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'''1.7.2''', conocida como '''La actualización que cambio el mundo''' es una acualización que añadio varias características que cambiaron el generador del mundo.
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'''1.7.2''', conocida como "'''La actualización que cambió el mundo'''" es una versión de ''[[Minecraft]]''.<br>
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Fundamentalmente añadió diversas características que modifican la generación del mundo.
   
 
== Inclusiones ==
 
== Inclusiones ==

Revisión del 18:38 25 sep 2014

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Plantilla:Version nav

1.7.2, conocida como "La actualización que cambió el mundo" es una versión de Minecraft.
Fundamentalmente añadió diversas características que modifican la generación del mundo.

Inclusiones

Gameplay

Commands
  • /setidletimeout
    • Kickea automaticamente a los jugadores inactivos despues de un tiempo.
    • Comandos unicamente del multiplayer, solo pueden ser usados por los operadores de los servers.
    • Usage: /setidletimeout <Minutes until kick>
  • /tellraw
    • Esta escrito en "botones" para escribir mensajes con formato (subrayado, negrita, cursiva, con colores, etc.) en el chat.
    • Summon: /tellraw <player> <raw json message>
  • /summon
    • Usado para invocar cualquier entidad del juego, incluyendo Gigantes, Cristales de Ender , Ender Dragons, y TNT encendida.
    • Usage: /summon <EntityName> [x] [y] [z] [dataTag]
  • /achievement
    • Usado para darle un logro a un usuario.
    • Usage: /achievement give <stat_name> [player]
  • /setblock
    • Usado para crear, borrar, o reemplazar un bloque.
    • Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]
  • /testforblock
    • Revisa la existencia de bloques en lugares especificos.
    • Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
  • /setworldspawn
    • Establece el punto de spawn para todos los jugadores (incluso que nunca hayan estado en el server, aunque no arruinaran camas).
    • Usage: /setworldspawn [x] [y] [z]
Efectos de Particulas
  • La pesca ahora tiene efectos de particulas.
    • Las burbujas ahora se acercan hacia tu gancho cuando un pez esta cerca.
  • La caida ahora tiene efectos de particulas.
    • Particle size depends on distance fallen.
New achievements
  • Repopulation
    • Breed two cows with Wheat
    • Requires the "Cow Tipper" achievement
  • Diamonds to you!
    • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
    • Requires the "DIAMONDS!" achievement
  • Adventuring Time
    • Discover all Biomes
    • Requires the "The End?" achievement
  • The Beginning?
    • Spawn the Wither
    • Requires the "The End." achievement
  • The Beginning.
    • Kill the Wither
    • Requires the "The Beginning?" achievement
  • Beaconator
    • Create a full beacon
    • Requires the "The Beginning." achievement
New statistics
  • Distance by Horse
  • Junk Fished
  • Treasure Fished
  • Mobs statistics

