Minecraft Wiki
mSin resumen de edición
(La reforma que cambió el mundo 1.0)
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{{Version history nav}}
 
{{Version history nav}}
 
Un (?) quiere decir que ese cambio de la actualización es solo una conjetura, y posiblemente sea incorrecto. La lista de errores conocidos de las anteriores versiones se encuentra [[errores|aquí]].
 
Un (?) quiere decir que ese cambio de la actualización es solo una conjetura, y posiblemente sea incorrecto. La lista de errores conocidos de las anteriores versiones se encuentra [[errores|aquí]].
   
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<div class="toc-nonumbers toc-hidelevel3">__TOC__</div>
== Juego oficial ==
 
  +
== Versión ==
{| class="collapsible wikitable" style="width:100%"
 
  +
!width="75"|Versión
 
  +
=== 1.7 ===
!width="90"|Fecha de lanzamiento
 
  +
{| class="wikitable" style="width:50%"
!Sumario de novedades
 
  +
! scope="col" style="width:50%" | Version
  +
! scope="col" | Release date
  +
<!-- DO NOT PUT FUTURE UPDATES HERE, THIS PAGE IS ONLY FOR STABLE UPDATES.
  +
READ the list of additions before you add something you think you found! You're likely not the first.
  +
Do not place bugs here which are not on Mojira. -->
  +
|-
  +
| [[1.7.10]] || June 26, 2014
  +
|-
  +
| [[1.7.9]] || April 14, 2014
  +
|-
  +
| [[1.7.8]] || April 11, 2014
  +
|-
  +
| [[1.7.7]] || April 9, 2014
  +
|-
  +
| [[1.7.6]] || April 9, 2014
 
|-
 
|-
  +
| [[1.7.5]] || February 26, 2014
|| 1.7.4 || 10 de diciembre de 2013<ref>{{tweet|jeb|351670656586350593}}</ref> || {{Anchor|1.6.1|1.6}}
 
  +
|-
 
=== 1.7.4 ===
+
| [[1.7.4]] || December 10, 2013
  +
|-
=== Generación del mundo ===
 
  +
| [[1.7.2]] ([[La actualización que cambió el mundo]]) || October 25, 2013
;Adiciones
 
*'''Nuevos biomas'''
 
**Mesa
 
***Compuesto por [[arcilla endurecida]] de múltiples colores
 
***El suelo es similar al del desierto, pero con [[arena roja]]
 
***[[Matorral muerto|Matorrales muertos]] se generan en este bioma
 
***No hay lluvia
 
***Es muy raro encontrar este bioma
 
**Sabana
 
***Los caballos pueden aparecer en este bioma
 
***Los aldeanos también pueden aparecer
 
***No hay lluvia
 
**Llanuras de girasoles
 
***Exactamente igual que las llanuras, pero puede generar [[girasol]]es
 
**Bosque cubierto/techado
 
***Pasto oscuro, setas gigantes y abetos de 2x2
 
***Árboles con ramas muy grandes, lo cual lo hace un lugar oscuro y peligroso incluso durante el día
 
**Bosque de abedules
 
***Un bosque totalmente de abedules
 
**Bosque de flores
 
***Bosque con nuevos tipos de flores
 
**Taiga
 
***Taiga sin nieve, la antigua taiga se convierte en taiga fría.
 
**Mega taiga
 
***Bioma muy raro
 
***Abetos de 2x2
 
***Tiene bloques de tierra que no dejan crecer el pasto
 
***Matorrales muertos, [[champiñón]]es y [[hierba]]s se generan en este bioma
 
**Montañas+
 
***Contiene abetos
 
**Tundra con picos
 
***Los picos pueden alcanzar y=120 de altura
 
**Océano profundo
 
***Es 10 bloques más profundo de lo normal
 
*Nuevos cultivos: [[girasol]] (siempre señala al este).
 
*Cambios en los océanos.
 
*Estos añaden más islas y se hacen más pequeños.
 
*La nieve aparece ahora dependiendo de la altura.
 
*Re diseño de la pantalla de opciones.
 
*Nuevo sistema de pesca.
 
*Ahora también se pueden pescar cañas de pesca, etiquetas o botas.
 
*Posibles islas en el cielo.
 
*Ahora los biomas se clasifican en cuatro categorías diferentes para que no se generen dos biomas similares juntos.
 
*Cambio de los logros y estadísticas.
 
*Ahora las caídas tienen efectos de partículas.
 
*Nuevos árboles.
 
*Posible aparición de cerezos.
 
*Nuevas plantas: [[peonía]], [[tulipán]] y [[lila]].
 
*Muchísimas correcciones de errores, sobretodo con la iluminación.
 
 
<ref>http://www.twitch.tv/dreamarena/b/417292925?t=46h52m45s</ref>
 
 
| style="text-align: center;" | 24 de octubre de 2013
 
 
 
|}
 
|}
=== 1.6.1 ===
 
   
==== General ====
+
=== 1.6 ===
   
  +
{| class="wikitable" style="width:50%"
===== Additions =====
 
  +
! scope="col" style="width:50%" | Version
 
  +
! scope="col" | Release date
* '''[[Pack de recursos]] sistema'''
 
** Reemplaza los [[Paquetes de texturas]] sistema.<ref name="gist:5662824">https://gist.github.com/Dinnerbone/5662824</ref>
 
*** Una herramienta de conversión la cual convierte el paquete de texturas en un paquete de recursos fue lazado por Dinnerbone y está disponible en: [http://s3.amazonaws.com/Minecraft.Download/utilities/TextureEnder.jar here].<ref name="gist:5662824"/>
 
** Contiene:
 
*** [[Paquetes de texturas|Texturas]]
 
*** Sonidos<ref>{{tweet|dinner|340078601703673856}}</ref>
 
*** Fuentes<ref name="gist:5662824"/> (parcialmente)
 
*** Ficheros de Idioma<ref name="resourcepack-lang">{{tweet|dinner|340087833899446272}}</ref><ref>{{bug|MC-17840}}</ref>
 
*** Creditos Finales<ref name="resourcepack-lang"/>
 
*** [[Poema del Fin]]
 
*** [[Splash]] text
 
** Nueva Textura "missing texture"
 
* '''[[Attribute]] system'''
 
** Cualidades de los artículos que usan la etiqueta NBT:
 
*** Las cualidades pueden ser aditivas, sustractivas y multiplicativas usando un ajustador de valores
 
*** Some items have default modifiers in place of previously hard-coded attributes
 
*** Algunos ejemplos de los cambios que el jugador puede hacer son: Un arco que ralentice al que lo sujeta, un casco que regenere la salud, etc.
 
** Entity attributes:
 
*** These properties can now be changed as easily as any other NBT attribute
 
*** Entity speed, base health, base attack
 
** Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
 
* '''[[Splash]] screens'''
 
** "HURNERJSGER?"
 
** [[Huevos de pascua#Dinnerbone's fun day|"What's up Doc?"]]
 
 
===== Mejoras & Cambios =====
 
 
* '''Support for Java 5 and PowerPC users will be dropped'''<ref>{{tweet|dinner|278124950798364673}}</ref><ref name="support">http://help.mojang.com/customer/portal/articles/884921</ref>
 
** If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
 
* '''Internal chat system'''
 
** Lots of messages should be translated now that were not previously
 
** Messages are now better modularized
 
** Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
 
** Color can be specifically designated, preventing leakage into further messages
 
** Updated language files and fixed missing strings
 
* '''[[Minecraft launcher|Launcher]]'''
 
** Increases performance and stability
 
** Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher
 
** Allows LWJGL to be updated, fixing many launcher bugs
 
** Supports multiple versions/installs<ref name="launchertweet">{{tweet|dinner|322015225274593280}}</ref>
 
** Self updatable.<ref name="launchertweet"/>
 
** New password storing system <ref>{{tweet|dinner|323049123664257024}}</ref>
 
** More user friendly.<ref name="launcher">http://www.reddit.com/r/Minecraft/comments/1c7drz/either_im_crazy_or_this_means_soundpacks/c9e0g6a</ref>
 
** A major step towards the [[Plugin API]].<ref name="launcher"/>
 
** New authentication system - "Yggdrasil", which is more secure and has more features
 
* Minecraft Realms
 
** Added handling of invitations
 
** Added resetting realm with one of provided realm Plantillas
 
** Added viewing backups for a realm and the ability to restore them
 
** Added setting the owner of a realm as game master operator
 
** Added confirmation screens for various actions such as deleting a realm
 
** Ability to leave someone else’s realm that previously accepted invitation for
 
** Fixed game mode and game difficulty issue
 
** Minor GUI fixes for better usability
 
 
==== Gameplay ====
 
 
===== Additions =====
 
 
*'''[[Status effect]]s'''
 
** '''[[Status effect#List of effects|Health Boost effect]]'''
 
*** Gives player 4 ({{iconbar|value=4|full=Empty Heart.svg|size=9px}}) base health; extra health vanishes when the effect ends
 
***Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
 
** '''[[Status effect#List of effects|Absorption effect]]'''
 
***Gives player {{hp|4|absorption=1}} "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends
 
***Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of [[Golden Apple]]
 
** '''[[Status effect#List of effects|Saturation effect]]'''
 
***Causes food meter to be replenished by {{hunger|1}} per tick.
 
***Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier>
 
*'''[[Commands]]'''
 
** {{cmd|spreadplayers}}
 
*** Spreads certain players from an origin point
 
*** Has a Max Spread and Minimum Distance from player to player
 
*** Can be used with the teams scoreboard functionality to spread team members to the same location
 
** {{cmd|playsound}}
 
*** Can use to play sound to player
 
*** Can change the pitch and/or volume
 
*** Can use sound from resource pack
 
** Added {{cmd|gamerule}} arguments
 
*** <code>naturalRegeneration</code>
 
**** Toggles natural health regeneration
 
*** <code>doDaylightCycle</code>
 
**** Toggles the day-night cycle (the sun stops moving and stays where it is)
 
 
===== Improvements & changes =====
 
 
* '''Riding mounts'''
 
** When riding a mob, its health is on the [[Heads-up display]]
 
** When riding on an entity, dismounting has changed from right-clicking the entity to using the [[Controls|Sneak]] key ({{key|LShift}} by default)
 
** Boat controls have been changed from the {{key|A}}, {{key|S}}, and {{key|D}} keys to mouse control<ref>{{bug|MC-14521}}</ref>
 
* '''''Respiration'' enchantment'''
 
** Now also helps seeing underwater
 
* '''Changed the idea of mob difficulty'''<ref>{{tweet|dinner|322110156118835200}}</ref>
 
** Regional difficulty: The longer you spend in one area, the harder it gets
 
** Scales with difficulty - items, enchants or AI improve with difficulty
 
* '''Tooltips'''
 
** Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
 
** Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
 
* '''[[Status effect]]'''
 
** Balanced to improve gameplay
 
*** Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
 
*** Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
 
* '''[[Hunger]]'''
 
** Natural health regeneration now costs hunger points/saturation points
 
* '''[[Creative]] mode'''
 
** It is no longer possible to break blocks with swords in Creative mode
 
 
==== Blocks & items ====
 
 
===== Additions =====
 
 
* '''[[Armaduras para Caballos]]'''
 
** Existentes en: Hierro, Oro y Diamante
 
** Cannot be crafted. Can only be found in most types of generated chests, including in [[Dungeon]]s, [[Nether Fortress]]es, [[Desert Temple]]s, and [[Jungle Temple]]s
 
* '''[[Spawn Egg|Horse Spawn Egg]]'''
 
** Works like any other spawn egg
 
** Just like naturally spawned [[Horses]], these Horses will have one of seven base colours and one of five variations of markings
 
** Sometimes a [[Donkey]] will be spawned instead
 
* '''[[Hay Bale]]'''
 
** Can be placed in all orientations
 
** Crafted with [[wheat]] in a 3x3 arrangement
 
* '''[[Lead]]'''
 
** Can be used to bind mobs to fences or lead them around
 
** Right click mob first, then right-click fence or right-click the mob again to get the leash back
 
** Crafted with 4 [[string]] and 1 [[slimeball]], yields 2 leads
 
* '''[[Carpet]]s'''
 
** Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
 
** Can be placed on any block (even translucent ones)
 
* '''[[Name Tag]]'''
 
** Found in dungeon chests
 
** Name it in an anvil, then right click a mob to name it.
 
* '''[[Hardened Clay]]'''
 
** Obtained by smelting a [[Clay (block)|clay block]] in a [[furnace]]
 
* '''[[Hardened Clay#Stained Clay|Stained Clay]]'''
 
** Comes in 16 colors, one for each [[Dyeing|dye]].
 
** Similar to [[wool]].
 
** Made by surrounding any [[Dyeing|dye]] with [[Hardened Clay|hardened clay]]
 
* '''[[Block of Coal]]'''
 
** Crafted with 3x3 coal.
 
** Crafted only with coal, not charcoal.
 
** Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
 
 
===== Improvements & changes =====
 
 
* '''[[Coal#Charcoal|Charcoal]]
 
** Retextured, with more brown shading to differentiate from [[coal]]
 
* '''[[Lapis Lazuli Block]]'''
 
** Retextured subtly, it now has a border around it
 
* '''[[Saddle]]'''
 
** You can now put a saddle on a horse <ref>{{tweet|jeb|327817745360101376}}</ref>
 
* '''[[Redstone Comparator]]'''
 
** Now give out a signal for Cauldrons and End Portal frames depending on their state
 
*** Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
 
*** End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
 
* '''[[Golden Apple]]'''
 
** Golden apples now require [[Gold Ingot|gold ingots]] instead of [[Gold Nugget|gold nuggets]] to craft
 
** Golden apples now give Regeneration II for 10 seconds and both tiers give [[Status effect#List of effects|Absorption]] for 1 min 30 seconds
 
* '''[[Glistering Melon]]'''
 
** Glistering melons now require 8 gold nuggets
 
* '''[[Spawn Egg]]s'''
 
** Spawn eggs work on water
 
* '''[[Command Block]]s'''
 
** Can no longer be mined or destroyed in Survival mode
 
* '''[[Lava]]'''
 
** Now decays properly
 
* '''[[Flint and Steel]]'''
 
** Now loses durability when igniting TNT
 
 
==== Mobs ====
 
 
===== Additions =====
 
 
* '''[[Horse]]s'''
 
** Creation assisted & inspired by DrZhark of Mo' Creatures
 
** To tame, ride them and get thrown off a few times until hearts appear
 
** Can be bred using Golden Apples & Golden Carrots
 
** Drop Leather when killed
 
** Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples, Golden Apples & Golden Carrots
 
** Baby Horses can be grown the same way
 
** Players riding saddled Horses are granted full control over the Horse's movement
 
** Color, style, maximum health, jump height and speed vary between Horses
 
** Open your inventory, right click a Horse or press the inventory key while holding LSHIFT and looking at a Horse to access their inventory to deal with their storage, armor and saddle
 
** Rarely spawn in small groups
 
* '''Donkeys'''
 
** Like horses, but smaller and grey, and can carry chests with 15 slots on their saddles
 
* '''Mules'''
 
** Obtained by breeding a horse with a donkey
 
** Can wear chests on their saddles, just like donkeys
 
** Not breedable with horses, donkeys, or other mules
 
* '''Skeleton and Zombie Horses'''
 
** Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
 
 
===== Improvements & changes =====
 
 
* '''All mobs'''
 
** Mobs named "Dinnerbone" or "Grumm"<!--two 'm's are needed; "Grum" doesn't work--> are now flipped upside down
 
** Now spawn in groups again
 
* '''[[Zombie]]s'''
 
** Now have a small chance to spawn additional [[zombie]]s when damaged or not being looked at
 
** Able to lock onto the player from 40 blocks away (formerly 16 blocks).
 
** Mobbing zombies can now move when further than 32 blocks from player
 
* '''[[Villager]]s'''
 
** Now have sounds for trading, getting hurt and other things
 
* '''[[Spider]]s'''
 
** Now have a chance to spawn with potion effects
 
 
==== World Generation ====
 
 
===== Additions =====
 
 
===== Improvements & changes =====
 
 
* '''Deserts'''
 
** No longer contain water [[Generated structures#Lakes|lakes]]
 
* '''[[The Nether]]'''
 
** Added chest generation in Nether Fortresses<ref>{{tweet|jeb|327764022206287872}}</ref>
 
 
==== Bug fixes ====
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Bug fixes:
 
|-
 
|
 
* [https://mojang.atlassian.net/issues/?jql=project=MC%20AND%20affectedVersion%20in%20(%22Minecraft%201.5.2%22,%22Minecraft%201.5.1%22,%22Minecraft%201.5%22,%22Minecraft%201.4.7%22,%22Minecraft%201.4.6%22,%22Minecraft%201.4.5%22,%22Minecraft%201.4.4%22,%22Minecraft%201.4.3%22,%22Minecraft%201.4.2%22)%20AND%20fixVersion%20in%20(%22Snapshot%2013w16a%22,%22Snapshot%2013w16b%22,%22Snapshot%2013w17a%22,%22Snapshot%2013w18a%22,%22Snapshot%2013w18b%22,%22Snapshot%2013w18c%22,%22Snapshot%2013w19a%22,%22Snapshot%2013w21a%22,%22Snapshot%2013w21b%22,%22Snapshot%2013w22a%22,%22Snapshot%2013w23a%22,%22Snapshot%2013w23b%22,%22Snapshot%2013w24a%22,%22Snapshot%2013w24b%22,%22Snapshot%2013w25a%22,%22Snapshot%2013w25b%22,%22Snapshot%2013w25c%22,%22Snapshot%2013w26a%22,%22Minecraft%201.6%22)%20AND%20fixVersion%20not%20in%20(%22Minecraft%201.5.1%22,%22Minecraft%201.5.2%22)%20AND%20resolution%20=%20Fixed%20ORDER%20BY%20key%20ASC '''Fixed 79 Bugs''']:
 
** {{bug|MC-73}} – Green arrow bug on maps in frames
 
** {{bug|MC-137}} – Ping packet doesn't include host information
 
** {{bug|MC-188}} – 'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!
 
** {{bug|MC-483}} – Keyboard Unresponsive on OS X
 
** {{bug|MC-507}} – Teleporting to Large Numbers Creates a Broken Error
 
** {{bug|MC-552}} – Command block choosing wrong people / Selecting players cross-dimensional
 
** {{bug|MC-590}} – Mobs not realizing they killed their attacker and trying to attack empty space
 
** {{bug|MC-607}} – Running at a high resolution causes large portions of the screen to be UNCLICKABLE
 
** {{bug|MC-671}} – Minecarts with Furnace consume coal in creative mode
 
** {{bug|MC-820}} – Death messages in english regardless of the selected language (Multiplayer)
 
** {{bug|MC-1038}} – Beacon Block Incorrect Texture When Surrounded by Blocks
 
** {{bug|MC-1124}} – Mouse "Back" and "Forward" open menu in windowed mode.
 
** {{bug|MC-1126}} – Server Command "/whitelist list" doesn't display the full list of players
 
** {{bug|MC-1202}} – Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
 
** {{bug|MC-1320}} – Dogs wont stop snarling after punched by someone else
 
** {{bug|MC-1497}} – Damaged Anvils do not show damage in inventory or item frame
 
** {{bug|MC-1903}} – Console Command and Set Console for Block in Command Block merges when in windowed mode
 
** {{bug|MC-1980}} – Zombie villagers are able to despawn during curing process
 
** {{bug|MC-2097}} – You can't get "The End?" achievement
 
** {{bug|MC-2200}} – Sleeping while in a Minecart produces a graphical glitch
 
** {{bug|MC-2419}} – Persistence Required Tag Freezes Mobs
 
** {{bug|MC-2453}} – Jack-o-lantern name is mispunctuated
 
** {{bug|MC-2559}} – Squids taking damage while in water
 
** {{bug|MC-2692}} – Hard to spawn Squids
 
** {{bug|MC-3008}} – Regular skeleton's melee damage is unaffected by the sword type
 
** {{bug|MC-3090}} – Unable to play game unless LWJGL is manually replaced
 
** {{bug|MC-3304}} – Infinite Looting Sword bug
 
** {{bug|MC-3695}} – Boats/Minecarts and Ender Pearls don't mix
 
** {{bug|MC-3737}} – Placing Water Source into some blocks yields no drops
 
** {{bug|MC-3798}} – 3D Anaglyph Biome Colour Corruption
 
** {{bug|MC-3960}} – After the last use of a bow you get a glitch bow that when dropped and picked up again duplicates
 
** {{bug|MC-4266}} – Death counter does not update
 
** {{bug|MC-4631}} – Lava decay fails to schedule block update
 
** {{bug|MC-4822}} – Skeletons attacking like zombies when hit in creative
 
** {{bug|MC-6721}} – Ctrl + Alt + Esc crashes minecraft
 
** {{bug|MC-6828}} – Brewing stand feet's sides are transparent when placed against a wall
 
** {{bug|MC-7134}} – Silverfish breaking blocks when "mobGriefing" is set to false
 
** {{bug|MC-8073}} – Switching from windowed to fullscreen and back moves the point of view
 
** {{bug|MC-8220}} – Water/Lava from Bucket replacing Ladder
 
** {{bug|MC-9026}} – Splash potions particles are incorrect
 
** {{bug|MC-9317}} – /scoreboard syntax missing (/help scoreboard)
 
** {{bug|MC-9355}} – Argument "team" do not work with "!" for other players
 
** {{bug|MC-9584}} – Cactus texture error when near a wall
 
** {{bug|MC-9917}} – In multiplayer screen holding shift and pressing "down" without selecting any server crashes the game
 
** {{bug|MC-10601}} – Cant use scroll wheel in crash reports
 
** {{bug|MC-10976}} – Single player: "java.io.IOException: Stream Closed" when quitting game
 
** {{bug|MC-11033}} – Item count / numbers randomly flickering in item bar, inventory, workbench
 
** {{bug|MC-11199}} – Eye of Ender does not always lead to the nearest Stronghold
 
** {{bug|MC-11385}} – Scoreboard problem with "seeFriendlyInvisibles"
 
** {{bug|MC-11439}} – Memory leak switching texture packs
 
** {{bug|MC-11595}} – 1.5 HD Texture pack stitched images greater than 2048 resolution results in massive performance drops.
 
