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15w34a

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[editar]15w34a
Tipo

Snapshot

Fecha de
lanzamiento

August 19, 2015

Snapshot para

1.9

Descarga

Client (.json)
Server

Otras ediciones de 15w34a
Disambig color.svg Este artículo trata sobre la edición para computer. Para otras ediciones, véase Historial de versiones (desambiguación).

15w34a[1] is the tenth snapshot released for 1.9.

Additions[editar | editar código]

NBT tags
  • Added the powered and conditional byte tags to Control tile entity for command blocks.
  • Added the life (Integer) and power (List/Double) tags to FireballBase.
  • Added the id string tag inside SpawnData for the MobSpawner tile entity.
  • Added the powered byte tag to Music tile entity for note blocks.

Changes[editar | editar código]

Combat
  • New attack speed combat mechanic.
    • A meter shows up after switching items or attacking.
      • Damage done depends on the fullness of the meter.
      • Fills in 0.25s for non-weapons, 0.8s for swords, pickaxes, and shovels, and 1.2s for axes.
      • The meter can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
        • Looks like the icon for the
          strength
          effect on the side of the hotbar, or like a dagger under the crosshair.
        • This is controlled in video settings.
  • Delay when selecting a sword, pickaxe, axe or shovel into the main hand.
Maps
  • Now start at a wider zoom level (1:4 instead of 1:1).
  • New recipe for zooming in on a map: Shears and a map together in any shape.
    • Zooms in on the lower-right quadrant of the original map.
    • This causes the shears to lose durability.
Command blocks
  • New textures that now vary depending on what direction they are placed from, similar to dispensers and pistons.
    • It consists of a front, a back and a side texture (looks like arrows), so the orientation can be easily determined.
    • The texture is animated - the colored "buttons" in the middle change color.
    • The middle panel texture has a black outline.
  • 3 modes: impulse, chain, and repeat - color changes based on mode.
    • Impulse mode (orange): Command is run once on rising edge.
      • Same behavior and color as previous versions.
    • Chain mode (green): Command is run whenever another command block pointing into it executes, and the command block in question is powered.
      • The chain signal is forwarded until the blocks get out of loaded chunks.
      • The signal is independent of the powered state of any block in the chain, as well as the command (or lack thereof) inside.
    • Repeat mode (blue): Command is run every game tick while powered.
    • Each new mode has its own block id and is obtainable with /give and pick block.
  • Power received is now a data tag, allowing command blocks to have such a state under control, independent of any nearby redstone signal.
  • Command block contraptions from earlier versions will still work.
  • The "Done" button is now always available to press, even when the command line is empty.
Minecarts with command blocks
  • The "Done" button is now always available to press, even when the command line is empty.
Note blocks
  • Their power state is controlled through a tag, and can therefore be controlled independent on any redstone signal.
Zombies and zombie pigmen
  • Now lift their arms slightly when becoming hostile.
NBT tags
  • EntityId for the MobSpawner block entity has been deprecated.
Optimizations
  • Optimized mob AI, path finding and block ticking.
    • 15% tick speed increase on 16 render distance.

Fixes[editar | editar código]

7 errores solucionados
Desde las versiones publicadas antes de la 1.9
  • MC-86152 – Records lose their custom name when placed in a record player
Desde las versiones de desarrollo de la 1.9
  • MC-83471 – "CustomPotionEffects" Inoperable with Splash / lingering Potions
  • MC-84260 – tipped arrows show no potion particles
  • MC-85115 – Dragon Fireball doesn't have a name (entity.DragonFireball.name)
  • MC-85592 – Default log4j2.xml is suboptimal
Desde versiones de desarrollo previas
  • MC-86137 – Crash when breaking heads
  • MC-86138 – Pick block on Mob (Dragon) Head / Structure block crashes the game

References[editar | editar código]