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Estos valores de datos hacen referencia a los diferentes tipos de bloques y objetos. Son usados en muchos, muchos lugares en Minecraft. Los ID de bloques son usados para definir bloques que situados en el mundo y en el inventario (incluyendo objetos en cofres y dejados en el mundo). Los ID de objetos sólo son válidos para objetos. Cada espacio en el inventario tiene un número único. En la beta, los datos de bloques además definen los bloques situados, describiendo por ejemplo la altura del agua o la dirección de las antorchas

DataValuesBeta

Beta picture reference in 3D

ItemslistV110

Beta picture reference in 2D

ID de bloques (Minecraft Beta)

   Estos valores se aplican tanto a los artículos del inventario y de bloques colocados en el mundo. Esto refleja la versión más reciente.

Las entradas marcadas con un D </ sup> requieren datos adicionales para definir completamente el bloque en un mundo Beta. Las entradas marcadas con un I </ sup> tienen un ID diferente como un objeto del inventario. Las entradas marcadas con B </ sup> requieren datos de inventario adicionales para definir completamente el objeto del inventario. Los artículos con los ID en red </ span> no puede ser legítimamente obtenido en el inventario del jugador en el juego; sólo pueden ser obtenidos por la "piratería" (como el uso de editores de inventario) o, en el modo multijugador con el comando / give servidor. Artículos disponibles sólo en el modo creativo están en púrpura </ span>. El aire no está disponible en el inventario y hará que su cliente se bloquee si de alguna manera llega allí.

Elementos retirados son  verde </ span>. (Ejemplos de elementos eliminados, pero son especiales: April Fools 'Cerrado Pecho, objetos de colección, objetos de prueba, etc.


