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[editar]1.14
1.14 Village & Pillage.png
Nombre oficial

Village and Pillage

Fecha planeada
de lanzamiento

23 de abril de 2019

Versiones en desarrollo

Snapshots

Extension:DynamicPageList (DPL), version 3.3.3: Warning: No results.

Pre-lanzamientos

Extension:DynamicPageList (DPL), version 3.3.3: Warning: No results.

Otras ediciones de 1.14
Disambig color.svg Este artículo trata sobre la edición para java. Para otras ediciones, véase Historial de versiones (desambiguación).

1.14, El primer lanzamiento de Village and Pillage,[1] es una actualización importante para la Java Edition con un lanzamiento planificado para principios de 2019. Lanzada el 23 de abril de 2019.[2]

Esta centrada principalmente en las aldeas, agregando un nuevo subconjunto de saqueadores llamados pillagers. Se ha rediseñando la arquitectura de la aldea para que coincida con el bioma en el que se encuentra.

Esta actualización también introdujo muchos bloques y mobs nuevos, renovó el sistema de elaboración moviendo algunas funcionalidades a diferentes bloques, actualizó el bioma taiga con zorros y bayas dulces, y agregó un nuevo bioma de la selva de bambú junto con el bambú y los pandas.

Adiciones[editar | editar código]

Bloques[editar | editar código]

Bambú[editar | editar código]

  • Se pueden encontrar dispersos alrededor de junglas y en grandes grupos en selvas de bambú.
  • Se puede encontrar en naufragios y templo de la junglas .
  • Soltado por pandas cuando muere, o puede obtenerse cuando fishing en biomas de jungla .
  • Se puede cultivar y crecer hasta 12–16 bloques de altura.
  • Se rompe instantáneamente usando una espada .
  • Puede ser comido por pandas, usado como combustible (cuatro bambúes pueden fundir un objeto), o plantado dentro de una maceta.
  • Se puede utilizar para fabricar palos o andamio.

Barril[editar | editar código]

  • Actúa como una unidad de almacenamiento, con el inventario de un cofre.
    • Sin embargo, a diferencia de un cofre, funciona en espacios reducidos y puede abrirse incluso con un bloque sólido sobre ellos.
  • Se puede hacer con 6 tablas de madera y 2 escalones de madera.
  • Se generan en pueblos en las casas de pescadores.
  • Puede llenarse con cuentagotas y rellenarse y vaciarse con tolvas.
  • Actualmente no interactuan con comparadores.

Campana[editar | editar código]

