit Hide

Rabbit's Foot
Nada Meat is cooked if died while on fire.

Recompensas de entidades[editar | editar código]

Entidad Recompensa Notas
Projectiles

Bottle o' Enchanting
3–11
Experience

Egg
0–4
Baby Chicken
spawned
Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary

Ender Crystal
None Creates an explosion when destroyed, 50% more powerful than TNT.

Item Frame
1
Item Frame
Drops itself and the item it contains.

Painting
1
Painting
Vehicles

Boat
2
Stick
if crashed
3
Wood Planks
if crashed
1
Boat
if broken by other means

Minecart
1
Minecart

Minecart with Chest
1
Minecart

1
Chest
Also drops all of the chest's contents.

Minecart with Command Block
1
Minecart

Minecart with Furnace
1
Minecart

1
Furnace

Minecart with Hopper
1
Minecart

1
Hopper
Also drops all of its contents.

Minecart with Spawner
1
Minecart

Minecart with TNT
1
Minecart

1
TNT
Drops nothing when activated or destroyed by an explosion.

Recompensas de bloques[editar | editar código]

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.

Block Exp Drops Silk
Touch
Notes
Materials and building blocks

Bookshelf
3
Book

Clay
4
Clay

Double Slab
T
2
Slab
No

Farmland
1
Dirt
No

Glass
None

Glass Pane
None

Glowstone
2–4
Glowstone Dust
Fortune increases drop, capped at 4.

Grass Block


Mycelium


Podzol
1
Dirt

Gravel
1
Gravel
or 1
Flint
Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.

Ice
None If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.

Packed Ice
None

Snow
T
4
Snowball

Snow (cover)
T
1–8
Snowball
No One snowball per snow level.

Stone
T
1
Cobblestone
Ores

Coal Ore
T
0–2 1
Coal
Fortune multiplies drop.

Diamond Ore
T
3–7 1
Diamond
Fortune multiplies drop.

Emerald Ore
T
3–7 1
Emerald
Fortune multiplies drop.

Lapis Lazuli Ore
T
2–5 4–8
Lapis Lazuli
Fortune multiplies drop.

Nether Quartz Ore
 T
2–5 1
Nether Quartz
Fortune multiplies drop.

Redstone Ore
T
1–5 4–5
Redstone
Fortune increases drop.
Plants

Carrots
1
Carrot
if premature
1–4
Carrot
if fully grown
No Fortune increases drop, if fully grown.

Cocoa
1
Cocoa Beans
if premature
3
Cocoa Beans
if fully grown
No

Dead Bush
None No An original block is dropped when broken using shears.

Fern


Tall Grass
0–1
Seeds
No An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.

Huge Mushroom
0–2
Mushroom
Parcial There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch only drops one type of huge mushroom block, the one with all spores.

Leaves
0–1
Sapling

0–1
Apple
from oak leaves
When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.

Melon
3–7
Melon
Fortune increases drop, capped at 9.

Melon Stem
0–3
Melon Seeds
No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Nether Wart
1
Nether Wart
if premature
2–4
Nether Wart
if fully grown
No Fortune increases drop, if fully grown.

Potatoes
1
Potato
if premature
1–4
Potato
if fully grown
0–1
Poisonous Potato
if fully grown
No Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.

Pumpkin Stem
0–3
Pumpkin Seeds
No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Wheat
1
Seeds
if premature
0–3
Seeds
if fully grown
1
Wheat
if fully grown
No Fortune increases seeds drop, if fully grown.
Other

Cake
None No

Cobweb
T
1
String

Ender Chest
T
8
Obsidian
Will not drop its contents when broken.

Fire
None No

Monster Egg
1
Silverfish
spawned
Parcial When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.

Monster Spawner
 T
15–43 None No

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Historial[editar | editar código]

Clásica
0.25 Pigs drop mushrooms.
Killing skeletons made arrows drop.
0.27 Sheep added which drop white cloth and mushrooms.
Indev
February 19, 2010 Sheep drop nothing.
Pigs drop porkchop.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alfa
1.1.0 Sheep now drop between 1-3 cloth instead of always dropping 2.
Beta
1.2 Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5 Pigs that die by burning now drop cooked porkchops upon death.
1.7 Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8 Zombies drop Rotten Flesh instead of Feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added Ender pearls along with Endermen. Ender pearls had no use at the time.
Lanzamiento oficial
1.0.0 1.9pre1 Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
1.9pre2 Spiders now drop spider eyes.
Added teleporting feature to Ender pearls.
1.9pre4 Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.1 11w50a All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1 Magma Cubes can now drop Magma Cream on death.
1.2.1 12w06a Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow or an enchanted bow.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword.
12w08a Iron Golems were added, which dropped iron ingots and roses.
1.3.1 12w25a Pigs now drop 1-3 porkchops instead of 0-2.
1.4.2 12w32a New command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34a Zombies have a chance to drop carrots and potatoes.
12w36a Wither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38a Witch added. Rarely drops potions of instant health and fire resistance.
12w38b Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3pre The Disc "11" is now dropped by Creepers in the same way as the other Discs.
1.8 14w04a Killing any mob will always yield a rare drop. This bug was fixed in 14w04b.
14w27a Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.

Curiosidades[editar | editar código]

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
  • Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
  • While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."

Referencias[editar | editar código]