** {{bug|MC-11605}} – Certain death message will print "null" as the player/mob name that caused the death
 
** {{bug|MC-11765}} – Command Blocks breaking easily in survival
 
** {{bug|MC-12017}} – Can get permanently stuck in a minecart in a nether portal
 
** {{bug|MC-12241}} – Minecart collision boxes are briefly positioned wrong
 
** {{bug|MC-12526}} – Minecarts off track float
 
** {{bug|MC-12569}} – Sitting in minecart is higher than it should be
 
** {{bug|MC-12733}} – Minecart hit box too large
 
** {{bug|MC-13177}} – New Client and Server Outputs Increase Loading Time
 
** {{bug|MC-13276}} – Zombies with increased health don't deal damage
 
** {{bug|MC-13559}} – Pick block from inventory in creative doesn't preserve size of stacks
 
** {{bug|MC-14218}} – Minecraft can't handle 4096x4096 or larger cloud textures
 
** {{bug|MC-14757}} – Stacked Entity Spawner creating mass duplicate ghost entities
 
** {{bug|MC-14795}} - Wither is still named "Withern" in German
 
** {{bug|MC-14926}} – Cannot use resolution clock and compass textures with resolutions higher than 16x16
 
** {{bug|MC-15145}} – Receiving very high amount of damage at once creates ghost mode in multiplayer
 
** {{bug|MC-15732}} – Achievement "We Need to Go Deeper" rewarded for going through an End Portal
 
** {{bug|MC-16075}} – Entities other than the player can't leave the end
 
** {{bug|MC-16530}} – When under resistance effects above 5, /kill command does not work.
 
** {{bug|MC-16554}} – lang files for en_US is gramaticly incorrect at death.fell.finish.item
 
** {{bug|MC-17037}} – No error report when minecraft crashes
 
** {{bug|MC-17280}} – Freezes When Moving
 
** {{bug|MC-17701}} – Fire Animation Jumps and skips frames.
 
** {{bug|MC-18088}} – Sticky and unregistering keys during normal Minecraft play only, AMD processor driver conflict?
 
** {{bug|MC-18324}} – Text misplaced on Direct connect, Rename World screen
 
** {{bug|MC-18483}} – Shift clicking on the destroy item button in multiplayer doesn't work.
 
** {{bug|MC-18640}} – Crash when language file of currently selected language is missing
 
** {{bug|MC-18713}} – If a team name has "-" in it, the argument for seeing if anyone is in the team doesn't work
 
** {{bug|MC-19029}} – Instant health effect set to a 29, 61, 93...253 value kills any player without any death message
 
|}
 
 
|-
 
|-
  +
| [[1.6.4]] || September 19, 2013
|| 1.5.2 || May 2, 2013<ref>{{tweet|jeb|329957969053749248}}</ref> || {{Anchor|1.5.2}}
 
 
=== 1.5.2 ===
 
 
''Note: 1.5.2 clients are not compatible with 1.5/1.5.1 servers.''
 
{|class="collapsible collapse-button-none"
 
! style="text-align: left" | [https://mojang.atlassian.net/issues/?jql=project%20%3D%20MC%20AND%20issuetype%20%3D%20Bug%20AND%20fixVersion%20%3D%20%22Future%20version%20-%201.5.2%22 Bug fixes]:
 
 
|-
 
|-
  +
| [[1.6.2]] || July 8, 2013
|
 
  +
|-
* {{bug|MC-22}} – Jukebox audio volume doesn't decrease
 
  +
| [[1.6.1]] ([[Actualización del caballo]])|| July 1, 2013
* {{bug|MC-1123}} – SMP: Anvils charge level for nothing when using languages other than English
 
* {{bug|MC-1407}} – Tamed wolves and cats despawn
 
* {{bug|MC-4253}} – Endermen are rendered hostile if they take environmental damage
 
* {{bug|MC-8112}} – Pick-Block and Furnaces
 
* {{bug|MC-8260}} – Achievement "Hot Topic" Uses Faceless Furnace Icon
 
* {{bug|MC-11229}} – Using the anvil for free
 
* {{bug|MC-12133}} – Arrows visually float when shot into a block
 
* FPS issues when using high-resolution textures
 
* ''Minecraft Realms''-related fixes
 
 
|}
 
|}
|-
 
|| 1.5.1 || 21 de Marzo, 2013<ref>[[jebtweet:314689089347665920]]</ref> || {{Anchor|1.5.1}}
 
 
=== 1.5.1 ===
 
 
==== General ====
 
 
* '''Rendimiento mejorado'''
 
** Más FPS, traer de vuelta a los mundos de lo que eran en la 1.4
 
* [[Realms|Minecraft Realms]]
 
** Mejoras y cambios
 
 
==== Bloques y Objetos ====
 
 
* '''[[Libro Encantado]]'''
 
** Ahora se puede combinar para elevar su nivel o combinar múltiples encantamientos en un solo libro
 
** Cuando se combinan dos encantamientos para una variación de nivel superior, el jugador necesita dos del mismo libro encantado
 
** Todavía están dentro de los límites normales de nivel de encantamiento.
 
* '''[[Hopper]]'''
 
** Ahora toma huecos vacíos de ranuras del horno (1º hueco: Comida) (2º hueco: Carbón)
 
 
==== Bugs Arreglados ====
 
 
* [https://mojang.atlassian.net/issues/?jql=project%20%3D%20MC%20AND%20affectedVersion%20in%20(%22Minecraft%201.5%22%2C%20%22Minecraft%201.4.7%22%2C%20%22Minecraft%201.4.6%22%2C%20%22Minecraft%201.4.5%22%2C%20%22Minecraft%201.4.4%22%2C%20%22Minecraft%201.4.3%22%2C%20%22Minecraft%201.4.2%22%2C%20%22Minecraft%201.4.1%22)%20AND%20fixVersion%20in%20(%22Minecraft%201.5.1%22%2C%20%22Snapshot%2013w11a%22)%20AND%20status%20%3D%20Resolved%20ORDER%20BY%20key%20ASC '''Fixed 14 Bugs:''']
 
** {{bug|MC-250}} – Ender Dragon can still grief stuff like cobblestone and chests even if the gamerule mobGriefing is set on false.
 
** {{bug|MC-4577}} – Unable to combine enchanted books for a higher level enchant.
 
** {{bug|MC-6391}} – Fire on hopper not visible
 
** {{bug|MC-6705}} – If you use an external editing tool (MCEdit) to give an enchanted book with multiple enchantments, and you try to combine it with an item, it will only enchant it with the first enchantment on the list.
 
** {{bug|MC-8193}} – Hopper doesn't try to place items from other slots if unable from first.
 
** {{bug|MC-8824}} – FPS Drop due to Smooth Lighting
 
** {{bug|MC-8943}} – Fire doesn't show on 8 layered snow and hopper
 
** {{bug|MC-11089}} – Long scoreboard objective titles can be offset screen
 
** {{bug|MC-11109}} – Breaking a Container with Items that is connected via a solid block with a Comparator does not update the Comparator
 
** {{bug|MC-11217}} – Falling Block entities start visually falling from 1 block higher than they were placed
 
** {{bug|MC-11236}} – Paintings popping out / cannot place new ones
 
** {{bug|MC-11654}} – The text of things fall out of the picture
 
** {{bug|MC-11839}} – Invalid potion effects crash the game.
 
** {{bug|MC-11894}} – Crash with invalid wool values
 
|-
 
|| 1.5 ''(The Redstone Update)''|| March 13, 2013<ref>https://twitter.com/jeb_/status/311829624168542208</ref> || {{Anchor|1.5}}
 
   
 
=== 1.5 ===
 
=== 1.5 ===
   
  +
{| class="wikitable" style="width:50%"
:''For information on the update, see [[Redstone Update]].''
 
  +
! scope="col" style="width:50%" | Version
 
  +
! scope="col" | Release date
==== General ====
 
 
===== Cosas Añadidas =====
 
 
* '''[[Minecraft Realms]]'''
 
** Actualmente en desarrollo
 
** El servidor no tendrá mods
 
** Sólo añadido para algunos jugadores
 
** Aparecerá en el menú principal , cuando esté activado
 
 
===== Mejoras y Cambios =====
 
* '''[[Iluminación]]'''
 
** Luz optimizada
 
** Soporte para más luz realista<ref>[[dinnerbonetweet:250904989885661184]]</ref><ref>[[dinnerbonetweet:250905476529782784]]</ref>
 
** La iluminación interactúa correctamente en escaleras y medios bloques<ref>https://twitter.com/Dinnerbone/status/250583076479066113</ref>
 
** Nota: Los hornos activados sólo emiten luz en la parte frontal de él
 
* '''[[Paquetes de texturas]]'''
 
** Las texturas usan ahora un archivo cada bloque u objeto, que se abren a la vez
 
** Cada textura puede tener su propia resolución y puede ser animado por poner los cuadros debajo de la otra
 
NOTA:Se necesita un archivo de texto para especificar el orden de fotogramas y la duración
 
** Special rules apply for Water & Lava (double size) and Compass & Clock (non-animatable, frames are used for moving parts)
 
** Si faltan texturas, usarán las de Vanilla
 
** Fonts are changeable as well, even to HD fonts
 
** Soporte para paquetes de texturas en HD.<ref>[[dinnerbonetweet:261901863752974336]]</ref>
 
* '''Server list'''
 
** The Direct Connect IP is now saved even after closing the game
 
 
==== Gameplay ====
 
 
===== Additions =====
 
 
* '''[[Scoreboard]] system'''
 
** Intended for map makers or server administrators.
 
** Used via <code>/scoreboard</code> command or command block
 
** Track, edit and display certain objectives per player, such as kill count or health (read-only)
 
** Group players into teams to have the option to assign custom nametag colors, disable friendly fire and allow invisible teammates to be seen
 
* '''[[Command]]s'''
 
** [[Commands#Command-Block-only commands|<code>/testfor</code>]] command
 
*** Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
 
*** Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
 
** <code>/effect</code> command
 
*** Usage: <code>/effect <player> <effect> [seconds] [amplifier]</code>
 
*** To remove effects: <code>/effect <player> <effect> 0</code>
 
*** Maximum number of seconds are 1,000,000
 
*** Amplifier increases level of the chosen status effect
 
** <code>/scoreboard</code>
 
*** Used to interact with the scoreboard system
 
* '''NBT related'''
 
** Minecarts can now carry any block and have any Minecart function (TNT, Hopper, Chest, Furnace, Ridable)
 
** ''FallingSand'' can now be a TileEntity
 
** Named entities can display their nametag when in nametag range
 
** Minecarts can now act as spawners
 
** Entities can now permanently ride other entities
 
*** Can be achieved by using Sethbling's MCEdit filter (Stack Entities). [http://sethbling.com/downloads/mcedit-filters/stackentities/ Can be found here]
 
*** No longer dismount upon reload
 
*** Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys etc
 
 
===== Improvements & Changes =====
 
 
* '''[[Inventory]] management'''
 
** Double click items to fill the stack up as much as possible.
 
** Drag item stacks around to divide them up over the dragged-over slots.
 
** Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
 
** {{key|Shift}}+ double click items in a crafting area to place all items in the inventory.
 
** {{key|Shift}}+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
 
** Pressing {{key|Q}} while the mouse is over an item in the [[inventory]] or a container will drop it.
 
** Held armor can be equipped by right-clicking.
 
* '''Death Messages'''
 
** Include the ''cause of death'', ''the [[player]] the deceased [[player]] was fighting at time of death'' and ''name of the item used to kill''.
 
*** ''Player'' fell off a ladder
 
*** ''Player'' fell off some vines
 
*** ''Player'' fell out of the water
 
*** ''Player'' fell from a high place
 
*** ''Player'' fell into a patch of fire
 
*** ''Player'' fell into a patch of cacti
 
*** ''Player'' got finished off by ''Player or Mob'' using ''Weapon''
 
*** ''Player'' walked into a fire whilst fighting ''Player or Mob''
 
*** ''Player'' was burnt to a crisp whilst fighting ''Player or Mob''
 
*** ''Player'' tried to swim in lava while trying to escape ''Player or Mob''
 
*** ''Player'' walked into a cactus while trying to escape ''Player or Mob''
 
*** ''Player'' was slain by ''Player or Mob'' using ''Weapon''
 
*** ''Player'' was killed trying to hurt ''Player or Mob''
 
* '''[[Anvil|Renaming]]'''
 
** Renamed item containers will now display that name when viewing the container's contents
 
** Renamed Command Blocks now use their name instead of @ in the chat
 
** Renamed Spawn Eggs will now give mobs spawned with it that name, which also appear in the [[death message]]
 
** Renamed boss mobs show their name above their health bar
 
** Nametags will be displayed when looking at a renamed entity
 
* '''[[Language]] files'''
 
** [[Language]] files can be updated via the background downloader
 
*** A new [[Minecraft]] release is not needed to update the language files
 
* '''[[Options]] & Title Screen'''
 
** Moved ''[[Texture Packs]]'' button to options menu, instead of title screen
 
** New chat settings in ''Multiplayer Settings''
 
*** ''Scale'', ''Focused Height'', ''Unfocused Height'' and ''Width'' is configurable
 
** Smooth Lighting can be changed to Minimum, Maximum & Off
 
*** Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
 
* '''[[Creative]] Mode'''
 
** All potions are categorized
 
** In [[Creative]] mode, you can hit mobs or players from five blocks away
 
 
==== Blocks & Items ====
 
 
===== Additions =====
 
 
* '''[[Activator Rail]]'''
 
** The crafting recipe is 2 [[stick]]s, 6 [[iron ingot]]s and 1 [[redstone torch]]
 
** Used to trigger [[Minecart with TNT]]
 
** Used to stop item passing on [[Minecart with Hopper]]
 
** Needs to be powered by [[redstone]]
 
** Transmits redstone signal to 8 Activator Rails far
 
* '''[[Block of Redstone]]'''
 
** The crafting recipe is 9 [[Redstone]]
 
** Stores 9 [[Redstone]]
 
** Emits constant [[redstone]] signal
 
** Works as pushable [[redstone]] power source
 
* '''[[Daylight Sensor]]'''
 
** The crafting recipe is 3 [[Wooden Slab]]s, 3 [[Nether Quartz]] and 3 [[Glass]] blocks
 
** Outputs a signal with a strength corresponding to the intensity of the [[sun]]
 
** Only works with the sun's light (not man made light such as torches)
 
** Rain affects the sensor's output
 
* '''[[Dropper]]'''
 
** The crafting recipe is 7 [[Cobblestone]]s and 1 [[Redstone]]
 
** Places items in containers in front of them, if there is no container it will dispense the item without using it
 
** A [[dispenser]] 'shoots' items at you, while a [[dropper]] 'throws' items at you<ref>https://twitter.com/Dinnerbone/status/291942193969639425</ref>
 
** Can face all 6 directions, with a different texture when facing up or down
 
** Need redstone signal to drop items
 
** Fires once when the input becomes powered
 
** Redstone signal emitted when a [[Redstone Comparator]] is placed against it directly - signal length depends on its fullness
 
* '''[[Hopper]]'''
 
** The crafting recipe is 5 [[iron ingot]]s and 1 [[Chest]]
 
** Places and takes out items in [[Hopper]]s, [[Chest]]s, [[Furnace]]s, [[Minecart with Chest]]s, [[Minecart with Hopper]]s, [[Dispenser]]s, [[Dropper]]s, and [[Brewing Stand]]s
 
** Allows for the automation of many processes collecting drops
 
** Powering the [[Hopper]] stops it from [taking] in items and releasing them<ref>http://imgur.com/qogQW,xo2gL#0/</ref>
 
** Redstone signal emitted when a [[Redstone Comparator]] is placed against it directly - signal length depends on its fullness
 
*** 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
 
*** The number of full stacks x 3 = Signal strength
 
* '''[[Minecart with Hopper]]'''<ref>[[Dinnerbonetweet:291215700213772289]]</ref>
 
** Crafting recipe is a [[hopper]] on top of a [[minecart]]
 
** Can only be emptied by passing over a [[hopper]]
 
** Can pick up items from containers when it passes over
 
* '''[[Minecart with Spawner]] entity'''<ref>[[Dinnerbonetweet:288319336962215936]]</ref>
 
** Only obtainable with world editors
 
** Have only the entity not the item
 
** Uses the same [[NBT]] format as a normal [[Spawner]]
 
* '''[[Minecart with TNT]]'''
 
** The crafting recipe is 1 [[TNT]] and 1 [[Minecart]]
 
** Triggered by [[Activator Rail]]s
 
** Explodes even more violently the faster it goes
 
** In Creative mode when left clicked while moving, the [[Minecart with TNT]] explodes
 
** Doesn't destroy rails and supporting blocks
 
** Still blows up redstone materials
 
* '''[[Redstone Comparator]]'''
 
** Based on the idea of the Capacitor mentioned at Minecon 2012
 
** The crafting recipe is 3 [[Redstone Torch]]es, 1 [[Nether Quartz]] and 3 [[Stone]]
 
** It is the same as a repeater, but with 2 inputs
 
*** If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
 
**** Output is toggleable by right clicking
 
*** If input A is weaker than input B, then there is no output
 
** All containers output a redstone signal when a [[Redstone Comparator]] is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a [[Jukebox]]
 
*** This works with [[Trapped Chest]]s as well, meaning it can provide two redstone signals with different causes at the same time
 
* '''[[Trapped Chest]]'''
 
** The crafting recipe is 1 [[Chest]], and 1 [[Tripwire Hook]]
 
** Gives out a signal depending on the amount of players looking inside
 
** Large [[Trapped Chest]]s can be staggered with Large Chests to allow more compact storage
 
** Transmit signal downward through one block. This does not apply horizontally<ref>[[dinnerbonetweet:289738233984741378]]</ref>
 
** Texture is slightly different than a normal [[chest]], with a red stain around the latch
 
* '''[[Weighted Pressure Plate]]'''
 
** Used to detect [[item]] drops
 
** [[Gold]](light) version reaches full strength at 60 items
 
** [[Iron]](heavy) version reaches full strength at 600 items
 
** Linear, so 10 strength signal means twice as many items as a 5 strength signal
 
* '''[[Nether Brick (item)]]'''
 
** Obtained by smelting [[Netherrack]]
 
** Used to make [[Netherbrick]]
 
* '''[[Nether Quartz]]'''
 
** Picked up when you break or smelt [[Nether Quartz Ore]]
 
** Is a crafting ingredient for [[Daylight Sensor]]s and [[Redstone Comparator]]s
 
** Can be crafted into decorative blocks
 
* '''[[Nether Quartz Ore]]'''
 
** Drops 1 [[Nether Quartz]] item when mined
 
** Can be smelted in a Furnace to obtain [[Nether Quartz]]
 
** Can be legitimately obtained by ''Silk Touch'' enchantment
 
** Drop more when picked up with ''Fortune'' enchantment
 
* '''[[Block of Quartz]]'''
 
** The crafting recipe is 4 [[Nether Quartz]]es in a square
 
** Decorative block
 
* '''[[Quartz Slab]]'''
 
** The crafting recipe is 3 [[Block of Quartz]]
 
** Can be placed upside down same all other slabs
 
** Decorative block
 
* '''[[Quartz Stairs]]'''
 
** The crafting recipe is 6 [[Block of Quartz]] in a usual stair recipe
 
** Can be placed upside down same all other stairs
 
** Updated to corner same all other stairs
 
* '''[[Chiseled Quartz Block]]'''
 
** The crafting recipe is 2 [[Quartz Slab]]s
 
** Decorative block
 
* '''[[Pillar Quartz Block]]'''
 
** The crafting recipe is 2 vertical [[Block of Quartz]]
 
** Decorative block
 
** [[Pillar Quartz Block]]s can be placed sideways, using the side of the block to place similar to sideways [[Wood]]
 
* '''Multiple [[Snow (cover)|snow]] heights'''
 
** Fully implemented - previously, a world editor could be used for different heights of snow
 
** Drops one [[snowball]] for every layer of snow
 
** Each level of snow has its own height collision
 
*** The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
 
*** Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
 
** Crafting recipe is 3 snow blocks in a row to create 6 snow layers
 
*** For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
 
* '''[[Slab|Sandstone Double Slab]]'''
 
** Place two sandstone slabs on top of each other
 
** The block ID is <code>43:9</code>
 
 
===== Improvements & Changes =====
 
 
* '''[[Beacon]]'''
 
** Increased range
 
*** 1 layer: 20 blocks (previously 16)
 
*** 2 layers: 30 blocks (previously 24)
 
*** 3 layers: 40 blocks (previously 32)
 
*** 4 layers: 50 blocks (previously 40)
 
* '''[[Bone Meal]]'''
 
** Slightly nerfed
 
** Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
 
** Saplings take 2-4 bone meal to sprout into a tree
 
** Gives off green particles when used
 
* '''[[Brewing Stand]]'''
 
** Redstone signal emitted when a [[Redstone Comparator]] is placed against it directly - signal length depends on its fullness
 
* '''[[Chest]]'''
 
** Redstone signal emitted when a [[Redstone Comparator]] is placed against it directly - signal length depends on its fullness
 
* '''[[Detector Rail]]'''
 
** Redstone signal emitted when a [[Redstone Comparator]] is placed against it directly - signal length depends on the fullness of the container on the [[rail]]
 
** Added activated detector rail texture
 
* '''[[Dispenser]]'''
 
** Now equip [[armor]] to players that are up to 1 block away
 
** Can place and activate TNT
 
** Now use Bone Meal on a crop or sapling in front of them
 
** Can create fire in front of them with Flint and Steel, which consumes durability
 
** They can now face all 6 directions, and use a different texture when facing up or down
 
** No longer fire while updated, instead they fire when their input becomes powered
 
** Redstone signal emitted when a [[Redstone Comparator]] is placed against it directly - signal length depends on its fullness
 
* '''[[Jukebox]]'''
 
** Redstone signal emitted when a [[Redstone Comparator]] is placed against it directly - signal length depends on the number of the disc used.
 
