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Módulo:LootChest

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Documentación
Véase también: Chest loot

Maintenance

The data for Java release versions is current as of 1.15.2. 23:21, 15 April 2020 (UTC)
The data for Java snapshots is current as of 20w17a. 15:38, 22 April 2020 (UTC)
The data for Bedrock release versions is current as of 1.14.60. 04:02, 19 April 2020 (UTC)
The data for Bedrock beta versions is current as of beta 1.16.0.57. 04:02, 19 April 2020 (UTC)

.base usage (Template:LootChest)

Generates a table of the contents of the designated chests, with columns corresponding to various statistics about the availability of those items.

Invoking

It takes any number of chest parameters, and any number of column parameters, in no particular order.

If no chest parameters are listed, it displays them all; likewise for column parameters.

{{#invoke:LootChest|base
 [ |<chestParam1> ... |<chestParamN> ]
 [ |<columnHideParam1> ... |<columnHideParamN> ]
}}

Chest parameters

bastion-bridge,
bastion-hoglin-stable,
bastion-other,
bastion-treasure,
bonus,
buried-treasure,
desert-temple ( desert ),
dungeon,
end-city,
igloo,
jungle-temple ( jungle ),
jungle-temple-dispenser,
mineshaft,
nether-fortress ( nether-fortress, nether ),
pillager-outpost ( outpost ),
ruined-portal,
shipwreck-map,
shipwreck-supply,
shipwreck-treasure,
stronghold-altar ( altar ),
stronghold-library ( library ),
stronghold-storeroom ( storeroom ),
underwater-ruin-big,
underwater-ruin-small,
village-armorer ( armorer ),
village-butcher ( butcher ),
village-cartographer ( cartographer ),
village-desert-house ( desert-house ),
village-fisherman ( fisherman ),
village-fletcher ( fletcher ),
village-mason ( mason ),
village-plains-house ( plains-house ),
village-savanna-house ( savanna-house ),
village-shepherd ( shepherd ),
village-snowy-house ( snowy-house ),
village-taiga-house ( taiga-house ),
village-tannery ( tannery ),
village-temple ( temple ),
village-toolsmith ( toolsmith ),
village-weaponsmith ( weaponsmith ),
woodland-mansion ( mansion )

Column parameters

chance: The odds of finding any of this item in a single chest.,
chests: The average number of chests the player should expect to search to find any of this item.,
items: The number of items expected per chest, averaged over a large number of chests.,
stacksize: The size of stacks (or for unstackable items, number) of this item on any given roll.,
weight: The weight of this item relative to other items in the pool.

Example

{{#invoke:LootChest|base}} → all chests and all columns

{{#invoke:LootChest|base|weaponsmith|jungle|bonus|chance|stacksize}} → only weaponsmith and jungle chests, and only 'stacksize' and 'chance' columns

.base2 usage (Template:LootChestItem inline)

Prints a summary of this item's availability in the various worldgen chests.

Invoking

It takes exactly one item name as a parameter.

{{#invoke:LootChest|base2|<itemParam>}}

Item parameters

acacia-log, acacia-sapling, activator-rail, ancient-debris, apple, arrow, bamboo, barrel, basalt, beetroot, beetroot-seeds, beetroot-soup, bell, birch-log, birch-sapling, black-wool, block-of-gold, blue-ice, bone, bone-block, book, book-and-quill, bottle-o'-enchanting, bread, brown-mushroom, brown-wool, bucket, buried-treasure-map, cactus, cake, carrot, chain, chainmail-boots, chainmail-chestplate, chainmail-helmet, chainmail-leggings, clay, clock, coal, cocoa-beans, compass, cooked-cod, cooked-porkchop, cooked-salmon, crimson-fungus, crimson-nylium, crimson-roots, crossbow, crying-obsidian, damaged-diamond-boots, damaged-diamond-chestplate, damaged-diamond-helmet, damaged-diamond-leggings, damaged-diamond-sword, damaged-level-enchanted-crossbow, damaged-level-enchanted-netherite-boots, damaged-level-enchanted-netherite-chestplate, damaged-level-enchanted-netherite-helmet, damaged-level-enchanted-netherite-leggings, damaged-level-enchanted-netherite-sword, damaged-netherite-boots, damaged-netherite-chestplate, damaged-netherite-helmet, damaged-netherite-leggings, damaged-netherite-sword, damaged-random-enchanted-crossbow, damaged-random-enchanted-diamond-boots, damaged-random-enchanted-diamond-chestplate, damaged-random-enchanted-diamond-helmet, damaged-random-enchanted-diamond-leggings, damaged-random-enchanted-diamond-shovel, damaged-random-enchanted-diamond-sword, damaged-random-enchanted-netherite-axe, damaged-random-enchanted-netherite-boots, damaged-random-enchanted-netherite-chestplate, damaged-random-enchanted-netherite-helmet, damaged-random-enchanted-netherite-hoe, damaged-random-enchanted-netherite-leggings, damaged-random-enchanted-netherite-pickaxe, damaged-random-enchanted-netherite-shovel, damaged-random-enchanted-netherite-sword, dandelion, dark-oak-log, dark-oak-sapling, dead-bush, detector-rail, diamond, diamond-chestplate, diamond-hoe, diamond-horse-armor, disc-13, disc-cat, disc-mellohi, disc-pigstep, disc-wait, egg, emerald, empty, empty-map, enchanted-book, enchanted-book-rnd, enchanted-book-rnd-soul-speed, enchanted-fishing-rod, enchanted-golden-apple, ender-pearl, feather, fern, fire-charge, flint, flint-and-steel, flower-pot, furnace, gilded-blackstone, glistering-melon-slice, glowstone, gold-ingot, gold-nugget, golden-apple, golden-boots, golden-carrot, golden-chestplate, golden-helmet, golden-hoe, golden-horse-armor, golden-leggings, golden-sword, grass, gray-wool, green-dye, gunpowder, heart-of-the-sea, ink-sac, iron-boots, iron-chestplate, iron-helmet, iron-horse-armor, iron-ingot, iron-leggings, iron-nugget, iron-pickaxe, iron-shovel, iron-sword, jungle-log, jungle-sapling, lapis-lazuli, large-fern, lead, leather, leather-boots, leather-cap, leather-pants, leather-tunic, level-enchanted-diamond-boots, level-enchanted-diamond-chestplate, level-enchanted-diamond-helmet, level-enchanted-diamond-leggings, level-enchanted-diamond-pickaxe, level-enchanted-diamond-shovel, level-enchanted-diamond-sword, level-enchanted-golden-boots, level-enchanted-golden-chestplate, level-enchanted-golden-helmet, level-enchanted-golden-hoe, level-enchanted-golden-leggings, level-enchanted-iron-boots, level-enchanted-iron-chestplate, level-enchanted-iron-helmet, level-enchanted-iron-leggings, level-enchanted-iron-pickaxe, level-enchanted-iron-shovel, level-enchanted-iron-sword, light-gray-wool, light-weighted-pressure-plate, lodestone, magma-block, magma-cream, map, melon-seeds, name-tag, nether-quartz, nether-wart, netherite-boots, netherite-chestplate, netherite-helmet, netherite-ingot, netherite-leggings, netherite-scrap, oak-log, oak-planks, oak-sapling, oak-sign, obsidian, paper, piglin-banner-pattern, poisonous-potato, polished-basalt, poppy, potato, potion-of-regeneration, potion-of-water-breathing, powered-rail, prismarine-crystals, pumpkin, pumpkin-pie, pumpkin-seeds, rail, random-enchanted-golden-axe, random-enchanted-golden-boots, random-enchanted-golden-chestplate, random-enchanted-golden-helmet, random-enchanted-golden-hoe, random-enchanted-golden-leggings, random-enchanted-golden-pickaxe, random-enchanted-golden-shovel, random-enchanted-golden-sword, random-enchanted-leather-boots, random-enchanted-leather-cap, random-enchanted-leather-pants, random-enchanted-leather-tunic, raw-beef, raw-cod, raw-mutton, raw-porkchop, raw-salmon, redstone, rotten-flesh, saddle, sand, shears, smooth-stone, snow-block, snowball, soul-sand, soul-speed-enchanted-golden-boots, spectral-arrow, spider-eye, spruce-log, spruce-sapling, spruce-sign, stick, stone, stone-axe, stone-bricks, stone-pickaxe, string, suspicious-stew, sweet-berries, tall-grass, tnt, torch, tripwire-hook, water-bucket, wheat, wheat-seeds, white-wool, wooden-axe, wooden-hoe, wooden-pickaxe, yellow-dye

Example

{{#invoke:LootChest|base2|iron-ingot}}

Iron ingots can be found in 54.2% devillage armorer chests and 30.5% depillager outpost chests in stacks of 1 a 3; in 18.5% dedungeon chests, 18.5% dewoodland mansion chests, and 99.4% deburied treasure chests, all in stacks of 1 a 4; in 38.4% deEnd city chests in stacks of 4 a 8; and in 23.3% destronghold altar chests, 41.2% devillage toolsmith chests, 97.4% deshipwreck treasure chests, 34.3% destronghold storeroom chests, 45.1% devillage weaponsmith chests, 19.0% denether fortress chests, 37.4% dejungle temple chests, 18.0% dedesert temple chests, and 31.6% de chest minecarts in Mineshafts, all in stacks of 1 a 5. Java Edition 1.16[upcoming] they can be found in 29.4% debastion remnant treasure chests in stacks of 3 a 9, in 12.2% debastion remnant bridge chests in stacks of 2 a 8, and in 16.0% debastion remnant other chests in stacks of 1 a 6.

Bedrock Edition they can be found in 57.2% deburied treasure chests in stacks of 3 a 5, and in 22.6% destronghold altar chests, 28.5% destronghold storeroom chests, and 37.3% dejungle temple chests, all in stacks of 1 a 5. Bedrock Edition 1.16.0[upcoming] they can be found in 9.8% debastion remnant other chests in stacks of 1 a 6.

{{#invoke:LootChest|base2|emerald}}

Emeralds can be found in 14.9% debig underwater ruins chests, 24.2% devillage fisherman chests, 31.8% devillage armorer chests, 12.3% devillage shepherd chests, 10.2% devillage butcher chests, 16.4% desmall underwater ruins chests, 12.3% devillage fletcher chests, 7.6% deigloo chests, and 20.8% devillage mason chests, all in stacks of 1; in 14.3% dedesert village house chests, 8.7% dejungle temple chests, and 18.0% dedesert temple chests, all in stacks of 1 a 3; in 53.1% deburied treasure chests in stacks of 4 a 8; in 25.4% devillage temple chests, 9.9% desnowy village house chests, 21.5% desavanna village house chests, 22.8% deplains village house chests, 18.6% detaiga village house chests, and 17.3% devillage tannery chests, all in stacks of 1 a 4; in 9.0% deEnd city chests in stacks of 2 a 6; and in 73.7% deshipwreck treasure chests in stacks of 1 a 5.

Bedrock Edition they can be found in 7.2% destronghold altar chests and 8.7% dejungle temple chests in stacks of 1 a 3, and in 20.3% detaiga village house chests in stacks of 1 a 4.

.base3 usage (Template:LootChestItem table)

Prints a summary of this item's availability in the various worldgen chests in the form of a table.

Invoking

It takes exactly one item name as a parameter.

{{#invoke:LootChest|base3|<itemParam>}}

Item parameters

Same as above

Example

{{#invoke:LootChest|base3|emerald}}

Objeto Estructura Contenedor Cantidad Probabilidad
Java Edition
Emerald Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Buried treasure Cofre 4 a 8 53,1 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Desert temple Cofre 1 a 3 18 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). End city Cofre 2 a 6 9 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Igloo Cofre 1 7,6 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Jungle temple Chest 1 a 3 8,7 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Shipwreck Treasure chest 1 a 5 73,7 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Underwater ruins Big ruins chest 1 14,9 %
Small ruins chest 1 16,4 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Village Taiga house chest 1 a 4 18,6 %
Tanner's chest 1 a 4 17,3 %
Savanna house chest 1 a 4 21,5 %
Snowy house chest 1 a 4 9,9 %
Plains house chest 1 a 4 22,8 %
Temple chest 1 a 4 25,4 %
Armorer's chest 1 31,8 %
Butcher's chest 1 10,2 %
Fisherman's chest 1 24,2 %
Mason's chest 1 20,8 %
Shepherd's chest 1 12,3 %
Desert house chest 1 a 3 14,3 %
Fletcher's chest 1 12,3 %
Bedrock Edition
Emerald Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Jungle temple Chest 1 a 3 8,7 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Stronghold Altar chest 1 a 3 7,2 %
Error de Lua en Módulo:Sprite en la línea 139: attempt to index field 'settings' (a nil value). Village Taiga house chest 1 a 4 20,3 %

Source

  • The data is set up within p so that it can be pulled directly from (or compared directly to) the minecraft loot table files.
  • stack size given here (and given in code) can be larger than the stackable size of the item, prominently in the case of enchanted books. However this fact does not affect the calculated values. This is because the game puts the right number of items, but unstacked rather than stacked.

Data structure

  • p.items
'<item-id>' = {
This key must match a sprite name for the items/blocks defined in Module:BlockSprite or Module:ItemSprite, unless id is included in the item definition.
'<sprite-type>'
Either item or block.
[, id='<sprite-id>']
Use this to specify a sprite defined in Module:BlockSprite or Module:ItemSprite. Otherwise it uses the sprite with the name given by item-id.
[, link='<item-link>']
A link to a page that is different from the sprite-id name. Used in Template:LootChest.
[, title='<item-text>']
A name for an item that is different from the sprite-id name.
[, cannot_stack=false]
Use this to indicate that the item comes in groups rather than in stacks. Used in Template:LootChestItem.
[, plural=(false|'<custom-plural-word>')]
Use false when a word has no plural, like 'Nether Wart'. Use a custom plural word when you cannot simply append an 's' to the base word to make it plural, like 'Bottles o' Enchanting'. Used in Template:LootChestItem.
[, preserve_case=false]
Use false when an item name should follow the capitalization exactly specified in title, and not follow sentence case, like 'TNT'.
[, note='<note-name>']
Indicates that a note appears next to this item in the table. (notes are defined directly below the item list)
}
  • p.notes
'<note-name>' = '<note-full-text>'
  • p.chests[n].poolsJava[n]
  • p.chests[n].poolsJavaUpcoming[n]
  • p.chests[n].poolsBedrock[n]
  • p.chests[n].poolsBedrockUpcoming[n]
    • rolls
{ <min-number-of-stacks>, <max-number-of-stacks> }
  • p.chests[n].poolsJava[n].items
  • p.chests[n].poolsJavaUpcoming[n].items
  • p.chests[n].poolsBedrock[n].items
  • p.chests[n].poolsBedrockUpcoming[n].items
'<item-id>' = { <min-stack-size>, <max-stack-size>, <item-weight> }
  • p.synonyms
'<chest-name-synonym>' = '<original-interally-valid-chest-name>'
Allows additional chest names to be used as parameters, in addition to the ones defined in p.chests.
  • p.display_names
'<chest-name-given-via-parameter>' = '<name-displayed-in-single-chest-table>'
If a single chest parameter is used, this defines the name it is called in the summary text above the table.
  • p.columns
'<column-name>' = '<column-full-description>'
The column descriptions, found either in the tooltip on the column header, or in the summary text above the table.

Functions

The following functions are made available at the top of the file, for ease of inspection.

  • calc_average_amount_this_item_per_chest
average number of a certain item (not number of stacks), per-chest (not per-structure).
  • calc_chance_any_of_this_item_per_chest
chance that at least one of a certain item is present, per-chest (not per-structure).

Item tests

{{#invoke:LootChest|base2_test}}















Acacia logs can be found in 28.0% dede regalo chests in stacks of 1 a 3.

Bedrock Edition they can be found in 50.0% dede regalo chests in stacks of 1 a 3.

Acacia saplings can be found in 71.7% desavanna village house chests in stacks of 1 a 2.

Bedrock Edition they can be found in 14.3% dede regalo chests in stacks of 4.

Activator rails can be found in 27.1% de chest minecarts in Mineshafts in stacks of 1 a 4.

Apples can be found in 33.5% destronghold altar chests, 47.5% destronghold storeroom chests, 59.8% devillage weaponsmith chests, and 70.4% deigloo chests, all in stacks of 1 a 3; in 83.8% dede regalo chests in stacks of 1 a 2; and in 74.2% deplains village house chests in stacks of 1 a 5.

Bedrock Edition they can be found in 32.5% destronghold altar chests and 40.0% destronghold storeroom chests in stacks of 1 a 3, and in all de regalo chests in stacks of 1 a 2.

Arrows can be found in 23.3% devillage fletcher chests in stacks of 1 a 3, and in all dispensers in jungle temples and 39.1% depillager outpost chests in stacks of 2 a 7. Java Edition 1.16[upcoming] they can be found in 47.9% debastion remnant bridge chests, 54.6% debastion remnant other chests, and 26.2% debastion remnant hoglin stable chests, all in stacks of 5 a 17.

Bedrock Edition 1.16.0[upcoming] they can be found in 67.9% debastion remnant bridge chests, 56.0% debastion remnant other chests, and 7.1% debastion remnant hoglin stable chests, all in stacks of 2 a 7.

Bamboo can be found in 15.6% deshipwreck supply chests and 51.0% dejungle temple chests in stacks of 1 a 3.

Bedrock Edition they can be found in 50.9% dejungle temple chests in stacks of 1 a 3.

Barrels can be found in 24.2% devillage fisherman chests in stacks of 1 a 3.

Beetroot seeds can be found in 18.5% dedungeon chests, 31.6% de chest minecarts in Mineshafts, and 18.5% dewoodland mansion chests, all in stacks of 2 a 4; in 21.2% deEnd city chests in stacks of 1 a 10; and in 66.3% desnowy village house chests in stacks of 1 a 5.

Bedrock Edition they can be found in 33.3% dede regalo chests in stacks of 1 a 2.

Beetroot soup can be found in 9.9% desnowy village house chests in groups of 1.

Birch logs can be found in 28.0% dede regalo chests in stacks of 1 a 3.

Bedrock Edition they can be found in 25.0% dede regalo chests in stacks of 1 a 3.

Black wool can be found in 33.0% devillage shepherd chests in stacks of 1 a 3.

Blue ice can be found in 9.9% desnowy village house chests in stacks of 1.

Bones can be found in 61.9% dejungle temple chests and 28.7% dedesert temple chests in stacks of 4 a 6, and in 57.8% dedungeon chests, 59.0% dedesert temple chests, and 57.8% dewoodland mansion chests, all in stacks of 1 a 8.

Bedrock Edition they can be found in 61.8% dejungle temple chests in stacks of 4 a 6.

Books can be found in 14.3% dedesert village house chests and 12.1% deplains village house chests in stacks of 1, in 89.2% destronghold library chests in stacks of 1 a 3, and in 34.5% deshipwreck map chests in stacks of 1 a 5.

Bedrock Edition they can be found in 88.3% destronghold library chests in stacks of 1 a 3.

Bottles o' enchanting can be found in 14.1% deshipwreck treasure chests and 60.9% depillager outpost chests in stacks of 1.

Bedrock Edition they can be found in 11.8% deburied treasure chests in stacks of 1.

Bread can be found in 34.1% dedungeon chests and 34.1% dewoodland mansion chests in stacks of 1; in 33.5% destronghold altar chests, 81.2% devillage toolsmith chests, 47.5% destronghold storeroom chests, 59.8% devillage weaponsmith chests, and 44.3% de chest minecarts in Mineshafts, all in stacks of 1 a 3; in 89.3% devillage temple chests, 80.6% devillage armorer chests, 80.6% dedesert village house chests, 61.2% devillage cartographer chests, 66.3% desnowy village house chests, 71.7% desavanna village house chests, 74.2% deplains village house chests, 62.2% devillage mason chests, 65.6% detaiga village house chests, and 62.8% devillage tannery chests, all in stacks of 1 a 4; and in 61.5% dede regalo chests in stacks of 1 a 2.

Bedrock Edition they can be found in 32.5% destronghold altar chests and 40.0% destronghold storeroom chests in stacks of 1 a 3, in 69.3% detaiga village house chests in stacks of 1 a 4, and in all de regalo chests in stacks of 1 a 2.

Brown wool can be found in 23.3% devillage shepherd chests in stacks of 1 a 3.

Buckets can be found in 18.5% dedungeon chests, 11.3% desavanna village house chests, and 18.5% dewoodland mansion chests, all in stacks of 1.

Buried treasure maps can be found in 43.5% debig underwater ruins chests, 41.7% desmall underwater ruins chests, and all shipwreck map chests, all in stacks of 1.

Cactus can be found in 80.6% dedesert village house chests in stacks of 1 a 4.

Bedrock Edition they can be found in 60.0% dede regalo chests in stacks of 1 a 2.

Carrots can be found in 44.9% deshipwreck supply chests in stacks of 4 a 8, and in 57.5% depillager outpost chests in stacks of 3 a 5.

Bedrock Edition they can be found in 50.0% dede regalo chests in stacks of 1 a 2.

Chainmail chestplates can be found in 14.9% dewoodland mansion chests in groups of 1.

Bedrock Edition they can be found in 14.7% dewoodland mansion chests and 57.2% deburied treasure chests in groups of 1.

Clay can be found in 14.3% dedesert village house chests in stacks of 1, and in 20.8% devillage mason chests in stacks of 1 a 3.

Clocks can be found in 7.7% deshipwreck map chests in stacks of 1. Java Edition 1.16[upcoming] they can be found in 6.9% deruined portal chests in stacks of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 6.1% deruined portal chests in stacks of 1.