  • Reproduce una animación y un sonido cuando se hace clic derecho..
    • En función de la posición y la orientación del jugador, las campanas solo pueden golpearse en ciertas direcciones y solo girarán en ese eje. Por ejemplo, si el jugador está parado al norte de una campana y toca la campana, girará hacia el norte / sur.
  • Se genera en los centros de las aldeas.
  • Golpear una campana durante una redada aplica el efecto de resplandor a los saqueadores dentro de los 32 bloques de la misma.
Blast Furnace
  • New furnace upgrade that allows for the smelting of ores and melting of metals faster than the traditional furnace.
  • Twice as fast as a regular furnace, but only gives half the experience.
    • Can only smelt ores and melt metals.
  • Can be crafted using 3 smooth stone, 1 furnace, and 5 iron ingots.
  • Generate in village armorer houses.
  • Have support for hopper and dropper inputs and outputs.
Cartography Tables, Fletching Tables, Smithing Tables, Stonecutters
  • Currently have no functionality.
  • Generate in village cartographer houses, fletcher houses, toolsmiths and mason houses, respectively.
Flowers
Grindstones
  • Craftable with sticks, a stone slab and planks.
  • Generate in village weaponsmiths.
  • Has a GUI with 2 input slots and 1 output slot.
  • Removes any non-curse enchantment(s) from an item.
  • Can repair items by combining them together.
  • Have a very high blast resistance, similar to obsidian.
  • Can be placed on the top, bottom, or side of a block.
Jigsaw Block
  • A technical block.
  • Not obtainable in survival or in the creative inventory.
  • Is a 'junction' block that will allow the player to construct structures out of smaller templates.
    • Target pool
      • Refers to a pool of elements the jigsaw block can draw elements from (ie: the next template to place).
    • Attachment type
      • Refers to the "name" of the jigsaw block. Jigsaw blocks can only connect to other jigsaw blocks with the same "name" (attachment type).
    • Turn into
      • The blockstate the jigsaw block will turn into once the whole feature is placed.
Lanterns
  • New light source.
  • A feature originally planned for the Alpha Halloween Update.
    • Notch had previously said that lanterns would not be added into Minecraft.
  • Crafted with 8 iron nuggets surrounding 1 torch.
  • Generate in snowy villages.
  • Can be placed either hanging under or on top of a block.
  • Gives slightly more light than a torch.
Lectern
  • Was an idea originally scrapped from 2012.
  • Lets multiple players read a book at the same time.
  • Unique model based on the scrapped design.
  • Currently have no functionality.
  • Generate in village libraries.
  • Have an associated block-entity placeholder.
  • Have a Plantilla:Code field which holds the book item to be displayed, which currently cannot be set and is not written to the block entity.
Loom
  • Can be crafted with 2 string on top of 2 planks.
  • Generate in village shepherd houses.
  • Easier way to apply patterns to banners: the purpose is to color and design banners, which was previously done in the crafting grid.
  • Has a slot for a banner, a dye and a banner pattern.
  • Generic patterns now only require 1 dye.
  • Removed existing banner recipes.
  • Special banner patterns can now be crafted into a new item, banner patterns.
    • Craftable using paper and the special pattern items.
  • These patterns don't consume the pattern item when used in the loom.
  • Available banner patterns are shown as a list.
Scaffolding
  • A new, quickly climbable block that can be crafted using bamboo and string.
  • The player can build a pillar of scaffolding by just pressing use on the top face of a scaffolding block.
  • The whole structure breaks when the bottom block is broken.
  • The player can climb up a block by jumping and go down by pressing sneak.
    • The player can sneak by pressing sneak when there's no other scaffolding block below.
  • The bottom and sides only have placement collision detection on the bamboo struts.
  • Can be placed 6 blocks out from its base of support without falling.
Signs
  • Added spruce, birch, acacia, jungle and dark oak signs: signs now come in all different wood types.
  • Sign text's color can now be changed by right clicking them with any of the 16 dyes.
Slabs
  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick slabs.
Smoker
  • New furnace upgrade that allows for the cooking of foods faster than the traditional furnace.
  • Twice as fast as a regular furnace, but only gives half the experience.
    • Can only cook food.
  • Can be crafted using 4 logs and 1 furnace.
  • Generate in village butcher shops.
  • Have support for hopper and dropper inputs and outputs.
Stairs
  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick stairs.
Sweet berry bushes
  • Commonly found in
    Taiga
    ,
    Taiga Hills
    , and
    Taiga Mountains
    biomes.
  • Rarely found in
    Snowy Taiga
    ,
    Snowy Taiga Hills
    and
    Snowy Taiga Mountains
    biomes.
  • Can be planted from sweet berries.
  • Have 4 stages of growth: 'sapling', 'no berries', 'some berries', and 'full berries'.
  • Drop 1–2 berries in younger stage, 2–3 in full growth stage.
    • They're harvested with right-click.
  • Support bonemeal usage.
  • They slow movement of all mobs in all stages of growth.
  • Any mob can stand inside them, but they deal damage similar to a cactus if the mob isn't standing still, as long as the bush has grown past the 'sapling' stage.
Walls
  • Added brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick, and end stone brick walls.

Items[editar | editar código]

Banner Patterns
Crossbows
  • Crafted from strings, iron ingots, sticks, and tripwire hooks.
  • Can be used as a weapon similar to bows.
    • Slightly more range, but takes longer to charge.
    • Hold to charge, click to release.
    • Charge is saved in inventory, can be used later.
  • Can shoot firework rockets holding the crossbow in one hand and the fireworks in the other.
  • Can be enchanted with new enchantments:
    • Multishot
      • Fires three arrows at once in different directions; not compatible with Piercing.
    • Quick Charge
      • Increases the reload speed. 3 levels; 0.25 seconds faster each level.
    • Piercing
      • Projectiles pierce through mobs. 4 levels; not compatible with Multishot.
  • Its arrows deal from 6 (Heart.pngHeart.pngHeart.png) to 11 (Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHalf Heart.png) damage.
Dyes
Spawn eggs
Suspicious stew
Sweet berries
  • Fill 2 (Hunger.svg) hunger points.
  • Can be planted in the ground and will grow into sweet berry bushes.