* '''[[Lava]]'''
 
** Updated texture
 
* '''[[Locked Chest]]'''
 
** Textures put in individual files, nothing for the [[Locked Chest]] to use.
 
** Now uses the "Missing Texture" texture
 
* '''[[Nether Brick]]'''
 
** The crafting recipe is now 4 [[Nether Brick (item)]]
 
* '''[[Stairs]]'''
 
** Improved lighting
 
** Stairs no longer prevent sprinting
 
* '''[[Slab|Stone Double Slab]]'''
 
** Double stone slabs now have a block ID of <code>43:8</code>
 
** This allows double stone slabs to be given through commands
 
* '''[[Water]]'''
 
** Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
 
** This means you won't ruin rivers or oceans with [[Bucket]]s
 
 
==== Mobs ====
 
 
===== Improvements & Changes =====
 
 
* '''All [[Mob]]s'''
 
** Mobs no longer walk over rails unless they are pursuing the player
 
* '''[[Skeleton]]'''
 
** Now shoot from 16 blocks away, instead of 10
 
** They now shoot faster when their target is closer
 
** They shoot players one block away
 
* '''[[Slime]]s'''
 
** Slime spawn rates in swamps now depend on the current moon phase.<ref>[[dinnerbonetweet:308709934328053760]]</ref>
 
* '''[[Zombie]]'''
 
** Added some difficulty-scaling behavior
 
** Now group up on targets
 
** They can now set players on fire when on fire themselves
 
** Now are stronger the more damaged they are
 
** Increased player detection range
 
 
==== World Generation ====
 
 
===== Additions =====
 
 
* '''[[Nether Quartz Ore]]'''
 
** Found in the [[Nether]]
 
** Drops [[Nether Quartz]] crystal when mined
 
** There is an average of roughly 70 [[ore]]s per [[chunk]]
 
*** As common as [[Iron Ore]] in the [[Overworld]]
 
** Works with both Fortune and Silk Touch enchantments
 
 
===== Improvements & Changes =====
 
 
* '''[[Abandoned Mineshaft]]'''
 
** Now spawn items in [[Minecart with Chest]]s, instead of [[Chest]]s
 
 
==== Bug Fixes ====
 
 
* '''Fixed 115 bugs''' ([https://mojang.atlassian.net/issues/?jql=project%20%3D%20MC%20AND%20affectedVersion%20in%20(%22Minecraft%201.4.7%22%2C%20%22Minecraft%201.4.6%22%2C%20%22Minecraft%201.4.5%22%2C%20%22Minecraft%201.4.4%22%2C%20%22Minecraft%201.4.3%22%2C%20%22Minecraft%201.4.2%22%2C%20%22Minecraft%201.4.1%22)%20AND%20fixVersion%20in%20(%22Minecraft%201.5%22%2C%20%22Snapshot%2013w10b%22%2C%20%22Snapshot%2013w10a%22%2C%20%22Snapshot%2013w09c%22%2C%20%22Snapshot%2013w09b%22%2C%22Snapshot%2013w09a%22%2C%20%22Snapshot%2013w06a%22%2C%20%22Snapshot%2013w05b%22%2C%20%22Snapshot%2013w05a%22%2C%20%22Snapshot%2013w04a%22%2C%20%22Snapshot%2013w03a%22%2C%20%22Snapshot%2013w02b%22%2C%20%22Snapshot%2013w02a%22%2C%20%22Snapshot%2013w01b%22%2C%20%22Snapshot%2013w01a%22)%20AND%20status%20%3D%20Resolved%20ORDER%20BY%20key%20ASC '''''Official List''''']) ''The following fixes are only for bugs which were present in a previous stable version of Minecraft. For the full list of bug fixes in snapshots see the [[Version history/Development versions#Minecraft 1.5 Snapshots & Pre-releases|Development version history]].''
 
** {{Bug|MC-16}} – TP Bug when you sit in Minecart/Boat/Riding pig
 
** {{Bug|MC-32}} – Minecart going in a circle will make any minecart close to them go super fast.
 
** {{Bug|MC-49}} – Sounds: Fire extinguish sound does not work in survival
 
** {{Bug|MC-68}} – Spawning in the air after creating a new world
 
** {{Bug|MC-69}} – Pigs constantly jumping, when player control them on half slabs and stairs
 
** {{Bug|MC-93}} – Signs light up when mousing over creative inventory slots
 
** {{Bug|MC-122}} – Unicode font text shadow misaligned
 
** {{Bug|MC-127}} – Piston extended and retracted at the same time
 
** {{Bug|MC-136}} – Visual glitch on retracting piston
 
** {{Bug|MC-151}} – Pushing TNT with a Piston and activating it at the same time duplicates it
 
** {{Bug|MC-177}} – Clocked piston arm turns invisible when exiting game/dying/etc.
 
** {{Bug|MC-184}} – Powered redstone doesn't update right
 
** {{Bug|MC-195}} – Flowing water still drags the player while flying
 
** {{Bug|MC-220}} – Z-fighting of iron bars / glass panes with the block below / above
 
** {{Bug|MC-221}} – Players and Mobs fall off vehicles and other ridden entities upon world reload, glitching through blocks
 
** {{Bug|MC-266}} – Placing a solid block near TNT and above redstone torch won't update the TNT
 
** {{Bug|MC-302}} – TNT explosion delayed until exiting and re-entering world
 
** {{Bug|MC-320}} – You can place Vines into Vines
 
** {{Bug|MC-415}} – Leaves replace transparent blocks
 
** {{Bug|MC-515}} – Chest glitch that lets them appear as if they are opened while they are not
 
** {{Bug|MC-519}} – Achievements lost after update
 
** {{Bug|MC-547}} – Arrows Don't land properly
 
** {{Bug|MC-562}} – Breeding cows can consume more than one wheat
 
** {{Bug|MC-592}} – Dying stacked leather armor duplicates the armor
 
** {{Bug|MC-666}} – Spawn Protection not working properly
 
** {{Bug|MC-711}} – Redstone and components stay powered after unloading chunks
 
** {{Bug|MC-737}} – Map scaling breaks the map sometimes
 
** {{Bug|MC-835}} – In the server log, /say commands performed by the server do not appear to the console but do appear to the players.
 
** {{Bug|MC-846}} – Dispenser and Dropper shooting out when updated
 
** {{Bug|MC-855}} – Graphical Piston Glitch
 
** {{Bug|MC-916}} – Water does not form source blocks properly on top of existing source blocks
 
** {{Bug|MC-1086}} – Command block/Repeater interacting weirdly
 
** {{Bug|MC-1324}} – /difficulty command doesn't produce any messages
 
** {{Bug|MC-1352}} – crowdin.net: Entry entity.WitherBoss.name is missing - German translation is "Withern"
 
** {{Bug|MC-1361}} – Self-Powered Redstone Lamp / Breaking a repeater with a piston pointing at a block won't stop the circuit
 
** {{Bug|MC-1446}} – Different timings on pistons in near same environment
 
** {{Bug|MC-1505}} – Grass fades under upside-down stairs (except oak wood ones)
 
** {{Bug|MC-1523}} – Breaking a Dragon Egg in Survival with a high Haste effect crashes the game
 
** {{Bug|MC-1524}} – Baby mob collision boxes are too large
 
** {{Bug|MC-1548}} – Fence Glitch
 
** {{Bug|MC-1570}} – Levers have random orientation when placed
 
** {{Bug|MC-1594}} – Trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter, causes you to momentarily glitch into the ground
 
** {{Bug|MC-1619}} – Infinite rail duplication glitch
 
** {{Bug|MC-1642}} – Minecart noise gets stuck on long cart rides | Bumping, choppy sound
 
** {{Bug|MC-1680}} – Potatoes are not affected by the Fortune enchantment
 
** {{Bug|MC-1688}} – Ender Egg falling render problems
 
** {{Bug|MC-1752}} – Breaking Doors moves the other part of the door sometimes
 
** {{Bug|MC-1775}} – Hash size breaks redstone
 
** {{Bug|MC-1914}} – Mob spawners sometimes show up as pig spawners
 
** {{Bug|MC-1972}} – Redstone torches sometimes update instantly (not the North/South quirk)
 
** {{Bug|MC-2196}} – Map item placed in item frame experiences Z-fighting
 
** {{Bug|MC-2202}} – Inconsistent pulse length/delay with torch and repeater combination
 
** {{Bug|MC-2257}} – Minecraft ''very'' slow to join/update a server, takes a ''long'' time to login (30 seconds/ 1 min)
 
** {{Bug|MC-2416}} – Suffocation/jittering/stuck when spawning in a newly created world
 
** {{Bug|MC-2503}} – Boats and minecarts should not be dropped in Creative
 
** {{Bug|MC-2512}} – Village lamp post floating torches
 
** {{Bug|MC-2526}} – Rain animation glitches through the ceiling
 
** {{Bug|MC-2582}} – Powered/activator rail on slope stays powered/activated
 
** {{Bug|MC-2711}} – Jukebox crashes when breaking with no record inside
 
** {{Bug|MC-2806}} – Anvils will sometimes hit the edge of a block and break instead of being placed.
 
** {{Bug|MC-2974}} – Anvil name change cost
 
** {{Bug|MC-2987}} – Can't Sprint Going Up Stairs
 
** {{Bug|MC-2989}} – Block "resets" when right clicked with a food item
 
** {{Bug|MC-3069}} – Map Not Updating
 
** {{Bug|MC-3114}} – Activated detector-rails moved by a piston keep their activated state
 
** {{Bug|MC-3169}} – Wither In Peaceful spawns very glitchy
 
** {{Bug|MC-3259}} – Long redstone wire does not update/behaves strange in newly loaded chunks
 
** {{Bug|MC-3287}} – Inconsistency with pistons pushing items
 
** {{Bug|MC-3316}} – Armor enchantments (besides Thorns) have no effect on mobs
 
** {{Bug|MC-3339}} – Tile entity crashing bug
 
** {{Bug|MC-3409}} – Single player mode, creative mode, E to select block, select block from grid, E to return to game, game freezess, crash log created
 
** {{Bug|MC-3449}} – Block breaking resets when the item you're holding changes
 
** {{Bug|MC-3458}} – Server crashes if spaces are input on the console
 
** {{Bug|MC-3597}} – Floating minecart tracks when pushed by one-pulse piston
 
** {{Bug|MC-3662}} – Pistons and other Non-Solid blocks
 
** {{Bug|MC-3887}} – Issues with name colors in tab list
 
** {{Bug|MC-3953}} – Anvils dont do enough damage
 
** {{Bug|MC-3981}} – Dispensers no longer dispense items through blocks in the downward direction.
 
** {{Bug|MC-4009}} – When a repeater is placed when facing the direction f=0 it flashes on for one tick then goes of
 
** {{Bug|MC-4052}} – Powered mechanisms react to change in redstone power level
 
** {{Bug|MC-4232}} – SpawnPotentials list working incorrectly
 
** {{Bug|MC-4268}} – Wither skeletons have wrong hitbox
 
** {{Bug|MC-4560}} – Items in equipment slot / Crashes if CanPickUpLoot is set to 1 in level.dat/player.dat files
 
** {{Bug|MC-4770}} – Chat Shown: commands only broken - displays all chats but prevents me from submitting commands with "cannot send chat message"
 
** {{Bug|MC-5117}} – Minecart does not make sounds when riding it
 
** {{Bug|MC-5214}} – All the different Firework stars stack.
 
** {{Bug|MC-5368}} – Mining with tools resets cracking action when damage values are updated
 
** {{Bug|MC-5413}} – Items with NBT data do not stack correctly due to serialization
 
** {{Bug|MC-5588}} – Swords do not lose durability when used on the Ender Dragon
 
** {{Bug|MC-5621}} – Blocks like Redstone dust, Repeaters, Doors, Levers do not drop when the underlying block is pushed by a piston
 
** {{Bug|MC-5691}} – 1.4.6 - Windows 8 64x - Mouse: View issues/Accuracy error?
 
** {{Bug|MC-6060}} – Command Block Gamerule Update Problem
 
** {{Bug|MC-6131}} – Crash upon reloading texture pack.
 
** {{Bug|MC-6223}} – Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
 
** {{Bug|MC-6551}} – Creative Menu potion values are not the same as when brewed (issue redo)
 
** {{Bug|MC-6699}} – Reading Bytes in Minecraft code has a possible flaw
 
** {{Bug|MC-6872}} – Upon creating the wither, It leaves ghost blocks
 
** {{Bug|MC-7196}} – Nether cave/tunnel generator produces incorrect/cut tunnels
 
** {{Bug|MC-7247}} – Named tools/armor disappearing from inventory
 
** {{Bug|MC-7254}} – Furnace Tile Entities reproducing - Internal performance bug
 
** {{Bug|MC-7344}} – Trapdoor is closed when redstone repeater is one block below and powered.
 
** {{Bug|MC-8437}} – URL parser does not detect 4 letter TLDs
 
** {{Bug|MC-8487}} – Wither doesn't generate health when in minecart
 
** {{Bug|MC-8510}} – Gamerule doMobLoot doesn't affect xp drops
 
** {{Bug|MC-8647}} – Death messages not translatable
 
** {{Bug|MC-9066}} – Infinite Duration Bug
 
** {{Bug|MC-9259}} – FallingSand support for block IDs > 128
 
** {{Bug|MC-9289}} – Hitting mobs with a sharpness I wooden sword and weakness III crashes the game
 
** {{Bug|MC-9473}} – Unnecessary delay of "Done" button in the texturepacks menu
 
** {{Bug|MC-9533}} – Out of Memory?
 
** {{Bug|MC-9877}} – Multiplayer, slow chunk loading and or read timeout kick
 
** {{Bug|MC-10112}} – /clear with command blocks not working with armor that has been worn with custom damage values.
 
** {{Bug|MC-10543}} – Last Direct Multiplayerconnection does not get saved
 
** {{Bug|MC-10632}} – Boats show water splashes when falling from high places, even if not in water
 
** {{Bug|MC-10956}} – Animals can breed over distances up to almost 8 blocks when only separated by fences
 
 
 
|-
 
|-
|| 1.4.7 || January 9, 2013 || {{Anchor|1.4.7}}
+
| [[1.5.2]] || May 2, 2013
 
=== 1.4.7 ===
 
{| class="collapsible collapse-button-none"
 
! style="text-align: left" | Bug fixes:
 
|-
 
|
 
* Fixed joining a server, and leaving it, then trying to connect to any server crashing the game under certain conditions
 
* Fixed bold text taking up lots of space sometimes
 
* Fixed the server crashing when an arrow shot from a dispenser hits a mob/player with Thorns enchant on their armor
 
* Fixed a multiplayer crash when using fireworks without a fireworks star
 
* Fixed long timeout when checking SRV records, and fireworks bug in creative
 
* Fixed lighting glitch with [[Redstone torches]]
 
|}
 
 
|-
 
|-
  +
| [[1.5.1]] || March 21, 2013
|| 1.4.6 || 20 de diciembre, 2012 || {{Anchor|1.4.6}}
 
  +
|-
  +
| [[1.5]] ([[Actualización del Redstone]])|| March 13, 2013
  +
|}
   
=== 1.4.6 ===
+
=== 1.4 ===
'''Nuevos bloques y elementos'''
 
* '''[[Fuegos artificiales]]'''
 
* '''[[Estrella para Fuegos artificiales]]''' se usa para crear Fuegos Artificiales
 
* '''[[Libros encantados]]''' para encantar objetos
 
* '''[[Losa de]] [[Nether Brick]]'''
 
* '''Una sorpresa para [[Baul]]es'''
 
** Nueva textura navideña para el [[Baul]]
 
'''Gameplay'''
 
* ''' Algunos [[encantamientos]] mejorados'''
 
** El encantamiento [[Irrompibilidad]] para todos los [[objetos]] con [[Durabilidad]]<ref>[[dinnerbonetweet: 278135176670871552]]</ref>. Tambien algunas herramientas (e.g. [[Shear]]s, [[Fishing rod]]s) requieren [[Libros encantado]]s.
 
** El encantamiento [[Toque de seda]] se puede poner a las [[cizalla]]s y las [[espada]]s en el [[yunque]] usando [[Libros Encantados]], la [[telaraña]] puede ser recolectado de esta manera.
 
** Añadido el encantamiento [[Thorns]]. Cuando un mob golpea al jugador, este se daña. Se puede emitir con una armadura.
 
*** El daño de ''Thorns'' es personalizable.<ref>[[Dinnerbonetweet:279335071259955200]]</ref>
 
** [[Protección contra el fuego]] ahora estingue a los jugadores mas rápido.
 
** [[Protección contra los proyectiles]] a una explosión recoil.
 
** Eficiencia en un [[Pico]] no rompe la [[tierra]] rápidamente.
 
* '''Mejoras del drop'''
 
** Renderizado 3D en [[item (entity)|items dropeados]].<ref>[[dinnerbonetweet: 278457679805030401]]</ref>
 
*** Renderiza solo en [[Gráficos: Detallado]].<ref>http://www.youtube.com/watch?v=tMOZLAxPWFE</ref>
 
** Al pulsar {{key|CTRL+Q}}, el jugador dropea un stack lleno en lugar de uno en uno.
 
** Ahora los objetos pueden mostrar sus encantamientos cuando sean dropeados en el suelo y en los cuadros para objetos, solamente en modo ''Gráficos: Detallado''.
 
* '''Mejorado el bloque estacionado en cofres, mesa de trabajo, hornos, faros mágicos, yunques, mesa de encantamientos, soporte para brebajes, etc.'''
 
** Cuando se agacha, el jugador puede poner bloques y objetos en el.
 
* '''Nuevas mejoras'''
 
** Aparecen los nombres de los objetos cuando los cambiamos.
 
*** Para desactivar eso, abre options.txt y cambia heldItemTooltips a false.
 
** Añadido una noticia/advertencia para usuarios que siguen jugando en PCs potentes o Java 5 (Java 1.5)
 
* '''Nueva Opcion'''
 
** Añadida la opcion para activar modo Pantalla Tactil
 
   
  +
{| class="wikitable" style="width:50%"
'''Código NBT '''
 
  +
! scope="col" style="width:50%" | Version
* El radio de explosión de una bola de fuego de un [[Ghast]] es ahora personalizable.<ref>https://www.youtube.com/watch?v=8ow5GzfM_dI</ref>
 
  +
! scope="col" | Release date
{| class="collapsible collapse-button-none"
 
! style="text-align: left" |Bug Fixes<ref>https://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10700</ref><ref>https://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10600</ref><ref>https://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10701</ref>:
 
|-
 
|
 
* Los huevos para mobs pasivos no se gastaban cuando se usaban en dirección a un mob
 
* Arreglado el parpadeo de [[vagoneta]]s y [[entidad]]es al caer.
 
* Usar teclado numérico sobre items fundidos en un [[horno]] no daba experiencia.
 
* Los [[bote]]s siempre eran colocados en la misma orientación
 
* Al cambiar de dimensión el espacio seleccionado de la barra de herramientas se reseteaba.
 
* [[Hoja]]s obtenidas utilizando ''[[Toque de Seda]]'' tenían data value incorrecto.
 
* El comando <code>/enchant</code> no aceptaba la ID de ''Protección''
 
* El sonido de subida de nivel no sonaba
 
* {{key|F3}}+{{key|B}} mostraba hitbox de entidades invisibles
 
* A veces el [[Wither]] destruía su propia [[Estrella del Abismo]].
 
* Mobs podían pisotear [[tierra de cultivo]] cuando la opción de <code>mobGriefing</code> estaba puesta en falso
 
* Los [[Enderman]] no se teletransportaban cuando se quemaban
 
* Los [[Enderman]] se encendían al ser golpeados por una [[flecha]] llameante
 
* Los [[Enderman]] no abrían la boca al ser atacados por otros mobs
 
* Las [[flecha]]s disparadas a [[enderman]]s desaparecían
 
* Animales encendidos no corrían
 
* En modo creativo, estar bajo el agua seguía causando efectos de ahogo
 
* Animales parecían atravesar [[valla]]s en modo de un jugador
 
* Algunos objetos con texturas de varias capas renderizaban ambas capas por separado al estar en el suelo
 
* Herramientas con distinto nivel de daño no se podían intercambiar en el inventario
 
* Arreglado el problema con el rayo de [[faro mágico]].
 
* Arreglado un problema gráfico con la GUI de comercio
 
* <code>/say</code> no mostraba el texto en el color morado original
 
* <code>/pick block</code> daba losas dobles
 
* [[Vagoneta]]s no viajaban a través de [[Nether Portal/es|portal]]es
 
* Los rayos no parpadeaban
 
* Spawners de <code>FallingSand</code> fallaban al guardar partida y causaban bloqueos
 
* Los [[faro mágico|faros mágicos]] no reconocían bloques en la capa más baja del mapa
 
* Los objetos encantados no mostraban la iluminación propia de los [[encantamiento]]s en [[marco para objeto|marcos para objeto]] ni al estar en el suelo
 
* Los mobs andaban lento por un momento después de ser golpeados
 
* Los [[cofre]]s no sincronizaban bien su estado de abierto/cerrado cuando un usuario los abría dos veces rápidamente
 
* Las [[flecha]]s de fuego no mostraban el fuego inmediatamente
 
* Los [[zombie]]s algunas veces paraban su ataque
 
* <code>/xp -1L</code> no funcionaba para quitar barras de XP parciales al estar entre nivel 0 y 1
 
* El cursor se posicionaba mal en modo pantalla completa
 
|}
 
 
|-
 
|-
|| 1.4.5 || November 20, 2012 || {{Anchor|1.4.5}}
+
| [[1.4.7]] || January 9, 2013
 
=== 1.4.5 ===
 
* Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
 
** No server update is necessary.
 
{| class="collapsible collapse-button-none"
 
! style="text-align: left" | Bug fixes:
 
|-
 
|
 
(''[https://mojang.atlassian.net/issues/?jql=project%20%3D%20MC%20AND%20fixVersion%20%3D%20%22Minecraft%201.4.5%22%20AND%20status%20%3D%20Resolved%20ORDER%20BY%20priority%20DESC Complete list]'')
 
* Fixed spawning baby wolves from wild ones
 
* Spawning baby villagers creates a random profession.
 
* Fixed last page of /help missing
 
* Fixed entering IPv6 servers crashing the client
 
* Clients now get the correct IP for LAN servers
 
* Fixed the incorrect positions of some particles<ref>https://mojang.atlassian.net/browse/MC-2497?focusedCommentId=23246&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-23246</ref>
 
* Fixed the bug whereas dispensers would always dispense northeast (the diagonal between f 1 and 2), previously introduced in 1.4.3
 
|}
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Notable bugs (''[[Issues/1.4.5pre|Complete bug list]]''):
 
|-
 
|
 
* The <code>/enchant</code> command not enchanting with ID 0 (Protection)
 
* 1-9 clicking an item out of a [[furnace]] not giving [[XP]]
 
* [[Mobs]] reverting [[farmland]] to [[dirt]] when mobGriefing gamerule is set to false
 
* Setting an [[Enderman]] on fire with [[lava]] or [[flint and steel]] not making it teleport away
 
* Animals on fire not fleeing
 
* [[Boat]]s being placed in the wrong direction
 
* Endermen not being able to dodge flaming arrows
 
* The game auto-selecting the first item on the toolbar when entering [[the Nether]]
 
* [[Leaves]] having the incorrect tooltip
 
* Drowning in [[creative mode]]
 
* The <code>/enchant</code> command not enchanting with ID 0 (Protection)
 
* Player not hearing the XP sound every 5 levels
 
* [[Minecart]]s and falling entities jittering
 
* Passive mob [[spawn egg]]s not being consumed
 
* Endermen not opening their mouths when being attacked by other mobs
 
* F3+B rendering collision boxes of invisible mobs and players
 
* The [[Wither]] sometimes destroying its [[Nether Star]]
 
|
 
|}
 
 
|-
 
|-
|| 1.4.4 || November 14, 2012 || {{Anchor|1.4.4}}
+
| [[1.4.6]] || December 20, 2012
 
=== 1.4.4 ===
 
<span style="font-size: smaller; line-height: 0.5;">(Includes 1.4.3)</span>
 
* Creepers now drop [[music disc]] "11"
 
* The missing music disc “where are we now” is now available, but called “wait”
 
* Over 120 bugs and glitches fixed
 
* Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
 
* Added /enchant command to give specific enchants
 
* Squids now die on land after a few seconds
 
* When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Bug fixes:
 
|-
 
|
 
(''[https://mojang.atlassian.net/issues/?jql=project%20%3D%20MC%20AND%20fixVersion%20%3D%20%22Minecraft%201.4.3%22%20OR%20fixVersion%20%3D%20%22Minecraft%201.4.4%22%20AND%20status%20%3D%20Resolved%20ORDER%20BY%20priority%20DESC Complete list]'')
 
* Random falling damage due to lag fixed
 
* Falling damage when riding minecarts fixed
 
* Enchanted book exploit fixed
 
* Slimes have correct collision box
 
* Signs no longer lose their text client-side
 
|}
 
{| class="collapsible collapse-button-none"
 
! style="text-align: left" | Notable Bugs:
 
|-
 
|
 
* When clicking "Open to LAN", the IP address shows as 0.0.0.0:****** - you can still connect, you have to replace 0.0.0.0 with the computer's real IP address, by using ipconfig at the command prompt.
 
|}
 
 
|-
 
|-
|| 1.4.2 ([[Pretty Scary Update]])|| October 25, 2012 || {{Anchor|1.4.2}}
+
| [[1.4.5]] || November 20, 2012
:''For information on the update, see [[Pretty Scary Update]].''
 
