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15w38a

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[editar]15w38a
Tipo

Snapshot

Fecha de
lanzamiento

September 16, 2015

Snapshot para

1.9

Descarga

Client (.json)
Server

Otras ediciones de 15w38a
Disambig color.svg Este artículo trata sobre la edición para computer. Para otras ediciones, véase Historial de versiones (desambiguación).

15w38a[1] is the twenty-fourth snapshot released for 1.9.

Additions[editar | editar código]

Statistics
  • Added "Times Slept in a Bed" (stat.sleepInBed) to track the amount of times a player has used a bed.
NBT tags
  • SkeletonTrap (byte): Indicates whether the horse is a skeleton trap (i.e. whether or not the horse will spawn 4 undead horsemen in its place when a player gets within 10 blocks of it)
    • /summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b}
  • SkeletonTrapTime (integer), incremented each tick when SkeletonTrap is set to 1. The mob automatically de-spawns when it reaches 18000 (15 minutes). This will prevent the hostile horses from overflowing the world, similar to chicken jockeys.
    • /summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b,SkeletonTrapTime:17980}

Changes[editar | editar código]

Blocks[editar | editar código]

Crops
  • Improved drop chances for seeds (average 1 57 per crop harvested instead of 1 35), potatoes and carrots (average 2 57 per crop harvested instead of 2 35), and beetroot seeds (average 2 per crop harvested instead of 45).
Fire
  • Fire goes out less often under the rain.
    • The chance of going out each fire tick is reduced from 100% to 0–45%, depending on the age property.
End rod
  • The player can no longer step up onto an end rod as if it were a slab.

Mobs[editar | editar código]

All mobs
  • General improvements to mob AI.
Skeletons
  • Have new idle sounds.
  • Skeletons can now walk, strafe and shoot at the same time.
    • They walk away from players that are too close and towards players that are too far.
      • They will also sprint towards the player when very far away.
  • Now can spawn riding "skeletal horses" through the new "skeleton trap" horse.
Horses
  • Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following will happen:
    • The SkeletonTrap flag is cleared.
    • Lightning strikes the horse.
    • The horse will become skeletal if it isn't already.
    • The horse becomes tame.
    • The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
    • A skeleton is spawned riding the horse.
      • If on peaceful, the Skeleton will not spawn, while the Horse will.
      • The skeleton has damage immunity for 3 seconds.
      • The skeleton will not despawn since they have the tag PersistenceRequired set to true.
      • The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
      • The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22.
        • The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
    • Three additional skeletal horses with riders will be spawned in the vicinity.
Villagers
Tamed Ocelots and Wolves
  • Deaths (and killers) are now announced to their owners on chat, even if unnamed.

Non-mob entities[editar | editar código]

Lightning
  • Natural lightning strikes may spawn a "skeleton trap" style skeletal horses.
    • Chance is calculated from the regional difficulty score: 5% * raw regional difficulty score
      • 3.75–7.5% chance on Easy, 7.5–20% chance on Normal, 11.25–33.75% chance on Hard.

Fixes[editar | editar código]

29 errores solucionados
Desde las versiones publicadas antes de la 1.9
  • MC-1230 – Players and mobs can fall through extending/retracting pistons.
  • MC-1635 – Hitboxes for some blocks are broken.
  • MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full / locked hoppers.
  • MC-32850 – Server GUI Text box is empty (.exe only).
  • MC-69652 – Mobs de-aggro After Punching Them.
  • MC-73302 – Block collision box issues (mobs glitch through blocks and more).
  • MC-77972 – No large red mushrooms in mushroom biomes 1.8.2 onwards.
  • MC-78759 – Hopper splitting items into "Minecart with chest"s next to each other.
  • MC-79995 – Too many banners items (in chests) will become invisible after 6-7 chests.
  • MC-81738 – Crash: IndexOutOfBoundsException on Tesselating block in world.
  • MC-88101 – Retracting blocks don't move/bounce entities correctly.
  • MC-88480 – Minecarts accept items from hopper 2 blocks above.
Desde las versiones de desarrollo de la 1.9
  • MC-83002 – Villagers don't pick up Beet Roots or Beet Root Seeds.
  • MC-83266 – Beetroot Farming non-sustainable.
  • MC-86253 – In multiplayer, when a player is blocking with a shield, other players see the shield as the normal state.
  • MC-86845 – Minecart Command Blocks kick players from servers.
  • MC-87802 – Excessive banners (as blocks) do not render.
  • MC-87946 – Monsters see you through walls.
Desde versiones de desarrollo previas
  • MC-88357 – Crash when going outside height limit or into the void with F3.
  • MC-88365 – Shift-clicking combined shields+banners moves the whole banner stack to the inventory, but only removes one banner from the crafting grid, duplicating the rest.
  • MC-88377 – Crash when crafting an Empty Shield with a Banner.
  • MC-88396 – Pistons do not move unextended pistons.
  • MC-88428 – Pistons Can Push Obsidian.
  • MC-88438 – Vines cannot be placed on blocks in Creative or Survival mode.
  • MC-88446 – Unconditional impulse command blocks interact unexpectedly with conditionMet.
  • MC-88470 – Joining a multiplayer game within render distance of player causes "invisibility".
  • MC-88499 – Breaking top vine growing ON jungle tree stem removes all lower vines.
  • MC-88812 – Hopper: java.lang.NullPointerException: Rendering screen.
  • MC-88815 – Can't place Paintings bigger than 2x2.

References[editar | editar código]