Coal can be found in 43.0% devillage fisherman chests, 9.9% devillage toolsmith chests, and 27.9% devillage butcher chests, all in stacks of 1 a 3; in 81.0% debig underwater ruins chests, 84.2% desmall underwater ruins chests, 26.6% dedungeon chests, 41.2% desnowy village house chests, 70.4% deigloo chests, and 26.6% dewoodland mansion chests, all in stacks of 1 a 4; in 40.0% deshipwreck supply chests in stacks of 2 a 8; and in 34.3% destronghold storeroom chests and 31.6% de chest minecarts in Mineshafts in stacks of 3 a 8.

Bedrock Edition they can be found in 28.5% destronghold storeroom chests in stacks of 3 a 8.

Compasses can be found in 7.7% deshipwreck map chests, 26.3% devillage cartographer chests, and 10.9% destronghold library chests, all in stacks of 1.

Bedrock Edition they can be found in 10.5% destronghold library chests in stacks of 1.

Cooked cod can be found in 75.0% deburied treasure chests in stacks of 2 a 4.

Cooked salmon can be found in 75.0% deburied treasure chests in stacks of 2 a 4.

Crossbows can be found in all pillager outpost chests in groups of 1. Java Edition 1.16[upcoming] they can be found in 16.0% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 9.8% debastion remnant other chests in groups of 1.

Dandelions can be found in 22.8% deplains village house chests in stacks of 1.

Dark oak logs can be found in 28.0% dede regalo chests in stacks of 1 a 3, and in all pillager outpost chests in stacks of 2 a 3.

Bedrock Edition they can be found in 50.0% dede regalo chests in stacks of 1 a 3.

Dead bushes can be found in 26.6% dedesert village house chests in stacks of 1 a 3.

Detector rails can be found in 27.1% de chest minecarts in Mineshafts in stacks of 1 a 4.

Diamond chestplates can be found in 7.7% dewoodland mansion chests in groups of 1.

Bedrock Edition they can be found in 7.6% dewoodland mansion chests in groups of 1.

Diamond hoes can be found in 21.8% dewoodland mansion chests in groups of 1.

Bedrock Edition they can be found in 21.5% dewoodland mansion chests in groups of 1.

Diamond horse armor can be found in 2.5% destronghold altar chests, 5.7% devillage weaponsmith chests, 7.7% dedungeon chests, 11.8% denether fortress chests, 4.5% dejungle temple chests, 6.3% dedesert temple chests, and 4.6% deEnd city chests, all in groups of 1.

Bedrock Edition they can be found in 2.4% destronghold altar chests and 4.4% dejungle temple chests in groups of 1.

Diamonds can be found in 14.1% deshipwreck treasure chests in stacks of 1; in 7.4% destronghold altar chests, 9.9% devillage toolsmith chests, 16.2% devillage weaponsmith chests, 19.0% denether fortress chests, 12.9% dejungle temple chests, and 6.3% dedesert temple chests, all in stacks of 1 a 3; in 10.4% de chest minecarts in Mineshafts and 53.1% deburied treasure chests in stacks of 1 a 2; and in 21.2% deEnd city chests in stacks of 2 a 7. Java Edition 1.16[upcoming] they can be found in 8.6% debastion remnant treasure chests in stacks of 1 a 3.

Bedrock Edition they can be found in 46.9% deburied treasure chests in stacks of 1, and in 7.2% destronghold altar chests and 12.8% dejungle temple chests in stacks of 1 a 3. Bedrock Edition 1.16.0[upcoming] they can be found in 10.2% debastion remnant treasure chests in stacks of 1 a 3.

Eggs can be found in 23.3% devillage fletcher chests in stacks of 1 a 3.

Emeralds can be found in 14.9% debig underwater ruins chests, 24.2% devillage fisherman chests, 31.8% devillage armorer chests, 12.3% devillage shepherd chests, 10.2% devillage butcher chests, 16.4% desmall underwater ruins chests, 12.3% devillage fletcher chests, 7.6% deigloo chests, and 20.8% devillage mason chests, all in stacks of 1; in 14.3% dedesert village house chests, 8.7% dejungle temple chests, and 18.0% dedesert temple chests, all in stacks of 1 a 3; in 53.1% deburied treasure chests in stacks of 4 a 8; in 25.4% devillage temple chests, 9.9% desnowy village house chests, 21.5% desavanna village house chests, 22.8% deplains village house chests, 18.6% detaiga village house chests, and 17.3% devillage tannery chests, all in stacks of 1 a 4; in 9.0% deEnd city chests in stacks of 2 a 6; and in 73.7% deshipwreck treasure chests in stacks of 1 a 5.

Bedrock Edition they can be found in 7.2% destronghold altar chests and 8.7% dejungle temple chests in stacks of 1 a 3, and in 20.3% detaiga village house chests in stacks of 1 a 4.

Empty maps can be found in 7.7% deshipwreck map chests and 10.9% destronghold library chests in stacks of 1, and in 46.2% devillage cartographer chests in stacks of 1 a 3.

Enchanted books[note 8] can be found in 2.5% destronghold altar chests, 4.0% destronghold storeroom chests, 4.5% dejungle temple chests, and 67.8% destronghold library chests, all in groups of 1.

Bedrock Edition they can be found in 2.9% destronghold altar chests, 3.8% destronghold storeroom chests, 5.3% dejungle temple chests, and 72.9% destronghold library chests, all in groups of 1.

Enchanted books[note 3] can be found in 21.7% debig underwater ruins chests, 14.9% dedungeon chests, 23.5% dedesert temple chests, 11.0% depillager outpost chests, 14.1% de chest minecarts in Mineshafts, and 14.9% dewoodland mansion chests, all in groups of 1.

Bedrock Edition they can be found in 17.5% dewoodland mansion chests in groups of 1.

Enchanted diamond boots[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted diamond chestplates[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted diamond helmets[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted diamond leggings[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted diamond pickaxes[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted diamond shovels[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted diamond swords[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted fishing rods[note 3] can be found in 21.7% debig underwater ruins chests and 41.7% desmall underwater ruins chests in groups of 1.

Enchanted golden apples can be found in 3.1% dedungeon chests, 2.6% dedesert temple chests, 1.4% de chest minecarts in Mineshafts, and 3.1% dewoodland mansion chests, all in stacks of 1. Java Edition 1.16[upcoming] they can be found in 1.4% deruined portal chests in stacks of 1.

Bedrock Edition they can be found in 3.1% dewoodland mansion chests in stacks of 1. Bedrock Edition 1.16.0[upcoming] they can be found in 1.2% deruined portal chests in stacks of 1.

Enchanted iron boots[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted iron chestplates[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted iron helmets[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted iron leggings[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted iron pickaxes[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted iron shovels[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted iron swords[note 1] can be found in 13.3% deEnd city chests in groups of 1.

Enchanted leather boots[note 3] can be found in 22.4% deshipwreck supply chests in groups of 1.

Enchanted leather caps[note 3] can be found in 22.4% deshipwreck supply chests in groups of 1.

Enchanted leather pants[note 3] can be found in 22.4% deshipwreck supply chests in groups of 1.

Enchanted leather tunics[note 3] can be found in 22.4% deshipwreck supply chests in groups of 1.

Ender pearls can be found in 23.3% destronghold altar chests in stacks of 1.

Bedrock Edition they can be found in 22.6% destronghold altar chests in stacks of 1.

Feathers can be found in 12.1% deplains village house chests in stacks of 1, in 55.8% devillage fletcher chests in stacks of 1 a 3, and in 60.0% deshipwreck map chests in stacks of 1 a 5.

Ferns can be found in 18.6% detaiga village house chests in stacks of 1.

Bedrock Edition they can be found in 20.3% detaiga village house chests in stacks of 1.

Flint and steel can be found in 19.0% denether fortress chests in groups of 1. Java Edition 1.16[upcoming] they can be found in 44.4% deruined portal chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 40.9% deruined portal chests in groups of 1.

Flint can be found in 55.8% devillage fletcher chests in stacks of 1 a 3. Java Edition 1.16[upcoming] they can be found in 44.4% deruined portal chests in stacks of 1 a 4.

Bedrock Edition 1.16.0[upcoming] they can be found in 40.9% deruined portal chests in stacks of 1 a 4.

Flower pots can be found in 20.8% devillage mason chests in stacks of 1.

Furnaces can be found in 9.9% desnowy village house chests in stacks of 1.

Gold ingots can be found in 12.1% destronghold altar chests, 9.9% devillage toolsmith chests, 18.6% destronghold storeroom chests, 25.6% devillage weaponsmith chests, 49.0% denether fortress chests, and 16.9% de chest minecarts in Mineshafts, all in stacks of 1 a 3; in 25.4% devillage temple chests, 9.6% dedungeon chests, 9.6% dewoodland mansion chests, and 88.0% deburied treasure chests, all in stacks of 1 a 4; in 51.0% dejungle temple chests, 18.0% dedesert temple chests, and 52.3% deEnd city chests, all in stacks of 2 a 7; and in 26.5% deshipwreck treasure chests in stacks of 1 a 5. Java Edition 1.16[upcoming] they can be found in 29.4% debastion remnant treasure chests in stacks of 3 a 9, in 6.9% deruined portal chests and 12.2% debastion remnant bridge chests in stacks of 2 a 8, and in 16.0% debastion remnant other chests in stacks of 1 a 6.

Bedrock Edition they can be found in 11.8% destronghold altar chests and 15.2% destronghold storeroom chests in stacks of 1 a 3, in 34.3% deburied treasure chests in stacks of 1 a 5, and in 50.9% dejungle temple chests in stacks of 2 a 7. Bedrock Edition 1.16.0[upcoming] they can be found in 33.2% debastion remnant treasure chests in stacks of 3 a 9, in 6.1% deruined portal chests and 53.1% debastion remnant bridge chests in stacks of 2 a 8, and in 9.8% debastion remnant other chests in stacks of 1 a 6.

Gold nuggets can be found in 81.0% debig underwater ruins chests, 55.3% deigloo chests, 11.3% desavanna village house chests, and 12.1% deplains village house chests, all in stacks of 1 a 3; and in 36.6% deshipwreck treasure chests in stacks of 1 a 10. Java Edition 1.16[upcoming] they can be found in 47.9% debastion remnant bridge chests in stacks of 2 a 6, in 31.5% debastion remnant other chests and 26.2% debastion remnant hoglin stable chests in stacks of 2 a 8, and in 19.4% deruined portal chests in stacks of 4 a 24.

Bedrock Edition 1.16.0[upcoming] they can be found in 25.4% debastion remnant bridge chests in stacks of 2 a 6, in 45.0% debastion remnant other chests and 7.1% debastion remnant hoglin stable chests in stacks of 2 a 8, and in 17.4% deruined portal chests in stacks of 4 a 24.

Golden apples can be found in 2.5% destronghold altar chests, 4.3% debig underwater ruins chests, 21.8% dedungeon chests, all igloo chests, 23.5% dedesert temple chests, 28.2% de chest minecarts in Mineshafts, and 21.8% dewoodland mansion chests, all in stacks of 1. Java Edition 1.16[upcoming] they can be found in 44.4% deruined portal chests in stacks of 1.

Bedrock Edition they can be found in 2.4% destronghold altar chests and 21.5% dewoodland mansion chests in stacks of 1. Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in stacks of 1.

Golden chestplates can be found in 19.0% denether fortress chests in groups of 1. Java Edition 1.16[upcoming] they can be found in 16.0% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 25.4% debastion remnant bridge chests and 19.5% debastion remnant other chests in groups of 1.

Golden helmets can be found in 4.3% debig underwater ruins chests and 8.3% desmall underwater ruins chests in groups of 1. Java Edition 1.16[upcoming] they can be found in 16.0% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 26.5% debastion remnant treasure chests, 25.4% debastion remnant bridge chests, and 19.5% debastion remnant other chests, all in groups of 1.

Golden horse armor can be found in 2.5% destronghold altar chests, 5.7% devillage weaponsmith chests, 14.9% dedungeon chests, 29.1% denether fortress chests, 4.5% dejungle temple chests, 12.3% dedesert temple chests, and 4.6% deEnd city chests, all in groups of 1. Java Edition 1.16[upcoming] they can be found in 6.9% deruined portal chests in groups of 1.

Bedrock Edition they can be found in 2.4% destronghold altar chests and 4.4% dejungle temple chests in groups of 1. Bedrock Edition 1.16.0[upcoming] they can be found in 6.1% deruined portal chests in groups of 1.

Golden swords can be found in 19.0% denether fortress chests in groups of 1. Java Edition 1.16[upcoming] they can be found in 12.2% debastion remnant bridge chests and 16.0% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 26.5% debastion remnant treasure chests, 25.4% debastion remnant bridge chests, and 50.8% debastion remnant other chests, all in groups of 1.

Grass can be found in 45.9% desavanna village house chests in stacks of 1.

Gray wool can be found in 23.3% devillage shepherd chests in stacks of 1 a 3.

Green dye can be found in 14.3% dedesert village house chests in stacks of 1.

Gunpowder can be found in 22.4% deshipwreck supply chests in stacks of 1 a 5, and in 57.8% dedungeon chests, 59.0% dedesert temple chests, and 57.8% dewoodland mansion chests, all in stacks of 1 a 8.

Heart of the sea can be found in all buried treasure chests in stacks of 1.

Iron boots can be found in 12.1% destronghold altar chests and 25.6% devillage weaponsmith chests in groups of 1.

Bedrock Edition they can be found in 11.8% destronghold altar chests in groups of 1.

Iron chestplates can be found in 12.1% destronghold altar chests and 25.6% devillage weaponsmith chests in groups of 1.

Bedrock Edition they can be found in 11.8% destronghold altar chests in groups of 1.

Iron helmets can be found in 12.1% destronghold altar chests, 31.8% devillage armorer chests, and 25.6% devillage weaponsmith chests, all in groups of 1.

Bedrock Edition they can be found in 11.8% destronghold altar chests in groups of 1.

Iron horse armor can be found in 2.5% destronghold altar chests, 5.7% devillage weaponsmith chests, 21.8% dedungeon chests, 19.0% denether fortress chests, 4.5% dejungle temple chests, 18.0% dedesert temple chests, and 4.6% deEnd city chests, all in groups of 1.

Bedrock Edition they can be found in 2.4% destronghold altar chests and 4.4% dejungle temple chests in groups of 1.

Iron ingots can be found in 54.2% devillage armorer chests and 30.5% depillager outpost chests in stacks of 1 a 3; in 18.5% dedungeon chests, 18.5% dewoodland mansion chests, and 99.4% deburied treasure chests, all in stacks of 1 a 4; in 38.4% deEnd city chests in stacks of 4 a 8; and in 23.3% destronghold altar chests, 41.2% devillage toolsmith chests, 97.4% deshipwreck treasure chests, 34.3% destronghold storeroom chests, 45.1% devillage weaponsmith chests, 19.0% denether fortress chests, 37.4% dejungle temple chests, 18.0% dedesert temple chests, and 31.6% de chest minecarts in Mineshafts, all in stacks of 1 a 5. Java Edition 1.16[upcoming] they can be found in 29.4% debastion remnant treasure chests in stacks of 3 a 9, in 12.2% debastion remnant bridge chests in stacks of 2 a 8, and in 16.0% debastion remnant other chests in stacks of 1 a 6.

Bedrock Edition they can be found in 57.2% deburied treasure chests in stacks of 3 a 5, and in 22.6% destronghold altar chests, 28.5% destronghold storeroom chests, and 37.3% dejungle temple chests, all in stacks of 1 a 5. Bedrock Edition 1.16.0[upcoming] they can be found in 9.8% debastion remnant other chests in stacks of 1 a 6.

Iron leggings can be found in 12.1% destronghold altar chests and 25.6% devillage weaponsmith chests in groups of 1.

Bedrock Edition they can be found in 11.8% destronghold altar chests in groups of 1.

Iron nuggets can be found in 9.7% detaiga village house chests in stacks of 1 a 5, and in 94.5% deshipwreck treasure chests in stacks of 1 a 10. Java Edition 1.16[upcoming] they can be found in 47.9% debastion remnant bridge chests in stacks of 2 a 6, in 44.4% deruined portal chests in stacks of 9 a 18, in 31.5% debastion remnant other chests in stacks of 2 a 8, and in 29.4% debastion remnant treasure chests in stacks of 8 a 16.

Bedrock Edition they can be found in 10.7% detaiga village house chests in stacks of 1 a 5. Bedrock Edition 1.16.0[upcoming] they can be found in 25.4% debastion remnant bridge chests in stacks of 2 a 6, in 40.9% deruined portal chests in stacks of 9 a 18, in 36.3% debastion remnant other chests in stacks of 2 a 8, and in 26.5% debastion remnant treasure chests in stacks of 8 a 16.

Iron pickaxes can be found in 12.1% destronghold altar chests, 41.2% devillage toolsmith chests, 4.0% destronghold storeroom chests, 25.6% devillage weaponsmith chests, and 7.0% de chest minecarts in Mineshafts, all in groups of 1.

Bedrock Edition they can be found in 11.8% destronghold altar chests and 3.2% destronghold storeroom chests in groups of 1.

Iron shovels can be found in 41.2% devillage toolsmith chests in groups of 1.

Iron swords can be found in 12.1% destronghold altar chests, 25.6% devillage weaponsmith chests, and 75.0% deburied treasure chests, all in groups of 1.

Bedrock Edition they can be found in 11.8% destronghold altar chests in groups of 1.

Jungle logs can be found in 28.0% dede regalo chests in stacks of 1 a 3.

Bedrock Edition they can be found in 25.0% dede regalo chests in stacks of 1 a 3.

Lapis lazuli can be found in 16.9% de chest minecarts in Mineshafts in stacks of 4 a 9, in 25.4% devillage temple chests in stacks of 1 a 4, and in 61.5% deshipwreck treasure chests in stacks of 1 a 10.

Large ferns can be found in 18.6% detaiga village house chests in stacks of 1.

Bedrock Edition they can be found in 20.3% detaiga village house chests in stacks of 1.

Leads can be found in 28.3% dewoodland mansion chests in stacks of 1.

Bedrock Edition they can be found in 27.9% dewoodland mansion chests in stacks of 1, and in 34.3% deburied treasure chests in stacks of 1 a 3.

Leather boots can be found in 31.8% devillage tannery chests in groups of 1.

Leather can be found in 17.3% devillage tannery chests in stacks of 1 a 3. Java Edition 1.16[upcoming] they can be found in 47.9% debastion remnant bridge chests and 26.2% debastion remnant hoglin stable chests in stacks of 1 a 3.

Bedrock Edition 1.16.0[upcoming] they can be found in 45.5% debastion remnant bridge chests, 17.2% debastion remnant other chests, and 7.1% debastion remnant hoglin stable chests, all in stacks of 1 a 3.

Leather caps can be found in 31.8% devillage tannery chests in groups of 1.

Leather pants can be found in 31.8% devillage tannery chests in groups of 1.

Leather tunics can be found in 4.3% debig underwater ruins chests, 8.3% desmall underwater ruins chests, 75.0% deburied treasure chests, and 31.8% devillage tannery chests, all in groups of 1.

Light gray wool can be found in 23.3% devillage shepherd chests in stacks of 1 a 3.

Melon seeds can be found in 18.5% dedungeon chests, 31.6% de chest minecarts in Mineshafts, and 18.5% dewoodland mansion chests, all in stacks of 2 a 4.

Bedrock Edition they can be found in 33.3% dede regalo chests in stacks of 1 a 2.

Music disc (13) can be found in 21.8% dedungeon chests and 21.8% dewoodland mansion chests in groups of 1.

Bedrock Edition they can be found in 21.5% dewoodland mansion chests in groups of 1.

Music disc (cat) can be found in 21.8% dedungeon chests and 21.8% dewoodland mansion chests in groups of 1.

Bedrock Edition they can be found in 21.5% dewoodland mansion chests in groups of 1.

Name tags can be found in 28.3% dedungeon chests, 42.3% de chest minecarts in Mineshafts, and 28.3% dewoodland mansion chests, all in stacks of 1.

Bedrock Edition they can be found in 27.9% dewoodland mansion chests and 34.3% deburied treasure chests in stacks of 1.

Nether wart can be found in 19.0% denether fortress chests in stacks of 3 a 7.

Nothing[note 11] can be found in 18.0% dedesert temple chests and 7.0% de chest minecarts in Mineshafts in stacks of 1. Java Edition 1.16[upcoming] they can be found in 69.1% debastion remnant other chests and 42.9% debastion remnant hoglin stable chests in stacks of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 19.1% debastion remnant other chests in stacks of 1.

Oak logs can be found in 28.0% dede regalo chests in stacks of 1 a 3.

Bedrock Edition they can be found in 25.0% dede regalo chests in stacks of 1 a 3.

Oak planks can be found in 70.5% dede regalo chests in stacks of 1 a 12.

Bedrock Edition they can be found in all de regalo chests in stacks of 1 a 12.

Oak saplings can be found in 25.6% devillage weaponsmith chests in stacks of 3 a 7, and in 48.2% deplains village house chests in stacks of 1 a 2.

Bedrock Edition they can be found in 26.3% devillage cartographer chests in stacks of 1 a 2, and in 14.3% dede regalo chests in stacks of 4.

Obsidian can be found in 25.6% devillage weaponsmith chests in stacks of 3 a 7, and in 8.0% denether fortress chests in stacks of 2 a 4. Java Edition 1.16[upcoming] they can be found in 44.4% deruined portal chests in stacks of 1 a 2, and in 31.5% debastion remnant other chests in stacks of 4 a 6.

Bedrock Edition 1.16.0[upcoming] they can be found in 40.9% deruined portal chests in stacks of 1 a 2, and in 45.0% debastion remnant other chests in stacks of 2 a 6.