 
=== 1.4.2 ===
 
* '''Improved [[server list]]'''
 
** Server IPs can now be hidden individually when editing or adding a server
 
** Server version is now displayed left of the connection bars
 
** Server ping tooltip now shows if the server and client have mismatching protocol versions
 
** Mismatching servers can't be joined
 
* '''Improved settings menu'''
 
** Renamed ''Chat Settings'' to ''Multiplayer Settings''
 
** Added an option for cape-owners to hide their capes in-game
 
** Added Fullscreen and VSync toggles
 
** Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
 
* '''Improved ''F3'' mode'''
 
** The piechart is now shown when using ''shift''+''F3'' instead of vice versa
 
** Added the cardinal direction and the degree value to the ''f'' value indicating the direction the player is facing
 
** Now shows which chunk and where in that chunk the player is in on X and Z values
 
** Pressing {{key|P}} while holding {{key|F3}} will toggle the auto-pause when the Minecraft window loses focus
 
** Pressing {{key|H}} while holding {{key|F3}} will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
 
* '''Updated language files'''
 
 
'''Gameplay'''
 
 
* '''Improved [[Multiplayer]]'''
 
** [[Spawn]] protection now is disabled if there's nothing in ops.txt
 
** Spawn protection radius can now be changed in the ''server.properties'' file
 
* '''Improved Creative [[inventory]]'''
 
** Items can now be cloned by using ''Pick Block'' on them - An item stack with the highest amount of items possible in it will be created
 
** Items can now be shift-clicked around on the survival inventory screen
 
* '''Improved General [[inventory]]'''
 
** Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
 
** Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
 
* '''Added & improved a few [[command]]s'''
 
** Added <code>/difficulty</code> command to change difficulty<ref>[[jebtweet:228830493049769984]]</ref>
 
*** <code>/difficulty 0</code> = peaceful
 
*** <code>/difficulty 1</code> = easy
 
*** <code>/difficulty 2</code> = normal
 
*** <code>/difficulty 3</code> = hard
 
** Added <code>/spawnpoint</code> to change your own or other players' spawnpoint to where you are standing or to specified coordinates
 
*** <code>/spawnpoint</code> <player> <x> <y> <z>
 
** Added <code>/w</code>, an alias for <code>/tell</code>
 
** Added <code>/weather</code> to change the current [[weather]] and optionally set the duration for the new weather
 
*** <code>/weather [clear | rain | thunder] <time></code>
 
** Added <code>/gamerule</code> <gamerule> <true/false> to look up and change gamerules regarding [[Command Block]] output
 
*** <code>/gamerule doFireTick</code> - Whether fire should spread
 
*** <code>/gamerule doMobLoot</code> - Whether mobs should drop items
 
*** <code>/gamerule doMobSpawning</code> - Whether mobs should naturally spawn
 
*** <code>/gamerule doTileDrops</code> - Whether blocks should have drops (does not work for paintings)
 
*** <code>/gamerule keepInventory</code> - Whether the player should keep items in their inventory if they die.
 
*** <code>/gamerule mobGriefing</code> - Whether [[creeper]]s, [[endermen]] and [[wither]]s should be able to change blocks.
 
** Added <code>/clear</code> to clear a specified player's entire inventory or remove only one block/item from it
 
** Changed <code>/xp</code> so it can be used to give and take entire experience levels by appending "L" to the number
 
**Changed <code>/tp</code> to work with relative coordinates
 
* '''Added command target selectors'''<ref>[[jebtweet:228848952240373761]]</ref><ref>[[jebtweet:228849208181002240]]</ref><ref>[[jebtweet:228830318398959617]]</ref>
 
** Available selectors:
 
*** <code>@p</code> - Closest player
 
*** <code>@a</code> - All players
 
*** <code>@r</code> - Random player
 
** Can have arguments specified in <code>[]</code> using the syntax <code>x=0</code>, where <code>x</code> is the argument
 
** Available arguments:
 
*** <code>x,y,z</code> - Coordinates
 
*** <code>r</code> - Range
 
*** <code>m<code> - Gamemode
 
*** <code>l</code> - Minumum experience level
 
*** <code>lm</code> - Maximum experience level
 
*** <code>rm</code> - Minimum range
 
** Special argument only usable with <code>@a</code>:
 
*** <code>c</code> - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
 
* '''Updated the sound engine'''
 
** Added sounds for placing [[Wood]]-, [[Stone]]-, [[Plant]]-, [[Sand]]- and [[Gravel]]-like blocks
 
** Added sounds for walking on [[Sand]], [[Gravel]], [[Soulsand]], [[Grass]] and [[Stone]]
 
** Added sounds for [[zombie]]s, [[skeleton]]s, [[cow]]s, [[pig]]s, [[spider]]s, [[endermen]], [[ghast]]s, [[silverfish]], [[magma cube]]s, [[wolves]], the [[ender dragon]], [[bat]]s and the [[anvil]].
 
** Added sounds for curing a zombie, infecting a villager and a remedy sound.
 
** Added sounds for setting things on [[fire]] and shearing [[sheep]]
 
** Added sounds for climbing [[ladder]]s and riding [[minecart]]s
 
** Added a sound for levelling up which is played every 5 levels
 
** Added constant noise to liquids
 
* '''Improved [[Portal]]s'''
 
** Mobs, items and projectiles now pass through them, preserving momentum<ref name="entitynetherportal">http://www.reddit.com/r/minecraftsuggestions/comments/yjtbt/entities_should_pass_through_nether_portals/c5werwk?context=3</ref><ref name="entityendportal">[[dinnerbonetweet:238279175151165440]]</ref><ref name="anyentityportaltravel">http://www.reddit.com/r/Minecraft/comments/ymz3n/you_can_now_move_mobs_through_nether_portals/c5x0rah</ref>
 
** Entities will pass through instantly, but at a longer "cooldown"<ref name="entitycooldown">http://www.reddit.com/r/Minecraft/comments/ymz3n/you_can_now_move_mobs_through_nether_portals/c5x0t3x</ref>
 
** Portals will allow fire burning entities like [[blaze]]s to leave the [[Nether]] and potentially burn things<ref name="escapingnethermobs">[[dinnerbonetweet:238328295316398081]]</ref>
 
** Portals will teleport an entity relative to where it entered<ref name="portalentering1">[[dinnerbonetweet:238554053532086272]]</ref><ref name="portalentering2">[[dinnerbonetweet:238554820582182913]]</ref>
 
** Players are now positioned correctly when going through Nether Portals
 
** Nether Portals are now instant for players in Creative mode
 
* '''Improved [[Adventure]] mode'''
 
** Blocks can now be mined with the proper tools
 
** Blocks can now be placed
 
* '''Improved [[Breeding]]'''
 
** [[Chicken]]s now use seeds instead of wheat to breed<ref>[[dinnerbonetweet:240640866811777024]]</ref>
 
** [[Pig]]s now use [[carrot]]s instead of wheat to breed
 
* '''You can now restore a desolate village or create a completely new village'''<ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5pd9mx?context=3</ref>
 
* '''Added & changed many minor things'''
 
** Added Boss Names above boss health bars
 
** [[Experience]] is now awarded for [[fishing]] and [[breeding]]
 
** Worlds can now be re-created from the world selection screen
 
** Changed many items, improving item icon style to be more consistent
 
** Items spawned using <code>/give</code> are picked up almost instantly now
 
** [[Door]]s, [[trapdoor]]s, [[lever]]s and [[button]]s are no longer triggerable with the left mouse button<ref>[[jebtweet:253401139637256192]]</ref>
 
** Added an NBT tag for items to have lores
 
** Added an NBT tag for mobs to decide whether they can despawn
 
* '''Fixed many bugs'''
 
** Fixed <code>/me</code> command only working for ops
 
** Fixed <code>/tell</code> not working correctly
 
** Partially cured lighting glitches
 
** Fixed held items being colored when wearing tinted blocks/armor
 
** Fixed the second layer on skins not being placed correctly when sneaking
 
** [[Blaze]]s now properly spawn in Nether Fortresses
 
** Fixed pets teleporting around randomly
 
** Fixed PvP-disabled servers still allowing players to set other players on fire using ''Fire Aspect'' enchanted swords
 
** Fixed entities in minecarts becoming invisible
 
** Fixed mobs randomly suffocating
 
** Fixed stairs, slabs & fences glitching visually sometimes
 
** Fixed mobs falling through blocks
 
** Fixed wet wolves looking way too scary
 
 
'''World Generation'''
 
 
* '''Made [[superflat]] worlds customizable'''<ref>[[dinnerbonetweet:239426723022770176]]</ref><ref>[[dinnerbonetweet:253133589775007744]]</ref>
 
** Are now made up of layers specified with block id, data value and height
 
** Biome can now be changed
 
** All generation settings are stored in a preset, which can be shared and re-used
 
** Terrain can now be decorated and structures other than villages can spawn
 
** Default presets:
 
*** Classic Flat - <code>2;7,2x3,2;1;village</code>
 
*** Tunnelers' Dream - <code>2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft</code>
 
*** Water World - <code>2;7,5x1,5x3,5x12,90x9;1;biome_1,village</code>
 
*** Overworld -<code>2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake</code>
 
*** Snowy Kingdom - <code>2;7,59x1,3x3,2,78;12;biome_1,village</code>
 
*** Bottomless Pit - <code>2;2x4,3x3,2;1;biome_1,village</code>
 
*** Desert - <code>2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft</code>
 
*** Redstone Ready -<code>2;7,3x1,52x24;2</code>
 
** Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (<code>35</code>) and can additionally have <code>:2</code> appended to specify <code>2</code> as the data value. Before that, you can put <code>2x</code> to specify that this layer should be put <code>2</code> times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
 
* '''Added [[Witch Huts]] in swamps'''<ref>http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/</ref>
 
* '''[[Silverfish]] blocks now rarely generate in ''Extreme Hills'' biomes'''
 
** On average, nearly one Silverfish block is generated per ''Extreme Hills'' chunk
 
* '''Carrots and potatoes can now be found growing in villages '''<ref>http://www.reddit.com/r/minecraftsuggestions/comments/yvraq/suggestion_better_way_to_get_carrots_and_potatoes/c5zc5lu?context=3</ref>
 
 
'''Blocks & Items'''
 
 
* '''[[Command block]]s'''
 
** Runs editable commands when triggered by redstone
 
** Intended for adventure maps
 
** Can only be edited by OPs, as long as <code>enable-command-block</code> in server.properties is enabled
 
** Only obtainable using <code>/give playername 137</code><ref>[[jebtweet:228837335368863744]]</ref><ref>http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m2g4v</ref>
 
** Can operate in silent mode where it doesn't display commands in the chat box.<ref name="commandblocksilentmode">http://www.reddit.com/r/minecraftsuggestions/comments/ymtck/option_to_hide_onscreen_text_when_command_block/c5x5kv6</ref>
 
* '''[[Beacon]]s'''
 
** Intended as an endgame block
 
** Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
 
** Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
 
*** The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
 
** Has to be directly exposed to skylight to work
 
** Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
 
** Viable materials are iron, gold, diamond and emerald blocks
 
** Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
 
** Unlockable effects, with increasing amount of required layers of blocks required:
 
*** ''Speed'' and ''Haste''
 
*** ''Resistance'' and ''Jump Boost''
 
*** ''Strength''
 
** When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
 
*** This second status effect is ''Regeneration'' or tier II of the previously chosen effect
 
** Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
 
* '''[[Anvil]]s'''<ref>[[dinnerbonetweet:254689806309797888]]</ref>
 
** Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
 
** Tools can also be repaired using one piece of their material
 
** Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
 
** Conflicting enchantments will be removed and only the first one will be kept
 
** Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
 
** Can be placed in 4 orientations, but can't be moved by pistons
 
** Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode<ref>[[dinnerbonetweet:254694689700212736]]</ref>
 
*** For a more detailed explanation on how enchantments are combined using the anvil, see the ''[[Anvil mechanics]]'' page
 
** Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "''Player'' was squashed by a falling anvil" to appear in chat
 
** Certain blocks are destroyed when an anvil falls on them: [[lever]]s, [[button]]s, [[torch]]es, [[redstone torch]]es, [[redstone repeater]]s, [[flower pot]]s, [[rail]]s & mob [[head]]s
 
* '''[[Mob Spawner]]s'''
 
** Added a few NBT tags to change a few key spawning rules
 
** Range can now be changed
 
** Maximum amount of spawned entities within spawning range can now be changed
 
** Horizontal spawning radius can now be changed
 
** Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
 
** Added an NBT tag for mobs to decide whether they can despawn
 
** Added an NBT tag for mobs to decide whether they are invincible
 
* '''[[Repeater]]s'''
 
** Can now be locked by powering their sides with another repeater
 
** When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
 
* '''[[Flower Pot]]s''' <ref name="Flowerpot">[[dinnerbonetweet:235747041286975488]]</ref>
 
** Lets players plant all kinds of [[sapling]]s, [[mushroom]]s, [[flower]]s, [[cacti]], [[dead shrub]]s and [[fern]]s <ref name="FlowerpotOptions">[[dinnerbonetweet:236062188555624448]]</ref>
 
** Using pick block on it gives the potted plant
 
** Right-click it with something to plant it, hit it to get both back
 
* '''[[Cobblestone Wall]]s''' <ref name="Cobblestone Wall">[[jebtweet:236070815890817024]]</ref>
 
** Available in cobblestone and moss stone variants
 
** Behave like [[fence]]s - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
 
** Have a different, higher shape in corners and when blocks are placed on them
 
* '''Wooden [[log]]s'''
 
** Changed placement: Instead of facing the player, it will face the surface it is placed on
 
** Place it on the side of a block to get a sideways log.
 
** Place it on the top or bottom of a block to get a topside log.
 
* '''[[Stair]]s'''
 
** Now connect to other stairs to form corner stairs <ref name="cornerstairs">[[jebtweet:237491122828632065]]</ref>
 
* '''[[Item Frame]]s''' <ref name="Itemframes">[[dinnerbonetweet:235724805196877824]]</ref>
 
** All items and blocks can be framed <ref name="anyitemdisplay">[[dinnerbonetweet:235736599089016832]]</ref>
 
** [[Clock]]s, [[compass]]es and [[map]]s function - Maps show only one marker, the frame itself <ref name="Mapdiaplay">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-15_15-05-27.png</ref><ref name="Compassdisplay">[[dinnerbonetweet:235749460800573441]]</ref><ref name="Clockdisplay">[[dinnerbonetweet:235748062939717632]]</ref>
 
** Mounted maps show markers on copies of that map
 
** Using pick block on it gives the framed item/block, but only works in Creative
 
* '''[[Painting]]s'''
 
** Added Wither painting
 
* '''[[Mob Head]]s''' <ref>[[dinnerbonetweet:240383066831462401]]</ref>
 
** Are very rarely dropped when mobs are killed by players
 
** Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
 
** Can be put on the ground in 16 orientations and hung on walls
 
** Can be worn
 
** Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
 
*** Add the NBT tag "SkullOwner" -> (player name) on the skull items.
 
* '''[[Trapdoor]]s'''
 
** Can now be placed on the top half of blocks <ref name="trapdoorinstalloptions">http://www.reddit.com/r/Minecraft/comments/yp71g/with_the_new_14_snapshot_12w34a_you_can_finally/c5xnmhj</ref>
 
** Placement works similar to that of slabs and stairs
 
* '''[[Button]]s'''
 
** Now stays active for 0.2 seconds longer
 
** New crafting recipe – Only 1 [[stone]] block required
 
* '''[[Wooden Button]]s'''
 
** Additionally can be activated by [[arrow]]s
 
** Requires 1 [[wooden plank]] to craft
 
* '''[[Fire]]'''
 
** Now spreads more aggressively depending on difficulty<ref name="fire spreads faster on hard">http://www.youtube.com/watch?v=tPjuwDhKBN4</ref>
 
* '''[[Saplings]]'''
 
** Decreased hitbox size
 
* '''[[TNT]]'''
 
** Is now triggered by flaming arrows
 
* '''[[Potato]]es'''
 
** Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
 
** Can be grown instantly using [[bonemeal]]
 
** Can be Smelted to receive a [[baked potato]]
 
** Rarely drop [[poisoned potato]]es
 
** Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
 
* '''[[Carrot]]s'''
 
** Can be planted on hydrated soil and drop 2-4 carrots when fully grown
 
** Can be grown instantly using [[bonemeal]]
 
** Can be crafted surrounded with 8 [[gold nugget]]s to get a [[Golden Carrot|golden carrot]]
 
** Carrots give 2 hunger points, golden carrots give 3 hunger points
 
* '''[[Carrot on a Stick]]'''
 
** Used to control [[pig]]s
 
** When held, it dictates the direction pigs players are riding will head in
 
** Nearby pigs flock towards players holding it
 
** Slowly loses durability when riding pigs
 
** Pigs start slow but end up going about 5 blocks per second<ref>[[dinnerbonetweet:240429280469856256]]</ref>
 
** Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
 
** The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding.<ref name="carrotcontrol">http://www.reddit.com/r/Minecraft/comments/yr84c/idea_carrot_on_a_stick_controllable_pigs/c5y5eur</ref><ref name="carrotstick">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png</ref>
 
** To craft, the carrot must be placed at a diagonal below the fishing rod<ref>[[dinnerbonetweet:240430718990290944]]</ref>
 
* '''[[Pumpkin Pie]]''' <ref>[[jebtweet:245503714167750656]]</ref>
 
** Restores 4 hunger points
 
** The crafting recipe is shapeless: assemble a [[Pumpkin]], [[Egg]] and [[Sugar]] into the crafting inventory
 
* '''[[Nether Star]]'''
 
** Drops from [[Wither]]s
 
** Used to craft the [[Beacon]]
 
** Glows like an enchanted item
 
* '''Night Vision [[Potion]]'''
 
** Brewed by adding a Golden Carrot to an Awkward Potion
 
* '''Invisibility [[Potion]]''' <ref name="invispotion">[[jebtweet:236160788006576129]]</ref>
 
** Effect now hides the nametag and cape<ref name="invisnametag">[[jebtweet:236161543463653377]]</ref>
 
** Mobs only attack you when you walk into them or attack them
 
** Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
 
** Brewed by adding a [[Fermented Spider Eye]] to a Potion of Night Vision
 
* '''[[Potion]]s'''
 
** Can now have any available potion effects, level and duration
 
** Data are saved using NBT tags, but potions retain their original color
 
* '''[[Map]]s'''
 
** Are now crafted as an [[Empty Map]] and will become a real map by right-clicking
 
** Start out at their closest zoom level and can be extended by adding more paper <ref name="zoomablemaps">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-21_16-59-38.png</ref>
 
** Players see other players moving around on the same map
 
** Craft an existing map with an empty map to receive an extra copy of the map <ref name="cloneablemaps">[[dinnerbonetweet:237920147652874240]]</ref>
 
** Removed text overlay
 
** Are labelled 'Map #0' and so on
 
** Now align to a grid and can be stacked to 64
 
** When outside a map's range, the player is displayed as a small circle at the edge
 
* '''[[Armor]]'''
 
** Diamond Armor sleeves now have a notch on the inner side
 
** Completely revamped leather armor
 
* '''Leather [[Armor]]'''
 
** Can now be dyed in 16,777,216 potential different colors <ref>http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/</ref><ref name="16_million_colors_of_armor">http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5ukdms?context=3</ref>
 
** Putting it in a crafting grid with dyes applies all colors
 
** Dyed armor's tooltip will display ‘’Dyed’’
 
** Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron <ref>http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5uqbv3?context=3</ref>
 
** Changed item and model color and texture
 
** Now uses two overlayed textures, one being the color
 
 
'''Mobs'''
 
 
* '''[[Wither]]'''
 
** Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
 
** Place 4 pieces of [[Soulsand]] in a T-shape and place 3 [[Wither Skeleton Skull]]s on top to summon it
 
** After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
 
** Each head can fire projectiles, so called [[Wither Skull]]s, at different targets - Projectiles explode on impact
 
** Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
 
** When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
 
** Constantly regenerates health
 
** Gains Wither armor when taken down to half health, making it immune to arrows
 
** Drops a [[Nether Star]] when killed
 
** Darkens the sky when spawned in the Overworld
 
* '''[[Wither Skeleton]]s'''
 
** Carry and rarely drop Stone swords when killed by players
 
** Drop bones, coal, and rarely wither skulls
 
** Give players Wither effect when hitting them
 
** Spawn in [[Nether Fortress]]es
 
** Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools <ref name="Zombie_Trolling">http://www.reddit.com/r/Minecraft/comments/yrjp8</ref> - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible <ref name="ReferenceC">[[dinnerbonetweet:230330563066728449]]</ref><ref>[[dinnerbonetweet:230931484075249664]]</ref><ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref> - Items that are picked up will have a 100% chance of dropping after dying<ref>[[dinnerbonetweet:240642830408749056]]</ref> - When killed, they drop what they are holding <ref>[[dinnerbonetweet:230979967633211392]]</ref><ref>[[dinnerbonetweet:230974888620474368]]</ref>
 
** All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 
** Rare tool drops now are damaged when it drops
 
** More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 
* '''[[Witch]]'''
 
** Looks like an offshoot [[villager]]
 
** Throws splash potions of poison, slowness, weakness and instant damage at players
 
** Holds a potion and wiggles its magical nose with a wart on it when attacking
 
** Has a hat, which sometimes emits particles
 
** Regenerates health over time
 
** Drinks potions of instant health and fire resistance to defend themselves in combat
 
** Is immune to 80% of splash potions' effects
 
** Drops [[Stick]]s, [[Glowstone]], [[Redstone]], [[Gunpowder]], [[Sugar]], [[Spider Eye]]s, Empty [[Bottle]]s & Water [[Bottle]]s when killed
 
** Has a chance to drop the potion it is holding if killed by players
 
** Spawn in [[Witch Huts]] in [[swamp]]s
 
* '''[[Bats]]'''<ref>http://www.reddit.com/r/minecraft/comments/102tvd/comfirmed_witches_are_a_mutant_offspring_of/c69xyen</ref>
 