Mobs[editar | editar código]

Cats
Illager beasts
Pandas
  • Have Plantilla:Health health. Plantilla:Health health for weak pandas.
  • Drop 1 bamboo when killed (not affected by Looting).
  • They are usually passive.
  • They spawn in bamboo forests inside jungles.
  • Will seek out bamboo and cake items and eat them.
  • They have varying personalities and traits.
    • They can be normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags, HiddenGene and MainGene).
    • They have a rare white and brown variant (both main and hidden gene have to be brown for a panda to appear brown).
    • Their emotions can be read on their faces.
  • Breedable.
    • Baby pandas will sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a slime ball.
    • Variants are inherited by a special panda inheritance system.
  • Sometimes roll and sit on hind legs.
  • When hit, nearby villagers will display the angry villager particles.
Pillagers
Villagers
  • Added Mason profession.
    • Currently has no trades.

World generation[editar | editar código]

Bamboo forests
Pillager outposts
  • Are structures related to pillagers, separate from illager patrols.
  • Spawn pillagers. Patrol leaders can spawn at outposts.
  • They have loot chests at the top, and minor structures around the main tower.
  • Can be found in any biome a village can be generated in.
  • Use the jigsaw block for generation.
Villages

Gameplay[editar | editar código]

Illager patrols
Illager Raids
  • Triggered when a player inflicted with the Bad Omen effect enters a village.
    • Max Bad Omen level for a maximum-strength raid is 5.
    • Kill leaders to increase Bad Omen level.
      • Patrol leaders give 1–3 Bad Omen levels when killed. Pillager outpost patrol leaders always give 1 level only.
  • Pillagers, vindicators, evokers, witches and illager beasts can appear as part of the raids.
  • Raid progress bar once a village has been entered is displayed like the ender dragon health bar, decreases on pillager kills.
    • The raid boss bar slowly fills up when a raid is triggered or when a wave is cleared.
    • Shows remaining mobs near the end.
  • Mobs appear in waves, with two waves being added per level of the Bad Omen effect.
    • A wave can only begin, if all mobs in the previous wave have been killed.
    • Include witches and evokers on later waves.
Resource packs
  • Added "Programmer Art – The classic look of Minecraft" to the resource pack menu.
Status effects

  • Bad Omen
    • Acquired by killing an illager patrol leader (an illager wearing a banner on its head).

Command format[editar | editar código]

/loot
/schedule
  • Schedules functions or tags to run in gametime ticks.
  • Any tag / function can be scheduled only once.
  • Calling for an already scheduled function / tag will replace the oldest record.

General[editar | editar código]

Advancements
  • Added 5 new advancements:
    • Ol' Betsy – Shoot a crossbow.
    • Who's the Pillager Now? – Give a pillager a taste of their own medicine.
    • Two Birds, One Arrow – Kill two phantoms with a piercing arrow.
    • Arbalistic – Kill five unique mobs with one crossbow arrow.
    • A Complete Catalogue – Tame all cat variants.
Death messages
Statistics
  • New "Barrels opened" statistic.

Changes[editar | editar código]

Blocks[editar | editar código]

Brewing stands
Carpets
  • Can now be made by surrounding a non-white dye with white carpet.
Chorus Flowers
  • Chorus flowers now break and drop themselves when shot by arrows and tridents.
Dispensers
Leaves
Nether Brick Fences
Signs
  • Renamed "Sign" to "Oak Sign".
  • Crafting a sign now requires the same wood type instead of a random assortment.
  • Right clicking on signs with dyes will now change the text color.
  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy/paste support.
Smooth Quartz, Smooth Sandstone, Smooth Red Sandstone and Smooth Stone
Smooth Stone Slab
  • Stone slabs have been renamed to smooth stone slabs.
  • Are now crafted with smooth stone instead of stone.
Stained Glass Panes
  • They can now be made by surrounding a dye with non-stained glass panes.
Vines
  • Can now be climbed without supporting blocks.

Items[editar | editar código]

Beetroot Soup
  • Recipe changed to be shapeless.
Book and Quill
  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy/paste support.
    • Keyboard and Mouse handling.
    • Improved page filling and line wrapping.
    • Double-click to highlight a word, triple-click to highlight a page.
  • Can now go up to 100 pages.
Cocoa Beans
  • Renamed to Cocoa.
Dead bush
  • Can now be used as fuel in a furnace.
Dye
  • Unified all dye names.
    • Rose red, dandelion yellow, and cactus green have been renamed to red, yellow and green dye, respectively.
  • Lapis lazuli, cocoa beans, bone meal and ink sac can no longer be used as dyes.
Rabbit Stew
  • Recipe changed to be shapeless.