Paper can be found in 89.2% destronghold library chests in stacks of 2 a 7, in 89.4% deshipwreck map chests in stacks of 1 a 10, in 49.4% deshipwreck supply chests in stacks of 1 a 12, and in 61.2% devillage cartographer chests in stacks of 1 a 5.

Bedrock Edition they can be found in 88.3% destronghold library chests in stacks of 2 a 7.

Poisonous potatoes can be found in 44.9% deshipwreck supply chests in stacks of 2 a 6.

Poppies can be found in 12.1% deplains village house chests in stacks of 1.

Potatoes can be found in 66.3% desnowy village house chests, 74.2% deplains village house chests, and 65.6% detaiga village house chests, all in stacks of 1 a 7; in 44.9% deshipwreck supply chests in stacks of 2 a 6; and in 57.5% depillager outpost chests in stacks of 2 a 5.

Bedrock Edition they can be found in 69.3% detaiga village house chests in stacks of 1 a 7, and in 50.0% dede regalo chests in stacks of 1 a 2.

Powered rails can be found in 27.1% de chest minecarts in Mineshafts in stacks of 1 a 4.

Prismarine crystals can be found in 53.1% deburied treasure chests in stacks of 1 a 5.

Bedrock Edition they can be found in 18.9% deburied treasure chests in stacks of 1 a 5.

Pumpkin pie can be found in 9.7% detaiga village house chests in stacks of 1.

Bedrock Edition they can be found in 10.7% detaiga village house chests in stacks of 1.

Pumpkin seeds can be found in 18.5% dedungeon chests, 31.6% de chest minecarts in Mineshafts, and 18.5% dewoodland mansion chests, all in stacks of 2 a 4; and in 40.6% detaiga village house chests in stacks of 1 a 5.

Bedrock Edition they can be found in 33.3% dede regalo chests in stacks of 1 a 2, and in 43.7% detaiga village house chests in stacks of 1 a 5.

Pumpkins can be found in 15.6% deshipwreck supply chests in stacks of 1 a 3.

Rails can be found in 78.4% de chest minecarts in Mineshafts in stacks of 4 a 8.

Raw beef can be found in 48.6% devillage butcher chests in stacks of 1 a 3.

Raw cod can be found in 43.0% devillage fisherman chests in stacks of 1 a 3.

Raw mutton can be found in 48.6% devillage butcher chests in stacks of 1 a 3.

Raw porkchops can be found in 48.6% devillage butcher chests in stacks of 1 a 3. Java Edition 1.16[upcoming] they can be found in 26.2% debastion remnant hoglin stable chests in stacks of 2 a 5.

Bedrock Edition 1.16.0[upcoming] they can be found in 7.1% debastion remnant hoglin stable chests in stacks of 2 a 5.

Raw salmon can be found in 24.2% devillage fisherman chests in stacks of 1 a 3, and in 61.5% dede regalo chests in stacks of 1 a 2.

Bedrock Edition they can be found in all de regalo chests in stacks of 1 a 2.

Redstone dust can be found in 12.1% destronghold altar chests, 18.6% destronghold storeroom chests, and 16.9% de chest minecarts in Mineshafts, all in stacks of 4 a 9; and in 44.8% devillage temple chests, 26.6% dedungeon chests, and 26.6% dewoodland mansion chests, all in stacks of 1 a 4.

Bedrock Edition they can be found in 11.8% destronghold altar chests and 15.2% destronghold storeroom chests in stacks of 4 a 9.

Rotten flesh can be found in 59.6% desmall underwater ruins chests and 55.3% deigloo chests in stacks of 1, in 34.6% deshipwreck supply chests in stacks of 5 a 24, in 89.3% devillage temple chests in stacks of 1 a 4, in 53.4% dejungle temple chests and 28.7% dedesert temple chests in stacks of 3 a 7, and in 57.8% dedungeon chests, 59.0% dedesert temple chests, and 57.8% dewoodland mansion chests, all in stacks of 1 a 8.

Bedrock Edition they can be found in 53.3% dejungle temple chests in stacks of 3 a 7.

Saddles can be found in 2.5% destronghold altar chests, 16.2% devillage weaponsmith chests, 28.3% dedungeon chests, 11.3% desavanna village house chests, 35.3% denether fortress chests, 12.9% dejungle temple chests, 23.5% dedesert temple chests, 13.3% deEnd city chests, and 17.3% devillage tannery chests, all in groups of 1. Java Edition 1.16[upcoming] they can be found in 9.5% debastion remnant hoglin stable chests in groups of 1.

Bedrock Edition they can be found in 2.4% destronghold altar chests and 12.8% dejungle temple chests in groups of 1. Bedrock Edition 1.16.0[upcoming] they can be found in 26.5% debastion remnant treasure chests, 2.4% debastion remnant bridge chests, 9.8% debastion remnant other chests, and 57.1% debastion remnant hoglin stable chests, all in groups of 1.

Sand can be found in 59.0% dedesert temple chests in stacks of 1 a 8.

Shears can be found in 12.3% devillage shepherd chests in groups of 1.

Smooth stone can be found in 20.8% devillage mason chests in stacks of 1.

Snow blocks can be found in 34.5% desnowy village house chests in stacks of 1.

Snowballs can be found in 66.3% desnowy village house chests in stacks of 1 a 7.

Spider eyes can be found in 28.7% dedesert temple chests in stacks of 1 a 3.

Spruce logs can be found in 28.0% dede regalo chests in stacks of 1 a 3, and in 65.6% detaiga village house chests in stacks of 1 a 5.

Bedrock Edition they can be found in 25.0% dede regalo chests in stacks of 1 a 3, and in 69.3% detaiga village house chests in stacks of 1 a 5.

Spruce saplings can be found in 40.6% detaiga village house chests in stacks of 1 a 5.

Bedrock Edition they can be found in 14.3% dede regalo chests in stacks of 4, and in 43.7% detaiga village house chests in stacks of 1 a 5.

Spruce signs can be found in 9.7% detaiga village house chests in stacks of 1.

Sticks can be found in 90.0% devillage toolsmith chests and 55.8% devillage fletcher chests in stacks of 1 a 3, in 26.3% devillage cartographer chests in stacks of 1 a 2, and in 70.5% dede regalo chests in stacks of 1 a 12.

Bedrock Edition they can be found in all de regalo chests in stacks of 1 a 12.

Stone axes can be found in 30.2% desmall underwater ruins chests, 14.7% deigloo chests, and 25.0% dede regalo chests, all in groups of 1.

Stone bricks can be found in 37.7% devillage mason chests in stacks of 1.

Stone can be found in 37.7% devillage mason chests in stacks of 1.

Stone pickaxes can be found in 25.0% dede regalo chests in groups of 1.

String can be found in 39.1% depillager outpost chests in stacks of 1 a 6, and in 57.8% dedungeon chests, 59.0% dedesert temple chests, and 57.8% dewoodland mansion chests, all in stacks of 1 a 8. Java Edition 1.16[upcoming] they can be found in 26.2% debastion remnant hoglin stable chests in stacks of 3 a 8, in 47.9% debastion remnant bridge chests in stacks of 1 a 6, and in 31.5% debastion remnant other chests in stacks of 4 a 6.

Bedrock Edition 1.16.0[upcoming] they can be found in 45.5% debastion remnant bridge chests, 32.1% debastion remnant other chests, and 7.1% debastion remnant hoglin stable chests, all in stacks of 3 a 8.

Suspicious stew[note 16] can be found in 57.4% deshipwreck supply chests in stacks of 1.

Sweet berries can be found in 40.6% detaiga village house chests in stacks of 1 a 7.

TNT can be found in 8.1% deshipwreck supply chests and 62.7% deburied treasure chests in stacks of 1 a 2.

Bedrock Edition they can be found in 34.3% deburied treasure chests in stacks of 1 a 2.

Tall grass can be found in 45.9% desavanna village house chests in stacks of 1.

Torches can be found in 11.3% desavanna village house chests in stacks of 1 a 2, and in 65.7% de chest minecarts in Mineshafts in stacks of 1 a 16.

Tripwire hooks can be found in 30.5% depillager outpost chests in stacks of 1 a 3.

Water buckets can be found in 24.2% devillage fisherman chests in groups of 1 a 3.

Wheat can be found in 48.6% devillage butcher chests in stacks of 1 a 3; in 81.0% debig underwater ruins chests, 84.2% desmall underwater ruins chests, and 55.3% deigloo chests, all in stacks of 2 a 3; in 55.8% devillage shepherd chests in stacks of 1 a 6; in 80.6% dedesert village house chests in stacks of 1 a 7; in 34.1% dedungeon chests and 34.1% dewoodland mansion chests in stacks of 1 a 4; in 72.5% depillager outpost chests in stacks of 3 a 5; and in 44.9% deshipwreck supply chests in stacks of 8 a 21.

Wheat seeds can be found in 57.5% devillage fisherman chests in stacks of 1 a 3, and in 71.7% desavanna village house chests in stacks of 1 a 5.

White wool can be found in 55.8% devillage shepherd chests in stacks of 1 a 8.

Wooden axes can be found in 75.0% dede regalo chests in groups of 1.

Wooden pickaxes can be found in 75.0% dede regalo chests in groups of 1.

Yellow dye can be found in 20.8% devillage mason chests in stacks of 1.

Bedrock Edition 1.16.0[upcoming] basalt can be found in 53.9% debastion remnant bridge chests, 45.0% debastion remnant other chests, and 7.1% debastion remnant hoglin stable chests, all in stacks of 1 a 6.

Bedrock Edition 1.16.0[upcoming] damaged enchanted crossbows[note 14][note 15] can be found in 23.2% debastion remnant bridge chests and 62.5% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite axes[note 3][note 4] can be found in 72.5% debastion remnant bridge chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite boots[note 5][note 2] can be found in 24.6% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite chestplates[note 5][note 2] can be found in 15.2% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite helmets[note 5][note 2] can be found in 24.6% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite hoes[note 3][note 6] can be found in 75.0% debastion remnant hoglin stable chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite leggings[note 5][note 2] can be found in 24.6% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite pickaxes[note 3][note 6] can be found in 75.0% debastion remnant hoglin stable chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite shovels[note 3][note 7] can be found in 72.5% debastion remnant bridge chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged enchanted netherite swords[note 5][note 2] can be found in 24.6% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged netherite boots[note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged netherite chestplates[note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged netherite helmets[note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged netherite leggings[note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] damaged netherite swords[note 2] can be found in 24.6% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] enchanted golden boots[note 9] can be found in 23.0% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] enchanted golden chestplates[note 9] can be found in 23.0% debastion remnant treasure chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] golden hoes can be found in 28.2% debastion remnant hoglin stable chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] magma blocks can be found in 26.5% debastion remnant treasure chests in stacks of 2 a 6.

Bedrock Edition 1.16.0[upcoming] polished basalt can be found in 53.9% debastion remnant bridge chests, 45.0% debastion remnant other chests, and 7.1% debastion remnant hoglin stable chests, all in stacks of 1 a 6.

Bedrock Edition Potion of Regeneration can be found in 34.3% deburied treasure chests in stacks of 1.

Bedrock Edition Potion of Water Breathing can be found in 46.9% deburied treasure chests in stacks of 1.

Bedrock Edition birch saplings can be found in 14.3% dede regalo chests in stacks of 4.

Bedrock Edition book and quill can be found in 18.9% deburied treasure chests in stacks of 1 a 2.

Bedrock Edition brown mushrooms can be found in all de regalo chests in stacks of 1 a 2.

Bedrock Edition cake can be found in 4.1% deburied treasure chests in stacks of 1.

Bedrock Edition chainmail boots can be found in 57.2% deburied treasure chests in groups of 1.

Bedrock Edition chainmail helmets can be found in 57.2% deburied treasure chests in groups of 1.

Bedrock Edition chainmail leggings can be found in 57.2% deburied treasure chests in groups of 1.

Bedrock Edition cocoa beans can be found in 40.0% dede regalo chests in stacks of 1 a 2.

Bedrock Edition dark oak saplings can be found in 14.3% dede regalo chests in stacks of 4.

Bedrock Edition ink sacs can be found in 40.0% destronghold storeroom chests in stacks of 1 a 3.

Bedrock Edition jungle saplings can be found in 28.6% dede regalo chests in stacks of 4.

Bedrock Edition maps[note 10] can be found in 7.7% deshipwreck map chests and 10.5% destronghold library chests in stacks of 1, and in 46.2% devillage cartographer chests in stacks of 1 a 3.

Bedrock Edition music disc (mellohi) can be found in 18.9% deburied treasure chests in groups of 1.

Bedrock Edition music disc (wait) can be found in 18.9% deburied treasure chests in groups of 1.

Bedrock Edition oak signs can be found in 10.7% detaiga village house chests in stacks of 1.

Java Edition 1.16[upcoming] ancient debris can be found in 2.2% debastion remnant other chests and 2.9% debastion remnant hoglin stable chests in stacks of 1, and in 1.7% debastion remnant treasure chests in stacks of 2.

Bedrock Edition 1.16.0[upcoming] they can be found in 55.0% debastion remnant bridge chests and 56.2% debastion remnant other chests in stacks of 1, and in 33.3% debastion remnant treasure chests in stacks of 2.

Java Edition 1.16[upcoming] bells can be found in 1.4% deruined portal chests in stacks of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 1.2% deruined portal chests in stacks of 1.

Java Edition 1.16[upcoming] blocks of gold can be found in 12.2% debastion remnant bridge chests and 16.0% debastion remnant other chests in stacks of 1, in 29.4% debastion remnant treasure chests in stacks of 2 a 5, in 1.4% deruined portal chests in stacks of 1 a 2, and in 23.8% debastion remnant hoglin stable chests in stacks of 2 a 4.

Bedrock Edition 1.16.0[upcoming] they can be found in 53.1% debastion remnant bridge chests and 9.8% debastion remnant other chests in stacks of 1, in 23.0% debastion remnant treasure chests in stacks of 2 a 5, in 1.2% deruined portal chests in stacks of 1 a 2, and in 28.2% debastion remnant hoglin stable chests in stacks of 2 a 4.

Java Edition 1.16[upcoming] bone blocks can be found in 31.5% debastion remnant other chests in stacks of 3 a 6.

Bedrock Edition 1.16.0[upcoming] they can be found in 9.8% debastion remnant other chests in stacks of 1 a 3.

Java Edition 1.16[upcoming] chains can be found in 31.5% debastion remnant other chests in stacks of 2 a 10.

Bedrock Edition 1.16.0[upcoming] they can be found in 36.3% debastion remnant other chests in stacks of 2 a 10.

Java Edition 1.16[upcoming] cooked porkchops can be found in 26.2% debastion remnant hoglin stable chests in stacks of 2 a 5.

Bedrock Edition 1.16.0[upcoming] they can be found in 7.1% debastion remnant hoglin stable chests in stacks of 2 a 5.

Java Edition 1.16[upcoming] crimson fungi can be found in 26.2% debastion remnant hoglin stable chests in stacks of 2 a 7.

Bedrock Edition 1.16.0[upcoming] they can be found in 84.3% debastion remnant hoglin stable chests in stacks of 2 a 7.

Java Edition 1.16[upcoming] crimson nylium can be found in 26.2% debastion remnant hoglin stable chests in stacks of 2 a 7.

Bedrock Edition 1.16.0[upcoming] they can be found in 36.3% debastion remnant hoglin stable chests in stacks of 2 a 7.

Java Edition 1.16[upcoming] crimson roots can be found in 26.2% debastion remnant hoglin stable chests in stacks of 2 a 7.

Bedrock Edition 1.16.0[upcoming] they can be found in 84.3% debastion remnant hoglin stable chests in stacks of 2 a 7.

Java Edition 1.16[upcoming] crying obsidians can be found in 12.2% debastion remnant bridge chests in stacks of 3 a 8, and in 29.4% debastion remnant treasure chests and 31.5% debastion remnant other chests in stacks of 1 a 5.

Bedrock Edition 1.16.0[upcoming] they can be found in 23.0% debastion remnant treasure chests, 25.4% debastion remnant bridge chests, and 9.8% debastion remnant other chests, all in stacks of 1 a 5.

Java Edition 1.16[upcoming] damaged diamond boots[note 2] can be found in 8.6% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged diamond chestplates[note 2] can be found in 8.6% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged diamond helmets[note 2] can be found in 8.6% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged diamond leggings[note 2] can be found in 8.6% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged diamond swords[note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged enchanted crossbows[note 3][note 13] can be found in 12.2% debastion remnant bridge chests and 13.3% debastion remnant other chests in groups of 1.

Java Edition 1.16[upcoming] damaged enchanted diamond boots[note 3][note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged enchanted diamond chestplates[note 3][note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged enchanted diamond helmets[note 3][note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged enchanted diamond leggings[note 3][note 2] can be found in 10.2% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] damaged enchanted diamond shovels[note 3][note 7] can be found in 4.8% debastion remnant hoglin stable chests in groups of 1.

Java Edition 1.16[upcoming] damaged enchanted diamond swords[note 3][note 2] can be found in 16.8% debastion remnant treasure chests in groups of 1.

Java Edition 1.16[upcoming] enchanted books[note 12] can be found in 11.1% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 9.8% debastion remnant other chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden axes[note 3] can be found in 19.4% deruined portal chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden boots with soul speed[note 12] can be found in 16.0% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 9.8% debastion remnant other chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden boots[note 3] can be found in 19.4% deruined portal chests and 12.2% debastion remnant bridge chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests and 25.4% debastion remnant bridge chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden chestplates[note 3] can be found in 19.4% deruined portal chests and 12.2% debastion remnant bridge chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden helmets[note 3] can be found in 19.4% deruined portal chests and 12.2% debastion remnant bridge chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden hoes[note 3] can be found in 19.4% deruined portal chests and 14.3% debastion remnant hoglin stable chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden leggings[note 3] can be found in 19.4% deruined portal chests and 12.2% debastion remnant bridge chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden pickaxes[note 3] can be found in 19.4% deruined portal chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden shovels[note 3] can be found in 19.4% deruined portal chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] enchanted golden swords[note 3] can be found in 19.4% deruined portal chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 17.4% deruined portal chests in groups of 1.

Java Edition 1.16[upcoming] fire charges can be found in 44.4% deruined portal chests in stacks of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 40.9% deruined portal chests in stacks of 1.

Java Edition 1.16[upcoming] gilded blackstone can be found in 12.2% debastion remnant bridge chests in stacks of 5 a 8, and in 29.4% debastion remnant treasure chests, 31.5% debastion remnant other chests, and 26.2% debastion remnant hoglin stable chests, all in stacks of 1 a 5.

Bedrock Edition 1.16.0[upcoming] they can be found in 23.0% debastion remnant treasure chests and 9.8% debastion remnant other chests in stacks of 1 a 5.

Java Edition 1.16[upcoming] glistering melon slices can be found in 6.9% deruined portal chests in stacks of 4 a 12.

Bedrock Edition 1.16.0[upcoming] they can be found in 6.1% deruined portal chests in stacks of 1.

Java Edition 1.16[upcoming] glowstones can be found in 26.2% debastion remnant hoglin stable chests in stacks of 1 a 5.

Java Edition 1.16[upcoming] golden boots can be found in 16.0% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 42.6% debastion remnant other chests in groups of 1.

Java Edition 1.16[upcoming] golden carrots can be found in 6.9% deruined portal chests in stacks of 4 a 12.

Bedrock Edition 1.16.0[upcoming] they can be found in 6.1% deruined portal chests in stacks of 4 a 12.

Java Edition 1.16[upcoming] golden leggings can be found in 16.0% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 26.5% debastion remnant treasure chests, 25.4% debastion remnant bridge chests, and 19.5% debastion remnant other chests, all in groups of 1.

Java Edition 1.16[upcoming] light weighted pressure plates can be found in 6.9% deruined portal chests in stacks of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 6.1% deruined portal chests in stacks of 1.

Java Edition 1.16[upcoming] lodestones can be found in all bastion remnant bridge chests in stacks of 1.

Java Edition 1.16[upcoming] magma cream can be found in 29.4% debastion remnant treasure chests in stacks of 2 a 8, and in 31.5% debastion remnant other chests in stacks of 2 a 6.

Bedrock Edition 1.16.0[upcoming] they can be found in 26.5% debastion remnant treasure chests in stacks of 2 a 8, and in 9.8% debastion remnant other chests in stacks of 1 a 2.

Java Edition 1.16[upcoming] music disc (pigstep) can be found in 3.3% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 62.5% debastion remnant other chests in groups of 1.

Java Edition 1.16[upcoming] nether quartz can be found in 29.4% debastion remnant treasure chests in stacks of 8 a 23.

Bedrock Edition 1.16.0[upcoming] they can be found in 23.0% debastion remnant treasure chests in stacks of 8 a 23.

Java Edition 1.16[upcoming] netherite ingots can be found in 16.8% debastion remnant treasure chests in stacks of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 66.7% debastion remnant treasure chests in stacks of 1.

Java Edition 1.16[upcoming] netherite scraps can be found in 16.8% debastion remnant treasure chests, 2.2% debastion remnant other chests, and 1.9% debastion remnant hoglin stable chests, all in stacks of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 56.2% debastion remnant other chests in stacks of 1.

Java Edition 1.16[upcoming] piglin banner patterns can be found in 5.6% debastion remnant other chests in groups of 1.

Bedrock Edition 1.16.0[upcoming] they can be found in 62.5% debastion remnant other chests in groups of 1.

Java Edition 1.16[upcoming] soul sands can be found in 26.2% debastion remnant hoglin stable chests in stacks of 2 a 7.

Bedrock Edition 1.16.0[upcoming] they can be found in 57.1% debastion remnant hoglin stable chests in stacks of 2 a 7.