** Hang on the ceiling when idle, starts flying when players come near
 
** Spawn in dark caves
 
** Sleep at day
 
** Don't trigger [[pressure plate]]s or [[tripwire]]
 
* '''Tamed [[wolves]]'''
 
** Their collars can now be dyed by right-clicking the wolf with dye <ref name="Wolf Collars">[[dinnerbonetweet:236530180737335296]]</ref>
 
* '''[[Iron Golem]]s'''
 
** Now attack [[creeper]]s, [[Slime]]s and [[Magma Cube]]s
 
* '''All hostile [[mob]]s'''
 
** Will now jump down to players as long as they can survive the fall
 
** Depending on difficulty, they are willing to take more damage
 
* '''[[Creeper]]s'''
 
** Will start exploding when they hit the ground, with explosions being more imminent with higher falls
 
** Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
 
* '''[[Zombie]]s'''
 
** Will now rarely spawn with armor of all kinds, sometimes enchanted
 
** Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools <ref name="Zombie_Trolling"/> - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible <ref name="ReferenceC"/><ref>[[dinnerbonetweet:230931484075249664]]</ref><ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref> - Items that are picked up will have a 100% chance of dropping after dying<ref>[[dinnerbonetweet:240642830408749056]]</ref> - When killed, they drop what they are holding <ref>[[dinnerbonetweet:230979967633211392]]</ref><ref>[[dinnerbonetweet:230974888620474368]]</ref>
 
** All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 
** Rare tool drops now are damaged when it drops
 
** More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 
** When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet <ref name="helmeted_zombies_safe_in_sun">[[dinnerbonetweet:240424148361428992]]</ref>
 
** Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 
** Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death <ref>[[dinnerbonetweet:230295675743633408]]</ref><ref>[[dinnerbonetweet:230296885846478848]]</ref>
 
*** On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection<ref>[[dinnerbonetweet:230329781252657153]]</ref>
 
** Infected baby villagers turn into baby villager zombies <ref name="babyzombies">[[dinnerbonetweet:230611056161091584]]</ref><ref>[[dinnerbonetweet:230329182478020608]]</ref>
 
** Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor<ref>[[dinnerbonetweet:230611577559212032]]</ref><ref>[[dinnerbonetweet:230613623196762113]]</ref><ref>[[dinnerbonetweet:230671214144806913]]</ref><ref>[[dinnerbonetweet:230682669703393281]]</ref><ref>[[dinnerbonetweet:230684128188706816]]</ref>
 
** Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager <ref name="villager healing">http://www.youtube.com/watch?v=h2aTrKFxLVw</ref>
 
** Now rarely spawn holding iron swords or iron shovels
 
** When holding something in their hands, their arms move upwards when attacking
 
** Added baby zombie, which is only spawnable using mods or third-party tools
 
** Will now rarely drop carrots and potatoes when killed by players
 
** Have a 25% chance of spawning with a pumpkin on their head during Halloween.<ref name="pumpkin head">http://www.minecraftforum.net/topic/1545252-</ref>
 
* '''[[Skeleton]]s'''
 
** Will now rarely spawn with armor of all kinds, sometimes enchanted
 
** Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools <ref name="Zombie_Trolling"/> - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible <ref name="ReferenceC"/><ref>[[dinnerbonetweet:230931484075249664]]</ref><ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref> - Items that are picked up will have a 100% chance of dropping after dying<ref>[[dinnerbonetweet:240642830408749056]]</ref> - When killed, they drop what they are holding <ref>[[dinnerbonetweet:230979967633211392]]</ref><ref>[[dinnerbonetweet:230974888620474368]]</ref>
 
** All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 
** Rare tool drops now are damaged when it drops
 
** More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 
** When wearing helmets, they will not burn up - Instead all damage is applied to the helmet <ref name="helmeted_zombies_safe_in_sun"/>
 
** Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 
** Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
 
** Have a 25% chance of spawning with a pumpkin on their head during Halloween.<ref name="pumpkin head"/>
 
* '''[[Zombie Pigmen]]'''
 
** Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools <ref name="Zombie_Trolling"/> - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible <ref name="ReferenceC"/><ref>[[dinnerbonetweet:230931484075249664]]</ref><ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref> - Items that are picked up will have a 100% chance of dropping after dying<ref>[[dinnerbonetweet:240642830408749056]]</ref> - When killed, they drop what they are holding <ref>[[dinnerbonetweet:230979967633211392]]</ref><ref>[[dinnerbonetweet:230974888620474368]]</ref>
 
** All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 
** Rare tool drops now are damaged when it drops
 
** More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 
** Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 
** Now rarely carry enchanted golden swords
 
** Dropped Golden Swords now sometimes are damaged
 
** Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
 
* '''[[Villager]]s'''
 
** Improved [[villager]]s to make them more self-aware<ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p29js?context=3</ref>
 
** All villagers of one village can now like and dislike specific players <ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5oznal</ref>
 
** Will like players more for trading with them <ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p266o?context=3</ref>
 
** Will like players less for hurting them or their golems
 
** When players are really disliked, iron golems of that village can become aggressive towards those players
 
** After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
 
** Changed and added some trades to counteract emerald farming and improve gameplay
 
** Will show particle effects indicating a change of liking towards a player
 
* '''[[Pig]]s'''
 
** Can now accelerate to up to 5&nbsp;m/s
 
** Now drop their [[saddle]] when killed
 
* '''[[Slime]]s'''
 
** Now spawn in swamps at night
 
* '''[[Sheep]] '''
 
** Sheep from [[spawn egg]]s can now spawn ''natural'' colored sheep (white, gray, brown, pink, etc.)
 
 
|-
 
|-
|| 1.3.2 || 16 de abril ||
+
| [[1.4.4]] || November 14, 2012
* Movimiento Glitch reparado en [[Criaturas|Mob]]s en Multijugador.
 
* Gran cantidad de cambios internos.
 
* Un tipo de encantamiento para picos sera capaz de cojer hielo.
 
* Los items se juntaran al ser tirados al suelo individualmente.
 
* Más fácil la manipulación dentro del inventario.
 
** Ahora se puede usar Shift+Click en [[Brewing Stand/es|Soporte para brebajes]].
 
** Ahora se puede usar Shift+Click en la armadura para usarla.
 
* Los dispensadores ahora pueden poner [[Minecart/es|Minecart]]s en [[Rail/es|Riele]]s y [[Bote]]s en el agua.
 
* Ahora no se necesita [[Coal/es|Carbon]] para darle energia a [[Minecarts with Furnace/es|Minecarts con Horno]]s en Modo Creativo.
 
* El [[water/es|agua]] y la [[lava/es|lava]] ya no afectaran el vuelo en Modo Creativo.
 
* Comandos en Un Jugador, se puede editar en opciones de mundo.
 
* Un [[Bonus Chest/es|Baúl Bonus]], se puede editar en opciones de mundo.
 
* Modo demo jugable a través de cuentas de Minecraft.net no premium.
 
* Diferente forma de fabricar los [[Boook/es|Libro]]s, ahora con [[Cuero]].
 
* Se añadio el [[Book & Quill/es|Libro con Pluma]].
 
** Capacidad de escribir en los [[Boook/es|Libro]]s (hasta 50 páginas), guardarlos para editar más tarde o firmarlos y poner el título al terminar el libro.
 
* Nuevos [[Slab/es|Escalon]]es de madera de los nuevos tres tipos de [[Wooden Plank/es|Tablas de Madera]].
 
** Ahora los [[Slab/es|Escalon]]es de madera se comportaran como madera, ya no como piedra, esto quiere decir, que seran afectados por el [[fire/es|fuego]] y podrán romperse con [[hacha]]s.
 
* Ahora las hojas de la jungla darán [[Cacao|Cocoa]].
 
* Nuevas [[Cocoa Plant/es|Plantas de Cocoa]] que se generaran a un lado de los arboles de la jungla, pueden ser cosechadas para obtener [[Cocoa Bean/es|Cocoa]].
 
** Ahora la [[Cocoa Bean/es|Cocoa]] tiene una nueva textura.
 
* Todos los sonidos en Multijugador han sido reparados.
 
* Ahora la cuerda de las [[Fishing Rod/es|Cañas de Pescar]] son visibles en Multijugador.
 
* Modo [[Hardcore/es|Muy Difícil]] en Multijugador.
 
* Mejor carga de [[Chunk/es|Fragmento]]s en Multijugador.
 
* Ahora los [[Villager/es|Aldeano]]s aparecedos por [[Spawn egg/es|Huevos Aparecer]] tendrán una profesión aleatoria.
 
* Las herramientas de madera podrán ser usadas como combustible en [[Furnace/es|Horno]]s.
 
* Shift+Click en Creativo.
 
* El modo Un jugador será un servidor local.
 
* Las [[Wooden Plank/es|Tablas de Madera]] y troncos tendran nombres especificos (Birch wood, spruce wood, Oak wood y jungle wood)(Aun no en español).
 
* Un nuevo Tipo de Mundo llamado, "[[Large Biome/es|Biomas Grande]]s", consiste en que los [[Biome/es|bioma]]s se generaran en proporciones gigantescas en los mundos, llegando casi a llenar un mapa con un solo bioma. (Por ahora el nombre esta solo en ingles, "Large Biomes").
 
* Nombres especificos para la [[Arenisca]] y bloques de [[Stone/es|Piedra]] [[Smooth/es|Lisa]].
 
* [[Bucket/es|Cubeta]]s vacías podrán apilarse hasta 16.
 
 
 
|-
 
|-
  +
| [[1.4.2]] ([[Actualización aterradora]])|| October 25, 2012
|| 1.3.1 || 1 de agosto de 2012 || {{Anchor|1.3.1}}
 
  +
|}
'''''General'''''
 
* '''Actualizado el [[launcher]]'''
 
** Incluye el [[modo demo]] (más info abajo).
 
** El mensaje de 'Cargando nuevas noticias' que aparece cuando el launcher intenta cargarlas está ahora mejor hecho.
 
* '''Mejorada la estabilidad'''
 
** Reducido el uso de CPU y RAM.
 
** Acelerado el proceso de carga de chunks.
 
** Reducida la frecuencia de lag.
 
** Ahora el Nether tiene menos lag.
 
** Reducido el nº de actualizaciones del mundo innecesarias.
 
** El chat es más estable, incluso cuando el servidor tiene lag.
 
** Reducido el nº de paquetes enviados entre el cliente y el servidor.
 
* '''Ahora los mundos de Un jugador usan un servidor Multijugador'''<ref>[[dinnerbonetweet:181824988221947904|'''MC 1.3 Requires Major Internal Changes''' http://twitter.com/dinnerbone/status/181824988221947904]]</ref><ref>http://www.mojang.com/2012/05/minecraft-snapshot-12w18a/</ref>
 
* '''Añadidos comandos en Un jugador (llamados "Trucos") en mundos que no sean Hardcore'''<ref name="12w16a">http://www.mojang.com/2012/04/minecraft-snapshot-12w16a/</ref>
 
** Escribe ''/'' y pulsa ''tab'' para autocompletar y obtener varios comandos de ayuda.
 
** Casi todos los comandos de Multijugador están disponibles en Un jugador.
 
* '''Añadida opción para invitar a amigos LAN a unirse en mundos de Un jugador'''
 
** Puedes elegir en qué modo de juego se unen los jugadores y si tienen permitido usar trucos.
 
* '''Añadido [[modo demo]] para los que no tienen el juego comprado'''<ref name="12w16a"/> ''Nota: Es necesario tener instalado el juego-.''
 
** El modo demo dura 5 días (en el juego).
 
** Sólo está disponible el modo Un jugador.
 
* '''Añadidas opciones de chat'''
 
** Se puede elegir qué partes del chat (conversación y comandos) se muestran o permiten, y cuánta opacidad tiene.
 
** Colores para el texto, y además se puede hacer click a los enlaces para que se abran en el navegador.
 
** Opción para crear una tecla de acceso rápido para comandos, la cual abre el chat con el ''/'' ya puesto.
 
* '''Añadidas las ''Snooper Settings''''' (falta por traducirse el nombre)
 
** Permite a los usuarios enviar datos de forma anónima a Mojang (incluyendo las características del ordenador donde se juega).
 
** Muestra qué datos van a ser enviados.
 
* '''Nuevas opciones de vídeo'''
 
** Tienen que ser configuradas manualmente en options.txt por ahora.
 
** Sincronización vertical.
 
* '''Los mobs ahora pueden generarse en cualquier escalera o losa dadas la vuelta.'''
 
* '''Mejorado el modo F3:'''
 
** Reducidas las coordenadas a 5 dígitos.
 
** La coordinada ''y'' ahora muestra tanto el nivel de los pies como el de la vista del jugador.
 
** 3 nuevos valores:
 
*** <code>ws</code>: Velocidad a la que caminas (constante)
 
*** <code>fs</code>: Velocidad de vuelo (constante)
 
*** <code>g</code>: Si estás posado en el suelo, estará en 'true', si no, estaré en 'false'
 
* '''Actualizados los archivos de idioma'''
 
   
  +
=== 1.3 ===
'''''En el juego'''''
 
   
  +
{| class="wikitable" style="width:50%"
* '''Añadido modo [[Aventura]]'''<ref>http://www.mojang.com/2012/05/minecraft-snapshot-week-22/</ref>
 
  +
! scope="col" style="width:50%" | Version
** En él, sólo se pueden usar comandos.
 
  +
! scope="col" | Release date
** No se puede construir, quemar cosas ni usar cubos.
 
** Los jugadores sólo pueden interactuar con mobs y el medio ambiente.
 
** Los jugadores sólo pueden poner y coger cosas de un [[cofre]], un [[horno]] o un [[dispensador]].
 
* '''Añadido el [[comercio]]'''<ref name="jebtweet:204619936616808451">[[jebtweet:204619936616808451]]</ref>
 
** Usando la [[esmeralda]] como moneda, los [[aldeanos]] ofrecen al jugador (dependiendo de su profesión) diferentes objetos.
 
** Hay 3 cosas que se pueden hacer: Vender, comprar y encantar.
 
** Tras el intercambio, los aldeanos emitirán en ocasiones partículas púrpuras por unos segundos para indicar que sus ofertas han cambiado.
 
* '''El inventario en Creativo ha sido mejorado'''
 
** Hay varias pestañas, y cada una es una categoría para un grupo concreto de bloques y objetos.
 
** Se ha añadido una pestaña de búsqueda para encontrar bloques y objetos por su nombre.
 
** Se ha añadido una pestaña al inventario del modo supervivencia, la cual muestra: el inventario completo, un botón para destruir objetos, el apartado de la armadura, una miniatura de tu personaje y un apartado de fabricación de 2x2.
 
** Ahora se pueden eliminar objetos del inventario haciendo Mayús. + clic en ellos.
 
** Añadido un bloque de nieve (la que cubre los bloques), Portal al Fin y todas las pociones.<ref>[[dinnerbonetweet:206097158468931584]]</ref>
 
** Ahora muestra el tiempo que dura el efecto de una poción como en el modo Supervivencia.
 
* '''Mejorada la obtención de experiencia'''
 
** Dependiendo del tipo de mineral, ahora se puede obtener experiencia minando.
 
** Quemar cosas en el horno también da experiencia.
 
** Ajustados los niveles:
 
*** Niveles 1-15 cuestan 17 puntos de experiencia
 
*** Niveles 16-30 cuestan 3 puntos más que los anteriores (coste = 17 + (nivel - 15) * 3)
 
*** Niveles 31-∞ cuestan 7 puntos más que los anteriores (coste = 62 + (nivel - 30) * 7)
 
* '''Mejorado el sistema de encantamientos'''
 
** El nuevo nivel máximo con estanterías es 30, y sin ellas es 8.
 
** 15 estanterías son suficientes para alcanzar el nivel 30.
 
** Aumentadas las posibilidades de obtener múltiples encantamientos de una sola vez.
 
** Ajustados los encantamientos conforme al nuevo nivel máximo.
 
* '''Añadida la escritura en libros'''
 
** Nuevo objeto: [[Libro y Pluma]] - Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
 
** Click derecho para escribir o leer.
 
** Click en 'Listo' para guardar el libro, 'Sign' to choose a title and finalize the book.
 
** El máximo es 50 páginas.
 
* '''Improved [[Multiplayer]]'''
 
** Made entities less likely to glitch through blocks.
 
** Added automagical downloading of standard sized texture packs when joining servers.
 
** Made server commands more descriptive.
 
** Added ''reason'' parameter to <code>/ban</code>.
 
** Añadido el comando <code>/seed</code> para mostrar la seed del mapa.
 
** Añadido el comando <code>/defaultgamemode</code> para elegir el modo de juego en el que empiezan los jugadores.
 
** Añadido el comando <code>/debug</code> command to enable and disable profiling.
 
** Blocks other players are mining now show cracks.<ref>[[dinnerbonetweet:210711375037730818]]</ref>
 
** <code>/tp</code> can now be used to teleport to specific coordinates.
 
** Made server list re-orderable: ''shift''+click or ''shift''+arrow keys move selected servers.
 
** Server list now scans for LAN servers.
 
** Added hardcore difficulty: Players are banned upon death.<ref>[[dinnerbonetweet:197372685444063232]]</ref>
 
** Connections are now encrypted to prevent eavesdropping.
 
** Added SRV Record Lookup support
 
*** Different subdomains of one domain can handle different servers via different port numbers.
 
*** Service name should be "minecraft"; i.e. "_minecraft._tcp.example.com".
 
* '''Añadidas y cambiadas muchas cosas menores'''
 
** Individual, stackable items near each other on the ground now become one item stack.
 
** Added shift clicking support to armor slots, brewing stands & enchantment tables.
 
** Added setting to disable servers offering you texture packs.
 
** Las estrellas son más pequeñas y brillantes.<ref>[[jebtweet:205271693088919553]]</ref>
 
** [[Villager]]s spawned from [[Spawn Egg|spawn egg]]s will get a random profession now.
 
** Removed the downwards knockback while drowning.
 
** [[Doors]] being broken by [[zombie]]s now show their damage.
 
** You now spawn with an empty inventory in Creative mode.
 
** The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
 
** The sky color in the End changed.
 
** Blocks now show cracks when destroying them while the GUI is hidden.
 
** You can now fall 4 blocks without getting hurt (might be a bug as there exist other, higher distances that don't cause damage either).
 
** Respawning in superflat is no longer random.
 
** Main domain of skin database is now skins.minecraft.net instead of s3.amazonaws.com.
 
* '''Improved the ''Pick Block'' key'''
 
** You now get the actual block.
 
** You can now pick [[paintings]], [[boat]]s, [[minecart]]s and [[mobs]], which will give you their [[Spawn Egg|spawn eggs]].
 
** Picking huge mushroom blocks now gives mushrooms.
 
** You can no longer pick portal blocks.
 
 
'''''World Generation'''''
 
 
* '''Made sub-[[biome]] type mountains like ''Desert Hills'' or ''Ice Mountains'' taller'''
 
* '''Made cocoa beans appear on some small jungle trees'''
 
* '''Added optional starting chest on non-hardcore worlds'''<ref name="12w16a"/>
 
** Contents: wooden & stone [[tools]], [[bread]], [[Red Apple|apples]], [[Wood|logs]], [[Wooden Planks|planks]] and [[stick]]s
 
* '''Added large biomes world type, increasing biome sizes immensely'''<ref name="mojang.com-12w19a">http://www.mojang.com/2012/05/minecraft-snapshot-12w19a/</ref>
 
** Beaches look closely to what they looked like in Beta 1.7.3.
 
* '''Added desert-specific [[aldeas de PNJs|aldeas]]'''
 
* '''Added [[Desert Temple]]s'''
 
** Built out of various kinds of [[sandstone]] and [[wool]].
 
** Include hidden [[chest]] room and [[TNT]] trap, with loot including [[rotten flesh]], [[bone]]s, [[iron ingot]]s and [[gold ingot]]s, [[diamond]]s and [[emerald]]s.
 