Mobs[editar | editar código]

Cats and ocelots
  • Cats and ocelots are being split into two separate mobs.
  • Cats are now able to spawn as strays in villages, which can be tamed.
  • Ocelots can no longer be tamed; instead, they will trust the player, if fed salmon or cod.
Creepers
Archivo:All Professions In 18w50a.png
All plains biome variant professions corresponding to their different utility blocks.
Archivo:All Profession Levels.png
All five profession levels, indicated by the badges on their suits.
Giants
  • Now use zombie AI.
  • Now have all NBT that zombies have.
Illagers
  • Legs are now slightly angled outward, resulting in some space between the legs.
Illusioners, players and wither
  • Now have loot tables.
Phantoms
  • Are now afraid of cats.
Villagers
  • Slightly modified trades of villagers.
  • Villagers and zombie villagers now have seven skin types which correspond to the following biomes:
    • Plains
    • Desert
    • Savanna
    • Taiga
    • Snowy tundra / snowy taiga
    • Jungle
    • Swamp
  • Villagers now have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit.
    • The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
    • Some of the professions have less than five trade tiers in total.
      • If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however the player wouldn't be able to interact with it.
  • Cured zombie villagers will retain their trades when they are converted back into regular villagers.
Vindicators
  • Will now break down doors.
Witches
  • Are now neutral mobs. (Possibly unintentional, see MC-139991)
  • Changed appearance (Unintentional).[3]

Non-mob entities[editar | editar código]

Armor stand
  • Now has a loot table.

Thrown Egg
,
Thrown Ender Pearl
,
Thrown Bottle o' Enchanting
,
Eye of Ender
,
Ghast fireball
,
Blaze fireball
(fire charge), and
Snowball
  • Now have an optional Plantilla:Code tag that can specify a different item stack to render.

World generation[editar | editar código]


Plains
,
Desert
,
Savanna
and
Taiga
villages
  • New architecture.
    • Village houses now have drastically different structures that depend on the biome and there are many more types.
    • Use jigsaw blocks for generation.
  • Added new structure and loot table files for the new village houses.
Witch huts
  • Now generate with a black cat.

Gameplay[editar | editar código]

Lighting system
  • Has been rewritten.
    • Moved light storage from chunks to a separate structure.
    • Moved light calculation from all over the code to a self-contained place.
    • Moved light computation off the main thread on the server.
Performance Improvements

Command format[editar | editar código]

Advancements
  • Entity type predicates now accept tags (Plantilla:Code).
  • The damage source predicate now has option: Plantilla:Code.
  • The entity predicate now accepts a flag field.
  • Entity predicate now accepts Plantilla:Code field.
    • This predicate can contain up to six fields: Plantilla:Code.
    • If this predicate is non-null, test will fail for entities that have no equipment (i.e. not mobs, players or armor stands).
Commands/NBT data
  • Extended NBT path syntax.
  • New chat component for displaying values from NBT.
    • Block variant Plantilla:Code.
      • The Plantilla:Code entry is exactly like it's used in commands, for example "15 16 17" means x=15, y=16 and z=17.
    • Entity variant Plantilla:Code.
    • If interpret is present and true, contents of selected tags will be interpreted as chat components.
  • Item lore tag now uses chat component syntax.
  • Time arguments in /time set <value>, /time add <value> and /schedule function can now have units.
Conditions
  • Plantilla:Code
    • Now uses same predicate syntax as advancements (like Plantilla:Code).
    • Parameters are now described in Plantilla:Code field. If this field is an empty object, any entity is accepted (but still has to be present).
Creative menu
  • Creative menu search box now accepts tags (starting with #).
  • Tooltip in creative search menu now lists item's tags.
Loot tables
JSON text components
NBT paths
  • Can now return multiple values.
    • When used as target, modification will be applied to every element.
  • When setting location and no elements are found, new matching element will be created:
  • Add Plantilla:Code to match objects in list that have matching fields.
  • Add Plantilla:Code to match objects.
    • Selects 0 or 1 element, mostly as safeguard against mismatched entries.
  • Allows negative indices as Plantilla:Code to index elements in reverse from end.
  • Add Plantilla:Code to select all elements from list.
Villager NBT

Removed the following NBT information:

    • Nbtsheet.png
       Profession: The ID of the texture used for this villager.
    • Nbtsheet.png
       Career: The ID of this villager's career.
    • Nbtsheet.png
       CareerLevel: The current level of this villager's trading options.

