Revisión del 10:15 28 ago 2014 de @DeletedUser40393959(discusión | contribs.)(Página creada con «{{traducir}} {{version nav |title=1.7.2 |edition=computer |image=1.7.2.png |name=The Update that Changed the World |type= |date=October 25, 2013<ref>https://mojang.com/...»)
Sets the world spawn point for all players (even if they have never joined the server or are offline, but will not override beds).
Usage: /setworldspawn [x] [y] [z]
Particle effects
Fishing now has particle effects.
Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
Goes considerably higher than the normal Extreme Hills
Ice Plains Spikes
Contains giant ice spires similar to upside down icicles made of Packed Ice
These ice spikes can reach y=120 from normal ground
Lakes of packed ice are dotted around the biome
Deep Ocean
Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
Biome Variants/Technical Biomes
Over 20 variants for the biomes.
M - Biomes with an M variant are much rarer than any other variant.
Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
Desert M has patches of water unlike normal deserts
Birch Forest M has taller birch trees than usual
Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
Savanna Plateau and Mesa Plateau are both plateaus
These are landforms which are raised by up to about 30 blocks and have flat tops
Mesa Plateau F - A variant of the plateau with trees
Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
Hills - More technical hills biomes have been added to fit with the new biomes.
Birch Forest Hills,Cold Taiga Hills, and Mega Taiga Hills can now be generated.
Beach - New beaches separate certain biomes from oceans and rivers.
Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
Cold Beach is composed of Sand with a layer of Snow on top.
Usually generates between a cold biome, such as Ice Plains, and a body of water.
World type
AMPLIFIED
Amplifies the terrain hugely, using the entire world height
Almost all biomes can generate huge mountains that can reach well above Y: 200
Extreme Hills biomes frequently reach the world height limit at Y: 256
Swampland and ocean biomes unaffected by this world type
Extremely resource intensive and requires powerful computer to run
Ravines here can reach down to bedrock
Contains numerous various landforms that are very rare or non-existent in default generation
Some examples include floating islands, overhangs, large water and lava falls and huge indents
Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
This will cause great lag if your computer is slow
Blocks & Items
Wood Varieties
Acacia Wood
Silver outside with orange inside
Makes up the Acacia Tree, found in Savanna biomes
Dark Oak Wood
A darker version of the Oak Wood
Makes up the Dark Oak Tree, found in Roofed Forest biomes
Acacia Wood Planks
Orange in appearance
Dark Oak Wood Planks
Same texture as normal oak planks but darkened almost black
Acacia and Dark Oak Wood Slabs
Acacia and Dark Oak Wood Stairs
Saplings
Acacia Sapling, found in savannas
Dark Oak Sapling, found in roofed forests
Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.
Minecart with Command Block
Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
Activate using activator rails
Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
Can be success tested by going over a detector rail connected to a Redstone comparator
Potion of Water Breathing
Made by brewing a Pufferfish with an Awkward Potion
Enables you to breathe underwater for 3 minutes without oxygen bar depleting
The potion is dark blue in appearance
Stained Glass
Glass can now be dyed into all 16 colors
This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
Doing this yields 16 stained glass planes, like normal glass
Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
The color of blocks they are placed on are tinted towards the color of the glass
This includes glass of two different colors behind one another
Changes
General
Resource packs
Complete menu overhaul
The ability to select multiple resource packs at once.
Resource packs at the top take precedence over those below if files appear more than once
Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
Servers can offer resource packs
Max size increased to 50 MB
Sounds
You are now able to add new sounds using resource packs
Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
Sounds and music are now stored together in the new .minecraft/assets/sounds folder
Music now pauses when pausing the game
Network Code
Completely rewritten
Uses Netty now
Most packets won't change, handshake and ping procedure redone
There is a packet length header
Lighting
Several lighting issues fixed.
A lot fewer "black spots" in the terrain generator.
Torch bugs in strongholds and abandoned mineshafts have been fixed.
The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
Music & Sounds
Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
The Resource Pack screen
Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
Video Settings
Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
Super Secret Settings
Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
Can be reset by pressing F4
Language Selection
Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
Inventory
In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.
The armor boxes go black when the cursor is away from them
Putting the cursor over an armor box will cause it to display what armor is put there
Server list
Can now be refreshed using F5
Added server icons
Added support for multi-line MOTD comments which do not go offscreen
Hovering over the player count will now show a few online players
Logging
Now done using Log4j 2
Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
Are now per world/server
Achievements screen can now be zoomed in and out using the mouse wheel.
Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
Can be hovered over to show an achievement tooltip
Cannot be turned off in Singleplayer
You can earn achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' by crafting the given tool with a material other than wood
Can now give items to players with custom names, lore and enchantments
Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
Will now print renamed items' name in chat and show tooltips when hovered over
Applies to items with durability. Nullifies any usage dealt onto the item.
List tags no longer need to be named
No longer crashes when given the wrong type (integer/short)
Added <structure>.dat files in data folder for storing structure data
Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
The children tags have information on each part of the structure and the type of part it is
Chat system
"Useful to map makers, modders, players and server admins"
Added a way to do things when clicking things in chat, like executing a command
Other actions include opening a URL and showing an item tooltip when hovered on
"Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
Names can now be clicked to PM people
Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
Fog
Removed the thin fog around the player
Fog is only at the edge of the visible chunks now
Death Screen
If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
' World boundary
All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
This includes air blocks.
This creates essentially an invisible wall at the boundary.
As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
Block/Item IDs
Can now be referred to by their names instead of numbers.
Now drop the item inside them when punched, then drop themselves if they are punched when empty
Will display the name of the item they hold (if it is custom-named) when looked at up close
Maps now display on a full block basis and no longer display player markers
Weighted Pressure Plates
Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
Sugar Cane
Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
Each different type of block has a different shading on the map
Ice, Portals * Water
Now visible through each other
If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
You can no longer see the Water surface from underwater
Zombies and Skeletons can now spawn with and drop armor, bows and swords enchanted with the Unbreaking Enchantment
Witches
Can drop a Potion of Water Breathing upon death as a rare drop
Now drink a Potion of Water Breathing when they are trapped underwater
Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
They usually spawn in pairs
They have roughly the same spawn rate as the Enderman
Witch Huts now generate with a Witch inside.
They formerly generated empty with Witches spawning inside later.
Horses
Players can now "sprint" on horses making them go slightly faster