Java Edition 1.16[upcoming] spectral arrows can be found in 29.4% debastion remnant treasure chests in stacks of 5 a 21, in 6.7% debastion remnant other chests in stacks of 2 a 15, and in 12.2% debastion remnant bridge chests in stacks of 2 a 12.

Bedrock Edition 1.16.0[upcoming] they can be found in 50.8% debastion remnant treasure chests in stacks of 5 a 21, in 25.4% debastion remnant bridge chests in stacks of 3 a 20, and in 9.8% debastion remnant other chests in stacks of 3 a 10.


Notes

  1. 1,00 1,01 1,02 1,03 1,04 1,05 1,06 1,07 1,08 1,09 1,10 1,11 1,12 1,13 Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
  2. 2,00 2,01 2,02 2,03 2,04 2,05 2,06 2,07 2,08 2,09 2,10 2,11 2,12 2,13 2,14 2,15 2,16 2,17 2,18 2,19 El objeto solo tendrá entre 20 % y 65 % de su durabilidad.
  3. 3,00 3,01 3,02 3,03 3,04 3,05 3,06 3,07 3,08 3,09 3,10 3,11 3,12 3,13 3,14 3,15 3,16 3,17 3,18 3,19 3,20 3,21 3,22 3,23 3,24 3,25 All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
  4. El objeto solo tendrá entre 15 % y 85 % de su durabilidad.
  5. 5,0 5,1 5,2 5,3 5,4 Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
  6. 6,0 6,1 El objeto solo tendrá entre 10 % y 95 % de su durabilidad.
  7. 7,0 7,1 El objeto solo tendrá entre 15 % y 45 % de su durabilidad.
  8. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
  9. 9,0 9,1 Enchantment probabilities are the same as a level-5 to level-15 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
  10. Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.
  11. 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  12. 12,0 12,1 Enchanted with a random level of Soul Speed.
  13. El objeto solo tendrá entre 10 % y 50 % de su durabilidad.
  14. Enchantment probabilities are the same as a level-20 to level-25 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
  15. El objeto solo tendrá entre 5 % y 15 % de su durabilidad.
  16. The stew grants one of the following effects: 5–7 seconds of Blindness, 7–10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10–20 seconds of Poison, 7–10 seconds of Saturation, or 6–8 seconds of Weakness.

La documentación anterior se ha incluido desde Módulo:LootChest/doc.

local p = {

	calc_average_amount_this_item_per_pool = function( 
			min_stacksize, max_stacksize,
			min_pool_rolls, max_pool_rolls, 
			item_weight, pool_total_item_weight )

		local avg_stacksize = ( min_stacksize + max_stacksize ) / 2
		local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2
		
		return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight
		
	end,
	
	calc_chance_any_of_this_item_per_pool = function( 
			min_pool_rolls, max_pool_rolls,
			item_weight, pool_total_item_weight )

		local inverse_result = 0 -- 1 - inverse_result = return value
		local inverse_item_weight = pool_total_item_weight - item_weight
		
		-- will be used for the division in the for loop to avoid the slightly
		-- less performant math.pow(). The divisor already includes the probability
		-- of picking any specific number of rolls.
		local cur_dividend = inverse_item_weight
		local cur_divisor = pool_total_item_weight * (max_pool_rolls - min_pool_rolls + 1)
		
		for i = 1, max_pool_rolls do
			if i >= min_pool_rolls then
				inverse_result = inverse_result + cur_dividend / cur_divisor
			end
			cur_dividend = cur_dividend * inverse_item_weight -- simulate pow
			cur_divisor = cur_divisor * pool_total_item_weight -- simulate pow
		end
		
		return 1 - inverse_result
		
	end,
	
	java = "[[Java Edition]][[Category:Java Edition specific information]] ",
	['java-upcoming'] = "[[Java Edition 1.16]]<sup>[''[[Planned versions#Java Edition|upcoming]]'']</sup>[[Category:Java Edition specific information]] ",
	bedrock = "[[Bedrock Edition]][[Category:Bedrock Edition specific information]] ",
	['bedrock-upcoming'] = "[[Bedrock Edition 1.16.0]]<sup>[''[[Planned versions#Bedrock Edition|upcoming]]'']</sup>[[Category:Bedrock Edition specific information]] ",
	
	-- These 'items' define which sprite, label and link to use in the table.
	-- Properties 'cannot_stack', 'preserve_case', and 'plural' describe how to display the single-item summary in p.base2.
	-- Order within this 'items' list doesn't matter.

	items = {
		["acacia-log"]          = { "block", link="Tronco" },
		["acacia-sapling"]      = { "block", link="Sapling" },
		["activator-rail"]      = { "block" },
		["ancient-debris"]      = { "block", plural=false },
		["apple"]               = { "item" },
		["arrow"]               = { "item" },
		["bamboo"]              = { "item", plural=false },
		["barrel"]              = { "block" },
		["basalt"]				= { "block", plural=false },
		["beetroot"]            = { "item" },
		["beetroot-seeds"]      = { "item", plural=false },
		["beetroot-soup"]		= { "item", plural=false, cannot_stack=true },
		["bell"]				= { "block" },
		["birch-log"]           = { "block", link="Tronco" },
		["birch-sapling"]       = { "block", link="Sapling" },
		["black-wool"]          = { "block", link="Wool", plural=false },
		["block-of-gold"]       = { "block", plural="blocks of gold"  },
		["blue-ice"]			= { "block", plural=false },
		["bone"]                = { "item" },
		["bone-block"]          = { "block" },
		["book"]                = { "item" },
		["book-and-quill"]      = { "item", plural=false, title="Book and Quill" },
		["bottle-o'-enchanting"] = { "item", title="Bottle o' Enchanting", plural="bottles o' enchanting" },
		["bread"]               = { "item", plural=false },
		["brown-mushroom"]      = { "block", link="Mushroom" },
		["brown-wool"]          = { "block", link="Wool", plural=false },
		["bucket"]              = { "item" },
        ["buried-treasure-map"] = { "item", link="Explorer Map" },
		["cactus"]              = { "block", plural=false },
		["cake"]                = { "block", plural=false },
		["carrot"]              = { "item" },
		["chain"]               = { "block" },
		["chainmail-boots"]     = { "item", link="Armor", cannot_stack=true, plural=false },
		["chainmail-chestplate"] = { "item", link="Armor", cannot_stack=true },
		["chainmail-helmet"]    = { "item", link="Armor", cannot_stack=true },
		["chainmail-leggings"]  = { "item", link="Armor", cannot_stack=true, plural=false },
		["clay"]				= { "item", link="Clay (ball)", plural=false },
		["clock"]				= { "item" },
		["coal"]                = { "item", plural=false },
		["cocoa-beans"]         = { "item", plural=false },
		["cooked-cod"]          = { "item", plural=false},
		["cooked-porkchop"]		= { "item" },
		["cooked-salmon"]       = { "item", plural=false},
		["compass"]             = { "item" },
		["crimson-fungus"]		= { "block", link="Fungus", plural= "crimson fungi" },
		["crimson-nylium"]		= { "block", link="Nylium", plural=false},
		["crimson-roots"]		= { "block", link="Roots", plural=false},
		["crossbow"]            = { "item", cannot_stack=true },
		["crying-obsidian"]		= { "block" },
		["dandelion"]			= { "block", link="Flower" },
		["dark-oak-log"]        = { "block", link="Tronco" },
		["dark-oak-sapling"]    = { "block", link="Sapling" },
		["dead-bush"]			= { "block", link="Dead Bush" },
		["detector-rail"]       = { "block" },
		["diamond"]             = { "item" },
		["diamond-chestplate"]  = { "item", link="Armor", cannot_stack=true },
		["diamond-hoe"]         = { "item", link="Hoe", cannot_stack=true },
		["diamond-horse-armor"] = { "item", link="Horse Armor", cannot_stack=true, plural=false },
		["disc-13"]             = { "item", id='music-disc-13', title="Music Disc (13)", link="Music Disc", cannot_stack=true, plural=false },
		["disc-cat"]            = { "item", id='music-disc-cat',title="Music Disc (Cat)", link="Music Disc", cannot_stack=true, plural=false },
		["disc-mellohi"]        = { "item", id='music-disc-mellohi',title="Music Disc (Mellohi)", link="Music Disc", cannot_stack=true, plural=false },
		["disc-pigstep"]		= { "item", id='music-disc-pigstep', title = "Music Disc (Pigstep)", link="Music Disc", cannot_stack=true, plural=false },
		["disc-wait"]           = { "item", id='music-disc-wait',title="Music Disc (Wait)", link="Music Disc", cannot_stack=true, plural=false },
		["egg"]           		= { "item" },
		["emerald"]             = { "item" },
		["empty-map"]           = { "item", link="Map", title="Empty Map" },
		["enchanted-book"]   = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="enchant-with-levels-30" },
		["enchanted-book-rnd"]  = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="enchant-randomly" },
		["enchanted-book-rnd-soul-speed"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="enchant-randomly-soul-speed" },
		["enchanted-fishing-rod"] = { "item", id="fishing-rod", link="Fishing Rod", cannot_stack=true, note="enchant-randomly" },
		["enchanted-golden-apple"] = { "item" },
		["ender-pearl"]         = { "item" },
		["feather"]             = { "item" },
		["fern"]				= { "block", link="Grass" },
		["fire-charge"]			= { "item" },
		["flint"]               = { "item", plural=false },
		["flint-and-steel"]     = { "item", cannot_stack=true, plural=false },
		["flower-pot"]			= { "item" },
		["furnace"]             = { "block" },
		["gilded-blackstone"]	= { "block", plural=false },
		["glistering-melon-slice"] = { "item" },
		["glowstone"]			= { "block" },
		["golden-apple"]        = { "item" },
		["golden-boots"]		= { "item", link="Armor", cannot_stack=true, plural=false },
		["golden-carrot"]		= { "item" },
		["golden-chestplate"]   = { "item", link="Armor", cannot_stack=true },
		["golden-helmet"]       = { "item", link="Armor", cannot_stack=true },
		["golden-hoe"]			= { "item", link="Hoe", cannot_stack=true },
		["golden-horse-armor"]  = { "item", link="Horse Armor", cannot_stack=true, plural=false },
		["golden-leggings"]		= { "item", link="Armor", cannot_stack=true, plural=false },
		["golden-sword"]        = { "item", link="Sword", cannot_stack=true },
		["gold-ingot"]          = { "item" },
		["gold-nugget"]         = { "item" },
		["grass"]				= { "block", link="Grass", plural=false },
		["gray-wool"]           = { "block", link="Wool", plural=false },
		["green-dye"]			= { "item", link="Dye", plural=false },
		["gunpowder"]           = { "item", plural=false },
		["heart-of-the-sea"]    = { "item", plural=false, link="Heart of the Sea" },
		["ink-sac"]             = { "item" },
		["iron-boots"]          = { "item", link="Armor", cannot_stack=true, plural=false },
		["iron-chestplate"]     = { "item", link="Armor", cannot_stack=true },
		["iron-helmet"]         = { "item", link="Armor", cannot_stack=true },
		["iron-horse-armor"]    = { "item", link="Horse Armor", cannot_stack=true, plural=false },
		["iron-ingot"]          = { "item" },
		["iron-leggings"]       = { "item", link="Armor", cannot_stack=true, plural=false },
		["iron-nugget"]         = { "item" },
		["iron-pickaxe"]        = { "item", link="Pickaxe", cannot_stack=true },
		["iron-shovel"]         = { "item", link="Shovel", cannot_stack=true },
		["iron-sword"]          = { "item", link="Sword", cannot_stack=true },
		["jungle-log"]          = { "block", link="Tronco" },
		["jungle-sapling"]      = { "block", link="Sapling" },
		["lapis-lazuli"]        = { "item", plural=false },
		["large-fern"]			= { "block", link="Grass" },
		["lead"]                = { "item" },
		["leather"]      		= { "item", plural=false },
		["leather-boots"]       = { "item", link="Armor", cannot_stack=true, plural=false },
		["leather-cap"]         = { "item", link="Armor", cannot_stack=true },
		["leather-pants"]       = { "item", link="Armor", cannot_stack=true, plural=false },
		["leather-tunic"]       = { "item", link="Armor", cannot_stack=true },
		["light-gray-wool"]     = { "block", link="Wool", plural=false },
		["light-weighted-pressure-plate"] = { "block", link="Pressure Plate" },
		["lodestone"]			= { "block" },
		["melon-seeds"]         = { "item", plural=false },
		["magma-cream"]         = { "item", plural=false },
		["magma-block"]			= { "block" },
		["name-tag"]            = { "item" },
		["netherite-boots"]     = { "item", link="Armor", cannot_stack=true, plural=false },
		["netherite-chestplate"] = { "item", link="Armor", cannot_stack=true },
		["netherite-helmet"]    = { "item", link="Armor", cannot_stack=true },
		["netherite-ingot"]     = { "item" },
		["netherite-leggings"]  = { "item", link="Armor", cannot_stack=true, plural=false },
		["netherite-scrap"]     = { "item" },
		["nether-wart"]         = { "item", plural=false },
		["nether-quartz"]		= { "item", plural=false },
		["oak-log"]             = { "block", link="Tronco" },
		["oak-planks"]          = { "block", link="Madera", id="oak-wood-planks", plural=false },
		["oak-sapling"]         = { "block", link="Sapling" },
		["oak-sign"]            = { "item", link="Sign" },
		["obsidian"]            = { "block", plural=false },
		["paper"]               = { "item", plural=false },
		["piglin-banner-pattern"] = { "item", id="banner-pattern", link="Banner Pattern", cannot_stack=true },
		["poisonous-potato"]    = { "item", plural="poisonous potatoes" },
		["polished-basalt"]		= { "block", plural=false},
		["poppy"]				= { "block", link="Flower", plural="poppies" },
		["potato"]              = { "item", plural="potatoes" },
		["potion-of-regeneration"] = { "item", link="Potion", title="Potion of Regeneration", plural=false, preserve_case=true },
		["potion-of-water-breathing"] = { "item", link="Potion", title="Potion of Water Breathing", plural=false, preserve_case=true },
		["powered-rail"]        = { "block", title="Powered Rails", plural=false },
		["prismarine-crystals"] = { "item", plural=false },
		["pumpkin"]             = { "block" },
		["pumpkin-pie"]         = { "item", plural=false },
		["pumpkin-seeds"]       = { "item", plural=false },
		["rail"]                = { "block", title="Rails", plural=false },
		["raw-beef"]		    = { "item", link="Raw Beef", plural=false },
		["raw-cod"]             = { "item", link="Raw Cod", plural=false },
		["raw-mutton"]			= { "item", link="Raw Mutton", plural=false },
		["raw-porkchop"]		= { "item", link="Raw Porkchop" },
		["raw-salmon"]          = { "item", link="Raw Salmon", plural=false },
		["redstone"]            = { "item", id="redstone-dust", title="Redstone Dust", plural=false },
		["rotten-flesh"]        = { "item", plural=false },
		["saddle"]              = { "item", cannot_stack=true },
		["sand"]                = { "block", plural=false },
		["shears"]              = { "item", plural=false, cannot_stack=true },
		["smooth-stone"]		= { "block", plural=false },
		["snowball"]			= { "item", link="Snowball" },
		["snow-block"]			= { "block", link="Snow Block" },
		["soul-sand"]			= { "block" },
		["spectral-arrow"]      = { "item" },
		["spider-eye"]          = { "item" },
		["spruce-log"]          = { "block", link="Tronco" },
		["spruce-sapling"]      = { "block", link="Sapling" },
		["spruce-sign"]     	= { "item", link="Sign" },
		["stick"]               = { "item" },
		["stone"]               = { "block", plural=false },
		["stone-axe"]           = { "item", link="Axe", cannot_stack=true },
		["stone-bricks"]        = { "block", plural=false },
		["stone-pickaxe"]       = { "item", link="Pickaxe", cannot_stack=true },
		["string"]              = { "item", plural=false },
		["suspicious-stew"]     = { "item", plural=false, note="suspicious-stew" },
		["sweet-berries"]       = { "item", plural=false },
		["tall-grass"]			= { "block", plural=false, link="Grass" },
		["tnt"]                 = { "block", title="TNT", plural=false, preserve_case=true },
		["torch"]               = { "block" },
		["tripwire-hook"]       = { "block" },
		["water-bucket"]        = { "item", cannot_stack=true },
		["wheat"]               = { "item", plural=false },
		["wheat-seeds"]         = { "item", plural=false },
		["white-wool"]          = { "block", link="Wool", plural=false },
		["wooden-axe"]          = { "item", link="Axe", cannot_stack=true },
		["wooden-hoe"]          = { "item", link="Hoe", cannot_stack=true },
		["wooden-pickaxe"]      = { "item", link="Pickaxe", cannot_stack=true },
		["yellow-dye"]			= { "item", link="Dye", plural=false },
		["map"]                 = { "item", link="Map", note="map" },

		["damaged-random-enchanted-netherite-axe"] = { "item", id="netherite-axe", title="Damaged Enchanted Netherite Axe", link="Axe", note="enchant-randomly", note1="damaged-0.15-0.85", cannot_stack=true },
		["damaged-netherite-boots"]				= { "item", id="netherite-boots", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false},
		["damaged-level-enchanted-netherite-boots"] = { "item", id="netherite-boots", title="Damaged Enchanted Netherite Boots", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-netherite-boots"] = { "item", id="netherite-boots", title="Damaged Enchanted Netherite Boots", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-netherite-chestplate"]		= { "item", id="netherite-chestplate", link="Armor", note="damaged-0.2-0.65", cannot_stack=true},
		["damaged-level-enchanted-netherite-chestplate"] = { "item", id="netherite-chestplate", title="Damaged Enchanted Netherite Chestplate", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-netherite-chestplate"] = { "item", id="netherite-chestplate", title="Damaged Enchanted Netherite Chestplate", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-netherite-helmet"]			= { "item", id="netherite-helmet", link="Armor", note="damaged-0.2-0.65", cannot_stack=true},
		["damaged-random-enchanted-netherite-hoe"] = { "item", id="netherite-hoe", title="Damaged Enchanted Netherite Hoe", link="Hoe", note="enchant-randomly", note1="damaged-0.1-0.95", cannot_stack=true },
		["damaged-level-enchanted-netherite-helmet"] = { "item", id="netherite-helmet", title="Damaged Enchanted Netherite Helmet", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-netherite-helmet"] = { "item", id="netherite-helmet", title="Damaged Enchanted Netherite Helmet", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-netherite-leggings"]			= { "item", id="netherite-leggings", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false},
		["damaged-level-enchanted-netherite-leggings"] = { "item", id="netherite-leggings", title="Damaged Enchanted Netherite Leggings", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-netherite-leggings"]	= { "item", id="netherite-leggings", title="Damaged Enchanted Netherite Leggings", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-netherite-pickaxe"] = { "item", id="netherite-pickaxe", title="Damaged Enchanted Netherite Pickaxe", link="Pickaxe", note="enchant-randomly", note1="damaged-0.1-0.95", cannot_stack=true },
		["damaged-random-enchanted-netherite-shovel"] = { "item", id="netherite-shovel", title="Damaged Enchanted Netherite Shovel", link="Shovel", note="enchant-randomly", note1="damaged-0.15-0.45", cannot_stack=true},
		["damaged-netherite-sword"]				= { "item", id="netherite-sword", link="Sword", note="damaged-0.2-0.65", cannot_stack=true},
		["damaged-level-enchanted-netherite-sword"] = { "item", id="netherite-sword", title="Damaged Enchanted Netherite Sword", link="Sword", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-netherite-sword"] = { "item", id="netherite-sword", title="Damaged Enchanted Netherite Sword", link="Sword", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-diamond-boots"]				= { "item", id="diamond-boots", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false},
		["level-enchanted-diamond-boots"]		= { "item", id="diamond-boots", title="Enchanted Diamond Boots", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["damaged-random-enchanted-diamond-boots"] = { "item", id="diamond-boots", title="Damaged Enchanted Diamond Boots", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-diamond-chestplate"]			= { "item", id="diamond-chestplate", link="Armor", note="damaged-0.2-0.65", cannot_stack=true},
		["level-enchanted-diamond-chestplate"]	= { "item", id="diamond-chestplate", title="Enchanted Diamond Chestplate", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", title="Damaged Enchanted Diamond Chestplate", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-diamond-helmet"]				= { "item", id="diamond-helmet", link="Armor", note="damaged-0.2-0.65", cannot_stack=true},
		["level-enchanted-diamond-helmet"]		= { "item", id="diamond-helmet", title="Enchanted Diamond Helmet", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-helmet"] = { "item", id="diamond-helmet", title="Damaged Enchanted Diamond Helmet", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-diamond-leggings"]			= { "item", id="diamond-leggings", link="Armor", note="damaged-0.2-0.65", cannot_stack=true, plural=false},
		["level-enchanted-diamond-leggings"]	= { "item", id="diamond-leggings", title="Enchanted Diamond Leggings", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["damaged-random-enchanted-diamond-leggings"] = { "item", id="diamond-leggings", title="Damaged Enchanted Diamond Leggings", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["level-enchanted-diamond-pickaxe"]		= { "item", id="diamond-pickaxe", title="Enchanted Diamond Pickaxe", link="Pickaxe", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-diamond-shovel"]		= { "item", id="diamond-shovel", title="Enchanted Diamond Shovel", link="Shovel", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-shovel"] = { "item", id="diamond-shovel", title="Damaged Enchanted Diamond Shovel", link="Shovel", note="enchant-randomly", note1="damaged-0.15-0.45", cannot_stack=true},
		["damaged-diamond-sword"]				= { "item", id="diamond-sword", link="Sword", note="damaged-0.2-0.65", cannot_stack=true},
		["level-enchanted-diamond-sword"]		= { "item", id="diamond-sword", title="Enchanted Diamond Sword", link="Sword", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-sword"] = { "item", id="diamond-sword", title="Damaged Enchanted Diamond Sword", link="Sword", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["level-enchanted-iron-boots"]			= { "item", id="iron-boots", title="Enchanted Iron Boots", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["level-enchanted-iron-chestplate"]		= { "item", id="iron-chestplate", title="Enchanted Iron Chestplate", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-helmet"]			= { "item", id="iron-helmet", title="Enchanted Iron Helmet", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-leggings"]		= { "item", id="iron-leggings", title="Enchanted Iron Leggings", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["level-enchanted-iron-pickaxe"]		= { "item", id="iron-pickaxe", title="Enchanted Iron Pickaxe", link="Pickaxe", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-shovel"]			= { "item", id="iron-shovel", title="Enchanted Iron Shovel", link="Shovel", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-sword"]			= { "item", id="iron-sword", title="Enchanted Iron Sword", link="Sword", note="enchant-with-levels-20-39", cannot_stack=true },
		["random-enchanted-golden-axe"]			= { "item", id="golden-axe", title="Enchanted Golden Axe", link="Axe", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-boots"]      	= { "item", id="golden-boots", title="Enchanted Golden Boots", link="Armor", note="enchant-with-levels-5-15", cannot_stack=true, plural=false },
		["random-enchanted-golden-boots"]		= { "item", id="golden-boots", title="Enchanted Golden Boots", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false },
		["soul-speed-enchanted-golden-boots"]   = { "item", id="golden-boots", title="Enchanted Golden Boots with Soul Speed", link="Armor", note="enchant-randomly-soul-speed", cannot_stack=true, plural=false },
		["level-enchanted-golden-chestplate"]	= { "item", id="golden-chestplate", title="Enchanted Golden Chestplate", link="Armor", note="enchant-with-levels-5-15", cannot_stack=true },
		["random-enchanted-golden-chestplate"]	= { "item", id="golden-chestplate", title="Enchanted Golden Chestplate", link="Armor", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-helmet"]		= { "item", id="golden-helmet", title="Enchanted Golden Helmet", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true },
		["random-enchanted-golden-helmet"]		= { "item", id="golden-helmet", title="Enchanted Golden Helmet", link="Armor", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-hoe"]			= { "item", id="golden-hoe", title="Enchanted Golden Hoe", link="Hoe", note="enchant-with-levels-20-39", cannot_stack=true },
		["random-enchanted-golden-hoe"]			= { "item", id="golden-hoe", title="Enchanted Golden Hoe", link="Hoe", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-leggings"]		= { "item", id="golden-leggings", title="Enchanted Golden Leggings", link="Armor", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["random-enchanted-golden-leggings"]	= { "item", id="golden-leggings", title="Enchanted Golden Leggings", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false },
		["random-enchanted-golden-pickaxe"]		= { "item", id="golden-pickaxe", title="Enchanted Golden Pickaxe", link="Pickaxe", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-golden-shovel"]		= { "item", id="golden-shovel", title="Enchanted Golden Shovel", link="Shovel", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-golden-sword"]		= { "item", id="golden-sword", title="Enchanted Golden Sword", link="Sword", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-leather-boots"]		= { "item", id="leather-boots", title="Enchanted Leather Boots", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false },
		["random-enchanted-leather-cap"]		= { "item", id="leather-cap", title="Enchanted Leather Cap", link="Armor", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-leather-pants"]		= { "item", id="leather-pants", title="Enchanted Leather Pants", link="Armor", note="enchant-randomly", cannot_stack=true, plural=false },
		["random-enchanted-leather-tunic"]		= { "item", id="leather-tunic", title="Enchanted Leather Tunic", link="Armor", note="enchant-randomly", cannot_stack=true },
		["damaged-level-enchanted-crossbow"]	= { "item", id="crossbow", title="Damaged Enchanted Crossbow", link="Crossbow", note="enchant-with-levels-20-25", note1="damaged-0.05-0.15", cannot_stack=true },
		["damaged-random-enchanted-crossbow"]	= { "item", id="crossbow", title="Damaged Enchanted Crossbow", link="Crossbow", note="enchant-randomly", note1="damaged-0.1-0.5", cannot_stack=true },