World Generation

Trees
  • Acacia Tree
    • Curved trees made of Acacia Wood
    • These spawn in Savanna biomes
  • Dark Oak Trees
    • Very large, short trees
    • These spawn in Roofed Forest biomes
Biomes
  • Mesa
    • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
      • There are seven colors including normal, orange, red, yellow, white, light grey and brown.
    • Has a floor similar to a desert biome, but made of red sand instead of sand
    • Dead bushes spawn in this biome
    • Occasional dying forests spawn on top of the clay mountains
    • There is no rain in this biome
  • Savanna
    • Acacia trees
      • New wood, sapling, and leaf type
    • Horses can spawn in this biome
    • NPC Villages may generate in savanna biomes
    • There is no rain in this biome
    • Very flat with plateaus and the occasional giant mountain
  • Sunflower Plains
    • Exactly the same as Plains, but can spawn Sunflowers
  • Roofed Forest
    • Has dark grass and giant mushrooms
    • Has Dark Oak trees; dark and dangerous under the canopy even during the day
      • New wood, sapling, and leaf type
    • Monsters will most likely be able to spawn during the day and the night
    • Monsters that spawned at night can survive during the day
    • This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms
  • Birch Forest
    • A forest made entirely of birch trees
  • Flower Forest
    • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
    • Very densely packed with the various new flowers
  • Taiga
    • Now generates without snow
      • The previous taiga biomes are now Cold Taiga biomes
  • Mega Taiga
    • This is a very rare biome
    • Contains 2x2 Spruce trees
    • Has a dirt block variant known as Podzol.
      • Currently obtained only by the silk touch enchantment.
    • Contains dirt blocks that do not allow grass to grow.
    • Moss Stone "boulders" are scattered around in this biome.
    • Dead bushes, mushrooms, and ferns spawn in this biome.
  • Extreme Hills+
    • Contains spruce trees
    • Goes considerably higher than the normal Extreme Hills
  • Ice Plains Spikes
    • Contains giant ice spires similar to upside down icicles made of Packed Ice
    • These ice spikes can reach y=120 from normal ground
    • Lakes of packed ice are dotted around the biome
  • Deep Ocean
    • Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
Biome Variants/Technical Biomes
  • Over 20 variants for the biomes.
  • M - Biomes with an M variant are much rarer than any other variant.
    • Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
    • Desert M has patches of water unlike normal deserts
    • Birch Forest M has taller birch trees than usual
    • Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
  • Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
    • Savanna Plateau and Mesa Plateau are both plateaus
      • These are landforms which are raised by up to about 30 blocks and have flat tops
    • Mesa Plateau F - A variant of the plateau with trees
  • Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
  • Hills - More technical hills biomes have been added to fit with the new biomes.
    • Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
  • Beach - New beaches separate certain biomes from oceans and rivers.
    • Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
    • Cold Beach is composed of Sand with a layer of Snow on top.
      • Usually generates between a cold biome, such as Ice Plains, and a body of water.
World type
  • AMPLIFIED
    • Amplifies the terrain hugely, using the entire world height
      • Almost all biomes can generate huge mountains that can reach well above Y: 200
        • Extreme Hills biomes frequently reach the world height limit at Y: 256
        • Swampland and ocean biomes unaffected by this world type
    • Extremely resource intensive and requires powerful ordenador to run
    • Ravines here can reach down to bedrock
    • Contains numerous various landforms that are very rare or non-existent in default generation
      • Some examples include floating islands, overhangs, large water and lava falls and huge indents
    • Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
    • This will cause great lag if your ordenador is slow

Blocks & Items

Wood Varieties
  • Acacia Wood
    • Silver outside with orange inside
    • Makes up the Acacia Tree, found in Savanna biomes
  • Dark Oak Wood
    • A darker version of the Oak Wood
    • Makes up the Dark Oak Tree, found in Roofed Forest biomes
  • Acacia Wood Planks
    • Orange in appearance
  • Dark Oak Wood Planks
    • Same texture as normal oak planks but darkened almost black
  • Acacia and Dark Oak Wood Slabs
  • Acacia and Dark Oak Wood Stairs
Saplings
  • Acacia Sapling, found in savannas
  • Dark Oak Sapling, found in roofed forests
    • Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
  • 2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
Leaves
  • Acacia leaves
  • Dark Oak leaves
    • Both visually identical to oak leaves
Fish
  • Pufferfish
    • Restores Plantilla:Hungerbar
    • If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
    • Used to brew a water breathing potion
  • Salmon
    • Can be cooked and eaten
    • Uncooked: Restores Plantilla:Hungerbar
    • Cooked: Restores Plantilla:Hungerbar
  • Clownfish
    • Usage still unknown besides being eaten and used to tame Ocelots
    • Restores Plantilla:Hungerbar
Packed Ice
  • When broken, does not turn to water like normal ice blocks do
  • Does not melt
  • Opaque, rather than translucent like normal ice
Podzol
  • New dirt variation
  • Only found in Mega Taiga Biomes
Grassless Dirt
  • Grass can not grow on it
  • Obtainable only through /give
Red Sand
  • Generated in the Mesa biome
  • Behaves like normal sand (can be smelted into Glass and crafted into TNT)
Flowers
  • Red, Orange, White and Pink Tulips
    • Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
  • Blue Orchid
    • Can be crafted to Light Blue Dye
  • Allium
    • Can be crafted to Magenta Dye
  • Azure Bluet
    • Can be crafted to Light Gray Dye
  • Oxeye Daisy
    • Can be crafted to Light Gray Dye
  • Poppy
    • Replacement for the rose - roses no longer exist
  • All flowers can burn
  • All flowers and grasses are now randomly offset to the sides like tall grass
Two blocks tall Flowers
  • Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
  • Sunflowers
    • Typically face East
    • Can be grown, unlike Roses and Dandelions
    • Can be crafted into 2 Yellow Dye
  • Peonies
    • Can be crafted into 2 Pink Dye
  • Rose bush
    • Can be crafted into 2 Red Dye
  • Lilac
    • Can be crafted into 2 Magenta Dye
Two block tall grass
  • Double Tallgrass
  • Large Fern
    • Can be made by applying Bone Meal to Fern.
New variants of Monster Egg
  • Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
  • Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.
Minecart with Command Block
  • Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
  • Activate using activator rails
  • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
  • Can be success tested by going over a detector rail connected to a Redstone comparator
Potion of Water Breathing
  • Made by brewing a Pufferfish with an Awkward Potion
  • Enables you to breathe underwater for 3 minutes without oxygen bar depleting
  • The potion is dark blue in appearance
Stained Glass
  • Glass can now be dyed into all 16 colors
    • This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
  • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
    • Doing this yields 16 stained glass planes, like normal glass
  • Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
  • The color of blocks they are placed on are tinted towards the color of the glass
    • This includes glass of two different colors behind one another