* '''Added [[Jungle Temple]]s'''
 
** Built out of various kinds of [[cobblestone]].
 
** Contain multiple [[tripwire]] traps triggering [[dispenser]]s filled with [[arrow]]s.
 
** Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds.
 
* '''Added [[Emerald Ore]]'''
 
** Only generates in Extreme Hills biomes.
 
** Occurs up to 8 times per chunk in veins of 1.
 
** Generates between layers 4 and 31, inclusive.
 
 
'''''Bloques y objetos'''''
 
 
* '''[[Mena de esmeralda]]'''
 
** Suelta [[Gema de esmeralda|gemas de esmeralda]].
 
* '''[[Emerald]]'''
 
** Is used to trade with [[villager]]s
 
* '''[[Block of Emerald]]'''<ref>[[jebtweet:207114788382310400]]</ref>
 
** Crafted by putting 9 emeralds on a crafting table.
 
* '''[[Ender Chest]]'''
 
** Crafted by surrounding an [[Eye of Ender|eye of ender]] with 8 pieces of [[obsidian]].
 
** Stores each player's contents across dimensions and all Ender Chests.
 
** Contents are preserved even if all Ender Chests are destroyed.
 
** Explosion-resistant.
 
** Emits light and purple particles.
 
** Unless mined using a ''Silk Touch''-enchanted [[pickaxe]], they drop 8 [[obsidian]].<ref name="ReferenceA">[[evilsephtweet:195176271347589120]]</ref>
 
* '''[[Tripwire Hook]]'''<ref>[[dinnerbonetweet:207154562711289856]]</ref><ref>[[dinnerbonetweet:207167479926104066]]</ref>
 
** [[String]] in between needs to be placed manually.<ref name="ReferenceB">[[dinnerbonetweet:207155073023868928]]</ref>
 
** Breaking the string triggers a [[Redstone (disambiguation)|redstone]] signal, cutting it using [[shears]] doesn't.
 
** Entities like [[boat]]s, [[mobs]], [[arrow]]s or players touching the string trigger a redstone signal.<ref name="dinnerbone-june-6" />
 
** [[String]] can be up to 40 blocks long.<ref name="dinnerbone-june-6">[[dinnerbonetweet:210403472149975041]]</ref>
 
** Crafting recipe: [[Iron Ingot|Iron ingot]] on top of a [[stick]] on top of a [[Wooden Planks|wooden plank]].
 
* '''[[String]]'''
 
** Can now be placed on the ground decoratively.
 
* '''[[Wood]]'''
 
** Can now be placed in 3 different directions.
 
** Placement works like similar to piston placement.
 
* '''[[Furnace]]s'''
 
** Can be fueled by wooden [[tools]] now.
 
** Return an empty [[bucket]] when using lava buckets as fuel now.
 
* '''[[Ice]]'''
 
** Instead of melting in the [[nether]], it now disappears.
 
** Can be obtained using ''Silk Touch''-enchanted gear now.<ref name="ReferenceA"/>
 
* '''[[Glass Pane]]s'''
 
** Can be obtained using ''Silk Touch''-enchanted gear now.<ref name="ReferenceA"/>
 
* '''[[Nether Portal]]'''
 
** Leaks into the Overworld now: Depending on difficulty, [[Zombie Pigman|zombie pigmen]] rarely spawn in them.
 
* '''[[Slabs]]'''
 
** Added all wood types.
 
** Wooden slabs crafted after the update act like wood.
 
* '''[[Stairs]]'''
 
** Added Sandstone Stairs.
 
** Added wooden stairs for all kinds of wood.
 
** Adjusted hitbox.
 
* '''[[Slabs]] and [[Stairs]]'''
 
** Will now be placed upside-down when placed on the upper half of a block's side.
 
** When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
 
* '''[[Leaves]]'''
 
** Water slowly drips through them when it's raining.
 
* '''[[Cauldron]]s'''
 
** Slowly fill up when it's raining.
 
* '''[[Dispenser]]s'''
 
** [[Minecart]]s & [[boat]]s will now be placed if there's rails/water in place.
 
** Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them.
 
* '''[[Gravel]]'''
 
** Changed texture
 
* '''Jungle [[leaves]]'''
 
** Have a 1/200 chance to drop a [[Cocoa Beans|cocoa bean]] when destroyed now.
 
* '''[[Lever]]s'''
 
** Can be placed on the underside of blocks now.
 
* '''Wooden [[Pressure Plates]]'''
 
** Can be triggered by [[arrow]]s now.
 
* '''[[Piston]]s'''
 
** Now take 2 redstone ticks (4 game ticks) seconds to expand.
 
* '''[[TNT]]'''
 
** Depending on difficulty, does different amounts of damage now:
 
*** Peaceful: no damage
 
*** Easy: 1/2 less damage
 
*** Normal: same damage as before
 
*** Hard: 1/3 more damage.
 
* '''[[Cocoa Beans]]'''
 
** Retextured item.
 
** Can be planted & grown on jungle wood now.
 
** Can be grown instantly using [[bone Meal|bone meal]].
 
* '''[[Cookie]]s'''
 
** Give a full hunger point now.
 
* '''[[Nether Wart]]s'''
 
** Can now be grown in the Overworld and in the End.
 
* '''[[Book]]'''
 
** Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape.
 
* '''[[Book and Quill]]'''
 
** Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
 
** See above for more information.
 
* '''[[Written Book]]'''
 
** Can only be obtained by signing a Book and Quill.
 
** Can be sold to villagers.
 
* '''Empty [[bucket]]s'''
 
** Stack up to 16 now.<ref>[[dinnerbonetweet:202023057915781120]]</ref><ref>[[dinnerbonetweet:202034830932844544]]</ref>
 
** Stacked buckets work just like stacked [[Glass Bottle|glass bottles]] do.
 
* '''[[Sign]]s'''
 
** Stack up to 16 now.
 
** Crafting now gives 3 signs instead of 1.
 
* '''[[Golden Apple]]'''<ref>http://www.reddit.com/r/Minecraft/comments/tz3ok/jeb_i_decided_to_restore_notchs_old_golden_apple/c4qxo81</ref>
 
** Has two crafting recipes now, the new one replacing [[Gold Nugget|gold nuggets]] with [[Block of Gold|gold blocks]].
 
** Second tier gives Regeneration IV, Resistance and Fire resistance effects.
 
** Only second tier glows like enchanted tools.
 
** Has attributes the Golden Apple had before {{verlink|1.1}}.<ref>[[jebtweet:204896613557219329]]</ref>
 
* '''[[Monster Spawner]]s'''
 
** Added NBT tags to further customize spawned mobs.
 
** Only changeable using map editors or mods.
 
* '''[[Boat]]s'''
 
** Are not broken by [[lilypad]]s anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it.
 
** Are less glitchy and more responsive now.
 
** Increased maximum speed.
 
** When exiting, players will be moved from the boat.
 
** When broken by a player, they drop a boat now.
 
* '''[[Minecart]]s'''
 
** When on rails, they can be accelerated a bit while sitting in them.
 
** When exiting, players will be moved from the minecart.
 
 
'''''Mobs'''''
 
 
* '''[[Pig]]s'''
 
** Drop 1-3 porkchops now.
 
* '''[[Slime]]s'''
 
** Reduced spawn rate in superflat maps.
 
* '''[[Silverfish]]'''
 
** When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often.
 
* '''[[Creeper]]s'''
 
** Increased knockback effect.
 
** Depending on difficulty, they do more damage now:
 
*** Easy: ~50% less damage
 
*** Normal: same damage as before
 
*** Hard: 33.3…% more damage.
 
* '''[[Creeper]]s & [[Spider]]s'''
 
** Become aggressive towards the last mob or player that hit them now<ref>http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/</ref><ref>http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/c5cquch</ref>
 
* '''[[Skeleton]]s, [[Creeper]]s & [[Zombie]]s'''
 
** Become neutral against players again a few seconds after being hit in Creative.
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Bug Fixes:
 
 
|-
 
|-
  +
| [[1.3.2]] || August 16, 2012
|
 
*General
 
**Fixed many bugs
 
***Fixed texture packs in folders not showing their icon and description
 
***Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
 
***Fixed the Open texturepack folder button not working on OS X
 
 
*Gameplay
 
**Fixed many bugs
 
*** Fixed liquids slowing down flying players.
 
*** Fixed blocks with the same id but different data/damage values stacking in Creative inventory.
 
*** Fixed boats & minecarts not being one-hit breakable in Creative.
 
*** Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative.
 
*** Fixed water destroying non-solid blocks when breaking them from above.
 
*** Fixed Silk touch giving you only one slab from double slabs.
 
*** Fixed redstone updates not propagating through unloaded chunks.<ref>[[dinnerbonetweet:197375922226212865]]</ref>
 
*** Fixed repeaters getting stuck when loading their chunk.
 
*** Fixed tools taking damage when breaking insta-breakable blocks.
 
** Fixed a few misalignments in the item sprite sheet.
 
** Fixed the arrow representing players on held maps being offset.
 
*** Fixed being able to duplicate sand, gravel and powered rail.
 
*** Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides.
 
*** Fixed TNT dropping as a resource on creative mode.
 
*** Fixed powering specifically glitched pistons crashing the game.
 
*** Fixed the End Portal Frame block not showing as a block in the inventory.
 
*** Fixed weather not working correctly in certain biomes.
 
*** Fixed Overworld portals above Y=127 not being recognized when leaving the Nether.
 
*** Fixed various hacked mob spawners crashing the game.
 
*** Fixed thrown splash potions not preserving their type when reloading the world.
 
** '''Fixed many Multiplayer-specific bugs'''
 
*** Fixed arrows scooting up to the top of the block they were shot on.
 
*** Fixed Endermen not opening their jaws.
 
*** Fixed fully charged arrows not showing their particle effect.
 
*** Fixed many sounds not playing.<ref>[[dinnerbonetweet:196989168549756928]]</ref><ref>[[dinnerbonetweet:196991651720343553]]</ref><ref name="fishingsound">[[dinnerbonetweet:196992116889624576]]</ref><ref>[[dinnerbonetweet:196993880204394496]]</ref>
 
*** Fixed magma cubes' and slimes' jumping animations not showing.
 
*** Fixed thunderstorms not darkening the sky.
 
*** Fixed weather not fading in or out.
 
*** Fixed enchanted armor and tools not glowing to other players.
 
*** Fixed explosions not pushing players back.
 
*** Fixed TNT not knocking back players.
 
*** Fixed pistons not pushing back players.
 
*** Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location.
 
*** Fixed glitchy [[Mobs|mob]] prediction.<ref>[[dinnerbonetweet:181817339979907072|'''MC 1.3 SMP Mob Client Prediction Overhaul''' http://twitter.com/dinnerbone/status/181817339979907072]]</ref>
 
*** Fixed fishing lines not showing.<ref name="fishingsound"/><ref>[[dinnerbonetweet:196991444353957888]]</ref>
 
*** Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in.
 
*** Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times.
 
*** Fixed potion effects losing their graphical effects when traveling between dimensions.
 
*** Fixed blocks disappearing when placing them under yourself and jumping.
 
|}
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Notable bugs (''[[Known bugs/Version 1.3.1|Complete bug list]]''):
 
 
|-
 
|-
  +
| [[1.3.1]] || August 1, 2012
|
 
* Ping in the Multiplayer Servers List is now +10000ms instead of the normal ping.
 
* It now takes more time to connect to a server (+10s).
 
* In the "Reset Demo World" screen, the "Cancel" button does nothing. So we are forced to click "Delete", or close the game to avoid that.
 
* In multiplayer, the player might be blocked trying to walk through an open door if it is within the spawn protection area.
 
* In multiplayer, some signs may appear to have no text on them. Which one has and which one hasn't changes between logging out and in.
 
* Server list is not saved after re-ordering.
 
* When shift clicking on armor in creative, on survival inventory it just deletes it instead of equipping.
 
* When trapped between water flowing east or west and a block, the player will take suffocation damage.
 
* Players can destroy entity-like blocks in adventure mode such as [[paintings]] or [[minecarts]].
 
 
|}
 
|}
   
  +
=== 1.2 ===
|-
 
|| 1.2.5 || April 4, 2012 ||
 
 
New Features:
 
 
*Added shift-clicking support in furnaces.
 
**Added method to easily acquire blocks you have selected in the world in Creative mode using the "Pick block" key.
 
**Made the Direct Connect dialog remember the last IP for the current session.
 
**Made cats less eager to sit on things and less patient.
 
**Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
 
**Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will immediately activate the TNT).
 
**Inside the META-INF folder in Minecraft.jar, the digital signature files (MOJANG_C.DSA, MOJANG_C.SF) have been renamed CODESIGN.RSA and CODESIGN.SF; their function remains the same.
 
 
Bug Fixes:
 
*Fixed issues detected certain links in chat.
 
*Fixed wild ocelots behaving like tamed cats.
 
*Fixed various chat crashes.
 
*Fixed world generation failing under certain circumstances.
 
*Fixed issues turning off sound under certain circumstances.
 
*Removed all ghost entities under the command of Lord Herobrine
 
*Fixed crash when pasting certain characters in chat.
 
*Fixed slash (/) key not behaving correctly in certain environments.
 
*Fixed command matching being too greedy (for example: typing “/stophammertime” no longer stops a server).
 
*Fixed not being able to click coloured links.
 
*Fixed potential issue with village door detection (which could cause too many villagers to spawn).
 
*Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
 
*Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
 
*Fixed ⌘+Q shortcut not quitting the app on OS X.
 
 
Notable bugs:
 
*Various "Pick Block" bugs, to sum up:
 
*Gives the block's drop rather than the block itself.
 
*Gives technical blocks or other items that you cannot legitimately obtain.
 
*Can have multiple ender dragons spawn if killed through void in end.
 
   
  +
{| class="wikitable" style="width:50%"
  +
! scope="col" style="width:50%" | Version
  +
! scope="col" | Release date
 
|-
 
|-
|| 1.2.4 || March 22, 2012 ||
+
| [[1.2.5]] || April 4, 2012
 
New Features:
 
 
* Chat history and much better chat editing
 
** You can click on links in chat.
 
** Scroll up/down for history.
 
** Up/down keys for recently sent messages.
 
** Tab complete for player names.
 
** Copy & paste in chat.
 
** Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
 
* A few new decoration blocks
 
** [[Wooden Planks|Wooden planks]] now have the color of the type of wood they came from instead of the original wooden plank texture.
 
** New [[Sandstone]] Blocks.
 
* “Back” and “Quit” buttons added to “Out of memory” screen.
 
* [[Cat]]s will now purposely sit on [[chest]]s, [[furnace]]s, and [[bed]]s, preventing players from using them.
 
* Added a “minimal” debug menu for testing with. It can be accessed with {{key|Shift}}+{{key|F3}} and is the same as the regular {{key|F3}} menu, except without the graph/profiler.
 
* Armor outlines in the inventory are back.
 
 
Bug Fixes:
 
* Made placing half blocks on existing half blocks (to make a full block) easier.
 
* Limit framerate on menu screens, no longer uses 100% CPU.
 
* Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height.
 
* Fixed an old bug with signs clearing text while you’re editing them in SMP.
 
* Fixed crash when logging in while there are blocks at maxheight at spawn.
 
* Fixed TNT ghosts in multiplayer.
 
* Fixed [[Minecart with Chest|storage minecarts]] dropping enchanted items.
 
* Fixed crashes on invalid server addresses when joining a server.
 
* Fixed entities being uninteractable if they existed at login in [[multiplayer]].
 
* Fixed dupe exploit with paintings.
 
* Fixed furnaces and dispensers dropping enchanted items.
 
* Fixed the “flickering” of chat as it vanishes off the screen.
 
* Fixed text rendering over items in the container screens.
 
* Fixed exploit with jungle saplings (turns other saplings into jungle ones).
 
* Fixed launcher opening minecraft dir if the path contains a space.
 
* Fixed an off-by-one lighting bug.
 
* Fixed block transmuting (turning one block into another via pistons).
 
* Fixed placing mushrooms in daylight, where they can’t survive.
 
* Fixed redstone lamps dropping powered block items when destroyed while on.
 
* “save-all” (server command) now works even when you have toggled “save-off”.
 
* Fixed turning half-blocks into full-blocks while you’re standing on them.
 
* Fixed seed displaying in {{key|F3}} debug when the seed is unknown in [[multiplayer]].
 
* Fixed villager texture changing clientside per profession.
 
* Fixed falling off ledge corners while holding shift.
 
* Fixed players falling when reconnecting to servers where they were previously flying.
 
* [[Glass]] can again be picked up using Silk Touch enchanted tools.
 
 
Bugs:
 
* When you type a full bar of chat, then backspace, you crash your client.
 
* Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
 
* {{key|⌘}} chat shortcuts don't work on Macs.
 
* The buttons in the "do you want to click this link" screen are positioned incorrectly.
 
* [[Snow Golems]] die in snow biomes when it's snowing.
 
* The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
 
* [Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
 
* [Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
 
* The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
 
* [Español (MX)] should be correctly labeled as [Español (México)]
 
* [Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]
 
 
 
|-
 
|-
|| 1.2.3 || March 2, 2012 ||
+
| [[1.2.4]] || March 22, 2012
  +
|-
 
  +
| [[1.2.3]] || March 2, 2012
Bug Fixes:
 
 
* Fixed light bug causing a crash at height 255.
 
* Corrected [[Zombie]]s and [[Skeleton]]s not burning in sunlight.
 
** With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.
 
* Corrected birch and spruce [[sapling]]s not growing at height > 127.
 
 
Bugs:
 
 
*[[Door]]s and [[bed]]s cannot be placed in [[snow]], unlike other blocks which will replace the [[snow]].
 
*[[Vines]] turn grey ( like in terrain.png) when pressing f5 outside of the height limit
 
* If a [[Redstone Lamp]] is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
 
* Aggressive [[Mob]]s will sometimes stop and spin circles, then continue attacking the player.
 
* [[Cave spider]]s pushed by [[water]] will stop when running into any solid or non-solid block, even when there is an empty space below them.
 
* Wolves can sometimes despawn in SMP.
 
* Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
 
* [[Glass]] can no longer be picked up using Silk Touch
 
* Sometimes sun's/moon's light shines through blocks lighting up whole caves.<ref>Light glitch: http://www.youtube.com/watch?v=B4K6xyLdAwU</ref>
 
* In 1.2.3 SMP after logging in, [[Minecart]]s and [[Mobs]] that you could interact with on previous login are no longer interactive. Blocks can be destroyed through these objects. [[Minecart]]s can be pushed but you can't jump in them or interact with [[Minecart with Chest]]s. Here is an example video of what is still happening in 1.2.3.<ref>http://www.youtube.com/watch?v=MbKyoK_r1hY</ref>
 
 
 
|-
 
|-
|| 1.2.2 || March 1, 2012 ||
+
| [[1.2.2]] || March 1, 2012
  +
|-
  +
| [[1.2.1]] || March 1, 2012
  +
|}
   
  +
=== 1.1 ===
Bug Fixes:
 
 
* "Uploaded Minecraft 1.2.2 because birches and pine [[tree]]s were missing..."
 
** Big [[tree]]s, swamp [[tree]]s and giant mushrooms generation fixed too.
 
* [[Snow]] appears on [[Map (Item)|Maps]] again.
 
 
Bugs:
 
 
* [[Tools|Enchanted Tools]] and [[Armor]] have their labels glitched.
 
* If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
 
* [[Iron Golem]]s become passive when in [[water]].
 
* Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
 
* In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.
 
   
  +
{| class="wikitable" style="width:50%"
  +
! scope="col" style="width:50%" | Version
  +
! scope="col" | Release date
 
|-
 
|-
|| 1.2.1 || March 1, 2012 ||
+
| [[1.1]] || January 12, 2012
  +
|}
   
  +
=== 1.0 ===
* New map file format called [[Anvil]], allowing a new height limit (256 instead of 128).
 
** However, in [[the Nether]], layers 128 to 255 are only accessible in [[Creative (Game Mode)|creative mode]], due to the unchanged ceiling [[bedrock]] at layer 127.
 
* New [[Jungle]] biome.
 
* Added [[Ocelot]]s.
 
* Added [[Cats]].
 
* Added [[Iron Golem]]s.
 
* New AI for [[mobs]].
 
* [[Wolf|Tame wolves]] can have puppies.
 
* [[Villager]]s will have children if there is room in their [[aldeas de PNJs|aldeas]].
 
* [[sieges|Zombie sieges]] will occur occasionally at night.
 
* [[Zombie]]s break down [[door]]s on [[Difficulty|Hard]] and [[Hardcore Mode]].
 
* New items and blocks.
 
* Crafting recipe for [[ladder]] now yields 3 [[ladder]]s instead of 2.
 
* Crafting recipe for [[slab]] now yields 6 [[slab]]s instead of 3.
 
* Added rare drops for [[mob]]s.
 
* Added the items [[Fire Charge]] and [[Bottle of Enchanting]].
 
* Added [[Redstone Lamp]]s.
 
* Added 3 new blocks ([[File:NewSandstoneGrid1.png|32px]] [[File:NewSandstoneGrid2.png|32px]] [[File:Grid Circle Stone Brick.png]]), that aren't yet used in survival, but only the ([[Circle Stone Brick]] is accessible in creative).
 
* Changed [[Dispenser]] and [[Saplings|Oak Sapling]] textures. ([[File:Dispenser.png|32px]][[File:Grid Sapling.png]])
 
* [[Slabs]] and [[Stairs]] can be placed upside-down by placing them below a block.
 
* Placing blocks on [[Grass]] will replace it.
 
* [[Lava]] now has a faint rumbling sound effect, and large particles that hop out of the [[lava]] produce a popping sound.
 
* Very rare [[Desert Wells]] can be found in [[Desert|Desert biomes]].
 
* [[Third person view]] now has a slight delay on the speed at which the head moves on the player, making it possible to see the sides of the player's head.
 
* Collision Box on [[ladders]] readded.
 
* [[Vines]] can now be climbed like [[Ladders]].
 
* Many other minor tweaks and fixes.
 
* When in the [[Nether]], [[Snow Golems]] will turn red, melt, and die same as when they are in [[deserts]].
 
* [[Abandoned Mineshafts]] can generate with wooden bridges now when generated over a cave or over top another tunnel.
 
* [[F3]] has some changes and additions:
 
** lc: Largest section height
 
** b: Shows what biome you are in.
 
** bl: Block brightness.
 
** sl: Sky brightness.
 
** rl: Raw brightness.
 
** Due to biome data saving to chunks, [[Survival (Game Mode)#Survival MultiPlayer (SMP)|SMP]] servers no longer send clients their world seed, displaying as "0" to the client<ref>[[jebtweet:167918937474994176]] [[jebtweet:167993564708614145]]</ref>.
 
 
Bug Fixes:
 
 
* [[Door]]s have been updated so that [[door|double-doors]] work better with [[redstone]].
 
* [[Ambience]] works in [[Multiplayer]].
 
* [[Mob spawner]]s show the correct mob in [[SMP]] (instead of a pig).
 
 
Bugs:
 
 
* Very rare generation of big trees and birches in [[Forest]], pines in [[Taiga]], swamp trees in [[Swamp]]s, [[Huge Mushrooms|Giant Mushroom]]s in [[Mushroom Biome]]s.
 
** 99% of the big [[tree]]s are replaced by small [[tree]]s, so no big [[tree]]s in [[biome]]s like [[Mountain]]s that could generate rare big [[tree]]s.
 
* [[Snow]] doesn't appear on [[Map (Item)|maps]].
 
* [[F3]] takes more resources than before (but less in [[SMP]]), making the game unplayable on old computers.
 
* The [[biome]] "FrozenRiver" and "DesertHills" does not have a space like other [[biome]]s (e.g. "Ice Mountains").
 
* [[Mushroom]]s are generated on [[bedrock]] layer in [[The Nether]].
 
* In [[SMP]], the [[cloud]] shadows aren't sometimes under a [[cloud]], because [[cloud]]s are different at each client, but the shadow remains same.
 
* <!-- NOTE: Before reverting / removing, please read the additional details on User Talk:Levy -->Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.<!-- NOTE: Before reverting / removing, please read the additional details on User Talk:Levy -->
 
   
  +
{| class="wikitable" style="width:50%"
  +
! scope="col" style="width:50%" | Version
  +
! scope="col" | Release date
 
|-
 
|-
|| 1.1 || January 12, 2012 ||
+
| [[1.0.1]] (Server only) || November 24, 2011
  +
|-
  +
| [[1.0.0]] || November 18, 2011
  +
|}
   
  +
{{computer versions|1.0}}
* [[Bow]]s are now [[enchantments|enchantable]], with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
 
  +
{{Minecraft}}
* [[Arrow]]s which are on fire now set [[entity|entities]] they hit on fire.
 
* [[Golden Apple]] recipe changed to use gold nuggets instead of gold blocks.
 
** Golden Apples now restore {{hungerbar|4}} rather than {{hungerbar|10}} and cause regeneration for 5 seconds rather than 30.
 
* 56 new [[language]] translations, including fictional ones such as Pirate, Klingon, and Quenya.
 
*Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
 
* Slightly smoothed color transitions between [[biomes]].
 
** Swamp land and water colors now smoothly transition to other biomes.
 
* Re-added beaches.
 
* Taiga biomes now contain snow and ice.
 
* Decreased randomness of enchantment levels at [[Enchantment Table]]s.
 
* Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
 
* Reduced [[brewing]] time to 20 seconds from 30.
 
* Added [[Spawn Egg]]s to [[Creative (Game Mode)|creative mode]].
 
* Added a world type option (available types: [[Superflat]] and Default).
 
* Removed collision box from [[Ladders]].
 
* [[Sheep]] eat [[Grass Block|Grass]] (converting it to [[Dirt]]) and [[Grass|Tall Grass]] to regain their [[Wool]].
 
