@DeletedUser40393959 (discusión | contribs.) m ([BOT], replaced: computer → ordenador (4)) |
Sin resumen de edición |
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}}<onlyinclude> |
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− | '''1.7.2''', |
+ | '''1.7.2''', conocida como '''La actualización que cambio el mundo''' es una acualización que añadio varias características que cambiaron el generador del mundo. |
− | == |
+ | == Inclusiones == |
=== Gameplay === |
=== Gameplay === |
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; Commands |
; Commands |
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* {{cmd|setidletimeout}} |
* {{cmd|setidletimeout}} |
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+ | ** Kickea automaticamente a los jugadores inactivos despues de un tiempo. |
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− | ** Automatically kick idle players after some time |
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+ | ** Comandos unicamente del multiplayer, solo pueden ser usados por los operadores de los servers. |
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− | ** Multiplayer-only command, can be used only by server operators |
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** Usage: {{cmd|setidletimeout <Minutes until kick>}} |
** Usage: {{cmd|setidletimeout <Minutes until kick>}} |
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* {{cmd|tellraw}} |
* {{cmd|tellraw}} |
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− | ** |
+ | ** Esta escrito en "botones" para escribir mensajes con formato (subrayado, negrita, cursiva, con colores, etc.) en el chat. |
− | ** |
+ | ** Summon: {{cmd|tellraw <player> <raw json message>}} |
* {{cmd|summon}} |
* {{cmd|summon}} |
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− | ** |
+ | ** Usado para invocar cualquier entidad del juego, incluyendo Gigantes, Cristales de Ender , Ender Dragons, y TNT encendida. |
** Usage: {{cmd|summon <EntityName> [x] [y] [z] [dataTag]}} |
** Usage: {{cmd|summon <EntityName> [x] [y] [z] [dataTag]}} |
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* {{cmd|achievement}} |
* {{cmd|achievement}} |
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+ | ** Usado para darle un logro a un usuario. |
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− | ** Used to give a player achievements. |
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** Usage: {{cmd|achievement give <stat_name> [player]}} |
** Usage: {{cmd|achievement give <stat_name> [player]}} |
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* {{cmd|setblock}} |
* {{cmd|setblock}} |
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− | ** |
+ | ** Usado para crear, borrar, o reemplazar un bloque. |
** Usage: {{cmd|setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]}} |
** Usage: {{cmd|setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]}} |
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* {{cmd|testforblock}} |
* {{cmd|testforblock}} |
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+ | ** Revisa la existencia de bloques en lugares especificos. |
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− | ** Checks for blocks in specific locations. |
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** Usage: {{cmd|testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]}} |
** Usage: {{cmd|testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]}} |
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* {{cmd|setworldspawn}} |
* {{cmd|setworldspawn}} |
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− | ** |
+ | ** Establece el punto de spawn para todos los jugadores (incluso que nunca hayan estado en el server, aunque no arruinaran camas). |
** Usage: {{cmd|setworldspawn [x] [y] [z]}} |
** Usage: {{cmd|setworldspawn [x] [y] [z]}} |
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+ | ; Efectos de Particulas |
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− | ; Particle effects |
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+ | * La pesca ahora tiene efectos de particulas. |
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− | * Fishing now has particle effects. |
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+ | ** Las burbujas ahora se acercan hacia tu gancho cuando un pez esta cerca. |
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− | ** Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook. |
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+ | * La caida ahora tiene efectos de particulas. |
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− | * Falling now has particle effects. |
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** Particle size depends on distance fallen. |
** Particle size depends on distance fallen. |
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; New [[achievements]] |
; New [[achievements]] |
Revisión del 18:33 25 sep 2014
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Plantilla:Version nav
1.7.2, conocida como La actualización que cambio el mundo es una acualización que añadio varias características que cambiaron el generador del mundo.
Inclusiones
Gameplay
- Commands
/setidletimeout
- Kickea automaticamente a los jugadores inactivos despues de un tiempo.