Icon Dec Hex Block type
00 00 Air
Stone 01 01 Stone
Grass 02 02 Grass
Dirt 03 03 Dirt
Cobblestone 04 04 Cobblestone
Wooden Plank 05 05 Wooden Plank
Sapling 06 06 Sapling D B
Bedrock 07 07 Bedrock
Water 08 08 Water D
Water 09 09 Stationary water D
Lava 10 0A Lava D
Lava 11 0B Stationary lava D
Sand 12 0C Sand
Gravel 13 0D Gravel
Gold (Ore) 14 0E Gold Ore
Iron (Ore) 15 0F Iron Ore
Archivo:Coal (Ore).png 16 10 Coal Ore
Wood 17 11 Wood D B
Leaves 18 12 Leaves D B
Sponge 19 13 Sponge
Glass 20 14 Glass
Lapis Lazuli (Ore) 21 15 Lapis Lazuli Ore
Archivo:Lapis Lazuli (Block).png 22 16 Lapis Lazuli Block
Dispenser 23 17 Dispenser D
Sandstone 24 18 Sandstone
Note Block 25 19 Note Block
Cama 26 1A Bed D I
Powered Rail Off 27 1B Powered Rail D
Detector Rail 28 1C Detector Rail D
Sticky Piston 29 1D Sticky Piston D
WebBlock 30 1E Cobweb
Tall Grass 31 1F Tall Grass D
Grid Dead Bush 32 20 Dead Bush
Icon Dec Hex Block type
Piston 33 21 Piston D
Block 34 34 22 Piston Extension D
White Wool 35 23 Wool D B
Technical blocks 36 24 Block moved by Piston
Dandelion 37 25 Dandelion
Rose 38 26 Rose
Brown Mushroom 39 27 Brown Mushroom
Red Mushroom 40 28 Red Mushroom
Gold (Block) 41 29 Block of Gold
Iron (Block) 42 2A Block of Iron
Double Stone Slab 43 2B Double Slabs D B
Stone Slab 44 2C Slabs D B
Brick (Block) 45 2D Brick Block
TNT 46 2E TNT
Bookshelf 47 2F Bookshelf
Moss Stone 48 30 Moss Stone
Obsidian 49 31 Obsidian
Torch 50 32 Torch D
Fire 51 33 Fire D
Monster Spawner 52 34 Monster Spawner
Wooden Stairs 53 35 Wooden Stairs D
Chest 54 36 Chest D
Redstone (Wire) 55 37 Redstone Wire D I
Diamond (Ore) 56 38 Diamond Ore
Archivo:Diamond (Block).png 57 39 Block of Diamond
Crafting Table 58 3A Crafting Table
Crops 59 3B Seeds D
Farmland 60 3C Farmland D
Furnace 61 3D Furnace D
Furnace (Active) 62 3E Burning Furnace D
Sign 63 3F Sign Post D I
Wooden Door 64 40 Wooden Door D I
Ladders 65 41 Ladders D
Icon Dec Hex Block type
Rails 66 42 Rails D
Cobblestone Stairs 67 43 Cobblestone Stairs D
Wall Sign 68 44 Wall Sign D
Lever 69 45 Lever D
Stone Pressure Plate 70 46 Stone Pressure Plate D
Iron Door 71 47 Iron Door D I
Wooden Pressure Plate 72 48 Wooden Pressure Plate D
Redstone (Ore) 73 49 Redstone Ore
Redstone (Ore) 74 4A Glowing Redstone Ore
Redstone (Torch, Inactive) 75 4B Redstone Torch ("off" state) D
Redstone (Torch, Active) 76 4C Redstone Torch ("on" state) D
Stone Button 77 4D Stone Button D
Snow 78 4E Snow
Ice 79 4F Ice
Archivo:Snow (Block).png 80 50 Snow Block
Cactus 81 51 Cactus D
Clay (Block) 82 52 Clay Block
Sugar Cane 83 53 Sugar Cane D I
Jukebox 84 54 Jukebox D
Archivo:Fence.png 85 55 Fence
Pumpkin 86 56 Pumpkin D
Netherrack 87 57 Netherrack
Soul Sand 88 58 Soul Sand
Glowstone (Block) 89 59 Glowstone Block
Portal 90 5A Portal
Archivo:Jack-O-Lantern.png 91 5B Jack-O-Lantern D
Cake 92 5C Cake Block D
Redstone (Repeater, Inactive) 93 5D Redstone Repeater ("off" state) D I
Redstone (Repeater, Active) 94 5E Redstone Repeater ("on" state) D I
Chest 95 5F Locked Chest
Trapdoor 96 60 Trapdoor D
Stone 97 61 Hidden Silverfish D
Stone Brick 98 62 Stone Bricks D B
Icon Dec Hex Block type
Huge Brown Mushroom 99 63 Huge Brown Mushroom D
Huge Red Mushroom 100 64 Huge Red Mushroom D
Iron Bars 101 65 Iron Bars
Glass Pane 102 66 Glass Pane
Archivo:Melon (Block).png 103 67 Melon
Archivo:Seed Stem.png 104 68 Pumpkin Stem D
Archivo:Seed Stem.png 105 69 Melon Stem D
Vine 106 6A Vines D
Fence Gate (Closed) 107 6B Fence Gate D
Brick Stairs 108 6C Brick Stairs
Stone Brick Stairs 109 6D Stone Brick Stairs
Mycelium 110 6E Mycelium
Lily Pad 111 6F Lily Pad
Nether Brick 112 70 Nether Brick
Nether Brick Fence 113 71 Nether Brick Fence
Nether Brick Stairs 114 72 Nether Brick Stairs
Nether Wart 115 73 Nether Wart D

ID de bloques (Minecraft Classic)

These values apply to blocks placed in the world in Minecraft Classic. Since versions since Minecraft Classic have drastically increased the number of blocks, and removed or re-used Block IDs, Minecraft Classic has its own list. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Game cheat codes).