**[[Sheep]] only drop 1-3 [[wool]] per shearing.
 
* The collision box on [[Fence Gate]]s now matches that of [[Fence]]s instead of being square.
 
* [[Fence Gate]]s can now be opened and closed with [[Redstone Dust|Redstone]].
 
* Oak (default tree) [[Leaves]] now have a 1/200 chance of dropping [[Red Apple]]s.
 
* Blacksmith buildings in [[aldeas de PNJs]] now hold chests with loot of the same type as [[Stronghold]]s.
 
* Void fog removed in creative mode.
 
* [[Melon (Block)|Melon]]s and [[Pumpkin]]s can now grow on [[Dirt]], instead of only on [[Farmland]].
 
* New settings in [[Server.properties]]:
 
** <code>level-type</code>
 
** <code>spawn-npcs</code>
 
** <code>generate-structures</code>
 
* [[Magma Cube]]s can now drop [[Magma Cream]] on death.
 
* In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
 
* The distance that [[Wheat]] attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
 
* All [[Music discs]] except for "11" can be dropped from creepers killed by skeletons.
 
Bug fixes:
 
* Fixed "Sniper Duel" achievement not working.
 
* Fixed ''Powered Rail Non-Depowering Bug''
 
* Fixed ''Powered Rail Failure-to-Update on Placement Bug''
 
   
  +
[[Categoría:Versiones]]
Bugs:
 
* Major crash bug in the loading screen for some users
 
* Possible to fall through a block of [[Farmland]], [[Soul Sand]] or [[Glass]] when walking over its edge. <!--I did this 4x in a row and took Printscreen if confirmation needed (PandaSouff)-->
 
* Open fence gates will close randomly or if they receive a block update. <!-- Proof: first two minutes of http://www.youtube.com/watch?v=y2WiM68WbgU -->
 
* Note blocks don't make a sound when hit in SMP.
 
<!-- The following bug was introduced with 1.8, if you can think of where it goes feel free to move it there -->
 
*In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.{{bl|cr}}
 
   
  +
[[de:Versionsgeschichte]]
|-
 
  +
[[en:Version history/es]]
|| 1.0.1 || November 24, 2011 ||
 
  +
[[fr:Historique des versions]]
''This was a '''server-only''' update, 1.0.0 remained the current client version.''
 
  +
[[hu:Verzióelőzmények]]
 
  +
[[ja:更新履歴]]
Bug fixes<ref>[[jebtweet:139688276922613761]]</ref>:
 
  +
[[ko:버전 역사]]
* "Invalid server key" error fixed when attempting to log into servers.
 
  +
[[nl:Versiegeschiedenis]]
* "Null pointer exception" error fixed when logging into servers.
 
  +
[[pl:Historia wersji]]
|-
 
  +
[[pt-br:Version history]]
|| 1.0.0 || November 18, 2011 ||
 
  +
[[ru:История версий]]
 
  +
[[zh:版本记录]]
Fixes & Changes:
 
* New [[achievements]]
 
* [[Glowstone]] changed from "stone" to "glass".
 
* Amount of [[Experience Orb]]s dropped by a player on death now limited.
 
* The ability of [[Endermen]] to carry blocks reduced in some way.
 
* Minor changes to some textures (most notables [[Block of Iron]] and [[Monster Spawner]]).
 
* [[Ghast]] fireballs have a different texture.
 
* On death, a proper score is given based on how many experience orbs the player has collected.
 
* When flowing lava hits a water source directly from above, it creates [[Stone]] where previously the lava would flow through the water.
 
* You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of [[third person view]] from the front.
 
* [[Ender Pearl]]s have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in [[Creative]].
 
* [[Golden Apple]]s now glow purple in inventory.
 
* Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
 
** They will also connect to solid blocks.
 
* There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
 
* Labels for items have a blue border.
 
* Random loot chests in [[Stronghold]]s.
 
* [[Blocking]] now moves the player's arm, rather than the [[sword]] just floating right in front of the player.
 
* Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
 
* Most mobs got their health changed. [[Sheep]] now have 4 hearts, [[Ghast]]s 9.5 hearts, [[Zombie]]s 10 hearts and 1 armor point...
 
* Many blocks mining speeds have been increased. This is mostly blocks that used to take a long time to mine.
 
** [[Redstone Ore]] (mines at other [[ore]]s speed)
 
** [[Iron Doors]]
 
** [[Wooden Door]]
 
** [[Monster Spawner]]
 
** [[Iron Block]]
 
** [[Gold Block]]
 
** [[Diamond Block]]
 
** [[Stone Brick]]
 
** [[Iron Bars]]
 
** [[Furnace]]
 
** [[Dispenser]]
 
** [[Brewing Stand]]
 
** [[Obsidian]] (from 15 to 10 seconds)
 
New Features:
 
* Server:
 
** The "/give" command can now set the damage value of the wanted item: /give username itemID quantity '''damage''' (For example: "/give player 35 12 1" to give 12 orange wool.)
 
* In the [[Nether]]:
 
** [[Nether Brick]]s.
 
** [[Nether Fence]].
 
** [[Nether Stairs]].
 
** [[Nether Fortress]]es.
 
* "[[The End]]" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced [[Sky Dimension]].
 
** [[Ender Portal|End Portals]] take the player from the [[Overworld]] to [[The End]]. To go back to the Overworld, one must defeat the [[Enderdragon]] and jump through the portal that appears.
 
*** [[End Portal Frame]]
 
*** [[End Portal|End Portal Block]]
 
*** Endgame/Credit screen (world is still playable afterwards)
 
** [[End Stone]]
 
* New Items:
 
** [[Ghast Tear]]
 
** [[Blaze Rod]]
 
** [[Nether Wart]]
 
** [[Gold Nugget]]
 
** [[Glass Bottle]]
 
** [[Spider Eye]]
 
** [[Fermented Spider Eye]]
 
** [[Blaze Powder]]
 
** [[Magma Cream]]
 
** [[Glistering Melon]]
 
** [[Eye of Ender]]
 
*** Activates [[Air Portal Frame|Ender Portal Frame]] blocks.
 
** 9 new [[Music Discs]].
 
* Finished Biome code and new [[Biomes]].
 
** [[Snowfall|Snowy]] Biomes.
 
** Swamp Biomes adjusted to appear "swampier."
 
*** Darker [[Grass]]
 
*** Darker [[Water]]
 
*** [[Lily Pad]]s
 
** [[Huge Mushroom|Mushroom]] Biomes.
 
*** Naturally generated [[Huge Mushrooms]].
 
*** New [[Mushroom]] Cow, the [[Mooshroom]].
 
*** [[Mycelium]] blocks.
 
* New sound effects, including:
 
** [[Minecart]] sounds.
 
** [[Shears]] sounds.
 
** Additional [[Bow]] sounds.
 
** [[Slimes|Big Slime]] sounds.
 
** Tool breaking sounds.
 
** The true sounds of [[Endermen]] and [[Silverfish]]. ( [[Enderman]] and [[Silverfish]] have new sounds instead of just Zombie sounds for Enderman and Spider sounds for Silverfish).
 
* Changes in already existing sounds:
 
** A change in the sound of [[Rain]].
 
** New sounds for [[Doors]].
 
** New sounds for the [[Skeleton|Skeletons']] walk to make them sound more skeleton-y.
 
* [[Bow]] models now appear in [[third person view|third-person]] larger and in 3D.
 
* [[Bow]]s no longer have an infinite number of uses. (385 shots before breaking)
 
* If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
 
* 6 New Mobs:
 
** [[Enderdragon]] (Boss Mob)
 
*** [[Dragon Egg|Enderdragon eggs]]
 
** [[Mooshroom|Mooshroom Cows]].
 
** PNJs en [[Aldeas de PNJs|aldeas]], como criaturas llamadas [[aldeanos]].
 
** [[Snow Golem]] mob.
 
*** Can be crafted.
 
*** Melts in hot biomes.
 
*** Spreads snow around when it walks.
 
*** Passive, but throws snowballs at enemies.
 
** Two new aggressive mobs for the Nether.
 
*** [[Magma Cube]]
 
*** [[Blaze]]
 
* [[Experience]] (skills) can now be used for [[enchantment]]s.
 
** Each Experience Orb is worth one Score Point.
 
* Animal [[Breeding]].
 
** [[Wheat]] bundles feed animals and make them come towards you.
 
** Feeding animals makes them enter "love mode".
 
** Hearts will come out of animals while in love mode.
 
** Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
 
* New/Improved [[Armor]] system.
 
** Increased armor durability.
 
* [[Sun]] and [[moon]] changes:
 
** [[Moon]] phases.
 
** [[Sun]] and [[moon]] now rise in the east.
 
* Game mechanics changes:
 
** [[Hardcore Mode]] - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
 
* [[Item Repair]]
 
* [[Potions]], [[Splash Potions]], [[Potion effects]], [[Brewing Stand]], and [[Brewing]].
 
* [[Enchantment Table]], and [[Enchanting]]
 
Bugs:
 
* Oftentimes when trying to connect to an SMP server, the error "The server responded with an invalid server key" will show instead. This is followed by an "End of Stream" error which appears whenever a connection attempt to the server is made for up to 60 seconds after the initial attempt.
 
|}
 
   
 
==Beta==
 
==Beta==
Línea 2155: Línea 147:
 
!width="90"|Fecha de publicación
 
!width="90"|Fecha de publicación
 
!Resumen de añadidos
 
!Resumen de añadidos
  +
<!-- NO PONER ACTUALIZACIONES FUTURAS AQUÍ, SE LLAMA HISTORIAL DE VERSIONES POR UNA RAZÓN
<!-- DO NOT PUT FUTURE UPDATES HERE, IT'S CALLED VERSION "HISTORY" FOR A REASON
 
 
READ the list of additions before you add something you think you found! You're likely not the first. -->
 
READ the list of additions before you add something you think you found! You're likely not the first. -->
 
|-
 
|-

Revisión del 13:40 28 ago 2014

Se necesita traducir el contenido de esta página. 
El texto se encuentra en otro idioma, así que puedes colaborar traduciéndolo.

Plantilla:Corregir Plantilla:About

Un (?) quiere decir que ese cambio de la actualización es solo una conjetura, y posiblemente sea incorrecto. La lista de errores conocidos de las anteriores versiones se encuentra aquí.

Versión

1.7

Version Release date
1.7.10 June 26, 2014
1.7.9 April 14, 2014
1.7.8 April 11, 2014
1.7.7 April 9, 2014
1.7.6 April 9, 2014
1.7.5 February 26, 2014
1.7.4 December 10, 2013
1.7.2 (La actualización que cambió el mundo) October 25, 2013

1.6

Version Release date
1.6.4 September 19, 2013
1.6.2 July 8, 2013
1.6.1 (Actualización del caballo) July 1, 2013

1.5

Version Release date
1.5.2 May 2, 2013
1.5.1 March 21, 2013
1.5 (Actualización del Redstone) March 13, 2013

1.4

Version Release date
1.4.7 January 9, 2013
1.4.6 December 20, 2012
1.4.5 November 20, 2012
1.4.4 November 14, 2012
1.4.2 (Actualización aterradora) October 25, 2012

1.3

Version Release date
1.3.2 August 16, 2012
1.3.1 August 1, 2012

1.2

Version Release date
1.2.5 April 4, 2012
1.2.4 March 22, 2012
1.2.3 March 2, 2012
1.2.2 March 1, 2012
1.2.1 March 1, 2012

1.1

Version Release date
1.1 January 12, 2012

1.0

Version Release date
1.0.1 (Server only) November 24, 2011
1.0.0 November 18, 2011

Beta

Título o número de la versión Fecha de publicación Resumen de añadidos
1.5_02 (Server only update) April 20, 2011

Bug Fixes:

  • El juego no chocara mas con el mensajes "internal server error" por bugs de 1.5_01 en SMP
  • Jugadores no obtienen mas la "pantalla sucia" cuando usan la mesa de trabajo


New Bugs:

  • Si estas en un Minecart (carro de mina) y se detiene por un riel con poder, no podras salir del carrito
  • poniendo Railes en direccion norte/sur, y luego poniendo un riel, haciendo una curva, esto resultara en una "no curva"
  • el sonido de la lluvia de afuera sigue sonando en una base/casa de vidrio. en adicion, lobos debajo de vidrio mientras llueve, mostrará la animacion de "sacudiendo" del lobo (Confirmado para multiplayer(multijugador), no confirmado para singleplayer(un jugador))
  • Mientras llueve en SMP (survival multiplayer), podrias desconectarte si rompes o pones bloques.
  • Arriba de las nubes, sigue lloviendo, o nevando.
  • Mateniendo apretado SHIFT mientras estas Creando algo, no podras sacar lo que creaste, hasta que sueltes SHIFT
  • Si eres matado mientras estas abriendo un cajón, los objetos que tenias se perderan.
  • Carros de mina en fuego ya no se pueden apagar cuando van al agua.
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • When smooth lighting is off, Stairs will have dark shadows atop the cut portion of the block.
  • In SMP games, rain often appears to be client side. Sometimes it rains client side when there is no rain on the server, and sometimes server side rain stops but on the client side it continues. In these cases reconnecting will reset the client to the proper weather.
  • Thunder clapping can be heard inside deep caves (even at bedrock level).
1.5_01 April 20, 2011

Bug Fixes:

  • Bloques pueden ponerse en Nieve.
  • LLuvia ya no caera atravez de bloques transparentes.
  • Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work.
  • Pumpkins are no longer worn backwards.
  • Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
  • Game no longer crashes when rails are placed next to detector rails, or vice versa.
  • Wolves are less common than in 1.5.
  • Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
  • If Minecraft detects a broken save file, it will attempt to recover the world.

New Bugs:

  • Many different activities will crash SMP with an "internal server error".
  • On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
  • Rain and Snow now fall through Water.
  • Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. (Curves don't work, slopes don't work, etc.) However if the corner is replaced, it will work.
  • Placing blocks and/or mining, digging and/or harvesting resources with a texture pack installed rarely causes the game to crash to desktop in SSP.
  • If you have a single wolf it rarely will turn into a wild wolf after you save your game. This can be fixed by taming a second wolf.
  • Water does not change to Ice while snowing. Most likely related to the fix, "Rain no longer goes through translucent blocks."
  • On Mac, pausing the game and expanding the window (+) as soon as the map is loaded causes a kernel panic, forcing you to restart the computer.
  • Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
  • When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Sapling particles don't relate to the sapling placed when destroyed (i.e Pine Sapling will show regular sapling particles)
  • Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
  • Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
  • Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
  • Aggressive mobs are unable to jump over blocks when in pursuit of the player [1]
  • Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
1.5 April 19, 2011
  • Added Weather.
  • Added Statistics and Achievements.
  • New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings).
  • New Item Web. Cannot be found naturally.
  • SHIFT-clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
  • Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
  • Huge performance improvements for old and slow computers.
  • Crafting a ladder now produces 2 ladders.
  • If lightning strikes a pig, it becomes a Zombie Pigman.
  • If lightning strikes a Creeper, it becomes electrified and will have a much more powerful explosion.
  • New settings in options:
    • Ability to change GUI size (Small, Normal, Large, Auto).
    • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
  • Items can now be smelted with Saplings with the same smelting power as Sticks.
  • Dropped items in flowing water move faster than before.
  • Pigs that die by burning now drop cooked porkchops upon death.
  • Redstone dust can be placed on snow.
  • Wolves are more common, even in non-taiga/forest biomes.
  • Unarmed damage was increased from Plantilla:Healthbar to Plantilla:Healthbar.
  • Pressing tab will switch between input boxes.

Bug Fixes:

  • You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • You can now move through flowing water at previous speed.
  • Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
  • The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
  • Stairs are no longer transparent.
  • On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
  • Redstone in off state is red again.
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when Minecraft is maximized.(Not on a mac)
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • Shift + F2 doesn't create massive screenshots (more than 1 gigabyte in size) anymore.

New Bugs:

  • Sneaking can rarely make it so you can place blocks on the block you're standing on.
  • Creepers can make noises of other mobs.
  • Sometimes it rains in snow biomes. is this a bug?
  • Repetitively putting smeltable items in the furnace counts as a crafting statistic.
  • Achievements only work in SMP if you have already completed first achievement in Single Player.
  • Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
  • FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
  • The game will crash if Detector Rails are placed beside normal rails.
    • A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
  • Blocks can't be placed on snow.
  • If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
  • Jumping off a fence in SMP triggers an anti-flight kick.
  • Rain will fall through transparent blocks and stairs, acting as if there is no block there.
  • When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
  • Flowing water no longer pushes empty minecarts that fall into it.
  • GUI: create new world input boxes misaligned under small and normal settings.
  • Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
  • Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed and destroyed by one hit, but no longer show the April Fools' Day menu. Locked chests will disappear after a delay.
  • In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
  • Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
  • Weather ambience will stop playing while using fast graphics.
  • Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
  • Sometimes closing and re-opening the game will reset some or all of your settings to default.
  • When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
  • If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
  • Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. [2]
  • Burning animation may remain on furnace even though all fuel is consumed, all smeltable items are used or the output-field is full.
  • Game may crash by doing anything except moving or opening your inventory.
  • Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. [3]
    • May be related to Wolf path-finding, "understanding of doors" fix. [4]
  • If Smooth Lighting is turned off, the middle of new stair blocks appears black. [5]
  • When you open your achievements tree, the sky turns white (Most noticable at night). (?)
  • In SMP, deaths are not counted towards statistics.
  • When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. [6]
1.4_01 April 5, 2011
  • Removed the April Fools' joke.

Bug fixes:

  • Beds now act as a respawn point as intended.

New bugs:

  • Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
  • A glitch is present where using a pickaxe on a Mac could crash the game.
1.4 March 31, 2011
  • New Minecraft logo (no longer 3D blocks).
  • Added wolves that the player can tame, or kill for no loot.
  • Added Cookies which heal the player for 0.5 hearts.
  • Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.[7]
  • Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
  • Spiders will no longer trample crops and have walking sounds removed.
  • Sheep can now spawn in Pink and Brown (however rarely)
  • Cocoa Beans can be found in Dungeon chests.
  • Wheat grows more quickly compared to 1.3_01
  • The new default hotkey for the inventory is 'E'.
  • Added new block, Locked Chest, which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
  • SMP servers can now have a new world seeded with an option in the Server.properties file.
  • Lots of infrastructure for Statistics lists and Achievements have been implemented.
  • Scale of UI may now be changed in options.txt located in the .minecraft folder.

Bug fixes:

  • Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
  • Client-sided slime spawn on SMP has been fixed.
  • Arm no longer swings when you cannot place a block.
  • Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).

New bugs:

  • If a player hits himself with an arrow, any tamed wolves will attack the player.
  • Tamed wolves whimper in SMP regardless of health. This is because client-side health was used instead of synchronizing the health level with the server's. [8]
  • Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
  • Beds do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
  • Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
  • Sometimes torches do not emit light, but can be forced to by placing a light emitting torch near them. If these torches are removed, the light will not go away.
  • In SMP, a Monster Spawner that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
  • In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
  • Flowing Water will push the player with more force. [9]
1.3_01 February 23, 2011

Bug fixes:

  • Dependencies on Java 1.6 are gone
  • Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
  • Able to connect Client to Minecraft Server 1.3
  • Fixed item duplication glitch
1.3 February 22, 2011
  • New blocks/items (Redstone Repeaters, Beds)
  • Added three new half-size blocks (Wooden Slab, Cobblestone Slab, Sandstone Slab)
  • Breaking a block made of two slabs now drops 2 slabs.
  • Slimes have a higher spawn rate
  • New Mojang logo splash screen
  • Graphics settings screen
  • Ability to toggle between classic lighting and "smooth" lighting
  • Worlds now use a generic McRegion chunk save format, with built-in auto conversion
  • While starting a new world, players can choose the world's name and seed to generate the world from.
  • More than 5 Worlds possible
  • Scrollbars added in both the texture pack list, and in the map selection screen
  • Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
  • F1 and F3 are now toggled when pressed.
  • When F3 is toggled on, mobs display their unique entity ID numbers over their heads.
  • F8 toggles mouse smoothing
  • In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
  • Sandstone is now found at the bottom of naturally generated sand.
  • All pressure plates now require two of its materials, instead of 3. Stone slabs are now created by using 3 of the materials (see specific block pages for further information)
  • Mine time for Sandstone decreased.
  • Redstone Wire will get darker the farther away it is from a source of power.
  • Less passive Mobs when on harder modes.
  • Deleting world confirmation changed slightly.
  • Sulphur renamed back to Gunpowder

Bug fixes:

  • When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
  • Wood and logs don't burn forever anymore.
  • Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
  • No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
  • Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
  • Players no longer glitch when standing on fences in SMP
  • Players can no longer milk Squids.
  • When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
  • Hostile mobs can now be attacked properly in SMP
  • Lapis Lazuli Ore now drops 4-8 Lapis Lazuli Dyes in SMP
  • Bedrock and other blocks cannot be removed by tilling grass or dirt with a hoe and placing seeds anymore.

New Bugs:

  • Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
  • The game will occasionally crash if you enter a Nether portal while in a minecart.
  • Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: Media:Brokenlever.png
  • If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
  • Wooden Slabs are best mined with pickaxe, not an axe.
  • The particle colors for wood and sandstone slabs are gray.
  • The particle colors for Redstone Repeaters are the same of pumpkins.
  • Zombies and Spiders cannot hurt players unless they are above them or jumping(true in SSP only).
  • If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.
  • Lighting bugs on transparent blocks with smooth lighting.
  • When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.
  • If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on.
  • Redstone Repeaters may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a redstone torch burn out.
  • Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever.
  • F1 in 3rd person mode no longer switches to front-on view
  • No response from Minecraft Server 1.3
Client/Launcher Update [10] February 21, 2011
  • Updates now voluntary
  • Official Links added
  • Community Links added
  • Command line support added
  • Twitter Links added
  • Ability to choose Minecraft directory location
1.2_02 January 21, 2011
  • Skins are now downloaded from Amazon S3 instead of minecraft.net
  • Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet).
  • Lapis Lazuli Ore can be found at bedrock level.
  • Ink Sacks have been re-named to "Ink Sacs".
1.2_01 January 14, 2011
  • Fixed various blocks acting really weird when placed (rails, torches, and more)
  • Optimized performance
  • Added a new painting that was not added in version 1.2
  • Reduced spawn rates a bit
  • Fixed a whole pile of lighting bugs
  • No more ghosts at night
  • Added a temporary fix to get rid of chunk visibility errors [11]
  • Splash text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
  • Slimes were re-added to the game with a very low spawn rate [12]
1.2 January 13, 2011
  • New addition charcoal
  • Note Blocks (right click to tune, trigger to play)
  • 15 wool dyes
  • A new passive water-dwelling mob (Squid), which drops the new item Ink sac
  • New tree types (Birch, Pine)
  • Reeds retconned into sugar canes. They still make paper.
  • A bunch of new crafting recipes
  • One secret useful block (Dispenser)
  • One secret pretty block (Lapis Lazuli)
  • Cake
  • Sugar - Crafted from Sugar Cane
  • Default furnaces given new look
  • Bones added to the drop table, exclusively for skeleton archers.
  • Bones can be crafted into Bone Meal.
  • New gray, light gray, and black sheep. Drop correspondingly colored wool.
  • Tools made out of wood, stone, iron, and possibly diamond have increased durability.
  • Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
  • Sandstone
  • Spiders can climb up walls.
  • Mob Spawners again show a rotating model inside of what they spawn in single player.
  • Wheat Seeds might be harvested more often when plowing grass blocks.
  • Included the FastRender mod by Scaevolus [13]. (Source: [14])
  • Screenshots can be taken using the F2 key without having to first hold down the F1 key.
  • Iron, diamond, and coal are found in larger amounts (at least) in caves.