- Comandos unicamente del multiplayer, solo pueden ser usados por los operadores de los servers.
- Usage:
/setidletimeout <Minutes until kick>
/tellraw
- Esta escrito en "botones" para escribir mensajes con formato (subrayado, negrita, cursiva, con colores, etc.) en el chat.
- Summon:
/tellraw <player> <raw json message>
/summon
- Usado para invocar cualquier entidad del juego, incluyendo Gigantes, Cristales de Ender , Ender Dragons, y TNT encendida.
- Usage:
/summon <EntityName> [x] [y] [z] [dataTag]
/achievement
- Usado para darle un logro a un usuario.
- Usage:
/achievement give <stat_name> [player]
/setblock
- Usado para crear, borrar, o reemplazar un bloque.
- Usage:
/setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]
/testforblock
- Revisa la existencia de bloques en lugares especificos.
- Usage:
/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
/setworldspawn
- Establece el punto de spawn para todos los jugadores (incluso que nunca hayan estado en el server, aunque no arruinaran camas).
- Usage:
/setworldspawn [x] [y] [z]
- Efectos de Particulas
- La pesca ahora tiene efectos de particulas.
- Las burbujas ahora se acercan hacia tu gancho cuando un pez esta cerca.
- La caida ahora tiene efectos de particulas.
- Particle size depends on distance fallen.
- New achievements
- Repopulation
- Breed two cows with Wheat
- Requires the "Cow Tipper" achievement
- Diamonds to you!
- Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
- Requires the "DIAMONDS!" achievement
- Adventuring Time
- Discover all Biomes
- Requires the "The End?" achievement
- The Beginning?
- Spawn the Wither
- Requires the "The End." achievement
- The Beginning.
- Kill the Wither
- Requires the "The Beginning?" achievement
- Beaconator
- Create a full beacon
- Requires the "The Beginning." achievement
- New statistics
- Distance by Horse
- Junk Fished
- Treasure Fished
- Mobs statistics
World Generation
- Trees
- Acacia Tree
- Curved trees made of Acacia Wood
- These spawn in Savanna biomes
- Dark Oak Trees
- Very large, short trees
- These spawn in Roofed Forest biomes
- Biomes
- Mesa
- Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
- There are seven colors including normal, orange, red, yellow, white, light grey and brown.
- Has a floor similar to a desert biome, but made of red sand instead of sand
- Dead bushes spawn in this biome
- Occasional dying forests spawn on top of the clay mountains
- There is no rain in this biome
- Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
- Savanna
- Acacia trees
- New wood, sapling, and leaf type
- Horses can spawn in this biome
- NPC Villages may generate in savanna biomes
- There is no rain in this biome
- Very flat with plateaus and the occasional giant mountain
- Acacia trees
- Sunflower Plains
- Exactly the same as Plains, but can spawn Sunflowers
- Roofed Forest
- Has dark grass and giant mushrooms
- Has Dark Oak trees; dark and dangerous under the canopy even during the day
- New wood, sapling, and leaf type
- Monsters will most likely be able to spawn during the day and the night
- Monsters that spawned at night can survive during the day
- This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms
- Birch Forest
- A forest made entirely of birch trees
- Flower Forest
- Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
- Very densely packed with the various new flowers
- Taiga
- Now generates without snow
- The previous taiga biomes are now Cold Taiga biomes
- Now generates without snow
- Mega Taiga
- This is a very rare biome
- Contains 2x2 Spruce trees
- Has a dirt block variant known as Podzol.
- Currently obtained only by the silk touch enchantment.
- Contains dirt blocks that do not allow grass to grow.
- Moss Stone "boulders" are scattered around in this biome.
- Dead bushes, mushrooms, and ferns spawn in this biome.
