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16w06a

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[editar]16w06a
16w06a.png
Tipo

Snapshot

Fecha de
lanzamiento

February 10, 2016

Snapshot para

1.9

Descarga

Cliente
Server

Otras ediciones de 16w06a
Disambig color.svg Este artículo trata sobre la edición para computer. Para otras ediciones, véase Historial de versiones (desambiguación).

16w06a[1] is the fifty-fourth snapshot released for 1.9.

Changes[editar | editar código]

  • Riding entities such as boats, horses, minecarts and saddled pigs, are now run by the client instead of by the server.
  • The elytra texture now defaults to the cape texture if no custom texture is uploaded and the player owns a cape.
  • In addition to previous patches of the 1.9 snapshots, more sounds have been modified.
  • Most entities in the game should now move much more smoothly.
  • Tipped Arrows are now crafted by 8 arrows surrounding a lingering potion of that type, yielding 8 of them.
    • Can no longer be obtained by splashing down a lingering potion first, then shooting regular arrows through that cloud.
    • This new method can even create Tipped Arrows from a custom lingering potion using commands, but the Tipped Arrow will say "Arrow of Splashing" if it is custom-made.
  • Maximum radius for Frost Walker is now 16 blocks (i.e. levels over 14 don't increase the range).
  • Stronghold placement has changed (to a formation/pattern of rings):
      • The 1st ring has 3 strongholds distanced 1408–2688 blocks from the origin.
      • The 2nd ring has 6 strongholds distanced 4480–5760 blocks from the origin.
      • The 3rd ring has 10 strongholds distanced 7552–8832 blocks from the origin.
      • The 4th ring has 15 strongholds distanced 10624–11904 blocks from the origin.
      • The 5th ring has 21 strongholds distanced 13696–14976 blocks from the origin.
      • The 6th ring has 28 strongholds distanced 16768–18048 blocks from the origin.
      • The 7th ring has 36 strongholds distanced 19840–21120 blocks from the origin.
      • The 8th ring has 9 strongholds distanced 22912–24192 blocks from the origin.
  • The player's body, hand and held item is now rendered while sleeping in bed.

Fixes[editar | editar código]

14 errores solucionados
Desde las versiones publicadas antes de la 1.9
  • MC-1058 – Some entities cannot be seen when on the edge of the screen.
  • MC-15682 – Dying enderman teleports away if falls into water; takes experience to the teleportation destination
  • MC-72340 – Summoning an Iron Golem riding a Zombie makes the Zombie blind.
Desde las versiones de desarrollo de la 1.9
  • MC-84361 – Ridden pig on a grass path is constantly jumping.
  • MC-88403 – Arrows blocked by shield appear first above the player and then in front
  • MC-90202 – Client can always use carrot on a stick, ignoring pig's food state.
  • MC-90348stat.breakItem.minecraft.shield does not exist
  • MC-90605 – Constant teleporting between the Nether and the Overworld.
  • MC-92289 – Extra strongholds spawn in positions Mojang didn’t intend.
  • MC-92476 – Inventory Duplication Glitch based on uncompleted entity removal.
  • MC-94104 – Floating tripwire disappears since 15w50a
  • MC-94169 – Fishing Rod Bobber collision error(Into the block)
  • MC-94213 – Snowman / Iron Golem slight into blocks(Descent altitude 0.03125, 1/32 block)
  • MC-95416 – Item duplication in multiplayer.

Trivia[editar | editar código]

  • The wool in the hotbar in the snapshot cover image when converted into numbers based on the damage value reads “17022016”, which appears to be February 17, 2016 — the date that 1.9-pre1 was later released.

References[editar | editar código]

Promotional Content