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== Jugabilidad == |
== Jugabilidad == |
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− | + | Una vez que [[un jugador]] crea un mundo en modo creativo, los [[trucos]] están activados, pudiendo ser cambiado el modo de juego a [[supervivencia]] o [[aventura]] (o viceversa) con el comando <code>/gamemode</code>. En caso de ser [[multijugador]], los jugadores pueden individualmente cambiar entre los distintos modos de juego con el comando <code>/gamemode<player></code> por parte de los [[operador]]es. Esto significa que los jugadores individuales pueden jugar en modo creativo (a discrección del operador) en un mapa de supervivencia, o viceversa. El modo de juego puede cambiarse introduciendo {{cmd|gamemode|creative}}, {{cmd|gamemode|c}} o {{cmd|gamemode|1}} para el modo creativo, {{cmd|gamemode|survival}}, {{cmd|gamemode|s}} o {{cmd|gamemode|0}} para supervivencia o {{cmd|gamemode|adventure}}, {{cmd|gamemode|a}} o {{cmd|gamemode|2}} para el modo aventura. |
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[[File:Minecraft Creative.png|250px|thumb|El inventario del modo creativo en la edición de PC.]] |
[[File:Minecraft Creative.png|250px|thumb|El inventario del modo creativo en la edición de PC.]] |
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− | + | En creativo, la [[Inventario|pantalla del inventario]] es reemplazada por el [[Inventario#Inventario del modo creativo|pantalla de selección de objetos]], que contiene casi todos los bloques e items en una interfaz tabulada. Hay también hasta una búsqueda de objetos-bloques-items. Una tabla provee un inventario similar al inventario del modo Survival, incluyendo los huecos de [[armadura]] (aunque no aparece la rejilla del crafting). Other tabs include foodstuffs, building blocks, Decorations, etc. Some items behave differently than in Survival mode; for example, empty [[cubo]]s will never fill with [[agua]] or [[lava]], and water and lava buckets never empty, no matter how many times they are used. |
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El jugador puede recoger los [[Entidad#Tipos de entidades|objetos soltados]] pero, si la barra está llena, estos irán a parar al inventario de supervivencia y no se verán a menos que se cambie de modo. |
El jugador puede recoger los [[Entidad#Tipos de entidades|objetos soltados]] pero, si la barra está llena, estos irán a parar al inventario de supervivencia y no se verán a menos que se cambie de modo. |
Revisión del 10:53 30 sep 2014
Plantilla:Corregir
El modo creativo es uno de los modos de juego principales de Minecraft. Hay dos versiones del modo creativo, una disponible en el juego completo y otra, con el modo creativo clásico, gratuita desde la página web. El modo creativo deja a un lado los aspectos de supervivencia de Minecraft y permite a los jugadores construir y destruir estructuras y mecanismos fácilmente. Originalmente solo se podía jugar en la versión clásica, aunque más tarde volvió a aparecer en la beta.
El modo creativo permite a los jugadores destruir bloques instantáneamente (incluyendo bloques indestructibles, como la piedra base) y volar. Las únicas formas de morir sin herramientas externas es mediante el comando /kill o cayendo al vacío. El número de bloques es infinito y no hay salud ni hambre, además el jugador es inmune. Gracias a esto, los jugadores pueden crear estructuras con mayor facilidad. El modo creativo también se emplea en minideportes, como el spleef.
Jugabilidad
Una vez que un jugador crea un mundo en modo creativo, los trucos están activados, pudiendo ser cambiado el modo de juego a supervivencia o aventura (o viceversa) con el comando /gamemode
. En caso de ser multijugador, los jugadores pueden individualmente cambiar entre los distintos modos de juego con el comando /gamemode<player>
por parte de los operadores. Esto significa que los jugadores individuales pueden jugar en modo creativo (a discrección del operador) en un mapa de supervivencia, o viceversa. El modo de juego puede cambiarse introduciendo /gamemode creative
, /gamemode c
o /gamemode 1
para el modo creativo, /gamemode survival
, /gamemode s
o /gamemode 0
para supervivencia o /gamemode adventure
, /gamemode a
o /gamemode 2
para el modo aventura.
En creativo, la pantalla del inventario es reemplazada por el pantalla de selección de objetos, que contiene casi todos los bloques e items en una interfaz tabulada. Hay también hasta una búsqueda de objetos-bloques-items. Una tabla provee un inventario similar al inventario del modo Survival, incluyendo los huecos de armadura (aunque no aparece la rejilla del crafting). Other tabs include foodstuffs, building blocks, Decorations, etc. Some items behave differently than in Survival mode; for example, empty cubos will never fill with agua or lava, and water and lava buckets never empty, no matter how many times they are used.
El jugador puede recoger los objetos soltados pero, si la barra está llena, estos irán a parar al inventario de supervivencia y no se verán a menos que se cambie de modo.
Se puede volar, para hacerlo hay que pulsar la tecla de saltar dos veces (Espacio por defecto). Use the jump key to go up and the sneak key (default is
) to go down and the movement keys (default is
) to move. The player can disable flying in mid-air by double-tapping Jump again, causing them to drop to the ground. Touching the ground when flying also disables flying. However, getting into a minecart or bed while flying will not disable flying when the player gets out.
Flying very close to the top of a block without touching it will generate footsteps sounds. As flying is much faster than walking, it will generate a lot of footsteps at once. It is also possible to hear wood footstep sounds when hovering right over some non-solid blocks like torches or signs.