		["empty"]                        = { "block", id="air", link='', title='Nothing', plural=false, note="nothing" },
	},

	notes = {
		["enchant-randomly"] = "All enchantments are equally probable, ''including'' [[treasure enchantment]]s (except [[Soul Speed]]), and any level of the enchantment is equally probable.",
		["enchant-randomly-soul-speed"] = "Enchanted with a random level of [[Soul Speed]].",
		["enchant-with-levels-5-15"] = "Enchantment probabilities are the same as a level-5 to level-15 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]]), and where the chance of multiple enchantments is not reduced.",
		["enchant-with-levels-5-20"] = "Enchantment probabilities are the same as a level-5 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]]), and where the chance of multiple enchantments is not reduced.",
		["enchant-with-levels-20-25"] = "Enchantment probabilities are the same as a level-20 to level-25 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]]), and where the chance of multiple enchantments is not reduced.",
		["enchant-with-levels-20-25"] = "Enchantment probabilities are the same as a level-20 to level-25 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]]), and where the chance of multiple enchantments is not reduced.",
		["enchant-with-levels-20-39"] = "Enchantment probabilities are the same as a level-20 to level-39 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]]), and where the chance of multiple enchantments is not reduced.",
		["enchant-with-levels-30"] = "Enchantment probabilities are the same as a level-30 enchantment on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]]), and where the chance of multiple enchantments is not reduced.",
		["damaged-0.05-0.15"] = "El objeto solo tendrá entre 5 % y 15 % de su durabilidad.",
		["damaged-0.1-0.95"] = "El objeto solo tendrá entre 10 % y 95 % de su durabilidad.",
		["damaged-0.15-0.45"] = "El objeto solo tendrá entre 15 % y 45 % de su durabilidad.",
		["damaged-0.15-0.85"] = "El objeto solo tendrá entre 15 % y 85 % de su durabilidad.",
		["damaged-0.1-0.5"] = "El objeto solo tendrá entre 10 % y 50 % de su durabilidad.",
		["damaged-0.2-0.65"] = "El objeto solo tendrá entre 20 % y 65 % de su durabilidad.",
		["nothing"] = "'Nothing' does not refer to the chance of an empty chest.  Instead, it refers to the chance that the random loot generator does not add any loot ''on a single roll''.",
		["suspicious-stew"] = "The stew grants one of the following effects: 5–7 seconds of [[Blindness]], 7–10 seconds of [[Jump Boost]], 7-10 seconds of [[Night Vision]], 10–20 seconds of [[Poison]], 7–10 seconds of [[Saturation]], or 6–8 seconds of [[Weakness]].",
		["map"] = "Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical."
	},

	-- <ref group='note' name='enchant-randomly'>
	
	-- NOTE: order here doesn't matter.  
	--		 * in the table, chests are sorted in alphabetical order
	--       * in the table, items are sorted by chance, then by avg#, then alphabetically.
	--       * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
	--       * If poolsBedrock is omitted, it implies that Bedrock has the same pools as Java.  This is a shortcoming; it ought to be made explicit somehow.
	