- Extreme Hills+
- Contains spruce trees
- Goes considerably higher than the normal Extreme Hills
- Ice Plains Spikes
- Contains giant ice spires similar to upside down icicles made of Packed Ice
- These ice spikes can reach y=120 from normal ground
- Lakes of packed ice are dotted around the biome
- Deep Ocean
- Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
- Biome Variants/Technical Biomes
- Over 20 variants for the biomes.
- M - Biomes with an M variant are much rarer than any other variant.
- Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
- Desert M has patches of water unlike normal deserts
- Birch Forest M has taller birch trees than usual
- Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
- Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
- Savanna Plateau and Mesa Plateau are both plateaus
- These are landforms which are raised by up to about 30 blocks and have flat tops
- Mesa Plateau F - A variant of the plateau with trees
- Savanna Plateau and Mesa Plateau are both plateaus
- Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
- Hills - More technical hills biomes have been added to fit with the new biomes.
- Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
- Beach - New beaches separate certain biomes from oceans and rivers.
- World type
- AMPLIFIED
- Amplifies the terrain hugely, using the entire world height
- Almost all biomes can generate huge mountains that can reach well above Y: 200
- Extreme Hills biomes frequently reach the world height limit at Y: 256
- Swampland and ocean biomes unaffected by this world type
- Almost all biomes can generate huge mountains that can reach well above Y: 200
- Extremely resource intensive and requires powerful ordenador to run
- Ravines here can reach down to bedrock
- Contains numerous various landforms that are very rare or non-existent in default generation
- Some examples include floating islands, overhangs, large water and lava falls and huge indents
- Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
- This will cause great lag if your ordenador is slow
- Amplifies the terrain hugely, using the entire world height
Blocks & Items
- Wood Varieties
- Acacia Wood
- Silver outside with orange inside
- Makes up the Acacia Tree, found in Savanna biomes
- Dark Oak Wood
- A darker version of the Oak Wood
- Makes up the Dark Oak Tree, found in Roofed Forest biomes
- Acacia Wood Planks
- Orange in appearance
- Dark Oak Wood Planks
- Same texture as normal oak planks but darkened almost black
- Acacia and Dark Oak Wood Slabs
- Acacia and Dark Oak Wood Stairs
- Saplings
- Acacia Sapling, found in savannas
- Dark Oak Sapling, found in roofed forests
- Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
- 2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
- Acacia leaves
- Dark Oak leaves
- Both visually identical to oak leaves
- Fish
- Pufferfish
- Restores Plantilla:Hungerbar
- If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
- Used to brew a water breathing potion
- Salmon
- Can be cooked and eaten
- Uncooked: Restores Plantilla:Hungerbar
- Cooked: Restores Plantilla:Hungerbar
- Clownfish
- Usage still unknown besides being eaten and used to tame Ocelots
- Restores Plantilla:Hungerbar
- Packed Ice
- When broken, does not turn to water like normal ice blocks do
- Does not melt
- Opaque, rather than translucent like normal ice
- New dirt variation
- Only found in Mega Taiga Biomes
- Grassless Dirt
- Grass can not grow on it
- Obtainable only through /give
- Generated in the Mesa biome
- Behaves like normal sand (can be smelted into Glass and crafted into TNT)
- Red, Orange, White and Pink Tulips
- Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
- Blue Orchid
- Can be crafted to Light Blue Dye
- Allium
- Can be crafted to Magenta Dye
- Azure Bluet
- Can be crafted to Light Gray Dye
- Oxeye Daisy
- Can be crafted to Light Gray Dye
- Poppy
- Replacement for the rose - roses no longer exist
- All flowers can burn
- All flowers and grasses are now randomly offset to the sides like tall grass
- Two blocks tall Flowers
- Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
- Sunflowers
- Typically face East
- Can be grown, unlike Roses and Dandelions
- Can be crafted into 2 Yellow Dye
- Peonies
- Can be crafted into 2 Pink Dye
- Rose bush
- Can be crafted into 2 Red Dye
- Lilac
- Can be crafted into 2 Magenta Dye
- Two block tall grass
- Double Tallgrass
- Can be made by applying Bone Meal to Tall Grass.