The player can obtain items using the pick block key (middle-click by default). Unlike survival mode, the block selected will appear in the player's hotbar even if the block is not already in the hotbar or in the Survival inventory (if it is, then the block will move out of its former slot and io the item in the active hotbar slot, with the size of the stack preserved). In SMP, any item not in the Creative inventory, including both the items above and enchanted items, will briefly appear in the Creative inventory upon being placed in the player's regular inventory, allowing players to duplicate enchanted items. Creative mode also allows item duplication via Item Frames. When on creative putting an item in a frame doesn't cause it to disappear from your hand. Instead a copy is put into the frame. You must switch back to survival to retrieve the item however (or break the block that the frame is attached to). As a player can easily get most blocks from the creative menu itself this is only useful for enchanted items.
Mobs will still spawn like in Survival (including from monster spawners), but are neutral and will not try to attack the player.
Normally indestructible blocks like bedrock and end portal frameblocks can also be destroyed. Going too far into the Void will still kill the player in Creative, but the player can fly around in the Void provided they do not descend below the y coordinate of -64. This, other than the /kill
command, is the only way to die in Creative mode.
Blocks that are destroyed by means other than clicking on them (destroying a block it is attached to, or, if it is sand, gravel, or a Dragon Egg and it falls onto any non-solid block) can still be picked up.
If the player is holding a sword in Creative mode, they cannot break blocks.
If the player flies very high above the clouds, it will seem as if there are two suns, when in fact, both the sun and the moon are visible. This is due to the game's limited render distance; changing it will only increase/decrease the height needed to see this.
Some items and blocks are only available in Creative mode, such as spawn eggs.
In Xbox 360 Edition, creating a new Creative Mode world or opening an existing world in Creative Mode will permanently disable Achievements and Leaderboard updates for that particular game, but have no other effects on gameplay. In other words, Achievements and Leaderboard only work in games that have always been in Survival mode. The inventory in Xbox 360 Edition is the same as the PC version.
Representation in level.dat
To change the GameType in the level.dat
it has to be opened with something like NBTedit:
As of 1.2.1, the code is now different.
You'll find the String "GameType" in clear text followed by 0x000000:
Survival: 0
Creative: 1
Adventure: 2
Spectator: 3
Missing blocks and items
There are several in game blocks that do not appear in the item select menu, including but not limited to:
- Nether Portal blocks
- End Portal blocks
- Huge Mushroom blocks
- Farmland
- Monster Spawners
- Command Blocks
- Dragon Eggs
- Firework Rockets
- Deactivated Redstone Torches
- Barriers[próximamente]
Note: Using pick block on these blocks doesn't give them except Command Blocks and Barriers. Using it on Huge Mushroom blocks give the respective small mushroom, farmland gives dirt, using pick block on a portal block, Mob spawner, or Dragon Egg does nothing. However, they can be obtained with the /give
.
Creativo clásico
Classic Creative can be reached by going to https://minecraft.net/classic and clicking on the 'singleplayer' or 'multiplayer' links.
For obvious reasons, any blocks added in the full release, Beta, Alfa, Infdev, Indev, or Survival Test cannot be accessed. In order to play classic creative multiplayer you must be logged into your Minecraft account.
Many of the blocks have been re-textured since. Many abilities on servers were lost as Creative and Survival became separate. (/fly
, etc.)
Vídeo
Creativo/vídeo
Historial
Problemas
Plantilla:Issue list
Curiosidades
- El vacío en el modo creativo es impenetrable. Tan solo puedes verlo desde la última capa, bajo la piedra base.
Véase también
pre-classic | |||||
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May 10, 2009 | From the beginning, Minecraft was a sandbox creative building game. | ||||
c | |||||
0.24 | Removed creative mode, added survival features. | ||||
0.28 | Creative mode update, restored creative mode to Classic. | ||||
i | |||||
0.31 | Removed creative mode again, was replaced by Survival. | ||||
b | |||||
1.8 | Separate Creative mode released in the Adventure Update alongside Survival. | ||||
r | |||||
1.3.1 | 12w16a | Cheats allow switching between Survival and Creative modes without mods or editors. | |||
12w21b | The tabbed inventory window is added; previously, there was a single list of blocks and items, with no access to the survival inventory (except when using crafting tables or similar blocks). | ||||
12w22a | Armor slots, crafting grid, and a delete item feature are added to the survival inventory. | ||||
Potions are added to the creative inventory. However, the potion of instant health is missing. | |||||
1.3.1-pre | The crafting grid was removed from the survival inventory tab because of a duplication bug. | ||||
1.4.2 | 12w38a | Added Healing and Harming potions to the creative inventory. | |||
1.5 | 13w09c | All potions have been categorized in the Brewing menu. | |||
1.6.1 | 13w17a | Added extra tooltip info in the search tab for the creative inventory. | |||
13w18a | Hostile mobs no longer follow players when hit in Creative mode (with the exception of Spiders, Cave Spiders, Zombie Pigmen & Endermen). | ||||
Creepers do not explode when hit in Creative mode. | |||||
13w25b | It is no longer possible to break blocks with a sword in Creative mode. | ||||
13w26a | Experience levels no longer appear in Creative mode. Previously, experience would be hidden but experience levels would show. Now, this is no longer the case. | ||||
1.7.2 | 13w36a | The displayed item for the 'Decoration Blocks' tab in the Creative menu has been changed to a Peony plant. | |||
1.7-pre | Spiders, Cave Spiders, Zombie Pigmen & Endermen are no longer provoked when attacked by the player while in Creative Mode. | ||||
1.8 | 14w06a | Players in Creative mode can make barriers visible by holding a barrier in their hand. | |||
14w07a | Players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default). | ||||
14w10a | Players in Creative mode can now damage entities even if they are flagged invulnerable. | ||||
pocketa | |||||
0.2.0 | Players can now choose between creative and survival mode added. | ||||
Legacy Console Edition | |||||
TU5 | Added creative mode. | ||||
TU6 | Added a quick command to clear the hotbar in Creative mode. (X Button) | ||||
fin |
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