	chests = {
		["shipwreck-map"] = { -- shipwreck_map.json
			header = "Map",
			superheader = "[[Shipwreck]]",
			link   = "[[shipwreck]] map",
			structure = "Shipwreck",
			container = "Map chest",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
                        ["buried-treasure-map"] = {1,1,1},
					}
				},
				{
					rolls = {3,3},
					items = {
						["compass"]             = {1,1,1},
						["empty-map"]           = {1,1,1},
						["clock"]               = {1,1,1},
						["paper"]               = {1,10,20},
						["feather"]             = {1,5,10},
						["book"]                = {1,5,5},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["buried-treasure-map"] = {1,1,1},
					}
				},
				{
					rolls = {3,3},
					items = {
						["compass"]             = {1,1,1},
						["map"]                 = {1,1,1},
						["clock"]               = {1,1,1},
						["paper"]               = {1,10,20},
						["feather"]             = {1,5,10},
						["book"]                = {1,5,5},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["shipwreck-supply"] = { -- shipwreck_supply.json
			header = "Supply",
			superheader = "[[Shipwreck]]",
			link   = "[[shipwreck]] supply",
			structure = "Shipwreck",
			container = "Supply chest",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {3,10},
					items = {
						["paper"]               = {1,12,8},
						["potato"]              = {2,6,7},
						["poisonous-potato"]    = {2,6,7},
						["carrot"]              = {4,8,7},
						["wheat"]               = {8,21,7},
						["coal"]                = {2,8,6},
						["rotten-flesh"]        = {5,24,5},
						["bamboo"]              = {1,3,2},
						["suspicious-stew"]     = {1,1,10},
						["pumpkin"]             = {1,3,2},
						["gunpowder"]           = {1,5,3},
						["tnt"]                 = {1,2,1},
						["random-enchanted-leather-cap"]         = {1,1,3},
						["random-enchanted-leather-tunic"]       = {1,1,3},
						["random-enchanted-leather-pants"]       = {1,1,3},
						["random-enchanted-leather-boots"]       = {1,1,3},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["shipwreck-treasure"] = { -- shipwreck_treasure.json
			header = "Treasure",
			superheader = "[[Shipwreck]]",
			link   = "[[shipwreck]] treasure",
			structure = "Shipwreck",
			container = "Treasure chest",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {3,6},
					items = {
						["iron-ingot"]          = {1,5,90},
						["gold-ingot"]          = {1,5,10},
						["emerald"]             = {1,5,40},
						["diamond"]             = {1,1,5},
						["bottle-o'-enchanting"] = {1,1,5},
					}
				},
				{
					rolls = {2,5},
					items = {
						["iron-nugget"]         = {1,10,50},
						["gold-nugget"]         = {1,10,10},
						["lapis-lazuli"]        = {1,10,20},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["buried-treasure"] = { -- buried_treasure.json
			header = "[[Buried treasure]]",
			link   = "[[buried treasure]]",
			structure = "Buried treasure",
			container = "",
			structID = "buried-treasure",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,8},
					items = {
						["iron-ingot"]          = {1,4,20},
						["gold-ingot"]          = {1,4,10},
						["tnt"]                 = {1,2,5},
					}
				},
				{
					rolls = {1,3},
					items = {
						["emerald"]             = {4,8,5},
						["diamond"]             = {1,2,5},
						["prismarine-crystals"] = {1,5,5},
					}
				},
				{
					rolls = {0,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["iron-sword"]          = {1,1,1},
					}
				},
				{
					rolls = {2,2},
					items = {
						["cooked-cod"]          = {2,4,1},
						["cooked-salmon"]       = {2,4,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,12},
					items = {
						["prismarine-crystals"] = {1,5,5},
						["iron-ingot"]          = {3,5,20},
						["gold-ingot"]          = {1,5,10},
						["tnt"]                 = {1,2,10},
						["diamond"]             = {1,1,15},
						["disc-wait"]           = {1,1,5},
						["disc-mellohi"]        = {1,1,5},
						["name-tag"]            = {1,1,10},
						["chainmail-chestplate"] = {1,1,20},
						["chainmail-helmet"]    = {1,1,20},
						["chainmail-leggings"]  = {1,1,20},
						["chainmail-boots"]     = {1,1,20},
						["book-and-quill"]      = {1,2,5},
						["lead"]                = {1,3,10},
						["bottle-o'-enchanting"] = {1,1,3},
						["potion-of-water-breathing"] = {1,1,15},
						["potion-of-regeneration"] = {1,1,10},
						["cake"]                = {1,1,1},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-big"] = { -- underwater_ruin_big.json
			header = "Big",
			superheader = "[[Underwater ruins]]",
			link   = "big [[underwater ruins]]",
			structure = "Underwater ruins",
			container = "Big ruins chest",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["gold-nugget"]         = {1,3,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
						["enchanted-book-rnd"]  = {1,1,5},
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-small"] = { -- underwater_ruin_small.json
			header = "Small",
			superheader = "[[Underwater ruins]]",
			link   = "small [[underwater ruins]]",
			structure = "Underwater ruins",
			container = "Small ruins chest",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,5},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,5},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		
		["village-armorer"] = { -- village\village_armorer.json
			header = "Armorer",
			superheader = "[[Aldea]]",
			link   = "[[village]] armorer",
			structure = "Aldea",
			container = "Armorer's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["iron-ingot"]     = {1,3,2},
						["bread"]          = {1,4,4},
						["iron-helmet"]    = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-butcher"] = { -- village\village_butcher.json
			header = "Butcher",
			superheader = "[[Village]]",
			link   = "[[village]] butcher",
			structure = "Village",
			container = "Butcher's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]        = {1,1,1},
						["raw-porkchop"]   = {1,3,6},
						["wheat"]          = {1,3,6},
						["raw-beef"]       = {1,3,6},
						["raw-mutton"]     = {1,3,6},
						["coal"]           = {1,3,3}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-cartographer"] = { -- village\village_cartographer.json
			header = "Cartographer",
			superheader = "[[Village]]",
			link   = "[[village]] cartographer",
			structure = "Village",
			container = "Cartographer's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["empty-map"]      = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["stick"]          = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["map"]            = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["oak-sapling"]    = {1,2,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12
			header = "Fisherman",
			superheader = "[[Village]]",
			link   = "[[village]] fisherman",
			structure = "Village",
			container = "Fisherman's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["raw-cod"]         = {1,3,2},
						["raw-salmon"]      = {1,3,1},
						["water-bucket"]    = {1,3,1},
						["barrel"]          = {1,3,1},
						["wheat-seeds"]     = {1,3,3},
						["coal"]            = {1,3,2}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-fletcher"] = { -- village\village_fletcher.json
			header = "Fletcher",
			superheader = "[[Village]]",
			link   = "[[village]] fletcher",
			structure = "Village",
			container = "Fletcher's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["arrow"]           = {1,3,2},
						["feather"]         = {1,3,6},
						["egg"]             = {1,3,2},
						["flint"]           = {1,3,6},
						["stick"]           = {1,3,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-mason"] = { -- village\village_mason.json
			header = "Mason",
			superheader = "[[Village]]",
			link   = "[[village]] mason",
			structure = "Village",
			container = "Mason's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["clay"]           = {1,3,1},
						["flower-pot"]     = {1,1,1},
						["stone"]          = {1,1,2},
						["stone-bricks"]   = {1,1,2},
						["bread"]          = {1,4,4},
						["yellow-dye"]     = {1,1,1},
						["smooth-stone"]   = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-shepherd"] = { -- village\village_shepherd.json
			header = "Shepherd",
			superheader = "[[Village]]",
			link   = "[[village]] shepherd",
			structure = "Village",
			container = "Shepherd's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["white-wool"]      = {1,8,6},
						["black-wool"]      = {1,3,3},
						["gray-wool"]       = {1,3,2},
						["brown-wool"]      = {1,3,2},
						["light-gray-wool"] = {1,3,2},
						["emerald"]         = {1,1,1},
						["shears"]          = {1,1,1},
						["wheat"]           = {1,6,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-tannery"] = { -- village\village_tannery.json
			header = "Tannery",
			superheader = "[[Village]]",
			link   = "[[village]] tannery",
			structure = "Village",
			container = "Tanner's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["leather"]         = {1,3,1},
						["leather-tunic"]   = {1,1,2},
						["leather-boots"]   = {1,1,2},
						["leather-cap"]     = {1,1,2},
						["bread"]           = {1,4,5},
						["leather-pants"]   = {1,1,2},
						["saddle"]          = {1,1,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-temple"] = { -- village\village_temple.json
			header = "Temple",
			superheader = "[[Village]]",
			link   = "[[village]] temple",
			structure = "Village",
			container = "Temple chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["redstone"]        = {1,4,2},
						["bread"]           = {1,4,7},
						["rotten-flesh"]    = {1,4,7},
						["lapis-lazuli"]    = {1,4,1},
						["gold-ingot"]      = {1,4,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-toolsmith"] = { -- village\village_toolsmith.json
			header = "Toolsmith",
			superheader = "[[Village]]",
			link   = "[[village]] toolsmith",
			structure = "Village",
			container = "Toolsmith's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]         = {1,3,1},
						["iron-ingot"]      = {1,5,5},
						["gold-ingot"]      = {1,3,1},
						["bread"]           = {1,3,15},
						["iron-pickaxe"]    = {1,1,5},
						["coal"]            = {1,3,1},
						["stick"]           = {1,3,20},
						["iron-shovel"]     = {1,1,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-weaponsmith"] = { -- village\village_weaponsmith.json
			header = "Weaponsmith",
			superheader = "[[Village]]",
			link   = "[[village]] weaponsmith",
			structure = "Village",
			container = "Weaponsmith's chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["obsidian"]            = {3,7,5},
						["oak-sapling"]         = {3,7,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		
		["village-desert-house"] = { -- village\village_desert_house.json
			header = "Desert House",
			superheader = "[[Village]]",
			link   = "desert [[village]] house",
			structure = "Village",
			container = "Desert house chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["clay"]            = {1,1,1},
						["green-dye"]       = {1,1,1},
						["cactus"]          = {1,4,10},
						["wheat"]           = {1,7,10},
						["bread"]           = {1,4,10},
						["book"]            = {1,1,1},
						["dead-bush"]       = {1,3,2},
						["emerald"]         = {1,3,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-plains-house"] = { -- village\village_plains_house.json
			header = "Plains house",
			superheader = "[[Village]]",
			link   = "plains [[village]] house",
			structure = "Village",
			container = "Plains house chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["dandelion"]       = {1,1,2},
						["poppy"]           = {1,1,1},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["apple"]           = {1,5,10},
						["book"]            = {1,1,1},
						["feather"]         = {1,1,1},
						["emerald"]         = {1,4,2},
						["oak-sapling"]     = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-savanna-house"] = { -- village\village_savanna_house.json
			header = "Savanna house",
			superheader = "[[Village]]",
			link   = "savanna [[village]] house",
			structure = "Village",
			container = "Savanna house chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["grass"]           = {1,1,5},
						["tall-grass"]      = {1,1,5},
						["bread"]           = {1,4,10},
						["wheat-seeds"]     = {1,5,10},
						["emerald"]         = {1,4,2},
						["acacia-sapling"]  = {1,2,10},
						["saddle"]          = {1,1,1},
						["torch"]           = {1,2,1},
						["bucket"]          = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-snowy-house"] = { -- village\village_snowy_house.json
			header = "Snowy house",
			superheader = "[[Village]]",
			link   = "snowy [[village]] house",
			structure = "Village",
			container = "Snowy house chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["blue-ice"]        = {1,1,1},
						["snow-block"]      = {1,1,4},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["beetroot-seeds"]  = {1,5,10},
						["beetroot-soup"]   = {1,1,1},
						["furnace"]         = {1,1,1},
						["emerald"]         = {1,4,1},
						["snowball"]        = {1,7,10},
						["coal"]            = {1,4,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-taiga-house"] = { -- village\village_taiga_house.json
			header = "Taiga house",
			superheader = "[[Village]]",
			link   = "taiga [[village]] house",
			structure = "Village",
			container = "Taiga house chest",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["sweet-berries"]   = {1,7,5},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["spruce-sign"]     = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["oak-sign"]        = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		
		["stronghold-altar"] = { -- stronghold_corridor.json
			header      = "Altar",
			superheader = "[[Stronghold]]",
			link        = "[[stronghold]] altar",
			structure = "Stronghold",
			container = "Altar chest",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {2,3},
					items = {
						["ender-pearl"]         = {1,1,10},
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["golden-apple"]        = {1,1,1},
						["saddle"]              = {1,1,1},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["enchanted-book"]      = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,3},
					items = {
						["ender-pearl"]         = {1,1,50},
						["emerald"]             = {1,3,15},
						["diamond"]             = {1,3,15},
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {1,3,25},
						["redstone"]            = {4,9,25},
						["bread"]               = {1,3,75},
						["apple"]               = {1,3,75},
						["iron-pickaxe"]        = {1,1,25},
						["iron-sword"]          = {1,1,25},
						["iron-chestplate"]     = {1,1,25},
						["iron-helmet"]         = {1,1,25},
						["iron-leggings"]       = {1,1,25},
						["iron-boots"]          = {1,1,25},
						["golden-apple"]        = {1,1,5},
						["saddle"]              = {1,1,5},
						["iron-horse-armor"]    = {1,1,5},
						["golden-horse-armor"]  = {1,1,5},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book"]      = {1,1,6},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["stronghold-library"] = { -- stronghold_library.json
			header      = "Library",
			superheader = "[[Stronghold]]",
			link        = "[[stronghold]] library",
			structure = "Stronghold",
			container = "Library chest",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {2,10},
					items = {
						["book"]                = {1,3,20},
						["paper"]               = {2,7,20},
						["empty-map"]           = {1,1,1},
						["compass"]             = {1,1,1},
						["enchanted-book"]      = {1,1,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,10},
					items = {
						["book"]                = {1,3,100},
						["paper"]               = {2,7,100},
						["map"]                 = {1,1,5},
						["compass"]             = {1,1,5},
						["enchanted-book"]      = {1,1,60},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["stronghold-storeroom"] = { -- stronghold_crossing.json
			header      = "Storeroom",
			superheader = "[[Stronghold]]",
			link        = "[[stronghold]] storeroom",
			structure = "Stronghold",
			container = "Storeroom chest",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,1},
						["enchanted-book"]      = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {1,3,25},
						["redstone"]            = {4,9,25},
						["coal"]                = {3,8,50},
						["bread"]               = {1,3,75},
						["apple"]               = {1,3,75},
						["iron-pickaxe"]        = {1,1,5},
						["enchanted-book"]      = {1,1,6},
						["ink-sac"]             = {1,3,75},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["bonus"] = { -- spawn_bonus_chest.json
			header = "[[Cofre#Cofre de regalo|Cofre de regalo]]",
			link   = "[[Cofre#Cofre de regalo|de regalo]]",
			structure = "Cofre de regalo",
			container = "",
			structID = "day",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {3,3},
					items = {
						["apple"]               = {1,2,5},
						["bread"]               = {1,2,3},
						["raw-salmon"]          = {1,2,3},
					}
				},
				{
					rolls = {4,4},
					items = {
						["stick"]               = {1,12,10},
						["oak-planks"]          = {1,12,10},
						["oak-log"]             = {1,3,3},
						["spruce-log"]          = {1,3,3},
						["birch-log"]           = {1,3,3},
						["jungle-log"]          = {1,3,3},
						["acacia-log"]          = {1,3,3},
						["dark-oak-log"]        = {1,3,3},
					}
				},
			},
		    poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {1,1},
					items = {
						["apple"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["bread"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["raw-salmon"]          = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["stick"]               = {1,12,1}
					}  
				},
				{
					rolls = {1,1},
					items = {
						["oak-planks"]          = {1,12,1}
					}  
				},
				{
					rolls = {1,1},
					items = {
						["dark-oak-log"]        = {1,3,1},
						["acacia-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-log"]             = {1,3,1},
						["spruce-log"]          = {1,3,1},
						["birch-log"]           = {1,3,1},
						["jungle-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["potato"]              = {1,2,3},
						["carrot"]              = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-sapling"]         = {4,4,2},
						["spruce-sapling"]      = {4,4,2},
						["birch-sapling"]       = {4,4,2},
						["jungle-sapling"]      = {4,4,4},
						["dark-oak-sapling"]    = {4,4,2},
						["acacia-sapling"]      = {4,4,2},
					}
				},
				{
					rolls = {1,1},
					items = {
						["melon-seeds"]         = {1,2,3},
						["pumpkin-seeds"]       = {1,2,3},
						["beetroot-seeds"]      = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["cactus"]              = {1,2,3},
						["cocoa-beans"]         = {1,2,2},
					}
				},
				{
					rolls = {1,1},
					items = {
						["brown-mushroom"]              = {1,2,2},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["dungeon"] = { -- simple_dungeon.json
			header = "[[Dungeon]]",
			link   = "[[dungeon]]",
			structure = "Dungeon",
			container = "",
			structID = "Dungeon",
			poolsJava = {
				{
					rolls = {1,3},
					items = {
						["saddle"]              = {1,1,20},
						["golden-apple"]        = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["disc-13"]             = {1,1,15},
						["disc-cat"]            = {1,1,15},
						["name-tag"]            = {1,1,20},
						["golden-horse-armor"]  = {1,1,10},
						["iron-horse-armor"]    = {1,1,15},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,4,10},
						["gold-ingot"]          = {1,4,5},
						["bread"]               = {1,1,20},
						["wheat"]               = {1,4,20},
						["bucket"]              = {1,1,10},
						["redstone"]            = {1,4,15},
						["coal"]                = {1,4,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["mineshaft"] = { -- abandoned_mineshaft.json
			chest_type = "minecart with chest",
			header = "[[Mineshaft]]",
			link   = "[[Mineshaft]]s",
			structure = "Mineshaft",
			container = "",
			structID = "abandoned-mineshaft",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,1},
						["name-tag"]            = {1,1,30},
						["enchanted-book-rnd"]  = {1,1,10},
						["iron-pickaxe"]        = {1,1,5},
						["empty"]				= {1,1,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["lapis-lazuli"]        = {4,9,5},
						["diamond"]             = {1,2,3},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["rail"]                = {4,8,20},
						["powered-rail"]        = {1,4,5},
						["detector-rail"]       = {1,4,5},
						["activator-rail"]      = {1,4,5},
						["torch"]               = {1,16,15},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["nether-fortress"] = { -- nether_bridge.json
			header = "[[nether fortress]]",
			link   = "[[nether fortress]]",
			structure = "Nether fortress",
			container = "",
			structID = "nether-fortress",
			poolsJava = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,5},
						["gold-ingot"]          = {1,3,15},
						["golden-sword"]        = {1,1,5},
						["golden-chestplate"]   = {1,1,5},
						["flint-and-steel"]     = {1,1,5},
						["nether-wart"]         = {3,7,5},
						["saddle"]              = {1,1,10},
						["golden-horse-armor"]    = {1,1,8},
						["iron-horse-armor"]    = {1,1,5},
						["diamond-horse-armor"] = {1,1,3},
						["obsidian"]            = {2,4,2},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["desert-temple"] = { -- desert_pyramid.json
			header = "[[Desert temple]]",
			link   = "[[desert temple]]",
			structure = "Desert temple",
			container = "",
			structID = "desert-temple",
			poolsJava = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,15},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {1,3,15},
						["bone"]                = {4,6,25},
						["spider-eye"]          = {1,3,25},
						["rotten-flesh"]        = {3,7,25},
						["saddle"]              = {1,1,20},
						["iron-horse-armor"]    = {1,1,15},
						["golden-horse-armor"]  = {1,1,10},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,20},
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,2},
						["empty"]               = {1,1,15},
					}
				},
				{
					rolls = {4,4},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
						["sand"]                = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["jungle-temple"] = { -- jungle_temple.json
			header = "[[Jungle temple]]",
			link   = "[[jungle temple]]",
			structure = "Jungle temple",
			container = "Chest",
			structID = "jungle-temple",
			poolsJava = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {1,3,2},
						["bone"]                = {4,6,20},
						["bamboo"]              = {1,3,15},
						["rotten-flesh"]        = {3,7,16},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["enchanted-book"]      = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {1,3,15},
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {2,7,75},
						["emerald"]             = {1,3,10},
						["bone"]                = {4,6,100},
						["rotten-flesh"]        = {3,7,80},
						["bamboo"]              = {1,3,75},
						["saddle"]              = {1,1,15},
						["iron-horse-armor"]    = {1,1,5},
						["golden-horse-armor"]  = {1,1,5},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book"]      = {1,1,6}
					}
				},
			},
			poolsBedrockUpcoming = {},
		},
		["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json
			chest_type = "dispenser",
			link   = "[[jungle temple]]s",
			structure = "Jungle temple",
			container = "Dispenser",
			structID = "jungle-temple",
			poolsJava = {
				{
					rolls = {1,2},
					items = {
						["arrow"] = {2,7,30}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,2},
					items = {
						["arrow"] = {2,7,30}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["end-city"] = { -- end_city_treasure.json
			header = "[[End city]]",
			link   = "[[End city]]",
			structure = "End city",
			container = "",
			structID = "end-city",
			poolsJava = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {2,7,5},
						["iron-ingot"]          = {4,8,10},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {2,6,2},
						["beetroot-seeds"]      = {1,10,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["level-enchanted-diamond-sword"]      = {1,1,3},
						["level-enchanted-diamond-boots"]      = {1,1,3},
						["level-enchanted-diamond-chestplate"] = {1,1,3},
						["level-enchanted-diamond-leggings"]   = {1,1,3},
						["level-enchanted-diamond-helmet"]     = {1,1,3},
						["level-enchanted-diamond-pickaxe"]    = {1,1,3},
						["level-enchanted-diamond-shovel"]     = {1,1,3},
						["level-enchanted-iron-sword"]         = {1,1,3},
						["level-enchanted-iron-boots"]         = {1,1,3},
						["level-enchanted-iron-chestplate"]    = {1,1,3},
						["level-enchanted-iron-leggings"]      = {1,1,3},
						["level-enchanted-iron-helmet"]        = {1,1,3},
						["level-enchanted-iron-pickaxe"]       = {1,1,3},
						["level-enchanted-iron-shovel"]        = {1,1,3},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["igloo"] = {
			header = "[[Igloo]]",
			link   = "[[igloo]]",
			structure = "Igloo",
			container = "",
			structID = "igloo",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["apple"]               = {1,3,15},
						["coal"]                = {1,4,15},
						["gold-nugget"]         = {1,3,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10}
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["pillager-outpost"] = {
			header = "[[Pillager outpost]]",
			link   = "[[pillager outpost]]",
			structure = "Pillager Outpost",
			container = "",
			structID = "pillager-outpost",
			poolsJava = {			
				{
					rolls = {0,1},
					items = {
						["crossbow"]             = {1,1,1},
					}
				},
				{
					rolls = {2,3},
					items = {
						["wheat"]                = {3,5,7},
						["potato"]               = {2,5,5},
						["carrot"]               = {3,5,5}
					}
				},
				{
					rolls = {1,3},
					items = {
						["dark-oak-log"]         = {2,3,1}
					}
				},
				{
					rolls = {2,3},
					items = {
						["bottle-o'-enchanting"] = {1,1,7},
						["string"]               = {1,6,4},
						["arrow"]                = {2,7,4},
						["tripwire-hook"]        = {1,3,3},
						["iron-ingot"]           = {1,3,3},
						["enchanted-book-rnd"]   = {1,1,1}
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["bastion-bridge"] = { -- bastion_bridge.json
			header = "[[Bastion]] bridge",
			link = "[[bastion remnant|bastion remnant bridge]]",
			structure = "Bastion remnant",
			container = "Bridge chest",
			structID = "bastion-remnant",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,1},
					items = {
						["lodestone"] = {1,1,1},
					}
				},
				{
					rolls = {1,2},
					items = {
						["damaged-random-enchanted-crossbow"] = {1,1,1},
						["spectral-arrow"] = {2,12,1},
						["gilded-blackstone"] = {5,8,1},
						["crying-obsidian"] = {3,8,1},
						["block-of-gold"] = {1,1,1},
						["gold-ingot"] = {2,8,1},
						["iron-ingot"] = {2,8,1},
						["golden-sword"] = {1,1,1},
						["random-enchanted-golden-chestplate"] = {1,1,1},
						["random-enchanted-golden-helmet"] = {1,1,1},
						["random-enchanted-golden-leggings"] = {1,1,1},
						["random-enchanted-golden-boots"] = {1,1,1},
					}
				},
				{
					rolls = {2,4},
					items = {
						["string"] = {1,6,1},
						["leather"] = {1,3,1},
						["arrow"] = {5,17,1},
						["iron-nugget"] = {2,6,1},
						["gold-nugget"] = {2,6,1},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {0,1},
					items = {
						["damaged-random-enchanted-netherite-shovel"] = {1,1,45},
						["damaged-random-enchanted-netherite-axe"] = {1,1,45},
						["ancient-debris"] = {1,1,10},
					}
				},
				{
					rolls = {1,2},
					items = {
						["damaged-level-enchanted-crossbow"] = {1,1,10},
						["gold-ingot"] = {2,8,25},
						["block-of-gold"] = {1,1,25},
						["saddle"] = {1,1,1},
					}
				},
				{
					rolls = {2,3},
					items = {
						["crying-obsidian"] = {1,5,1},
						["spectral-arrow"] = {3,20,1},
						["golden-sword"] = {1,1,1},
						["golden-chestplate"] = {1,1,1},
						["golden-helmet"] = {1,1,1},
						["golden-leggings"] = {1,1,1},
						["random-enchanted-golden-boots"] = {1,1,1},
						["iron-nugget"] = {2,6,1},
						["gold-nugget"] = {2,6,1},
					}
				},
				{
					rolls = {3,4},
					items = {
						["basalt"] = {1,6,25},
						["polished-basalt"] = {1,6,25},
						["string"] = {1,6,25}, --String is here twice with different chances, table won't show this.
						["leather"] = {1,3,20},
						["arrow"] = {2,7,35},
						["string"] = {3,8,20}, --String is here twice with different chances, table won't show this.
					}
				}
			}
		},
		["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json
			header = "[[Bastion]] hoglin stable",
			link = "[[bastion remnant|bastion remnant hoglin stable]]",
			structure = "Bastion remnant",
			container = "Hoglin stable chest",
			structID = "bastion-remnant",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,1},
					items = {
						["damaged-random-enchanted-diamond-shovel"] = {1,1,5},
						["netherite-scrap"] = {1,1,2},
						["ancient-debris"] = {1,1,3},
						["saddle"] = {1,1,10},
						["block-of-gold"] = {2,4,25},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["empty"] = {1,1,45},
					}
				},
				{
					rolls = {3,4},
					items = {
						["glowstone"] = {1,5,1},
						["gilded-blackstone"] = {1,5,1},
						["soul-sand"] = {2,7,1},
						["crimson-nylium"] = {2,7,1},
						["gold-nugget"] = {2,8,1},
						["leather"] = {1,3,1},
						["arrow"] = {5,17,1},
						["string"] = {3,8,1},
						["raw-porkchop"] = {2,5,1},
						["cooked-porkchop"] = {2,5,1},
						["crimson-fungus"] = {2,7,1},
						["crimson-roots"] = {2,7,1},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {0,1},
					items = {
						["damaged-random-enchanted-netherite-hoe"] = {1,1,15},
						["damaged-random-enchanted-netherite-pickaxe"] = {1,1,15},
					}
				},
				{
					rolls = {2,3},
					items = {
						["block-of-gold"] = {2,4,15},
						["golden-hoe"] = {1,1,15},
						["saddle"] = {1,1,35},
						["soul-sand"] = {2,7,35},
						["crimson-nylium"] = {2,7,20},
					}
				},
				{
					rolls = {3,4},
					items = {
						["basalt"] = {1,6,1},
						["polished-basalt"] = {1,6,1},
						["gold-nugget"] = {2,8,1},
						["string"] = {1,6,1}, --String is here twice with different chances, table won't show this.
						["leather"] = {1,3,1},
						["arrow"] = {2,7,1},
						["string"] = {3,8,1}, --String is here twice with different chances, table won't show this.
						["raw-porkchop"] = {2,5,1},
						["cooked-porkchop"] = {2,5,1},
						["crimson-fungus"] = {2,7,20},
						["crimson-roots"] = {2,7,20},
					}
				}
			}
		},
		["bastion-other"] = { -- bastion_other.json
			header = "[[Bastion]] other",
			link = "[[bastion remnant|bastion remnant other]]",
			structure = "Bastion remnant",
			container = "Other chest",
			structID = "bastion-remnant",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,1},
					items = {
						["damaged-random-enchanted-crossbow"] = {1,1,12},
						["ancient-debris"] = {1,1,2},
						["netherite-scrap"] = {1,1,2},
						["spectral-arrow"] = {2,15,6},
						["piglin-banner-pattern"] = {1,1,5},
						["disc-pigstep"] = {1,1,3},
						["enchanted-book-rnd-soul-speed"] = {1,1,10},
						["empty"] = {1,1,50},
					}
				},
				{
					rolls = {2,2},
					items = {
						["soul-speed-enchanted-golden-boots"] = {1,1,1},
						["block-of-gold"] = {1,1,1},
						["crossbow"] = {1,1,1},
						["gold-ingot"] = {1,6,1},
						["iron-ingot"] = {1,6,1},
						["golden-sword"] = {1,1,1},
						["golden-chestplate"] = {1,1,1},
						["golden-helmet"] = {1,1,1},
						["golden-leggings"] = {1,1,1},
						["golden-boots"] = {1,1,1},
						["empty"] = {1,1,2},
					}
				},
				{
					rolls = {3,5},
					items = {
						["crying-obsidian"] = {1,5,1},
						["gilded-blackstone"] = {1,5,1},
						["chain"] = {2,10,1},
						["magma-cream"] = {2,6,1},
						["bone-block"] = {3,6,1},
						["iron-nugget"] = {2,8,1},
						["obsidian"] = {4,6,1},
						["gold-nugget"] = {2,8,1},
						["string"] = {4,6,1},
						["arrow"] = {5,17,2},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {0,1},
					items = {
						["damaged-level-enchanted-crossbow"] = {1,1,10},
						["ancient-debris"] = {1,1,5},
						["netherite-scrap"] = {1,1,5},
						["piglin-banner-pattern"] = {1,1,10},
						["disc-pigstep"] = {1,1,10},
					}
				},
				{
					rolls = {1,2},
					items = {
						["gold-ingot"] = {1,6,1},
						["spectral-arrow"] = {3,10,1},
						["golden-boots"] = {1,1,1},
						["magma-cream"] = {1,2,1},
						["bone-block"] = {1,3,1},
						["block-of-gold"] = {1,1,1},
						["saddle"] = {1,1,1},
						["crossbow"] = {1,1,1},
						["crying-obsidian"] = {1,5,1},
						["gilded-blackstone"] = {1,5,1}, ---
						["enchanted-book-rnd-soul-speed"] = {1,1,1},
						["soul-speed-enchanted-golden-boots"] = {1,1,1},
						["crossbow"] = {1,1,1},
						["iron-ingot"] = {1,6,1},
						["empty"] = {1,1,2},
					}
				},
				{
					rolls = {2,3},
					items = {
						["golden-sword"] = {1,1,15},
						["golden-chestplate"] = {1,1,5},
						["golden-helmet"] = {1,1,5},
						["golden-leggings"] = {1,1,5},
						["golden-boots"] = {1,1,10},
						["chain"] = {2,10,10},
						["iron-nugget"] = {2,8,10},
					}
				},
				{
					rolls = {3,4},
					items = {
						["basalt"] = {1,6,3},
						["polished-basalt"] = {1,6,3},
						["obsidian"] = {2,6,3},
						["gold-nugget"] = {2,8,3},
						["string"] = {1,6,4},
						["leather"] = {1,3,1},
						["arrow"] = {2,7,4},
						["string"] = {3,8,2}
					}
				}
			}
		},
		["bastion-treasure"] = { -- bastion_treasure.json
			header = "[[Bastion]] treasure",
			link = "[[bastion remnant|bastion remnant treasure]]",
			structure = "Bastion remnant",
			container = "Treasure chest",
			structID = "bastion-remnant",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,2},
					items = {
						["netherite-ingot"] = {1,1,10},
						["ancient-debris"] = {1,1,14},
						["netherite-scrap"] = {1,1,10},
						["ancient-debris"] = {2,2,1},
						["damaged-random-enchanted-diamond-sword"] = {1,1,10},
						["damaged-random-enchanted-diamond-chestplate"] = {1,1,6},
						["damaged-random-enchanted-diamond-helmet"] = {1,1,6},
						["damaged-random-enchanted-diamond-leggings"] = {1,1,6},
						["damaged-random-enchanted-diamond-boots"] = {1,1,6},
						["damaged-diamond-sword"] = {1,1,6}, 
						["damaged-diamond-chestplate"] = {1,1,5},
						["damaged-diamond-helmet"] = {1,1,5},
						["damaged-diamond-leggings"] = {1,1,5},
						["damaged-diamond-boots"] = {1,1,5},
						["diamond"] = {1,3,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["spectral-arrow"] = {5,21,1},
						["block-of-gold"] = {2,5,1},
						["gold-ingot"] = {3,9,1},
						["iron-ingot"] = {3,9,1},
						["crying-obsidian"] = {1,5,1},
						["nether-quartz"] = {8,23,1},
						["gilded-blackstone"] = {1,5,1},
						["magma-cream"] = {2,8,1},
						["iron-nugget"] = {8,16,1},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {1,1},
					items = {
						["netherite-ingot"] = {1,1,10},
						["ancient-debris"] = {1,1,85},
						["ancient-debris"] = {2,2,5},
					}
				},
				{
					rolls = {2,2},
					items = {
						["damaged-level-enchanted-netherite-sword"] = {1,1,5},
						["damaged-level-enchanted-netherite-chestplate"] = {1,1,3},
						["damaged-level-enchanted-netherite-helmet"] = {1,1,5},
						["damaged-level-enchanted-netherite-leggings"] = {1,1,5},
						["damaged-level-enchanted-netherite-boots"] = {1,1,5},
						["damaged-netherite-sword"] = {1,1,5},
						["damaged-netherite-chestplate"] = {1,1,2},
						["damaged-netherite-helmet"] = {1,1,2},
						["damaged-netherite-boots"] = {1,1,2},
						["damaged-netherite-leggings"] = {1,1,2},
						["diamond"] = {1,3,2},
					}
				},
				{
					rolls = {2,3},
					items = {
						["block-of-gold"] = {2,5,10},
						["spectral-arrow"] = {5,21,25},
						["gold-ingot"] = {3,9,15},
						["level-enchanted-golden-boots"] = {1,1,10},
						["level-enchanted-golden-chestplate"] = {1,1,10},
						["crying-obsidian"] = {1,5,10},
						["nether-quartz"] = {8,23,10},
						["gilded-blackstone"] = {1,5,10},
					}
				},
				{
					rolls = {2,2},
					items = {
						["magma-cream"] = {2,8,1},
						["golden-sword"] = {1,1,1},
						["golden-helmet"] = {1,1,1},
						["golden-leggings"] = {1,1,1},
						["iron-nugget"] = {8,16,1},
						["magma-block"] = {2,6,1},
						["saddle"] = {1,1,1},
					}
				}
			}
		},
		["ruined-portal"] = { --ruined_portal.json
			header = "[[Ruined Portal]]",
			link   = "[[ruined portal]]",
			structure = "Ruined portal",
			container = "",
			structID = "ruined-portal",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {4,8},
					items = {
						["obsidian"] = {1,2,40},
						["flint"] = {1,4,40},
						["iron-nugget"] = {9,18,40},
						["flint-and-steel"] = {1,1,40},
						["fire-charge"] = {1,1,40},
						["golden-apple"] = {1,1,40},
						["gold-nugget"] = {4,24,15},
						["random-enchanted-golden-sword"] = {1,1,15},
						["random-enchanted-golden-axe"] = {1,1,15},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["random-enchanted-golden-pickaxe"] = {1,1,15},
						["random-enchanted-golden-shovel"] = {1,1,15},
						["random-enchanted-golden-helmet"] = {1,1,15},
						["random-enchanted-golden-chestplate"] = {1,1,15},
						["random-enchanted-golden-leggings"] = {1,1,15},
						["random-enchanted-golden-boots"] = {1,1,15},
						["glistering-melon-slice"] = {4,12,5},
						["golden-horse-armor"] = {1,1,5},
						["light-weighted-pressure-plate"] = {1,1,5},
						["golden-carrot"] = {4,12,5},
						["clock"] = {1,1,5},
						["gold-ingot"] = {2,8,5},
						["bell"] = {1,1,1},
						["enchanted-golden-apple"] = {1,1,1},
						["block-of-gold"] = {1,2,1},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {4,6},
					items = {
						["obsidian"] = {1,2,40},
						["flint"] = {1,4,40},
						["iron-nugget"] = {9,18,40},
						["flint-and-steel"] = {1,1,40},
						["fire-charge"] = {1,1,40},
						["golden-apple"] = {1,1,15},
						["gold-nugget"] = {4,24,15},
						["random-enchanted-golden-sword"] = {1,1,15},
						["random-enchanted-golden-axe"] = {1,1,15},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["random-enchanted-golden-shovel"] = {1,1,15},
						["random-enchanted-golden-pickaxe"] = {1,1,15},
						["random-enchanted-golden-boots"] = {1,1,15},
						["random-enchanted-golden-chestplate"] = {1,1,15},
						["random-enchanted-golden-helmet"] = {1,1,15},
						["random-enchanted-golden-leggings"] = {1,1,15},
						["glistering-melon-slice"] = {1,1,5},
						["golden-horse-armor"] = {1,1,5},
						["light-weighted-pressure-plate"] = {1,1,5},
						["golden-carrot"] = {4,12,5},
						["clock"] = {1,1,5},
						["gold-ingot"] = {2,8,5},
						["bell"] = {1,1,1},
						["enchanted-golden-apple"] = {1,1,1},
						["block-of-gold"] = {1,2,1},
					}
				}
			}
		},
		["woodland-mansion"] = { -- woodland_mansion.json
			header = "[[Woodland Mansion]]",
			link   = "[[woodland mansion]]",
			structure = "Woodland mansion",
			container = "",
			structID = "woodland-mansion",
			poolsJava = {
				{
					rolls = {1,3},
					items = {
						["lead"]                  = {1,1,20},
						["golden-apple"]          = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["disc-13"]               = {1,1,15},
						["disc-cat"]              = {1,1,15},
						["name-tag"]              = {1,1,20},
						["chainmail-chestplate"]  = {1,1,10},
						["diamond-hoe"]           = {1,1,15},
						["diamond-chestplate"]    = {1,1,5},
						["enchanted-book-rnd"]    = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]            = {1,4,10},
						["gold-ingot"]            = {1,4,5},
						["bread"]                 = {1,1,20},
						["wheat"]                 = {1,4,20},
						["bucket"]                = {1,1,10},
						["redstone"]              = {1,4,15},
						["coal"]                  = {1,4,15},
						["melon-seeds"]           = {2,4,10},
						["pumpkin-seeds"]         = {2,4,10},
						["beetroot-seeds"]        = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                  = {1,8,10},
						["gunpowder"]             = {1,8,10},
						["rotten-flesh"]          = {1,8,10},
						["string"]                = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,3},
					items = {
						["lead"]                  = {1,1,100},
						["golden-apple"]          = {1,1,75},
						["enchanted-golden-apple"] = {1,1,10},
						["disc-13"]               = {1,1,75},
						["disc-cat"]              = {1,1,75},
						["name-tag"]              = {1,1,100},
						["chainmail-chestplate"]  = {1,1,50},
						["diamond-hoe"]           = {1,1,75},
						["diamond-chestplate"]    = {1,1,25},
						["enchanted-book-rnd"] = {1,1,60},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]            = {1,4,50},
						["gold-ingot"]            = {1,4,25},
						["bread"]                 = {1,1,100},
						["wheat"]                 = {1,4,100},
						["bucket"]                = {1,1,50},
						["redstone"]              = {1,4,75},
						["coal"]                  = {1,4,75},
						["melon-seeds"]           = {2,4,50},
						["pumpkin-seeds"]         = {2,4,50},
						["beetroot-seeds"]        = {2,4,50},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                  = {1,8,50},
						["gunpowder"]             = {1,8,50},
						["rotten-flesh"]          = {1,8,50},
						["string"]                = {1,8,50},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
	},