Changes

General

Resource packs
  • Complete menu overhaul
    • The ability to select multiple resource packs at once.
    • Resource packs at the top take precedence over those below if files appear more than once
    • Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
  • Servers can offer resource packs
    • Max size increased to 50 MB
Sounds
  • You are now able to add new sounds using resource packs
  • Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
  • Sounds and music are now stored together in the new .minecraft/assets/sounds folder
  • Music now pauses when pausing the game
Network Code
  • Completely rewritten
  • Uses Netty now
  • Most packets won't change, handshake and ping procedure redone
  • There is a packet length header
Lighting
  • Several lighting issues fixed.
  • A lot fewer "black spots" in the terrain generator.
  • Torch bugs in strongholds and abandoned mineshafts have been fixed.
  • The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
    • The clouds go black and the sky goes much darker.
Options
  • Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
  • Music & Sounds
    • Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
  • The Resource Pack screen
    • Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
  • Video Settings
    • Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
  • Super Secret Settings
    • Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
    • Can be reset by pressing F4
  • Language Selection
    • Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
Inventory
  • In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.
  • The armor boxes go black when the cursor is away from them
    • Putting the cursor over an armor box will cause it to display what armor is put there
Server list
  • Can now be refreshed using F5
  • Added server icons
  • Added support for multi-line MOTD comments which do not go offscreen
  • Hovering over the player count will now show a few online players
Logging
  • Now done using Log4j 2
  • Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
  • The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
Minecraft Realms
  • Started preparing buying support internally
  • Started offering an option to download the world map
Splash text
  • 'Now contains 32 random daily cats!'

Gameplay

Fishing
  • Changes to fishing mechanics
  • Items other than fish can be obtained by fishing.
  • New enchantments for Fishing Rods that can change your luck when fishing.
    • Lure - reduces wait time to catch an item; increases the chance of catching fish and deceases the chance of junk and treasure.
    • Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
Achievements and statistics
  • Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
  • Are now per world/server
  • Achievements screen can now be zoomed in and out using the mouse wheel.
  • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
  • Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
  • When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
    • Can be hovered over to show an achievement tooltip
    • Cannot be turned off in Singleplayer
  • You can earn achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' by crafting the given tool with a material other than wood
Scoreboard
  • Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
    • This is the reason why statistics/achievements were changed to be stored per world/server
Commands
  • /give
    • Can now give items to players with custom names, lore and enchantments
    • Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
    • Will now print renamed items' name in chat and show tooltips when hovered over
    • Usage: /give <player> <ID> [quantity] [damage value] [dataTag]
  • /time set day
    • Now sets the time to 1000 instead of 0
  • /time set night
    • Now sets the time to 13000 instead of 12000
  • Custom NBT data can now be added via commands
    • Works with /give, /summon, and /setblock
    • Syntax examples:
      • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
      • /summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1}
      • /setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig}
NBT format
  • New NBT tag "Unbreakable"
    • Applies to items with durability. Nullifies any usage dealt onto the item.
  • List tags no longer need to be named
  • No longer crashes when given the wrong type (integer/short)
  • Added <structure>.dat files in data folder for storing structure data
    • Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
    • NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
      • The children tags have information on each part of the structure and the type of part it is
Chat system
  • "Useful to map makers, modders, players and server admins"
  • Added a way to do things when clicking things in chat, like executing a command
  • Other actions include opening a URL and showing an item tooltip when hovered on
  • "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
  • Names can now be clicked to PM people
  • Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
  • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
Fog
  • Removed the thin fog around the player
    • Fog is only at the edge of the visible chunks now
Death Screen
  • If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing

' World boundary

  • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
    • This includes air blocks.
    • This creates essentially an invisible wall at the boundary.
  • As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
  • Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
Block/Item IDs
  • Can now be referred to by their names instead of numbers.
    • Will be the only option in the future.
    • Necessary for the Plugin API.
Visuals
  • Changed F3+B visuals
  • Block bounding boxes are now completely black instead of dark grey
  • The sky now darkens when inside.
Nether Portal
  • Can now have different width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
  • Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
  • New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
Enchanting
  • Unbreaking can now appear on any item without the use of an Anvil
  • Enchanted Books can now receive multiple enchants at once

World Generation

Biomes
  • Jungle
    • Melons can now be found in Jungle Biomes in patches similar to Pumpkins
    • Jungle biomes have been made much rarer
    • Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
    • Jungle trees now have branches
  • Swampland
    • Grass is greener and fluctuates more in color, depending on biome temperature
    • In shallower parts, the coast is covered in staggered dirt block with lilypads between them
    • Spawn with Blue Orchid flowers
  • Plains
    • Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
      • Double tall grass also generates here
  • Extreme Hills
    • Snow at high elevations of over y=95
    • Contain Stone and large dirt patches
    • Gravel can replace ground cover
    • Flat valleys near sea level
    • Can generate up to y=150, slightly above the clouds (previously y=124)
    • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
  • Ocean
    • Oceans are smaller and take up much less of the map
    • Contain only gravel on the floor instead of sand, dirt, and gravel
  • Gravel Beaches
    • Appear more often
Categorisation of Biomes
  • Four main categories based on temperature
    • Snow-covered, cold, medium, dry/warm
Placement of Biomes
  • Biomes will attempt to avoid getting placed next to a biome that is too different to itself
Elevation of Biomes
  • Much greater variation of elevation in general
  • Most biomes can generate to y=100
  • Hills technical biomes have been made taller
Modified the temperature system
  • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
  • Biomes with a base temperature of 0.15 or less snow instead of rain
  • Biomes with a base temperature of 1.5 or greater don't rain[cita requerida]
  • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
  • Temperature decreases by 0.05 every 30 blocks increase in altitude
    • Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
Caverns
  • Are now less dense and interconnected
Bonus Chests
  • Bonus chests now also contain Acacia logs

Blocks & Items

Wood
  • Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
Written Books
  • Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
  • Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
  • Can now be stacked (up to 16 per stack)
Item Frames
  • Now drop the item inside them when punched, then drop themselves if they are punched when empty
  • Will display the name of the item they hold (if it is custom-named) when looked at up close
  • Maps now display on a full block basis and no longer display player markers
Weighted Pressure Plates
  • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
  • For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
  • For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
Sugar Cane
  • Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
Flint and Steel
  • Is now a shapeless crafting recipe.
  • Can now be used to ignite Creepers
Dead Bushes
  • Can now be placed on Hardened Clay, Stained Clay, and Dirt.
Command Blocks
  • Now show what command it ran recently.
  • Extended character command limit to "many thousand characters".
Armor, Bows, Fishing Rods & Swords
  • Can now get the Unbreaking enchantment from enchantment tables
Technical blocks
  • Many technical block items removed (see Technical Blocks page for complete list)
Locked Chest
  • Removed completely from the game
Maps
  • Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
  • Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
  • Each different type of block has a different shading on the map
Ice, Portals * Water
  • Now visible through each other
  • If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
  • If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
  • You can no longer see the Water surface from underwater
Iron Bars & Glass Panes
  • Now connect to each other and Glass
  • Are now 2 pixels thick
Cauldrons
  • Cauldrons with water in them will now put out burning entities, taking away one water level each time
Boats
  • No longer inflict fall damage when running aground - replace existing Boats to fix them
  • Slightly improved boats being broken by Lily Pads
  • Boats have been reverted to the previous WASD controls
    • Note that the A and D keys can be used only while the W key is pressed
Boats & Minecarts
  • Players can now "sprint" in boats and minecarts which speeds them up slightly
Wooden Slabs
  • When used as a fuel they can now smelt only half as many items as wood
Air
  • Is now a block rather than the absence of a block (although cannot be kept in one's inventory)

