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Plantilla:Version nav
15w34a[1] is the tenth snapshot released for 1.9.
Additions
- NBT tags
- Added the
powered
andconditional
byte tags toControl
tile entity for command blocks. - Added the
life
(Integer) andpower
(List/Double) tags toFireballBase
. - Added the
id
string tag insideSpawnData
for theMobSpawner
tile entity. - Added the
powered
byte tag toMusic
tile entity for note blocks.
Changes
- Combat
- New attack speed combat mechanic.
- A meter shows up after switching items or attacking.
- Damage done depends on the fullness of the meter.
- Fills in 0.25s for non-weapons, 0.8s for swords, pickaxes, and shovels, and 1.2s for axes.
- The meter can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
- Looks like the icon for the Plantilla:EffectLink effect on the side of the hotbar, or like a dagger under the crosshair.
- This is controlled in video settings.
- A meter shows up after switching items or attacking.
- Delay when selecting a sword, pickaxe, axe or shovel into the main hand.
- Now start at a wider zoom level (1:4 instead of 1:1).
- New recipe for zooming in on a map: Shears and a map together in any shape.
- Zooms in on the lower-right quadrant of the original map.
- This causes the shears to lose durability.
- Command blocks
- New textures that now vary depending on what direction they are placed from, similar to dispensers and pistons.
- It consists of a front, a back and a side texture (looks like arrows), so the orientation can be easily determined.
- The texture is animated - the colored "buttons" in the middle change color.
- The middle panel texture has a black outline.
- 3 modes: impulse, chain, and repeat - color changes based on mode.
- Impulse mode (orange): Command is run once on rising edge.
- Same behavior and color as previous versions.
- Chain mode (green): Command is run whenever another command block pointing into it executes, and the command block in question is powered.
- The chain signal is forwarded until the blocks get out of loaded chunks.
- The signal is independent of the powered state of any block in the chain, as well as the command (or lack thereof) inside.
- Repeat mode (blue): Command is run every game tick while powered.
- Like a minecart with command block but faster.
- Each new mode has its own block id and is obtainable with
/give
and pick block.
- Impulse mode (orange): Command is run once on rising edge.
- Power received is now a data tag, allowing command blocks to have such a state under control, independent of any nearby redstone signal.
- Command block contraptions from earlier versions will still work.
- The "Done" button is now always available to press, even when the command line is empty.
- Minecarts with command blocks
- The "Done" button is now always available to press, even when the command line is empty.
- Note blocks
- Their power state is controlled through a tag, and can therefore be controlled independent on any redstone signal.
- Zombies and zombie pigmen
- Now lift their arms slightly when becoming hostile.
- NBT tags
EntityId
for theMobSpawner
block entity has been deprecated.
- Optimizations
- Optimized mob AI, path finding and block ticking.
- 15% tick speed increase on 16 render distance.
Fixes
Plantilla:Fixes
References
Plantilla:Reflist