- Large Fern
- Can be made by applying Bone Meal to Fern.
- New variants of Monster Egg
- Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
- Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.
- Minecart with Command Block
- Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
- Activate using activator rails
- Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
- Can be success tested by going over a detector rail connected to a Redstone comparator
- Potion of Water Breathing
- Made by brewing a Pufferfish with an Awkward Potion
- Enables you to breathe underwater for 3 minutes without oxygen bar depleting
- The potion is dark blue in appearance
- Stained Glass
- Glass can now be dyed into all 16 colors
- This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
- Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
- Doing this yields 16 stained glass planes, like normal glass
- Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
- The color of blocks they are placed on are tinted towards the color of the glass
- This includes glass of two different colors behind one another
Changes
General
- Resource packs
- Complete menu overhaul
- The ability to select multiple resource packs at once.
- Resource packs at the top take precedence over those below if files appear more than once
- Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
- Servers can offer resource packs
- Max size increased to 50 MB
- Sounds
- You are now able to add new sounds using resource packs
- Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
- Sounds and music are now stored together in the new .minecraft/assets/sounds folder
- Music now pauses when pausing the game
- Network Code
- Completely rewritten
- Uses Netty now
- Most packets won't change, handshake and ping procedure redone
- There is a packet length header
- Lighting
- Several lighting issues fixed.
- A lot fewer "black spots" in the terrain generator.
- Torch bugs in strongholds and abandoned mineshafts have been fixed.
- The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
- The clouds go black and the sky goes much darker.
- Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
- Music & Sounds
- Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
- The Resource Pack screen
- Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
- Video Settings
- Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
- Super Secret Settings
- Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
- Can be reset by pressing F4
- Language Selection
- Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
- Inventory
- In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.
- The armor boxes go black when the cursor is away from them
- Putting the cursor over an armor box will cause it to display what armor is put there
- Server list
- Can now be refreshed using F5
- Added server icons
- Added support for multi-line MOTD comments which do not go offscreen
- Hovering over the player count will now show a few online players
- Logging
- Now done using Log4j 2
- Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
- The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
- Started preparing buying support internally
- Started offering an option to download the world map
- Splash text
- 'Now contains 32 random daily cats!'
Gameplay
- Changes to fishing mechanics
- Items other than fish can be obtained by fishing.
- Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish.
- Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, and saddles.
- Junk: 13 items total, including damaged fishing rods, water bottles, rotten flesh, string, leather, bowls, sticks, bones, tripwire hooks, ten stacked Ink Sacs, or damaged leather boots.
- New enchantments for Fishing Rods that can change your luck when fishing.
- Lure - reduces wait time to catch an item; increases the chance of catching fish and deceases the chance of junk and treasure.
- Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
- Achievements and statistics
- Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
- Are now per world/server
- Achievements screen can now be zoomed in and out using the mouse wheel.
- Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
- Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
- When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
- Can be hovered over to show an achievement tooltip
- Cannot be turned off in Singleplayer
- You can earn achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' by crafting the given tool with a material other than wood
- Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
- This is the reason why statistics/achievements were changed to be stored per world/server
- Commands
/give
- Can now give items to players with custom names, lore and enchantments
- Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
- Will now print renamed items' name in chat and show tooltips when hovered over
- Usage:
/give <player> <ID> [quantity] [damage value] [dataTag]
/time set day
- Now sets the time to 1000 instead of 0
/time set night
- Now sets the time to 13000 instead of 12000
- Custom NBT data can now be added via commands
- NBT format
- New NBT tag "Unbreakable"
- Applies to items with durability. Nullifies any usage dealt onto the item.