Icon Dec Hex Block type
00 00 Air
Stone 01 01 Stone
Grass 02 02 Grass
Dirt 03 03 Dirt
Cobblestone 04 04 Cobblestone
Wooden Plank 05 05 Wooden Plank
Sapling 06 06 Sapling
Bedrock 07 07 Bedrock
Water 08 08 Water
Water 09 09 Stationary water
Lava 10 0A Lava
Lava 11 0B Stationary lava
Sand 12 0C Sand
Gravel 13 0D Gravel
Gold (Ore) 14 0E Gold Ore
Iron (Ore) 15 0F Iron Ore
Archivo:Coal (Ore).png 16 10 Coal Ore
Icon Dec Hex Block type
Wood 17 11 Wood
Leaves 18 12 Leaves
Sponge 19 13 Sponge
Glass 20 14 Glass
Redcloth 21 15 Red Cloth
Orangecloth 22 16 Orange Cloth
Yellowcloth 23 17 Yellow Cloth
Limecloth 24 18 Lime Cloth
Greencloth 25 19 Green Cloth
Aquagreencloth 26 1A Aqua green Cloth
Cyancloth 27 1B Cyan Cloth
Bluecloth 28 1C Blue Cloth
Purplecloth 29 1D Purple Cloth
Indigocloth 30 1E Indigo Cloth
Violetcloth 31 1F Violet Cloth
Magentacloth 32 20 Magenta Cloth
Pinkcloth 33 21 Pink Cloth
Icon Dec Hex Block type
Blackcloth 34 22 Black Cloth
Greycloth 35 23 Gray Cloth
White Wool 36 24 White Cloth
Dandelion 37 25 Dandelion
Rose 38 26 Rose
Brown Mushroom 39 27 Brown Mushroom
Red Mushroom 40 28 Red Mushroom
Archivo:Gold (Block)-Pre Alfa 1.2.0.png 41 29 Gold Block
Archivo:Iron (Block)-Pre Alfa 1.2.0.png 42 2A Iron Block
Double Stone Slab 43 2B Double Slab
Stone Slab 44 2C Slab
Archivo:Brick (Block)-Pre Alfa 1.0.11.png 45 2D Brick Block
TNT 46 2E TNT
Bookshelf 47 2F Bookshelf
Moss Stone 48 30 Moss Stone
Obsidian 49 31 Obsidian

ID de objetos

All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world. The chainmail set is currently unobtainable in Survival mode without hacking or, in multiplayer, the /give server command. It is available in Creative mode, however.

Icon Dec Hex Item
256 100 Iron Shovel
257 101 Iron Pickaxe
258 102 Iron Axe
259 103 Flint and Steel
260 104 Red Apple
261 105 Bow
262 106 Arrow
263 107 Coal D
264 108 Diamond
265 109 Iron Ingot
266 10A Gold Ingot
267 10B Iron Sword
268 10C Wooden Sword
269 10D Wooden Shovel
270 10E Wooden Pickaxe
271 10F Wooden Axe
272 110 Stone Sword
273 111 Stone Shovel
274 112 Stone Pickaxe
275 113 Stone Axe
276 114 Diamond Sword
277 115 Diamond Shovel
278 116 Diamond Pickaxe
279 117 Diamond Axe
280 118 Stick
281 119 Bowl
282 11A Mushroom Soup
283 11B Gold Sword
284 11C Gold Shovel
285 11D Gold Pickaxe
286 11E Gold Axe
287 11F String
Icon Dec Hex Item
288 120 Feather
289 121 Gunpowder
290 122 Wooden Hoe
291 123 Stone Hoe
292 124 Iron Hoe
293 125 Diamond Hoe
294 126 Gold Hoe
295 127 Seeds
296 128 Wheat
297 129 Bread
298 12A Leather Cap
299 12B Leather Tunic
300 12C Leather Pants
301 12D Leather Boots
302 12E Chain Helmet
303 12F Chain Chestplate
304 130 Chain Leggings
305 131 Chain Boots
306 132 Iron Helmet
307 133 Iron Chestplate
308 134 Iron Leggings
309 135 Iron Boots
310 136 Diamond Helmet
311 137 Diamond Chestplate
312 138 Diamond Leggings
313 139 Diamond Boots
314 13A Gold Helmet
315 13B Gold Chestplate
316 13C Gold Leggings
317 13D Gold Boots
318 13E Flint
319 13F Raw Porkchop
Icon Dec Hex Item
320 140 Cooked Porkchop
321 141 Paintings
322 142 Golden Apple
323 143 Sign
324 144 Wooden door
325 145 Bucket
326 146 Water bucket
327 147 Lava bucket
328 148 Minecart
329 149 Saddle
330 14A Iron door
331 14B Redstone
332 14C Snowball
333 14D Boat
334 14E Leather
335 14F Milk
336 150 Clay Brick
337 151 Clay
338 152 Sugar Cane
339 153 Paper
340 154 Book
341 155 Slimeball
342 156 Minecart with Chest
343 157 Minecart with Furnace
344 158 Egg
345 159 Compass
346 15A Fishing Rod
347 15B Clock
348 15C Glowstone Dust
349 15D Raw Fish
350 15E Cooked Fish
351 15F Dye D
Icon Dec Hex Item
352 160 Bone
353 161 Sugar
354 162 Cake
355 163 Bed
356 164 Redstone Repeater
357 165 Cookie
358 166 Map
359 167 Shears
360 168 Melon (Slice)
361 169 Pumpkin Seeds
362 16A Melon Seeds
363 16B Raw Beef
364 16C Steak
365 16D Raw Chicken
366 16E Cooked Chicken
367 16F Rotten Flesh
368 170 Ender Pearl
369 171 Blaze Rod
370 172 Ghast Tear
371 173 Gold Nugget
372 174 Nether Wart Seeds
2256 8D0 Gold Music Disc
2257 8D1 Green Music Disc