Added the following NBT information:

    • Nbtsheet.png
       VillagerData: Information about the villager's profession.‌
      • Nbtsheet.png
         level: The current level of this villager's trading options ( Plantilla:Code ) and at the same time its displayed badge ( capped at Plantilla:Code )
      • Nbtsheet.png
         profession: Namespaced ID value.
      • Nbtsheet.png
         type: Namespaced ID value.
World generator registries.
  • Most of the biome related features now have a registry and their configuration can be serialized.
  • Added a feature registry.
  • Added a registry for decorators.
  • Added a registry for carvers.
  • Added a registry for surface builders.
Zombie Villager NBT

Removed the following NBT information:

    • Nbtsheet.png
       Profession: The ID of the texture used for this zombie-villager.

Added the following NBT information:

    • Nbtsheet.png
       VillagerData: Information about the villager's profession.‌
    • Nbtsheet.png
       Offers: Copied from converted villager.‌
Other
  • /execute execute if unless data <block or entity> <path> <y> <z> [<command>|detect]
    • Returns count of matched elements when used as command.
    • Continues on non-zero(if) or zero(unless) count when used as part of command.
  • Item frame contents can now be modified with /replaceitem.
  • /data modify <block or entity> <path> <operation> <source>.
    • Applies an operation to selected fields.
    • Operations
      • Are set on all types.
      • Are inserted before index, insert after index, prepend, append on lists.
      • Merge on objects.
    • Sources
  • Added entity type tags.
    • Work like other tags, stored in Plantilla:Code.
    • The type field in @ selectors now accepts entity type tags.
  • /locate
    • Can locate pillager outposts.
    • Can locate the new villages, using the Plantilla:Cd parameter.
  • Changing item models based on item NBT.

General[editar | editar código]

Advancements
  • "How Did We Get Here?" now requires
    saturation
    and
    blindness
    as these effects can now be obtained through suspicious stew.
  • "The Parrots and the Bats" and "Best Friends Forever"
  • "Two by Two"
    • Requirements have been changed from ocelots to cats.
    • Now requires pandas.
Crafting
  • Recipes for combining damaged items have been removed; these are now done using the grindstone.
Credits
  • Updated the credits list.
Debug screen
  • Pressing Alt+F3 shows a server-side ticks-per-second chart in singleplayer.
  • Added Plantilla:Code tick times to Alt+F3 charts to help find stutters.
Dedicated servers
Main menu
  • Updated panorama background to show the new village structures.
Pause screen
  • Added "Give Feedback" and "Report Bugs" buttons.
Technical
Textures
Video settings
  • 'Use VBOs' toggle removed. Now always enabled.[4]

Planned additions[editar | editar código]

Blocks[editar | editar código]

Campfires

Mobs[editar | editar código]

Foxes

Planned changes[editar | editar código]

Mobs[editar | editar código]

Villagers
  • Improved trading.
  • Improved Al and Behaviour.

General[editar | editar código]

  • A rewrite of the game's rendering engine.[5]

Unconfirmed features[editar | editar código]

These features were mentioned during the development of 1.14 or during MINECON Earth 2018, but have not been confirmed to be added in this update.

Fixes[editar | editar código]