- List tags no longer need to be named
- No longer crashes when given the wrong type (integer/short)
- Added <structure>.dat files in data folder for storing structure data
- Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
- NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
- The children tags have information on each part of the structure and the type of part it is
- Chat system
- "Useful to map makers, modders, players and server admins"
- Added a way to do things when clicking things in chat, like executing a command
- Other actions include opening a URL and showing an item tooltip when hovered on
- "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
- Names can now be clicked to PM people
- Added
/tellraw <player> <raw json message>
to send chat messages with custom functionality to players - sender will not appear - Syntax example:
/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
- Fog
- Removed the thin fog around the player
- Fog is only at the edge of the visible chunks now
- Death Screen
- If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
' World boundary
- All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
- This includes air blocks.
- This creates essentially an invisible wall at the boundary.
- As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
- Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
- Block/Item IDs
- Can now be referred to by their names instead of numbers.
- Will be the only option in the future.
- Necessary for the Plugin API.
- Visuals
- Changed F3+B visuals
- Block bounding boxes are now completely black instead of dark grey
- The sky now darkens when inside.
- Nether Portal
- Can now have different width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
- Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
- New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
- Unbreaking can now appear on any item without the use of an Anvil
- Enchanted Books can now receive multiple enchants at once
World Generation
- Biomes
- Jungle
- Melons can now be found in Jungle Biomes in patches similar to Pumpkins
- Jungle biomes have been made much rarer
- Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
- Jungle trees now have branches
- Swampland
- Grass is greener and fluctuates more in color, depending on biome temperature
- In shallower parts, the coast is covered in staggered dirt block with lilypads between them
- Spawn with Blue Orchid flowers
- Plains
- Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
- Double tall grass also generates here
- Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
- Extreme Hills
- Snow at high elevations of over y=95
- Contain Stone and large dirt patches
- Gravel can replace ground cover
- Flat valleys near sea level
- Can generate up to y=150, slightly above the clouds (previously y=124)
- Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
- Ocean
- Oceans are smaller and take up much less of the map
- Contain only gravel on the floor instead of sand, dirt, and gravel
- Gravel Beaches
- Appear more often
- Categorisation of Biomes
- Four main categories based on temperature
- Snow-covered, cold, medium, dry/warm
- Placement of Biomes
- Biomes will attempt to avoid getting placed next to a biome that is too different to itself
- Elevation of Biomes
- Much greater variation of elevation in general
- Most biomes can generate to y=100
- Hills technical biomes have been made taller
- Modified the temperature system
- Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
- Biomes with a base temperature of 0.15 or less snow instead of rain
- Biomes with a base temperature of 1.5 or greater don't rain[cita requerida]
- Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
- Temperature decreases by 0.05 every 30 blocks increase in altitude
- Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
- Caverns
- Are now less dense and interconnected
- Bonus Chests
- Bonus chests now also contain Acacia logs
Blocks & Items
- Wood
- Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
- Written Books
- Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
- Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
- Can now be stacked (up to 16 per stack)
- Now drop the item inside them when punched, then drop themselves if they are punched when empty
- Will display the name of the item they hold (if it is custom-named) when looked at up close
- Maps now display on a full block basis and no longer display player markers
- Weighted Pressure Plates
- Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
- For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
- For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
- Sugar Cane
- Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
- Flint and Steel
- Is now a shapeless crafting recipe.
- Can now be used to ignite Creepers
- Dead Bushes
- Can now be placed on Hardened Clay, Stained Clay, and Dirt.
- Command Blocks
- Now show what command it ran recently.
- Extended character command limit to "many thousand characters".
- Armor, Bows, Fishing Rods & Swords
- Can now get the Unbreaking enchantment from enchantment tables
- Technical blocks
- Many technical block items removed (see Technical Blocks page for complete list)
- Locked Chest
- Removed completely from the game
- Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
- Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
- Each different type of block has a different shading on the map
- Ice, Portals * Water
- Now visible through each other
- If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
- If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
- You can no longer see the Water surface from underwater
- Iron Bars & Glass Panes
- Now connect to each other and Glass
- Are now 2 pixels thick
- Cauldrons
- Cauldrons with water in them will now put out burning entities, taking away one water level each time
- Boats
- No longer inflict fall damage when running aground - replace existing Boats to fix them
- Slightly improved boats being broken by Lily Pads
- Boats have been reverted to the previous WASD controls
- Note that the A and D keys can be used only while the W key is pressed
- Boats & Minecarts
- Players can now "sprint" in boats and minecarts which speeds them up slightly
- Wooden Slabs
- When used as a fuel they can now smelt only half as many items as wood
- Air
- Is now a block rather than the absence of a block (although cannot be kept in one's inventory)
Mobs
- Iron Golems
- Now drop poppies instead of roses
- Can now be detonated using a flint and steel.