Números de los espacios del inventario

Aquí se muestran los números que ocupan los espacios del inventario al editar con NBTedit

Datos

Special data for certain block and item types. Storage differs according to level format.

Block dec hex Use
Wood 0-2 0-2 Wood Texture
Fire 0-15 0-F Age in some fraction of a second
Leaves 0-2 0-2 Leaves Texture
Jukebox 0-2 0-2 Disc in jukebox
Saplings 0-15 0-F Age / Tree Type
Cactus 0-15 0-F Age
Sugar Canes 0-15 0-F Age
Water and Lava 0-15 0-F Fluid level
Soil/Farmland 0-8 0-8 Wetness
Crops 0-7 0-7 Crop size
Nether Wart 0-? 0-? Growth
Pumpkin and melon stem 0-7 0-7 Growth stage
Wool 0-15 0-F Color
Dyes 0-15 0-F Dye Color
Torches and Redstone Torches 0-5 0-5 Torch orientation
Rails (reg, powered, detect) 0-9 0-9 Rail slope, orientation, power
Ladders 0-3 0-3 Ladder orientation
Stairs 0-3 0-3 Stair orientation
Levers 6-14 6-E Lever orientation and thrown state
Doors 0-15 0-F Hinge corner position and swing state
Buttons 0-15 0-F Button orientation
Sign Posts 0-15 0-F Sign orientation
Wall Signs 2-5 2-5 Sign orientation
Furnaces, Dispensers, Chests 2-5 2-5 Orientation
Pumpkins and Jack-o-lanterns 0-3 0-3 Pumpkin orientation
Pressure Plates 0-1 0-1 Whether it's pressed
Coal 0-1 0-1 Type of coal (mined coal or charcoal)
Tools and Armor varies Damage level
Slabs 0-3 0-3 Type of slab
Cake 0-5 0-5 Pieces eaten
Bed 0-3, 8-11 0-3, 8-B Orientation and head/foot
Redstone Repeater/Delayer 0-15 0-F Orientation and delay
Redstone Wire 0-15 0-F Power level
Tall Grass 0-2 0-2 Appearance (grass, fern, dead shrub)
Trapdoors 0-7 0-7 Orientation and "swung" state
Piston 0-5, 8-13 0-5, 8-D Orientation and "extended" state
Piston Extension 0-5, 8-13 0-5, 8-D Orientation and "sticky" state
Stone Brick 0-3 0-3 Stronghold texture
Huge brown and red mushroom 0-10 0-A Texture
Vines 0-15 0-F Attached Surface
Fence Gates 0-7 0-7 Open/Closed, and direction

Wood

Icon Value Description
0 Is the usual trunk texture
1 Is the spruce like texture
2 Is a birch texture

Fire

0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block

Leaves

If bit 0x4 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.

Icon Value Description
0 Is the usual tree's leaves texture
1 Is the spruce tree's leaves texture
2 Is a birch tree's leaves texture
3 Is the usual tree's leaves texture but with the spruce tree's leaves color

Coal

Icon Value Description
0 Coal
1 Charcoal

Jukebox

Icon Value Description
0 Nothing
1 Gold Music Disc
2 Green Music Disc

Saplings

Prior to Beta 1.5

Prior to Beta 1.5, this data value was a counter which started at 0x0 (for a freshly-planted sapling) and was increased at random intervals. Once the counter hit 15, a new tree was created in its place.

Beta 1.5 and after

As of Beta 1.5, the data value is split in half. The bottom two bits now determine the type of sapling (and thus the eventual tree type), according to the following table:

Icon Value Description
0 Usual Sapling
1 Spruce Sapling
2 Birch Sapling
3 n/a - defaults to "usual"

The top two bits function as the counter, as in pre-1.5 builds, though obviously there are only four values available in the remaining bits. Either the counter is incremented more slowly to compensate, or trees might just grow more quickly since the update.