67 errores solucionados
Desde las versiones publicadas antes de la
  • MC-92 – Slab and stairs lighting incorrect
  • MC-1578 – Cannot move backwards in books/signs while writing / cannot copy anything from the book.
  • MC-1692 – Excessive lag on lamp de/activation across chunk borders.
  • MC-3329 – Naturally generated light sources (fire, glowstone, torches etc.) sometimes do not emit light.
  • MC-3961 – Water, cobwebs, magma, leaves and other blocks save sunlight.
  • MC-4686 – Client movement when teleported.
  • MC-9188 – Fires can leave ghost lighting behind.
  • MC-11571 – Huge lighting updates lag the game.
  • MC-15990 – The base of farms in desert villages are composed of dirt.
  • MC-40380 – Replacing heads still drop as an item
  • MC-46667 – Light Level in F3 not correct on slabs, stairs, farmland, and grass path
  • MC-68565 – Monsters spawn at daytime at y=256 and don't burn.
  • MC-76278 – Lighting not updating until walked up or block update.
  • MC-80966 – Light calculation of Plantilla:Code faulty implemented resulting in client bugs (empty chunks don't show light/render dark).
  • MC-83277 – Entities render black when enclosed in slabs (or other blocks)
  • MC-85128 – Fireball doesn't use model
  • MC-88097 – Snow blocks receive (useless) random updates and can get destroyed when there is a light glitch.
  • MC-91136 – Lighting update is delayed at chunk borders.
  • MC-95044 – Graphics card and sign colors
  • MC-99863 – Line breaks different in signed book
  • MC-101127 – The Wither effect harms the "Wither" skeleton.
  • MC-102162 – Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light.
  • MC-102893 – Villages in other biomes don't have their respective saplings.
  • MC-103192 – Combining tools or armor adds to crafting stat.
  • MC-109268 – Loading world with cast fishing rod makes fishing rod cast sound
  • MC-109344 – There is no wither loot table
  • MC-111480 – Firework boosting doesn't work in the first world loaded after a game start / if player has entity id 0
  • MC-112579 – Creepers don't drop disc when killed by stray or wither skeleton holding a bow
  • MC-114760 – Client may display incorrect villager career name
  • MC-116355 – Villagers don't run away from illusioners
  • MC-116448 – Illusioner is missing its loot table
  • MC-117030 – Forest ground too dark when pillaring up
  • MC-117067 – Trees/leaves too bright under big platform.
  • MC-117094 – Bright spots below /fill-ed platform
  • MC-118971 – Being only slightly inside solid block in Spectator Mode makes Sky go dark
  • MC-119932 – Light-emitting solid blocks (lit furnaces, magma blocks, glowstone, lit redstone ore) let light (sunlight, block light) through.
  • MC-120687 – Desert churches have sandstone stairs inside of a cobblestone building.
  • MC-121759 – Item particle command doesn't work with shields
  • MC-123263 – Light Update or Block Update FPS issue
  • MC-123312 – Pressure plate tables in villages are oak instead of village type specific wood.
  • MC-123729 – Villagers not remembering correct profession
  • MC-123772 – The lore strings cannot be formatted in json
  • MC-124241Plantilla:Code text components finalize with the result of the first instance the command runs as
  • MC-124395 – Beacon block entity contains code for custom names, despite not storing it to NBT and the beacon GUI not having one.
  • MC-124456 – Vindicators, evokers and illusioners do not render items on head
  • MC-125051 – Incorrect structure names in advancements cause java.lang.NullPointerException
  • MC-129090 – Bottom faces of blocks at the bottom of the world always renders as if it's fully lit
  • MC-129433/locate Village doesn't work in superflat worlds
  • MC-129926 – Light glitch with slabs
  • MC-130847 – Potion effect level not showing past level IV - Affects Turtle Master
  • MC-131320 – Lighting errors in newly generated world.
  • MC-131553 – Iron horse armor is misaligned at the head
  • MC-131749 – Strongholds don't generate in superflat with the 'stronghold' generator option
  • MC-132283 – Ponds are generated too dark.
  • MC-132529 – Villager egg with custom career make him does strange trades
  • MC-132701 – Lighting is broken on world load
  • MC-134063 – Wood blocks have wrong color on maps
  • MC-135453 – Crash while rendering block entity.
  • MC-135759 – Blacksmith houses in desert villages are partially made out of sandstone.
  • MC-136526 – Crash when generating near top of world
  • MC-136902 – Monuments do not generate when upgrading world from 1.7.10 to 1.13.1
  • MC-137229 – Book corruption when 1.8 world is loaded in 1.13
  • MC-137266 – Colon in 'Direct Connect' menu crashes game
  • MC-137300Plantilla:Code thrown when upgrading world
  • MC-138003 – Cannot move backwards in signs while writing / Cannot copy anything from the sign
  • MC-139141 – Mushroom stem blocks changed color on maps
  • MC-139712 – Copying one half of unrecognized Unicode character crashes client.

Gallery[editar | editar código]

MINECON Earth 2018[editar | editar código]

Additions[editar | editar código]

References[editar | editar código]

Plantilla:Java Edition versions