- Reduced the lag that zombies create
- Spiders, Cave Spiders, & Endermen
- Don't become hostile when attacking them in Creative Mode
- Baby Zombies & Baby Zombie Pigmen
- Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
- Zombies & Skeletons
- Zombies and Skeletons can now spawn with and drop armor, bows and swords enchanted with the Unbreaking Enchantment
- Witches
- Can drop a Potion of Water Breathing upon death as a rare drop
- Now drink a Potion of Water Breathing when they are trapped underwater
- Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
- They usually spawn in pairs
- They have roughly the same spawn rate as the Enderman
- Witch Huts now generate with a Witch inside.
- They formerly generated empty with Witches spawning inside later.
- Horses
- Players can now "sprint" on horses making them go slightly faster
Fixes
- Plantilla:Bug – Sprinting works inconsistently - very aggravating on PVP servers
- Plantilla:Bug – Sky/lighting doesn't get darker during a thunderstorm
- Plantilla:Bug – V-Sync in Window mode, settings not activated between sessions
- Plantilla:Bug – Armor with Protection on it seems to reduce against hunger damage
- Plantilla:Bug - Some Zombie Pigmen are missing their swords in the nether
- Plantilla:Bug – Black Lighting under overhangs
- Plantilla:Bug – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
- Plantilla:Bug - Birch and Spruce trees do not grow directly next to one another
- Plantilla:Bug – Transparent texture makes transparent texture behind invisible
- Plantilla:Bug - Spawn eggs and firework stars are pure white when held by zombies
- Plantilla:Bug – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
- Plantilla:Bug – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
- Plantilla:Bug – Cyrillic font not displaying on signs and in chat (Russian language)
- Plantilla:Bug - Double-clicking to join a server results in 'cancel' button activating
- Plantilla:Bug – Cauldron water does not put out fire / damage blaze
- Plantilla:Bug – Silk Touch, pre-lit Redstone Lamps
- Plantilla:Bug – Baby Zombies do not drop any loot / xp
- Plantilla:Bug – Saplings placed on Farmland are not affected by Bonemeal
- Plantilla:Bug – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
- Plantilla:Bug - Sound level resets
- Plantilla:Bug – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
- Plantilla:Bug – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
- Plantilla:Bug – 10 MB server texture pack limit too small
- Plantilla:Bug – Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
- Plantilla:Bug – Night Time Doesn't Immediately Allow Sleep
- Plantilla:Bug – The generation of terrain surface layer produces local straight glitches (fix included)
- Plantilla:Bug – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
- Plantilla:Bug – Command block text disappears if too long
- Plantilla:Bug – Opening a singleplayer world is counted as a multiplayer join in the statistics
- Plantilla:Bug – Incorrect usage string for `/scoreboard teams empty`
- Plantilla:Bug - Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
- Plantilla:Bug – Adjacent Obsidian Blocks prevent Nether portal appearing
- Plantilla:Bug – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
- Plantilla:Bug – GS4 query listener fails to send player list when len(players) > 127
- Plantilla:Bug – Axes accelarate the speed at which Slabs are broken
- Plantilla:Bug - Uncapped framerate in certain screens causes high levels of GPU usage
- Plantilla:Bug – Sometimes Water flows out of newly generated Village Farms
- Plantilla:Bug – RCON and Scoreboard Command Output Formatting
- Plantilla:Bug – Missing usage string commands.scoreboard.players.list.usage
- Plantilla:Bug – Scoreboard team join command fails on invalid team name
- Plantilla:Bug – Scoreboard option seeFriendlyInvisibles not listed in usage
