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Fecha de

February 10, 2016

Snapshot para




Otras ediciones de 16w06a
Disambig color.svg Este artículo trata sobre la edición para computer. Para otras ediciones, véase Historial de versiones (desambiguación).

16w06a[1] is the fifty-fourth snapshot released for 1.9.

Changes[editar | editar código]

  • Riding entities such as boats, horses, minecarts and saddled pigs, are now run by the client instead of by the server.
  • The elytra texture now defaults to the cape texture if no custom texture is uploaded and the player owns a cape.
  • In addition to previous patches of the 1.9 snapshots, more sounds have been modified.
  • Most entities in the game should now move much more smoothly.
  • Tipped Arrows are now crafted by 8 arrows surrounding a lingering potion of that type, yielding 8 of them.
    • Can no longer be obtained by splashing down a lingering potion first, then shooting regular arrows through that cloud.
    • This new method can even create Tipped Arrows from a custom lingering potion using commands, but the Tipped Arrow will say "Arrow of Splashing" if it is custom-made.
  • Maximum radius for Frost Walker is now 16 blocks (i.e. levels over 14 don't increase the range).
  • Stronghold placement has changed (to a formation/pattern of rings):
      • The 1st ring has 3 strongholds distanced 1408–2688 blocks from the origin.
      • The 2nd ring has 6 strongholds distanced 4480–5760 blocks from the origin.
      • The 3rd ring has 10 strongholds distanced 7552–8832 blocks from the origin.
      • The 4th ring has 15 strongholds distanced 10624–11904 blocks from the origin.
      • The 5th ring has 21 strongholds distanced 13696–14976 blocks from the origin.
      • The 6th ring has 28 strongholds distanced 16768–18048 blocks from the origin.
      • The 7th ring has 36 strongholds distanced 19840–21120 blocks from the origin.
      • The 8th ring has 9 strongholds distanced 22912–24192 blocks from the origin.
  • The player's body, hand and held item is now rendered while sleeping in bed.

Fixes[editar | editar código]

14 errores solucionados
Desde las versiones publicadas antes de la 1.9
  • MC-1058 – Some entities cannot be seen when on the edge of the screen.
  • MC-15682 – Dying enderman teleports away if falls into water; takes experience to the teleportation destination
  • MC-72340 – Summoning an Iron Golem riding a Zombie makes the Zombie blind.
Desde las versiones de desarrollo de la 1.9
  • MC-84361 – Ridden pig on a grass path is constantly jumping.
  • MC-88403 – Arrows blocked by shield appear first above the player and then in front
  • MC-90202 – Client can always use carrot on a stick, ignoring pig's food state.
  • MC-90348stat.breakItem.minecraft.shield does not exist
  • MC-90605 – Constant teleporting between the Nether and the Overworld.
  • MC-92289 – Extra strongholds spawn in positions Mojang didn’t intend.
  • MC-92476 – Inventory Duplication Glitch based on uncompleted entity removal.
  • MC-94104 – Floating tripwire disappears since 15w50a
  • MC-94169 – Fishing Rod Bobber collision error(Into the block)
  • MC-94213 – Snowman / Iron Golem slight into blocks(Descent altitude 0.03125, 1/32 block)
  • MC-95416 – Item duplication in multiplayer.

Trivia[editar | editar código]

  • The wool in the hotbar in the snapshot cover image when converted into numbers based on the damage value reads “17022016”, which appears to be February 17, 2016 — the date that 1.9-pre1 was later released.

References[editar | editar código]