Mobs

Iron Golems
  • Now drop poppies instead of roses
Creepers
  • Can now be detonated using a flint and steel.
Zombies
  • Reduced the lag that zombies create
Spiders, Cave Spiders, & Endermen
  • Don't become hostile when attacking them in Creative Mode
Baby Zombies & Baby Zombie Pigmen
  • Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
Zombies & Skeletons
  • Zombies and Skeletons can now spawn with and drop armor, bows and swords enchanted with the Unbreaking Enchantment
Witches
  • Can drop a Potion of Water Breathing upon death as a rare drop
  • Now drink a Potion of Water Breathing when they are trapped underwater
  • Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
    • They usually spawn in pairs
    • They have roughly the same spawn rate as the Enderman
  • Witch Huts now generate with a Witch inside.
    • They formerly generated empty with Witches spawning inside later.
Horses
  • Players can now "sprint" on horses making them go slightly faster

Fixes

96 bugs fixed:

  • Plantilla:Bug – Sprinting works inconsistently - very aggravating on PVP servers
  • Plantilla:Bug – Sky/lighting doesn't get darker during a thunderstorm
  • Plantilla:Bug – V-Sync in Window mode, settings not activated between sessions
  • Plantilla:Bug – Armor with Protection on it seems to reduce against hunger damage
  • Plantilla:Bug - Some Zombie Pigmen are missing their swords in the nether
  • Plantilla:Bug – Black Lighting under overhangs
  • Plantilla:Bug – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • Plantilla:Bug - Birch and Spruce trees do not grow directly next to one another
  • Plantilla:Bug – Transparent texture makes transparent texture behind invisible
  • Plantilla:Bug - Spawn eggs and firework stars are pure white when held by zombies
  • Plantilla:Bug – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • Plantilla:Bug – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • Plantilla:Bug – Cyrillic font not displaying on signs and in chat (Russian language)
  • Plantilla:Bug - Double-clicking to join a server results in 'cancel' button activating
  • Plantilla:Bug – Cauldron water does not put out fire / damage blaze
  • Plantilla:Bug – Silk Touch, pre-lit Redstone Lamps
  • Plantilla:Bug – Baby Zombies do not drop any loot / xp
  • Plantilla:Bug – Saplings placed on Farmland are not affected by Bonemeal
  • Plantilla:Bug – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • Plantilla:Bug - Sound level resets
  • Plantilla:Bug – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  • Plantilla:Bug – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • Plantilla:Bug – 10 MB server texture pack limit too small
  • Plantilla:Bug – Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
  • Plantilla:Bug – Night Time Doesn't Immediately Allow Sleep
  • Plantilla:Bug – The generation of terrain surface layer produces local straight glitches (fix included)
  • Plantilla:Bug – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
  • Plantilla:Bug – Command block text disappears if too long
  • Plantilla:Bug – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • Plantilla:Bug – Incorrect usage string for `/scoreboard teams empty`
  • Plantilla:Bug - Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
  • Plantilla:Bug – Adjacent Obsidian Blocks prevent Nether portal appearing
  • Plantilla:Bug – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • Plantilla:Bug – GS4 query listener fails to send player list when len(players) > 127
  • Plantilla:Bug – Axes accelarate the speed at which Slabs are broken
  • Plantilla:Bug - Uncapped framerate in certain screens causes high levels of GPU usage
  • Plantilla:Bug – Sometimes Water flows out of newly generated Village Farms
  • Plantilla:Bug – RCON and Scoreboard Command Output Formatting
  • Plantilla:Bug – Missing usage string commands.scoreboard.players.list.usage
  • Plantilla:Bug – Scoreboard team join command fails on invalid team name
  • Plantilla:Bug – Scoreboard option seeFriendlyInvisibles not listed in usage