Cactus

0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.

Sugar Canes

0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 3.

Water and Lava

0x0 is a full block. Water goes up to 0x7, Lava goes up to 0x6 (using the steps 0x0, 0x2, 0x4 and 0x6). If bit 0x8 is set, this liquid is "falling" and only spreads downward.

Farmland

0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

Crops

Crops grow from 0x0 to 0x7 (Pictured below).

Icon Value
0
1
2
3
4
5
6
7

Crop states

Nether Wart

Like Crops, the data value is related to the size of the Nether Wart. There are three visual stages to Nether Wart's growth (the associated data values are given):

  • Small: 0
  • Medium: 1-2
  • Large: 3-?

Pumpkin stem and Melon stem

Pumpkin and melon stems grow from 0x0 to 0x7. During each stage of growth a part of their model is revealed. In the last stage a stem can spawn a melon or pumpkin next to it on empty farmland. As long as this fruit remains the stem will appear bent towards the fruit.

Wool

Note: Only the default wool block - block ID #35 - can be spawned using the /give method. The materials for dying wool must be spawned or collected in order to get colored wool.

These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.

Icon Dec Hex Description
0 0x0 Regular wool (white)
1 0x1 Orange
2 0x2 Magenta
3 0x3 Light Blue
4 0x4 Yellow
5 0x5 Lime
6 0x6 Pink
7 0x7 Gray
8 0x8 Light Gray
9 0x9 Cyan
10 0xA Purple
11 0xB Blue
12 0xC Brown
13 0xD Green
14 0xE Red
15 0xF Black

Dyes

Icon Dec Hex Description
0 0x0 Ink Sac
1 0x1 Rose Red
2 0x2 Cactus Green
3 0x3 Cocoa Beans
4 0x4 Lapis Lazuli
5 0x5 Purple Dye
6 0x6 Cyan Dye
7 0x7 Light Gray Dye
8 0x8 Gray Dye
9 0x9 Pink Dye
10 0xA Lime Dye
11 0xB Dandelion Yellow
12 0xC Light Blue Dye
13 0xD Magenta Dye
14 0xE Orange Dye
15 0xF Bone Meal

Torches and Redstone Torches

  • 0x1: Pointing south
  • 0x2: Pointing north
  • 0x3: Pointing west
  • 0x4: Pointing east
  • 0x5: Standing on the floor

Rails

Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag indicating whether or not it is powered, and the bottom three bits have a valid range of 0x0 to 0x5.

  • 0x0: flat track going east-west
  • 0x1: flat track going north-south
  • 0x2: track ascending to the south
  • 0x3: track ascending to the north
  • 0x4: track ascending to the east
  • 0x5: track ascending to the west

Regular minecart tracks can make a circle from four rails:

  • 0x6: Northeast corner (connecting south and west)
  • 0x7: Southeast corner (connecting north and west)
  • 0x8: Southwest corner (connecting north and east)
  • 0x9: Northwest corner (connecting south and east)

Ladders

  • 0x2: Attached to the east side of a block
  • 0x3: West side of a block
  • 0x4: North side
  • 0x5: South side

Stairs

  • 0x0: Ascending south
  • 0x1: Ascending north
  • 0x2: Ascending west
  • 0x3: Ascending east

Levers

  • 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Ground levers:

  • 0x5: Lever points west when off.
  • 0x6: Lever points south when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)

Doors

The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:

  • 0x0: Northeast corner
  • 0x1: Southeast corner
  • 0x2: Southwest corner
  • 0x3: Northwest corner

The two bits above are flags:

  • 0x8: If this bit is set, this is the top half of a door (else the lower half).
  • 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

For example, the bottom half of a door with its hinge on the northwest corner, which is swung so that it is closed when viewed from the north, will have a data value of (3 | 4) = (3 + 4) = 7.