	-- these values are used:
	-- * in place of the keys, when the key is used as a parameter
	
	-- chest-param -> internally-valid-chest-param
	
	synonyms = {
		["desert"] = "desert-temple",
		["jungle"] = "jungle-temple",
		["nether"] = "nether-fortress",
		["nether-fortress"] = "nether-fortress",
		
		["armorer"]       = "village-armorer",
		["butcher"]       = "village-butcher",
		["cartographer"]  = "village-cartographer",
		["fisherman"]     = "village-fisherman",
		["fletcher"]      = "village-fletcher",
		["mason"]         = "village-mason",
		["shepherd"]      = "village-shepherd",
		["tannery"]       = "village-tannery",
		["temple"]        = "village-temple",
		["toolsmith"]     = "village-toolsmith",
		["weaponsmith"]   = "village-weaponsmith",

		["desert-house"]  = "village-desert-house",
		["plains-house"]  = "village-plains-house",
		["savanna-house"] = "village-savanna-house",
		["snowy-house"]   = "village-snowy-house",
		["taiga-house"]   = "village-taiga-house",
		
		["altar"] = "stronghold-altar",
		["storeroom"] = "stronghold-storeroom",
		["library"] = "stronghold-library",
		["outpost"] = "pillager-outpost",
		["mansion"] = "woodland-mansion"
	},

	-- these values are used:
	-- * in the header-description of a table showing only a single chest
	-- * if the key is not here, but it is a valid chest parameter,
	--   that header-description defaults to use the key string from p.chests,
	--   e.g. "nether-fortress"
	
	-- chest-param -> description-string
	
	display_names = {
		["nether-fortress"] = "Nether Fortress",
		["nether"] = "nether fortress",
		["fortress"] = "nether fortress",
		["desert"] = "desert pyramid",
		["jungle"] = "jungle pyramid",
		["desert-temple"] = "desert pyramid",
		["jungle-temple"] = "jungle pyramid"
	},
	
	-- these descriptions are used:
	-- * in column <abbr> titles,
	-- * and above the table when only a single column-type is chosen
	
	columns = {
		["stacksize"] = 'The size of stacks (or for unstackable items, number) of this item on any given roll.',
		["weight"] = 'The weight of this item relative to other items in the pool.',
		["chance"] = 'The odds of finding any of this item in a single chest.',
		["items"] = 'The number of items expected per chest, averaged over a large number of chests.',
		["chests"] = 'The average number of chests the player should expect to search to find any of this item.'
	},
	
	current_frame = nil
}

p.base = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	-- transform args into usable list
	
	local chests, columns = q.massage_args( args )
	
	if #chests == 0 then
		return "<span style='font-style:italic; color:red;'>Module:LootChest: no valid arguments</span>"
	end

	q.fill_in_chest_derivative_data( chests )
	
	-- construct an ordered list dictating the order of the rows
	
	local ordered_item_rows_java = {}
	local ordered_item_rows_java_upcoming = {}
	local ordered_item_rows_bedrock = {}
	local ordered_item_rows_bedrock_upcoming = {}

	local ret = {}
	
	local java_specified             = args.java                and args.java ~= '0';
	local java_upcoming_specified    = args['java-upcoming']    and args['java-upcoming'] ~= '0';
	local bedrock_specified          = args.bedrock             and args.bedrock ~= '0';
	local bedrock_upcoming_specified = args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0';
	
	local any_specified = java_specified or java_upcoming_specified or bedrock_specified or bedrock_upcoming_specified
	
	if any_specified then
	
		if java_specified then
			ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
		end	
		if java_upcoming_specified then
			ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
		end	
		if bedrock_specified then
			ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
		end	
		if bedrock_upcoming_specified then
			ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
		end
	
	else
	
		local java_excluded             = args.java                and args.java == '0';
		local java_upcoming_excluded    = args['java-upcoming']    and args['java-upcoming'] == '0';
		local bedrock_excluded          = args.bedrock             and args.bedrock == '0';
		local bedrock_upcoming_excluded = args['bedrock-upcoming'] and args['bedrock-upcoming'] == '0';
		
		if not java_excluded then
			ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
		end	
		if not java_upcoming_excluded then
			ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
		end	
		if not bedrock_excluded then
			ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
		end	
		if not bedrock_upcoming_excluded then
			ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
		end
	
	end
	
	if q.tablelength( ordered_item_rows_java ) > 0 then
		table.insert( ret, 'In ' .. p.current_frame:preprocess( p.java ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java, 'Java' ) ) )
	end
	if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then
		table.insert( ret, 'In ' .. p.current_frame:preprocess( p['java-upcoming'] ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) )
	end
	if q.tablelength( ordered_item_rows_bedrock ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_bedrock ) then
		table.insert( ret, 'In ' .. p.current_frame:preprocess( p.bedrock ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) .. '[[Category:Bedrock Edition specific information]]' )
	end
	if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows_bedrock, ordered_item_rows_bedrock_upcoming ) then
		table.insert( ret, 'In ' .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) .. '[[Category:Bedrock Edition specific information]]' )
	end

	table.insert( ret, "<div class=mobileonly>" )
	table.insert( ret, p.current_frame:expandTemplate{ title = 'FNlist', args = {} } )
	table.insert( ret, "</div>" )
	
	return table.concat( ret, '\n\n' )
end

p.doc = function()

	local valid_args = {}
	for chest_name, val in pairs(p.chests) do
		local synonyms = {}
		for syn, orig in pairs(p.synonyms) do
			if orig == chest_name then
				table.insert( synonyms, syn )
			end
		end
		if #synonyms > 0 then
			chest_name = chest_name .. " ( " .. table.concat( synonyms, ", " ) .. " )"
		end
		table.insert( valid_args, chest_name )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ",\n<br>" )

end

p.doc2 = function()

	local valid_args = {}
	for column_name, val in pairs(p.columns) do
		table.insert( valid_args, column_name .. ": " .. val )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ",\n<br>" )

end

p.doc3 = function()

	local valid_args = {}
	for item_name, val in pairs(p.items) do
		table.insert( valid_args, item_name )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ", " )

end

p.base2 = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	local itemname = args[1]
	
	if p.items[itemname] == nil then
		return '<span style="color:red;">unknown item "' .. itemname .. '"</span>'
	end
	
	if args.java and args.java ~= '0' then
		javaChances = q.single_item_find_values( itemname, 'poolsJava' )
		javaUpcomingChances = {}
		bedrockChances = {}
		bedrockUpcomingChances = {}
	else
		if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
			javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
			javaUpcomingChances = {}
			bedrockChances = {}
			bedrockUpcomingChances = {}
		else
			if args.bedrock and args.bedrock ~= '0' then
				javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
				javaUpcomingChances = {}
				bedrockChances = {}
				bedrockUpcomingChances = {}
			else
				if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
					javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
					javaUpcomingChances = {}
					bedrockChances = {}
					bedrockUpcomingChances = {}
				else
					javaChances = q.single_item_find_values( itemname, 'poolsJava' )
					javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
					bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock', javaChances )
					bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
				end
			end
		end
	end
	
	local html = {}
	
	local any_current = q.tablelength( javaChances ) > 0
	local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
	local any_standard = any_current or any_changes_upcoming
	
	local any_bedrock_current = q.tablelength( bedrockChances ) > 0
	local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
	local any_bedrock = any_bedrock_current or any_bedrock_upcoming
	
	local change_case = p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true

	if any_current then
		table.insert( html, p.base2_sub( itemname, javaChances ) )
	end
	if any_changes_upcoming then
		table.insert( html, p.current_frame:preprocess( p['java-upcoming']  ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) )
	end
	if any_bedrock_current then
		table.insert( html, ( any_standard and '\n\n' or '' ) .. p.current_frame:preprocess( p.bedrock ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) )
	end
	if any_bedrock_upcoming then
		table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) )
	end

	if args.nocat then
	else
		table.insert( html, '[[Category:Pages with loot chest item templates]]' )
		if p.items[itemname].category ~= nil and p.items[itemname].category ~= false then
			table.insert( html, '[[Category:Pages with specific loot chest items]]' )
		end
		if any_bedrock then
			table.insert( html, '[[Category:Bedrock Edition specific information]]' )
		end
	end
	
	return table.concat( html, ' ' )
end

p.base2_sub = function( itemname, chances, use_they )

	local html = {}
	local item_display_name = ''
	
	if use_they then
		item_display_name = 'they'
	else
		if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then
			item_display_name = p.items[itemname].plural
		else
			if p.items[itemname].title ~= nil then
				item_display_name = p.items[itemname].title
			else
				item_display_name = string.gsub( itemname, '-', ' ' )
			end
			if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then
				item_display_name = q.single_item_plural( item_display_name )
			end
		end
		
		if p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true then
			item_display_name = q.capitalize( item_display_name )
		end
		
		if p.items[itemname].note and p.notes[p.items[itemname].note] then
			item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='note', name=p.items[itemname].note } )
		end
		
		if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
			if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
				item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='note', name=p.items[itemname].note1 } )
			end
		end
	end
	
	table.insert( html, item_display_name )
	table.insert( html, ' can be found ' )

	local html_stacks = {}
	local stack_sep = ', '
	local ns = q.tablelength( chances )
	local s = 0

	for stacksize, chest_details in pairs( chances ) do
		s = s + 1
	
		local html_per_stack = { 'in ' }
		local c = 0
		local nc = q.tablelength( chest_details )
		local sep = ( nc > 2 and ', ' or ' ' )
		if nc > 2 and s ~= ns then
			stack_sep = '; '
		end
		for k, chest in pairs( chest_details ) do
			c = c + 1
			if c == nc and nc > 1 then
				table.insert( html_per_stack, 'and ' )
			end
			if chest.chance == 1 then
				table.insert( html_per_stack, " all " )
			else
				table.insert( html_per_stack, string.format("%.1f", chest.chance*100) )
				table.insert( html_per_stack, "% de" )
			end
			if chest.chest_type == 'minecart with chest' then
				table.insert( html_per_stack, ' [[Minecart with Chest|chest minecarts]] in ' )
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
			elseif chest.chest_type == 'dispenser' then
				table.insert( html_per_stack, ' [[dispenser]]s in ' )
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
			else
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, ' chests' )
			end
			table.insert( html_per_stack, sep )
		end
		if nc > 2 then
			table.insert( html_per_stack, 'all ' )
		end
		table.insert( html_per_stack, 'in ' )
		if p.items[itemname].cannot_stack ~= nil then
			table.insert( html_per_stack, 'groups of ' )
		else
			table.insert( html_per_stack, 'stacks of ' )
		end
		table.insert( html_per_stack, stacksize )
	
		table.insert( html_stacks, table.concat( html_per_stack ) )
	end
	
	local stackwise_summaries = ''
	if #html_stacks == 1 then
		table.insert( html, html_stacks[1] )
	else
		for i = 1, #html_stacks - 1 do
			table.insert( html, html_stacks[ i ] )
			table.insert( html, stack_sep ) 
		end
		table.insert( html, 'and ' )
		table.insert( html, html_stacks[#html_stacks] )
	end
	
	table.insert( html, '.' )
	
	return table.concat( html )
	
end

p.base2_test = function()

	items = {}
	for item_name, v in pairs( p.items ) do
		table.insert( items, p.base2{ item_name, ["nocat"]=true } .. '\n\n' )
	end

	table.sort( items )
	
	return table.concat(items)
end








p.base3 = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	local z = args[1]
	
	local html_java = {}
	local html_java_u = {}
	local html_bedrock = {}
	local html_bedrock_u = {}
	
	local rErr = ""
	
	local zT = {}
	if args[1] == "!!!ALL!!!" then
		for item_name, v in pairs( p.items ) do
			table.insert( zT, item_name )
			table.sort( zT )
		end
	else
		zT = mw.text.split( args[1], ',' )
	end
	
	for x, itemname in pairs( zT ) do
	
		if p.items[itemname] == nil then
			rErr = rErr .. "<span class='error'>Unknown item " .. itemname .. ".</span>\n"
		else
			
			local javaChances, javaUpcomingChances, bedrockChances, bedrockUpcomingChances
			
			if args.java and args.java ~= '0' then
				javaChances = q.single_item_find_values( itemname, 'poolsJava' )
				javaUpcomingChances = {}
				bedrockChances = {}
				bedrockUpcomingChances = {}
			else
				if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
					javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
					javaUpcomingChances = {}
					bedrockChances = {}
					bedrockUpcomingChances = {}
				else
					if args.bedrock and args.bedrock ~= '0' then
						javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
						javaUpcomingChances = {}
						bedrockChances = {}
						bedrockUpcomingChances = {}
					else
						if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
							javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
							javaUpcomingChances = {}
							bedrockChances = {}
							bedrockUpcomingChances = {}
						else
							javaChances = q.single_item_find_values( itemname, 'poolsJava' )
							javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
							bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock', javaChances )
							bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
						end
					end
				end
			end
			
			local any_current = q.tablelength( javaChances ) > 0
			local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
			local any_standard = any_current or any_changes_upcoming
			
			local any_bedrock_current = q.tablelength( bedrockChances ) > 0
			local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
			local any_bedrock = any_bedrock_current or any_bedrock_upcoming
			
			if any_current then
				table.insert( html_java, p.base3_sub( itemname, javaChances ) )
			end
			if any_changes_upcoming then
				table.insert( html_java_u, p.base3_sub( itemname, javaUpcomingChances ) )
			end
			if any_bedrock_current then
				table.insert( html_bedrock, p.base3_sub( itemname, bedrockChances ) )
			end
			if any_bedrock_upcoming then
				table.insert( html_bedrock_u, p.base3_sub( itemname, bedrockUpcomingChances ) )
			end
			
		end	
	end
	
	local output = rErr .. '{| class="wikitable sortable" \n! Objeto \n! Estructura \n! Contenedor \n! Cantidad \n! Probabilidad \n'
	if q.tablelength( html_java ) > 0 then
		output = output .. '|-\n!colspan=5|' .. p['java'] .. ' \n' .. table.concat( html_java ) 
	end
	if q.tablelength( html_java_u ) > 0 then
		output = output .. '|-\n!colspan=5|' .. p['java-upcoming'] .. ' \n' .. table.concat( html_java_u ) 
	end
	if q.tablelength( html_bedrock ) > 0 then
		output = output .. '|-\n!colspan=5|' .. p.bedrock .. ' \n' .. table.concat( html_bedrock ) 
	end
	if q.tablelength( html_bedrock_u ) > 0 then
		output = output .. '|-\n!colspan=5|' .. p['bedrock-upcoming'] .. ' \n' .. table.concat( html_bedrock_u ) 
	end
	output = output .. '|}' .. p.current_frame:extensionTag( 'references', "", { group="note" } )
	
	return output
end

p.base3_sub = function( itemname, chances )
	local html = {}
	local item_display_name = ''
	local output = ""
	lang = mw.getContentLanguage()
	
	if p.items[itemname].title ~= nil then
		item_display_name = p.items[itemname].title
	else
		item_display_name = q.titlecase( string.gsub( itemname, '-', ' ' ) )
	end
	
	local objectList = {}
	local ns = q.tablelength( chances )
	local s = 0
	local m = 0
	
	local rn = 0

	for stacksize, chest_details in pairs( chances ) do
		s = s + 1
		
		local nc = q.tablelength( chest_details )
		local c = 0
		for k, chest in pairs( chest_details ) do
			c = c + 1
			rn = rn + 1
            local containerText = p.chests[chest.chest_name].container
            if string.len(containerText) == 0 then
                containerText = 'Cofre'
            end
			local r = ""
			
			r = r .. '|' .. string.gsub( containerText, ' ', '&nbsp;' ) .. '\n|' .. stacksize .. '\n|' .. lang:formatNum( math.floor( chest.chance*1000 + 0.5 ) /10 ) .. ' %' .. '\n'
			if ns ~= s or nc ~= c then
				r = r 
			end
			
			table.insert( objectList , { p.chests[chest.chest_name].structID , p.chests[chest.chest_name].structure, r } )
			
		end
		m = m + nc
	end
	table.sort( objectList, function(a,b) return a[1] < b[1] end )
	local struct = ""
	local t = ""
	local nt = 1
	local ntt = 0
	for v, w  in pairs( objectList ) do
		ntt = ntt + 1
		if w[1] ~= struct then
			if t ~= "" then
				output = output .. "|rowspan=" .. nt .. t
			end
			t = "|'''" .. p.current_frame:expandTemplate{ title = 'EnvLink', args = { w[2],  id = w[1] } } .. "'''\n" .. w[3]
			struct = w[1]
			nt = 1
		else
			t = t .. w[3]
			nt = nt + 1
		end
		if ntt == m then
			output = output .. "|rowspan=" .. nt .. t
		else
			t = t .. '|-' .. '\n'
		end
	end

	return "|-\n| rowspan=" .. m .. "|'''" .. p.getItem(itemname, item_display_name) .. "'''\n" .. output
	
end

p.getItem = function( itemname, item_display_name )
	local s = ""
	local k = item_display_name
	local link = item_display_name
	local m = itemname
	
	if p.items[itemname].title ~= nil then
		k = p.items[itemname].title
	end
	if p.items[itemname].link ~= nil then
		link = p.items[itemname].link
	end
	if p.items[itemname].id ~= nil then
		m = p.items[itemname].id
	end
	
	if p.items[itemname][1] == "item" then
		s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } }
	elseif p.items[itemname][1] == "block" then
		s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } }
	end