  • Plantilla:Bug – The letters for the 'off' setting on smooth lighting aren't capitalised
  • Plantilla:Bug – Minecraft crashes if you click edit or delete on a LAN game
  • Plantilla:Bug – when typing /help with a number higher than 4, it produces the wrong message
  • Plantilla:Bug – when using an invalid number/name to the /weather command, no message will be produced
  • Plantilla:Bug – getting a locked chest pushed into your head crashes the game
  • Plantilla:Bug – Fireworks sometimes don't stack when they should
  • Plantilla:Bug – When re-sizing window before game loads internal view doesn't resize
  • Plantilla:Bug - Attaching/detaching lead from far away in creative client-server desync
  • Plantilla:Bug - When game opens in Fullscreen, Realms Button Mis-Placed
  • Plantilla:Bug - When you try to get on a horse from far away, you look a different direction
  • Plantilla:Bug – Carpets Are Not Flammable
  • Plantilla:Bug - Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
  • Plantilla:Bug - Invisible Mooshrooms after shearing them through slabs
  • Plantilla:Bug - Breeding mobs from far away in creative client-server desync
  • Plantilla:Bug – Axe breaks all slabs in adventure mode. No drops for stone.
  • Plantilla:Bug – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • Plantilla:Bug – Boats Still Break on Lily's
  • Plantilla:Bug – Crash near pyramid
  • Plantilla:Bug – Packet250CustomPayload(dk)
  • Plantilla:Bug – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • Plantilla:Bug – Server resourcepacks not implemented yet
  • Plantilla:Bug – Textures disappearing after setting player walkSpeed to 0
  • Plantilla:Bug – sounds playing after leaving world
  • Plantilla:Bug – Cannot /playsound records
  • Plantilla:Bug - /playsound does not accept non-integer values
  • Plantilla:Bug - Passive mobs don't spawn if you're riding a horse
  • Plantilla:Bug - When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
  • Plantilla:Bug – Screen goes blank when modifying walk speed
  • Plantilla:Bug – Animals running forever after being hit
  • Plantilla:Bug - Loading bar for Minecraft Realms/Online is bugged
  • Plantilla:Bug – Minecraft has advice on an error report that should be deleted.
  • Plantilla:Bug – /spreadplayers confirmation text is wrong
  • Plantilla:Bug – Constant minecart sound
  • Plantilla:Bug – /scoreboard teams option color: Tab doesn't list all options.
  • Plantilla:Bug - Fullscreen mode displays only on part of screen
  • Plantilla:Bug – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • Plantilla:Bug – Breeding animals gives xp even if doMobLoot gamerule is false
  • Plantilla:Bug – The saddle equip sound effect does not play when equipping a pig with a saddle.
  • Plantilla:Bug – Successful hit sound effect does not match the sound in the assets sound folder
  • Plantilla:Bug – The horse armor equip sound does not play when replacing it with already equipped armour
  • Plantilla:Bug – Horse Breeding Doesn't Produce Markings Correctly on Foal
  • Plantilla:Bug – Shearing sound does not play when shearing a mooshroom
  • Plantilla:Bug – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • Plantilla:Bug – Jukeboxes play at the sound volume for effects until you change the music volume
  • Plantilla:Bug – Oceans are too big
  • Plantilla:Bug – Players appear offset for other clients after going through nether portals
  • Plantilla:Bug – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
  • Plantilla:Bug – Sky changes color in Achievements window
  • Plantilla:Bug – Spawn eggs can be used on top of water, but not lava
  • Plantilla:Bug – Typo on "Unable to Load Worlds" screen
  • Plantilla:Bug - Cannot enter fullscreen reliably on Linux
  • Plantilla:Bug - Incorrect death messages after PvP
  • Plantilla:Bug - Animation crash if frame #0 is not referenced
  • Plantilla:Bug - Canadian English Language Selection Screen
  • Plantilla:Bug - Language is broken

References

Plantilla:Reflist