Buttons

  • 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:

  • 0x1: Facing west
  • 0x2: Facing east
  • 0x3: Facing south
  • 0x4: Facing north

Sign Posts

  • 0x0: West
  • 0x1: West-Northwest
  • 0x2: Northwest
  • 0x3: North-Northwest
  • 0x4: North
  • 0x5: North-Northeast
  • 0x6: Northeast
  • 0x7: East-Northeast
  • 0x8: East
  • 0x9: East-Southeast
  • 0xA: Southeast
  • 0xB: South-Southeast
  • 0xC: South
  • 0xD: South-Southwest
  • 0xE: Southwest
  • 0xF: West-Southwest

Wall Signs

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Furnaces, Dispensers and Chests

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Pumpkins and Jack-O-Lanterns

  • 0x0: Orientado hacia el este
  • 0x1: Orientado hacia el sur
  • 0x2: Orientado hacia el oeste
  • 0x3: Orientado hacia el norte

Pressure Plates

  • 0x1: If this bit is set, the plate is pressed.

Slab and Double Slab material

Icon Value Description
0x0 Stone Slab
0x1 Sandstone Slab
0x2 Wooden Slab
0x3 Cobblestone Slab
0x4 Brick Slab
0x5 Stone Brick Slab
0x6 Stone Slab

Cake

  • 0x0: Ninguna porción comida
  • 0x1: Una porción comida
  • 0x2: Dos porciones comidas
  • 0x3: Tres porciones comidas
  • 0x4: Cuatro porciones comidas
  • 0x5: Cinco porciones comidas

Beds

  • 0x0: Head is pointing West
  • 0x1: Head is pointing North
  • 0x2: Head is pointing East
  • 0x3: Head is pointing South
  • 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.

Redstone Repeater

Low (1st & 2nd) bits:

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

High (3rd & 4th) bits:

  • 0x0: 1 tick delay
  • 0x1: 2 tick delay
  • 0x2: 3 tick delay
  • 0x3: 4 tick delay

Redstone Wire

0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.

Tall Grass

Icon Value Description
0x0 Dead shrub (identical in appearance to block Dead Bush when placed), but acts like Tall Grass)
0x1 Tall grass
0x2 Fern

Trapdoors

0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). The remaining two bits describe which wall the trapdoor is attached to:

  • 0x0: Attached to the West wall
  • 0x1: Attached to the East wall
  • 0x2: Attached to the South wall
  • 0x3: Attached to the North wall

Piston

The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South

Piston Extension

The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South

Stone Brick

  • 0: Normal
  • 1: Mossy
  • 2: Cracked

Huge brown and red mushroom

Huge mushrooms consist of the same blocks throughout their structure, the data value of each block decides the texture. The default texture on all sides is porous flesh. The cap texture can be either the brown mushroom or red mushroom texture, the textures for porous and stem sides are identical. The directions in the table below refer to the number seen as direction on the F3 screen.

Value Description Textures
0 Fleshy piece Pores on all sides
1 Corner piece Cap texture on top, directions 1 (cloud direction) and 2 (sunrise)
2 Side piece Cap texture on top and direction 2 (sunrise)
3 Corner piece Cap texture on top, directions 2 (sunrise) and 3 (cloud origin)
4 Side piece Cap texture on top and direction 1 (cloud direction)
5 Top piece Cap texture on top
6 Side piece Cap texture on top and direction 3 (cloud origin)
7 Corner piece Cap texture on top, directions 0 (sunset) and 1 (cloud direction)
8 Side piece Cap texture on top and direction 0 (sunset)
9 Corner piece Cap texture on top, directions 3 (cloud origin) and 0 (sunset)
10 Stem piece Stem texture on all four sides, pores on top and bottom

Vines

Determines the face against which the vine is anchored. Note that (except for Top) these are testable as bit flags, unlike most of the other directional data for other block types. Multiple sides can contain vines. The "top" attachment is assumed to be present if there is a side-anchor and a solid block is above. If a solid block is above a vine block, there will always be fines at the top.

  • 0: Top
  • 1: West
  • 2: North
  • 4: East
  • 8: South

Fence Gates

0x4 is a bit flag: 1 is open¸ 0 is closed. The remaining two bits determine in which direction the gate will open.

  • 0: To the West (sunset)
  • 1: To the North (cloud direction)
  • 2: To the East (sunrise)
  • 3: To the South (cloud origin)

Hidden Silverfish

A bored Silverfish will hide inside a Stone, Cobblestone, or Stone Brick block, changing it into a Hidden Silverfish block. The data value tells us its appearance:

  • 0: Stone
  • 1: Cobblestone
  • 2: Stone Brick


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