	if p.items[itemname].note and p.notes[p.items[itemname].note] then
		s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='note', name=p.items[itemname].note } )
	end

	if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
		if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
			s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='note', name=p.items[itemname].note1 } )
		end
	end

	return s
	
end








q = {

	tablelength = function(T)
		local count = 0
		for _ in pairs(T) do count = count + 1 end
		return count
	end,
	
	deepcopy = function(orig)
	    local orig_type = type(orig)
	    local copy
	    if orig_type == 'table' then
	        copy = {}
	        for orig_key, orig_value in next, orig, nil do
	            copy[q.deepcopy(orig_key)] = q.deepcopy(orig_value)
	        end
	        setmetatable(copy, q.deepcopy(getmetatable(orig)))
	    else -- number, string, boolean, etc
	        copy = orig
	    end
	    return copy
	end,
	
	single_item_find_values = function( itemname, poolsKey, exclusions_param, other_exclusions_param )
	
		local chances = {}
		
		local exclusions = q.deepcopy(exclusions_param or {})
		local other_exclusions = q.deepcopy(other_exclusions_param or {})
		
		for stacksize, other_exclusion_list in pairs(other_exclusions) do
			if exclusions[stacksize] == nil then
				exclusions[stacksize] = {}
			end 
			for _, other_exclusion in pairs(other_exclusion_list) do
				local already_in_here = false
				for _, exclusion in pairs(exclusions[stacksize]) do
					if exclusion["chest_name"] == other_exclusion["chest_name"] and exclusion["chance"] == other_exclusion["chance"] then
						already_in_here = true
						break 
					end
				end
				if not already_in_here then
					table.insert( exclusions[stacksize], other_exclusion )
				end 
			end
		end

		for chest_name, chest in pairs( p.chests ) do
			local poolchances = {}
			for k, pool in pairs( chest[poolsKey] or chest.poolsJava or {} ) do
				local poolitem = pool.items[itemname]
				if poolitem ~= nil then
				
					local stacksize = poolitem[1]
					if poolitem[1] ~= poolitem[2] then
						stacksize = stacksize .. " a " .. poolitem[2]
					end
					
					local itemweight = poolitem[3]
					
					local pool_total_item_weight = 0
					for itemname, item in pairs(pool.items) do
						pool_total_item_weight = pool_total_item_weight + item[3]
					end
				
					local chance = p.calc_chance_any_of_this_item_per_pool( 
						pool.rolls[1], pool.rolls[2],
						itemweight, pool_total_item_weight )

					if poolchances[stacksize] == nil then
						poolchances[stacksize] = chance
					else
						poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance
					end
				end
			end
			for stacksize, chance in pairs( poolchances ) do
				local excluded = false
				for _, exclusion in pairs( exclusions[stacksize] or {} ) do
					if exclusion["chest_name"] == chest_name and exclusion["chance"] == chance then
						excluded = true
						break 
					end
				end
				if not excluded then
					if chances[stacksize] == nil then
						chances[stacksize] = {}
					end
					table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name, ["chest_type"]=( chest.chest_type or "chest" ) } )
				end
			end
		end

		return chances
		
	end,
	
	single_item_plural = function( itemname )
	
		if string.sub( itemname, -2 ) == 'ss' 
			or string.sub( itemname, -2 ) == 'ch' 
			or string.sub( itemname, -2 ) == 'sh' 
			or string.sub( itemname, -1 ) == 's' then 
				return itemname .. 'es' 
		end
		
		return itemname .. 's'
	
	end,
	
	massage_args = function( args )

		-- find what columns to put
		
		local columns = {}
		
		for k, _arg in pairs(args) do
			if p.columns[_arg] ~= nil then
				columns[_arg] = true
			end
		end
		
		if q.tablelength(columns) == 0 then
			for column_name, v in pairs(p.columns) do
				columns[column_name] = true
			end
		end
		
		-- find what chests to show

		local chests = {}
		
		for k, _arg in pairs(args) do
			if p.chests[_arg] ~= nil then
				table.insert( chests, _arg )
			elseif p.synonyms[_arg] ~= nil then 
				table.insert( chests, p.synonyms[_arg] )
			end
			if p.display_names[_arg] ~= nil then
				local chestname = _arg
				if p.chests[chestname] == nil then 
					chestname = p.synonyms[_arg]
				end
				p.chests[chestname].display_name = p.display_names[_arg]
			end
		end
		
		if #chests == 0 then
			for chest_name, chest in pairs(p.chests) do
				local chest_type = ( chest.chest_type or "chest" )
				if chest_type == "chest" or chest_type == "minecart with chest" then
					table.insert( chests, chest_name )
				end
			end
		end
		
		table.sort( chests )
		
		return chests, columns
		
	end,

	sort_items = function( e1, e2 )
		
		if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end
		if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end
		
		if e1.material == nil then
			
			e1.material = 0
			if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end
			if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end
			if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end
			if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end
			if string.find( e1.itemname, "netherite" ) ~= nil then e1.material = 5 end
			e1.armor = 0
			if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end
			if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end
			if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end
			if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end
			
		end
		
		if e2.material == nil then
			
			e2.material = 0
			if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end
			if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end
			if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end
			if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end
			e2.armor = 0
			if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end
			if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end
			if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end
			if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end
		
		end
		
		if e1.material ~= e2.material then return ( e1.material < e2.material ) end
		if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end
		
		return ( e1.itemname < e2.itemname )
		
	end,
	
	fill_in_chest_derivative_data = function( chest_names )

		for k, chest_name in pairs(chest_names) do
			local chest = p.chests[chest_name]
			if chest == nil then break end

			chest.allRollsJava = {}
			chest.itemDataJava = {}
			for k, pool in pairs( chest.poolsJava or {} ) do
				table.insert( chest.allRollsJava, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataJava, pool, #chest.allRollsJava )
			end

			chest.allRollsJavaUpcoming = {}
			chest.itemDataJavaUpcoming = {}
			for k, pool in pairs( chest.poolsJavaUpcoming or chest.poolsJava or {} ) do
				table.insert( chest.allRollsJavaUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataJavaUpcoming, pool, #chest.allRollsJavaUpcoming )
			end

			chest.allRollsBedrock = {}
			chest.itemDataBedrock = {}
			for k, pool in pairs( chest.poolsBedrock or chest.poolsJava or {} ) do
				table.insert( chest.allRollsBedrock, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataBedrock, pool, #chest.allRollsBedrock )
			end

			chest.allRollsBedrockUpcoming = {}
			chest.itemDataBedrockUpcoming = {}
			for k, pool in pairs( chest.poolsBedrockUpcoming or chest.poolsJava or {} ) do
				table.insert( chest.allRollsBedrockUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataBedrockUpcoming, pool, #chest.allRollsBedrockUpcoming )
			end
		end
	end,

	fill_in_chest_item_details = function( data, pool, ct )
		for item_name, item in pairs(pool.items) do
			if p.items[item_name] then
				local min_stacksize = item[1]
				local max_stacksize = item[2]
				local min_pool_rolls = pool.rolls[1]
				local max_pool_rolls = pool.rolls[2]
				local item_weight = item[3]
			
				if data[item_name] == nil then
					data[item_name] = {
						avgamount = 0,
						chanceany = 0,
						itemname = item_name,
						sortsize = {},
						sortweight = {},
						sizes = {},
						weights = {},
					}
					for i = 1, ct-1 do
						data[item_name].sortsize[i] = 0
						data[item_name].sortweight[i] = 0
						data[item_name].sizes[i] = '—'
						data[item_name].weights[i] = '—'
					end
				end

				data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool( 
					min_stacksize, max_stacksize, 
					min_pool_rolls, max_pool_rolls, 
					item_weight, pool.totalweight )
					
				data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool(
					min_pool_rolls, max_pool_rolls, 
					item_weight, pool.totalweight )

				data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2
				data[item_name].sortweight[ct] = item_weight;
				data[item_name].sizes[ct] = ( min_stacksize == max_stacksize and min_stacksize or min_stacksize .. '–' .. max_stacksize )
				data[item_name].weights[ct] = p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } }
			end
		end

		for item_name, d in pairs(data) do
			if not d.sizes[ct] then
				d.sortsize[ct] = 0
				d.sortweight[ct] = 0
				d.sizes[ct] = '—'
				d.weights[ct] = '—'
			end
		end
	end,

	construct_ordered_items_from_first_chest = function( chest_names, suffix )
		local items_from_first_table = {}
		local item_chests = {}
		local item_names_ordered = {}
		for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do
			table.insert( items_from_first_table, item )
		end
		
		table.sort( items_from_first_table, q.sort_items )
		
		for k, item in pairs( items_from_first_table ) do
			table.insert( item_names_ordered, item.itemname )
			item_chests[item.itemname] = true
		end
		
		return item_names_ordered, item_chests
	end,

	get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix )
		local items_not_from_first_table = {}
		
		for chest_idx = 2, #chest_names do
			for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do
				if item_chests[item_name] == nil then
					p.items[item_name].itemname = item_name
					table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] )
					item_chests[item_name] = true
				end
			end
		end

		table.sort( items_not_from_first_table, q.sort_items )
		
		return items_not_from_first_table
	end,

	add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
		for k, item in pairs( items_not_from_first_table ) do
			table.insert( item_names_ordered, item.itemname )
		end
		
		return item_names_ordered
	end,

	set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix )
		for k, itemname in pairs(item_names_ordered) do
			item_names_ordered[k] = {itemname}
			for chest_idx = 1, #chest_names do
				if suffix == 'JavaUpcoming' or p.chests[chest_names[chest_idx]]['pools'..suffix] ~= nil then
					local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname]
					if item_data == nil then
						table.insert( item_names_ordered[k], false )
					else
						table.insert( item_names_ordered[k], item_data )
					end				
				end
			end
		end

		return item_names_ordered
	end,

	construct_ordered_item_rows = function( chest_names, suffix )
		-- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc
		local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix )
		
		if #chest_names > 1 then
			-- after that, sort all the remaining items in list order
			local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix )
			item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
		end

		-- set up item_names_ordered so that each is a row, representing chest values
		item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix )
		
		return item_names_ordered
	end,

	print_table = function( chest_names, columns, ordered_item_rows, suffix )
		local html = {}
		
		local use_roll_row = false
		local use_superheader = false
		local superheader_sizes = {}
		for i = 1, #chest_names do
			sh = p.chests[chest_names[i]].superheader
			if sh ~= nil then
				if superheader_sizes[sh] == nil then
					superheader_sizes[sh] = 0
				end
				superheader_sizes[sh] = superheader_sizes[sh] + 1
				
				if #chest_names > 1 then
					use_superheader = true
				end
			end
			local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
			if #allRolls > 1 then
				use_roll_row = true
			end
		end
		if columns['stacksize'] == nil and columns['weight'] == nil then
			use_roll_row = false
		end
		
		local rowspan = ( #chest_names > 1 and 1 or 0 ) + ( use_superheader and 1 or 0 ) + 1
		local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1
		if use_roll_row then
			rowspan = rowspan + 1
		end
		
		if q.tablelength(columns) == 1 then
			for column_name, v in pairs(columns) do
				table.insert( html, "Values represent " )
				table.insert( html, p.columns[column_name] )
				table.insert( html, "\n" )
			end
		end

		if #chest_names == 1 then
		
			if q.tablelength(columns) == 1 then
				table.insert( html, "<br>" )
			end
		
			local chest_name = chest_names[1]
			local allRolls = p.chests[chest_name]['allRolls'..suffix]
			local chest_type = p.chests[chest_name].chest_type or "chest"

			local display_name = p.chests[chest_name].display_name

			chest_name = chest_name:gsub( "-", " " )
			
			table.insert( html, "Each " )
			table.insert( html, display_name or chest_name )
			if chest_type ~= 'chest' and chest_type ~= 'minecart with chest' then
				table.insert( html, " contains " )
			else
				table.insert( html, " chest contains " )
			end
			if #allRolls == 1 then
				table.insert( html, allRolls[1] )
				table.insert( html, " item stacks, " )
			else
				table.insert( html, ' items drawn from ' )
				table.insert( html, #allRolls )
				table.insert( html, ' pools, ' )
			end
			table.insert( html, " with the following distribution: \n" )
		end
		
		table.insert( html, '<div style="overflow:auto">\n' )
		table.insert( html, "<table class='wikitable sortable jquery-tablesorter'>\n" )
		table.insert( html, "<tr>\n" )
		table.insert( html, "<th rowspan=" )
		table.insert( html, ( rowspan - ( hide_col_description and 1 or 0 ) ) )
		table.insert( html, "> Item </th>\n" )
		
		local superheader_cols_used = {}
		
		if #chest_names > 1 then
			local row1, row2 = {}, {}

			for i = 1, #chest_names do
			
				if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
					local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
					local colspan = q.tablelength(columns)
					local allRollsSpan = #allRolls == 0 and 1 or #allRolls
					if columns['stacksize'] ~= nil then
						colspan = colspan - 1 + allRollsSpan
					end
					if columns['weight'] ~= nil then
						colspan = colspan - 1 + allRollsSpan
					end
					local row = row1
					
					rowspan = 1
					if use_superheader then
						sh = p.chests[chest_names[i]].superheader
						if sh ~= nil then
							if superheader_cols_used[sh] == nil then
								table.insert( row, "<th colspan=" )
								table.insert( row, ( colspan * superheader_sizes[sh] ) )
								table.insert( row, ">" )
								table.insert( row, sh )
								table.insert( row, "</th>\n" )
								superheader_cols_used[sh] = 0
							end
							row = row2
						else
							rowspan = rowspan + 1
						end
					end
					if use_roll_row and hide_col_description and #allRolls < 2 then
						rowspan = rowspan + 1
					end

					table.insert( row, "<th colspan=" )
					table.insert( row, colspan )
					if rowspan > 1 then
						table.insert( row, " rowspan=" )
						table.insert( row, rowspan )
					end
					table.insert( row, ">" )
					table.insert( row, p.chests[ chest_names[i] ].header )
					if #allRolls > 0 then
						table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' )
						if #allRolls == 1 then
							table.insert( row, allRolls[1] )
						else
							local s = ( #allRolls > 2 and ', ' or ' ' )
							for i = 1, #allRolls-1 do
								table.insert( row, allRolls[i] )
								table.insert( row, s )
							end
							table.insert( row, 'and ' )
							table.insert( row, allRolls[#allRolls] )
						end
						table.insert( row, ' stacks)</span>' )
					end
					table.insert( row, "</th>\n" )
				end
			end
			
			table.insert( html, table.concat( row1 ) )
			table.insert( html, "</tr><tr>\n" )
			if #row2 then
				table.insert( html, table.concat( row2 ) )
				table.insert( html, "</tr><tr>\n" )
			end
		end

		if not hide_col_description then
			local headersort_th_open
			if use_roll_row then
				headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
			else
				headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
			end
			for i = 1, #chest_names do
				if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
					local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
					local allRollsSpan = #allRolls == 0 and 1 or #allRolls
					local headersort_th_colspan_open
					if #allRolls > 1 then
						headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='"
					else
						headersort_th_colspan_open = headersort_th_open
					end

					if columns['stacksize'] ~= nil then
						table.insert( html, headersort_th_colspan_open )
						table.insert( html, p.columns['stacksize'] )
						table.insert( html, "'> Stack Size </abbr> <span class=mobileonly>")
						table.insert( html, p.current_frame:extensionTag{
							name = 'ref', content = p.columns['stacksize'], args = { name = 'stacksize', group = 'FN' }
						} )
						table.insert( html, "</span></th>\n" )
					end
					if columns['weight'] ~= nil then
						table.insert( html, headersort_th_colspan_open )
						table.insert( html, p.columns['weight'] )
						table.insert( html, "'> Weight </abbr> <span class=mobileonly> ")
						table.insert( html, p.current_frame:extensionTag{
							name = 'ref', content = p.columns['weight'], args = { name = 'weight', group = 'FN' }
						} )
						table.insert( html, "</span></th>\n" )
					end
					if columns['chance'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['chance'] )
						table.insert( html, "'> Chance </abbr> <span class=mobileonly> ")
						table.insert( html, p.current_frame:extensionTag{
							name = 'ref', content = p.columns['chance'], args = { name = 'chance', group = 'FN' }
						} )
						table.insert( html, "</span></th>\n" )
					end
					if columns['items'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['items'] )
						table.insert( html, "'> Avg.<br>per chest </abbr> <span class=mobileonly> ")
						table.insert( html, p.current_frame:extensionTag{
							name = 'ref', content = p.columns['items'], args = { name = 'items', group = 'FN' }
						} )
						table.insert( html, "</span></th>\n" )
					end
					if columns['chests'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['chests'] )
						table.insert( html, "'> Avg. # chests<br>to search </abbr> <span class=mobileonly> ")
						table.insert( html, p.current_frame:extensionTag{
							name = 'ref', content = p.columns['chests'], args = { name = 'chests', group = 'FN' }
						} )
						table.insert( html, "</span></th>\n" )
					end
				end
			end
			table.insert( html, "</tr><tr>\n" )
		end
		
		if use_roll_row then
			local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 )
			for i = 1, #chest_names do
				local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
				if #allRolls > 1 then
					for j = 1, rowcols do
						for k = 1, #allRolls do
							table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'><abbr title='The chest draws " )
							table.insert( html, allRolls[k] )
							table.insert( html, " stack(s) randomly from this pool.'>" )
							table.insert( html, allRolls[k] )
							table.insert( html, "×</abbr></th>\n" )
						end
					end
				end
			end
			table.insert( html, "</tr><tr>\n" )
		end

		for i = 1, #ordered_item_rows do
			if type( ordered_item_rows[i] ) == "table" then
				for j = 1, #ordered_item_rows[i] do

					local chest_item = ordered_item_rows[i][j]
					
					if type( chest_item ) == "table" then
					
						local avg_amount = string.format("%.3f", chest_item.avgamount)
						local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%"
						local num_chests = string.format("%.1f", 1/chest_item.chanceany)
						
						table.insert( html, "\n" )
						if columns['stacksize'] ~= nil then
							for k = 1, #chest_item.sizes do
								table.insert( html, "<td style='text-align:center;' data-sort-value='" )
								table.insert( html, ( chest_item.sortsize[k] == 0 and "9e99" or chest_item.sortsize[k] ) )
								table.insert( html, "'>" )
								table.insert( html, chest_item.sizes[k] )
								table.insert( html, "</td>" )
							end
						end
						if columns['weight'] ~= nil then
							for k = 1, #chest_item.sizes do
								table.insert( html, "<td style='text-align:center;' data-sort-value='" )
								table.insert( html, ( chest_item.sortweight[k] == 0 and "9e99" or chest_item.sortweight[k] ) )
								table.insert( html, "'>" )
								table.insert( html, chest_item.weights[k] )
								table.insert( html, "</td>" )
							end
						end
						if columns['chance'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, chance_any )
							table.insert( html, "</td>" )
						end
						if columns['items'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, avg_amount )
							table.insert( html, "</td>" )
						end
						if columns['chests'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, num_chests )
							table.insert( html, "</td>" )
						end
							
					elseif type( chest_item ) == "boolean" then
						local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix]
						local allRollsSpan = #allRolls == 0 and 1 or #allRolls

						table.insert( html, "\n" )
						if columns['stacksize'] ~= nil then
							for k = 1, allRollsSpan do
								table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
							end
						end
						if columns['weight'] ~= nil then
							for k = 1, allRollsSpan do
								table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
							end
						end
						if columns['chance'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
						if columns['items'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
						if columns['chests'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
					else
						if i > 1 then
							table.insert( html, "</tr><tr>" )
						end
						
						local item = p.items[chest_item]
						
						local s = require( 'Module:Sprite' )
						table.insert( html, "\n<td>" )
						local image, spriteCat = s.link { 
							id = item.id or chest_item,
							link = item.link or string.gsub(chest_item,'-',' '),
							text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')),
							wrap = 'true',
							data = ( item[1] == 'item' and 'ItemSprite' or 'BlockSprite' )
						}
						table.insert( html, image )
						table.insert( html, spriteCat )

						if item.note and p.notes[item.note] then
							table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note], { group='note', name=item.note } ) )
						end
		
						if item.note1 and p.notes[item.note1] then
							if item.note == nil or p.notes[item.note] == nil or item.note ~= item.note1 then
								table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note1], { group='note', name=item.note1 } ) )
							end
						end

						table.insert( html, "</td>" )
					end
					
					if j == #ordered_item_rows[i] then
						table.insert( html, "</tr>" )
					end
					
				end
				table.insert( html, "\n" )
			end
		end
		
		table.insert( html, "</table></div>")
		
		return table.concat( html )
		
	end,
	
	titlecase = function( str )
		local buf = {}
		for word in string.gfind(str, "%S+") do
			if word == "and" then
				table.insert( buf, word )
			else
				local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 )
				table.insert( buf, string.upper(first) .. string.lower(rest) )
			end
		end    
		return table.concat( buf, " " )
	end,
	
	capitalize = function( str )
		return ( string.lower(str):gsub( "^%l", string.upper ) )
	end,

	lcfirst = function( str )
		return ( string.gsub( str, "^%u", string.lower ) )
	end,
	
	compare_tables = function( a, b )
		local seen = {}
		for k, v in pairs( a ) do
			if type( v ) ~= type( b[k] ) then
				return true
			end
			if v ~= b[k] then
				return true
			end
			if type( v ) == 'table' and q.compare_tables( v, b[k] ) then
				return true
			end
			seen[k] = true
		end
		for k, v in pairs( b ) do
			if not seen[k] then
				return true
			end
		end
		return false
	end,
}

string.lpad = function(str, len, char)
	if char == nil then char = ' ' end
	return string.rep(char, len - #(''..str)) .. str
end

return p