- Plantilla:Bug – The letters for the 'off' setting on smooth lighting aren't capitalised
- Plantilla:Bug – Minecraft crashes if you click edit or delete on a LAN game
- Plantilla:Bug – when typing /help with a number higher than 4, it produces the wrong message
- Plantilla:Bug – when using an invalid number/name to the
/weather
command, no message will be produced - Plantilla:Bug – getting a locked chest pushed into your head crashes the game
- Plantilla:Bug – Fireworks sometimes don't stack when they should
- Plantilla:Bug – When re-sizing window before game loads internal view doesn't resize
- Plantilla:Bug - Attaching/detaching lead from far away in creative client-server desync
- Plantilla:Bug - When game opens in Fullscreen, Realms Button Mis-Placed
- Plantilla:Bug - When you try to get on a horse from far away, you look a different direction
- Plantilla:Bug – Carpets Are Not Flammable
- Plantilla:Bug - Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
- Plantilla:Bug - Invisible Mooshrooms after shearing them through slabs
- Plantilla:Bug - Breeding mobs from far away in creative client-server desync
- Plantilla:Bug – Axe breaks all slabs in adventure mode. No drops for stone.
- Plantilla:Bug – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
- Plantilla:Bug – Boats Still Break on Lily's
- Plantilla:Bug – Crash near pyramid
- Plantilla:Bug – Packet250CustomPayload(dk)
- Plantilla:Bug – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
- Plantilla:Bug – Server resourcepacks not implemented yet
- Plantilla:Bug – Textures disappearing after setting player walkSpeed to 0
- Plantilla:Bug – sounds playing after leaving world
- Plantilla:Bug – Cannot /playsound records
- Plantilla:Bug - /playsound does not accept non-integer values
- Plantilla:Bug - Passive mobs don't spawn if you're riding a horse
- Plantilla:Bug - When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
- Plantilla:Bug – Screen goes blank when modifying walk speed
- Plantilla:Bug – Animals running forever after being hit
- Plantilla:Bug - Loading bar for Minecraft Realms/Online is bugged
- Plantilla:Bug – Minecraft has advice on an error report that should be deleted.
- Plantilla:Bug – /spreadplayers confirmation text is wrong
- Plantilla:Bug – Constant minecart sound
- Plantilla:Bug – /scoreboard teams option color: Tab doesn't list all options.
- Plantilla:Bug - Fullscreen mode displays only on part of screen
- Plantilla:Bug – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
- Plantilla:Bug – Breeding animals gives xp even if doMobLoot gamerule is false
- Plantilla:Bug – The saddle equip sound effect does not play when equipping a pig with a saddle.
- Plantilla:Bug – Successful hit sound effect does not match the sound in the assets sound folder
- Plantilla:Bug – The horse armor equip sound does not play when replacing it with already equipped armour
- Plantilla:Bug – Horse Breeding Doesn't Produce Markings Correctly on Foal
- Plantilla:Bug – Shearing sound does not play when shearing a mooshroom
- Plantilla:Bug – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
- Plantilla:Bug – Jukeboxes play at the sound volume for effects until you change the music volume
- Plantilla:Bug – Oceans are too big
- Plantilla:Bug – Players appear offset for other clients after going through nether portals
- Plantilla:Bug – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
- Plantilla:Bug – Sky changes color in Achievements window
- Plantilla:Bug – Spawn eggs can be used on top of water, but not lava
- Plantilla:Bug – Typo on "Unable to Load Worlds" screen
- Plantilla:Bug - Cannot enter fullscreen reliably on Linux
- Plantilla:Bug - Incorrect death messages after PvP
- Plantilla:Bug - Animation crash if frame #0 is not referenced
- Plantilla:Bug - Canadian English Language Selection Screen
- Plantilla:Bug - Language is broken
References
Plantilla:Reflist
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