Bug fixes:

  • Paintings work in multiplayer
  • Disconnecting while riding no longer keeps the player in the world
  • A bunch more state is properly synched in multiplayer
  • Included PowerPC color and audio fixes by Scaevolus.
  • Fixed a horrible chunk reload loop in singleplayer
  • Fixed most lighting bugs in newly generated SMP maps
  • Falling sand behaves better in SMP
  • Fixed a few crash on load level bugs
  • Jack-O-Lantern now has correct tooltip.
  • Sheep now visibly lose their wool when hit in SMP.
1.1_02 December 22, 2010
  • Fixed the chest not opening with empty hands bug.
1.1_01 December 22, 2010
  • Added a missing font file in the package build.
1.1 December 22, 2010
  • Fixed “fancy” characters not working in the game by detaching font resources from the code.
  • Rewrote leaf decay.
  • Fixed FPS drops in single player.
  • Fixed players getting spammed with data and getting disconnected in SMP.
  • Fixed the item dupe bug in SMP.
  • A few special events happened on the following specific days (according to system time):
    • On the date of Christmas Eve to Boxing Day:
      • The quote on the main menu said, "Merry X-mas!"
      • All players wore a Christmas themed cape.
    • On the date of New Year's Eve:
      • All player wore a purple cape with an 11 on it to celebrate the coming year.
    • On the date of New Years Day:
      • The quote on the main menu said, "Happy New Year!"
1.0.2 December 21, 2010
  • Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
1.0_01 December 20, 2010
  • Fixed double chest bug.
  • Fixed rare crash on level load bug.

Persistent/New Bugs:

  • Frame rate/performance issues not fully fixed [15].
  • Disconnects from multiplayer servers due to overflow.
  • Crashes after login on GNU/Linux
1.0 December 20, 2010
  • Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
  • Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
  • Moving too far away from a chest, or having it blow up, closes the inventory screen.
  • Fixed /kill.
  • Introduced leaf decay again. It acts differently from before.
  • You can now throw eggs.
    • Throwing an egg has a chance of spawning a chicken.
  • Added super exclusive clan cloaks for Mojang Employees.
    • ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
  • Tooltips in inventory - When you mouse over an item, its name appears.
  • You can't store things in the inventory crafting fields anymore.
  • Dungeons are more common (?)
  • New constant splash text on the main menu: "Finally beta!"

New Bugs:

  • When looking in a double chest you can't do anything with the two bottom rows in your inventory.
  • Players get disconnected after a short while on local Minecraft servers.
  • Game starting problem for some people (especially Mac).
  • Item duplication bug.

Alpha

Post Multiplayer Survival Mode Release

Título o número de la versión Fecha de publicación Resumen de añadidos
1.2.6 December 3, 2010
  • Items no longer get used when opening chests (i.e. food being eaten, lava being poured out, etc.)
  • Added /kill command. Does 1000 points damage to the player.
  • Patched client to prevent duplicated entities.
  • The join server page now remembers the port as well as the ip.
  • Fixed a bug where joining a server on a specific port caused the client to forget all keybindings.
  • Added lakes and rare lava pools, both on the surface and randomly in caves.
  • Fixed a crash bug when destroying the vehicle from under a player.
  • Players connecting to a server or respawning are invulnerable for three seconds.
1.2.5 December 1, 2010
  • Fixed a memory leak bug in the server.
  • Riding carts and boats now works properly when you travel long distances.
  • Harvesting crops no longer yields fake Seeds.
  • Removed /home .
  • Snowballs are given again.
  • New bugs:
    • Difficulty is reset to Normal upon update.
    • Players and mobs are cloning.
1.2.4_01 November 30, 2010
  • SMP and Single Player will not only spawn Creepers.
  • A player no longer gets snowballs when entering a SMP server.
1.2.4 November 30, 2010
  • Swords and other weapons now deal damage properly.
  • Added proper hurt animations and sounds to mobs and players.
  • Fixed dead players logging in as invisible ghosts.
  • Made arrows visible and deal damage.
    • No more infinite free arrows.
  • Hoes now produce proper Seeds.
  • Creepers make noises and animate before exploding.
    • Explosions animate properly.
  • Server logging now appends to server.log rather than overwriting it.
  • Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly.
  • Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
  • The join server screen now remembers the last entered ip.
  • Increased chunk saving frequency on the server.
  • Leaving sneak mode no longer triggers a million sounds.
  • You can now see sneaking players.
  • Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
  • A player receives snowballs when entering a SMP server.
1.2.3_04 November 26, 2010
  • Fixed all known player respawn bugs.
    • Vanishing mobs.
1.2.3_02 November 25, 2010
  • Fixed most of player respawn bugs.
1.2.3_01 November 24, 2010
  • Fixed single player mode.
  • Fixed infinite looping by disabling leaf updates.
1.2.3 November 24, 2010
  • Added the ability to attack other entities.
    • You can hurt animals, monsters, boats, carts and even other players.
  • Implemented falling damage.
  • Implemented respawning for dead players.
  • Made eating food regenerate health and send health updates to the players.
  • Made players riding carts or boats a long way receive terrain updates.
  • Fixed the block re-spawning bug.
  • Re-enabled leaf decaying (however, this was removed again in 1.2.3_01) .
  • Add new server configuration settings:
    • pvp. True by default. If this is set to false, players can’t hurt other players.
    • spawn-monsters. True by default. Set to false to remove all monsters.
    • spawn-animals. Also true by default. Set to false to remove all animals.
  • Drowning enabled in multiplayer.
  • Added visible hurt animations in multiplayer.
  • Added visible fire on burning mobs in multiplayer.
  • New bugs:
    • Single player mode is broken. (Fixed: 1.2.3_01)
    • Infinite looping causes game to freeze. (Fixed: 1.2.3_01)
    • Mobs in multiplayer are harder to kill than in single player mode.
    • Mobs are also sometimes invisible, and can still attack players. (Fixed: 1.2.3_04)
    • Players can die without noticeably dying, often becoming invisible to other players, and becoming unable to pick up items, though otherwise able to interact with environments normally from their perspective (i.e. placing blocks, dropping items, opening chests etc.). This can be fixed by having the client disconnect and reconnect, or by editing player health in the server properties, which usually is negative.
1.2.2 November 10, 2010
  • Players and mobs in lava or fire (or next to cacti) no longer spam sound effects
  • Getting hit with a higher damage while recovering from a smaller one works as intended
  • Lava flows further in The Nether
  • Zombie Pigmen forgive the player after time
  • Support for custom skin packs added
  • Duplicating buttons when resizing screens fixed
  • Zombie Pigmen and Ghasts no longer get hurt by fire and lava
  • Volume sliders not saving properly fixed
  • hellworld=true no longer overwrite old save chunks in SMP
  • Boats are visible to other players in SMP
  • Minecarts move smoother in SMP
  • Fishing works in SMP
  • Sheep and Cows look like Sheep and Cows
  • Buckets work in SMP
  • Stairs being difficult to destroy fixed
  • Timeout before "Took too long to log in" screen increased
  • Players can ride minecarts and boats
  • Ability to steer server-side boats added
  • no-animals setting added
  • Support for more animation settings added
  • New Bugs:
    • SMP: Minecarts and boats are indestructible (TNT will destroy minecarts, presumably for boats as well)
    • SMP: Hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will look like it still has its wool.
    • SMP: Unable to exit and get off a boat properly when on land
1.2.1_01 November 5, 2010
  • Armor bug fixed
1.2.1 November 5, 2010
  • Signs on the sides of cacti no longer crash the game
  • Player getting stuck on top of the world in multiplayer bug fixed
  • Mob spawning reverted to old code
  • Leaf particle colors fixed
  • CPU usage for monster spawning fixed
  • Portal dupe bug fix attempt
  • Music now plays in multiplayer
1.2.0_02 November 4, 2010
  • Torches and Jack-O-Lanterns no longer duplicate in SMP.
  • New Bugs:
    • Existing Jack-O-Lanterns mysteriously replaced with regular pumpkins in SMP.
1.2.0_02 October 31, 2010
  • Items no longer disappear when you die
1.2.0_01 October 31, 2010
  • Patch to unspecified bugs
  • New Bugs:
    • Armor no longer blocks damage
1.2.0 (Minecraft Halloween Update) October 30, 2010
  • The addition of The Nether; a "Hell" world that can be used for quick travel
  • Ghasts and Zombie Pigmen added
  • Pumpkins, Netherrack, Soul Sand, Lightstone, Portals, and Jack-O-Lanterns added
  • Biomes added
  • More danger at deeper depths in-game
  • Fishing added
  • Fixed bugs in SMP (some things may not be listed yet)
    • Redstone performance updated
    • Door animation fixes
    • Several performance bugs fixed
    • Rails no longer cause a crash, carts do not work yet
    • You still cannot take damage in SMP, being saved for Beta release.
  • Craftable Watches added
  • Stairs now face the same direction as the player when placed.
  • Craftable Jack-O-Lanterns and pumpkin helmets
  • New music tracks
  • New sound effects
  • Sunrise now creates a red glow at the horizon (?)
  • Pressing F1 removes the inventory, player's arm/current tool and Minecraft text from the display. In 3rd person mode, pressing F1 will make you look back at yourself (as well as removing the HUD) . Pressing F2 while holding down F1 saves a screenshot in %appdata%\.minecraft\screenshots
  • New Bugs:
    • Leaves no longer disappear if unconnected to trees.
    • Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
    • Save file size is calculated incorrectly after you visit the Nether
    • On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
1.1.2_01 September 23, 2010
  • Sound and music bug fixed
  • Minor update to make Minecraft download resources from the cloud solution
1.1.2 September 20, 2010
  • Attempted sound fix
1.1.1
(Seecret Saturday 10)
September 18, 2010
  • Sneaking added
  • Grey screen bug that made the game unplayable, since a grey overlay flashed constantly; now fixed
  • New Paintings added
  • Ability to change mouse sensitivity added
  • Sliders to change volume of sound and music added
  • Fishing Rod added
  • Fixed bug with Furnaces in SMP
  • Minecraft becomes free-to-play for the weekend. Login server is not working correctly
  • Option to toggle FPS/debugging has been replaced with the F3 key. F3 + S reloads all web-loaded resources
  • Smoother day-to-night and night-to-day transitions
  • Infinite snowball glitch fixed
  • Solid snow blocks only drop four snowballs
  • New Bugs
    • Many users are reporting problems with sounds
    • Personal skins not active until the minecraft.net server is fixed
    • Opening the inventory while sneaking sometimes protects the player from falling damage.
1.1.0 September 13, 2010
  • Fixed bug where players could force the camera's movement inside walls
1.1.0
(Seecret Friday 9)
September 10, 2010
  • Server side inventory added
  • El servidor guarda ubicaciones de los jugadores cuando ellos salen del servidor
  • Cofres, carteles y hornos funcionan en SMP
  • Cambio experimental para activar monstruos en SMP
  • Brujulas añadidas
  • Una cubeta de lava se puede usar para 100 fundiciones en hornos
  • Arcilla es más comun
  • Antorchas no pueden ser puestas en hojas de arboles
  • Las obejas ahora sueltan de 1-3 de lana cuando antes sólo soltaban 2
1.0.17_04 August 23, 2010
  • Fixed some instances of the player getting stuck
1.0.17_03 August 23, 2010
  • Arreglado otro error de duplicacion de objetos
  • Attempted fix at player getting stuck bug
  • Improved framerate
1.0.17
(Seecret Friday 8)
August 20, 2010
  • Añadidas las vallas
  • Ciclo de día y noche funcionando en multijugador
  • Pollos, Slimes y cerdos añadidos en el multijugador
  • Los cubos de leche pueden ser vaciados
  • Los esqueletos pueden montar arañas
  • La vista en tercera persona esta centrada denuevo
  • Right clicking on usable blocks makes your arm swing to match the third person animation for right clicking.
  • Los pollos ya no tienen mas daño de caída (vuelan)
  • Nuevos fallos en el modo SMP:
    • It appears as if you can work through the holes in stairs but anything done this way will just undo itself.
    • Items left on crafting table when exiting in it are deleted forever.
      • The item duplication glitch has been fixed, but there's now a different bug which leaves behind "ghost" items which can not.
    • Mobs cannot be killed in Multiplayer without the use of fire, or fall damage. Other attacks will knock the mob back but not damage it. Chickens killed with fire or falling drop leather.
1.0.16_01 August 12, 2010
  • Se puede presionar enter en la pantalla para ingresar la IP
  • Arreglado un bug en el que los jugadores se volvian invisibles
1.0.16 August 12, 2010
  • Soporte para mas logros
  • Añadida autenticacion en linea para los servidores
1.0.15 August 4, 2010
  • Primer lanzamiento del SMP

Posterior a la publicacion del modo sobreviviente de un jugador

Título o número de la versión Fecha de publicación Resumen de añadidos
1.0.14 3 de agosto de 2010
  • La lava incendia los bloques
  • El fuego se comporta de forma diferente
  • Nueva vista de tercera persona
  • Se puede ingresar la IP de un servidor
  • Arreglada la letra "M" de la Pantalla de Títuo
1.0.14
(Viernes secreto 7)
30 de julio de 2010
1.0.13_02 29 de julio de 2010
  • Nueva pantalla de título (1K en 24h) para celebrar las mil ventas en 24 horas
  • Al parecer se han arreglado algunos fallos.
1.0.13_01 29 de julio 2010
  • Se ha arreglado el error de la 1.0.11 en el que el juego se colgaba cuando se acercaba a algún Chunk.
1.0.13 July 28, 2010
  • Los slimes cambian de apariencia
  • Se trabaja más en Multijugador
  • El cliente revisa si dos instancias del juego intentan guardar el mismo nivel y se cierra si lo hace.
  • Arreglado el cuelgue del juego causado por un bug de iluminación
  • El multijugador ahora tiene contraseñas aleatorias mostradas en la ventana del multijugador.
1.0.12 July 26, 2010
  • Los Slimes grandes ya no aparecen en Pacífico
  • Los Slimes ahora tienen efectos de sonido
  • Se arregla el ataque y puntería de los slimes
  • Arreglados los colores de las fuentes fijas que se rompen
  • "Trabajo en el multijugador".
  • Nuevos fallos:
*Cuando se cambia la dificultad, los slimes no aparecen
1.0.11
(Viernes secreto 6)
July 23, 2010
  • Caña de azucar, papel y libros añadidos
  • Añadidas librerias manufacturables
  • Añadidos los bloques de ladrillos manufacturables, con nueva textura
  • Añadida la arcilla y el bloque de arcilla
  • Ladrillos añadidos
  • La criatura Slime y las bolas de slimes añadidas
  • La leche ahora es obtenible usando un balde
  • Nueva textura del cactus
  • El cactus solo te puede herir cuando lo tocas
  • Ahora el cactus solo puede ser colocado en la arena
  • Actualizado el generador de terreno
  • La nieve ahora se rompe instantaneamente cuando es cavada por una pala
  • Nuevos fallos:
*Los slimes se generan en cualquier dificultad
*La deteccion del golpeo de los slimes no es siempre correcta
1.0.10 July 22, 2010
  • Primer soporte para superviviente multijugador, solo para invitados
1.0.9 July 21, 2010
  • Arreglado almenos un fallo de tartamudeo
  • Animacion de caminar cambiada
  • Cambiado el ruido de las vacas
1.0.8_01 July 20, 2010
  • Eliminados algunos codigos de depuracion, "Haciendo que el juego se cuelgue menos"
1.0.8 July 20, 2010
  • Vacas añadidas
  • Leche y cuero añadidos
  • Cambiada la receta de la armadura de cuero (cuero en vez de tela)
1.0.7 July 19, 2010
  • Arreglado el fallo de la zona de tartamudeo
1.0.6_03 July 17, 2010
  • Arreglados ciertos guardados rotos. Ahora cargaran
1.0.6_01 July 17, 2010
  • Arreglado el fallo de tartamudeo después de la muerte
  • Las hojas desaparecen cuando no están conectadas ya sea con el suelo o un tronco de árbol
  • Ajustada la generación de monstruos y animales. El juego probablemente sea un poco mas dificil ahora.
  • Los barcos se pueden colocar en la tierra, y no se rompen si se golpea la tierra a menos que supere una determinada velocidad
  • Los barcos generan partículas de chapoteo del agua sólo cuando se va lo suficientemente rápido como para romperse
  • Los botes son mas agradables
  • Nuevos fallos:
*si estas en un barco bajo el agua, el barco no se elevara más y te quedarás quieto.
1.0.6
(Viernes secreto 5)
July 16, 2010
  • Botes añadidos
  • Cactus añadidos, los jugadores se hacen daños al romperlos y cuando se paran encima de ellos.
  • Arboles grandes añadidos
  • Los objetos se pueden ver en modo de tercera persona
  • Los animales solo se generan sobre la hierba
  • Las bolas de nieve se pueden acumular hasta 16
  • Las bolas de nieve lanzadas no desaparecen
  • Los bloques de nieve solo necesitan 4 bolas de nieve en vez de 9
  • Las hojas no desaparecen
  • Fallos arreglados:
*Arreglado el fallo en el que la nieve cae a traves de los bloques de nieve
  • Nuevos fallos:
*Al morir los cuadros por segundo bajaran lentamente hasta llegar una velocidad injugable. El juego ya no va aguardar la partida después de la muerte, provocando que te veas a ti mismo muerto cada vez que cargue la partida. La única solución es modificar el archivo de guardado con una herramienta como NBTedit.
*Rompiendo la vagoneta estando dentro de esta proboca que caigas un bloque por debajo del suelo.
*Si estás montando un barco, mientras el barco está por encima de un bloque tu caes a traves de un bloque del suelo
*Destruyendo los bloques de nieve dan entre 4-6 bolas de nieve. Permitiendo cantidades infinitas de nieve (Los bloques de nieve solo necesitan 4 bolas de nieve para fabricarse)
*Fallo del bote volador]
*Los cactus de generaban en los mapas de nieve
1.0.5_01 July 14, 2010
  • Requerida la pala para conseguir bolas de nievele y solo se pueden acumular de a ocho
  • El hielo se congela
  • Arreglado el sonido de la bola de nieve
  • Bloques de nieve en la parte superior de la nieve ya no se ven raros
  • Arreglado el fallo del pico - blocks now yield material on last hit
1.0.5 July 13, 2010
  • Bolas de nieve y Bloques de nieve añadidos
  • Arreglado el fallo de la construcción en la nieve
  • Arreglado el fallo de renderizado del hielo
  • Los letreros ya no requieren un bloque libre por encima de ellos para colocarlos
  • El juego ya no se guarda cuando hay un error
  • La nieve ya no atraviesa el hielo
  • Nuevos fallos:
*Los bloques que caen (arena y grava) flotarán encima de las baldosas cubiertas de nieve, si se colocan por encima de ellas.
1.0.4
(Viernes secreto 4)
July 9, 2010
  • Mineral rojo cambiado a Redstone
  • Titulo de pantalla animado
  • Mapas de invierno- la nieve, hace delgados a los bloques de nieve y hielo en agua
  • Animación de sentarse cuando montas cosas
  • El fallo en el código del generador de criaturas esta arreglado
  • La apariencia de Minecraft vuelve a la antigua
  • Fallos arreglados:
*Rompiendo una vagoneta en la que estas conduciendo ya no congelara el juego
*Si estas conduciendo una vagoneta y vas a un lugar de dos bloques de espacio, ya no te sofocaras mas
  • Nuevos fallos:
*Si caminas sobre la nieve, escucharas el sonido del bloque que tiene abajo, a menos que saltes
*Colocando un bloque en la nieve, colocara el bloque sobre la nieve, flotando
*Cuando miras al hielo bajo el agua, la textura parpadea
*La nieve disponible en medio bloque
*Montando un cerdo sobre el hielo hará que el cerdo se mueva a velocidades ridículas
1.0.3 July 6, 2010
  • Comportamiento de los mobs cambiado
  • Sonidos de monstruos
  • Sonidos de ambientación en cavernas
1.0.2_01 July 6, 2010
  • El polvo rojo no se conectará a través de bloques sólidos en diagonal hacia abajo
  • Ajustes de arte al polvo de Redstone
  • Caminando sobre el mineral de Redstone ya no lo rompe.
  • El polvo de Redstone ahora emite particulas.
1.0.1_01 (?)
  • Arreglado el fallo del ratón en Linux
1.0.1
(Viernes secreto 3)
July 3, 2010
  • Mejorada la IA
  • Las ovejas general lana
  • Las cuevas pueden ser mucho mas grandes y amplias
  • El carbón puede ser encontrado en menas grandes y pequeñas
  • Los letreros ahora pueden ser puestos en las paredes
  • Las puertas tienen un nuevo icono
  • Los Hongos pueden crecer en cualquier lugar en la sombra, incluso en la hierba
  • Nuevo modelo en mano/Icono de inventario para las escaleras
  • Palancas, Botones de piedra, Placas de presión, Puertas de hierro, Mineral de Redstone, Antorcha de Redstone y Polvo de Redstone añadidos
  • Nuevos fallos:
*Los letreros (tanto en pared y suelo) se mantendrán después de haber sido eliminados, esto se puede solucionar mediante la recarga de tu partida.
1.0.0? (Arregle unos pequeños fallos del juego, ahora el juego es jugable fuera de linea) June 30, 2010
  • Lanzado el cliente fuera de linea oficial
  • Estar por debajo del mundo ahora hará que los jugadores mueran
1.0.0 (Prueba del cliente fuera de linea) June 29, 2010
  • El juego fue lanzado con contenido descargable
  • Añadidas las escaleras
  • "Booster" tracks error arreglado
  • Nuevos fallos:
*Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)

Infdev

Título o número de la versión Fecha de publicación Resumen de añadidos
Minecraft Infdev (Se rompieron las señales, aquí está el arreglo) June 27, 2010
  • Los generadores de criaturas dan una ID unica, reduciendo los cuelgues
  • Removidos los engranajes (luego renombrados por dientes)
Minecraft Infdev
(Viernes secreto 2)
25 de junio de 2010
  • Se han añadido las mazmorras.
  • Se han añadido los generadores de criaturas.
  • Se ha añadido lamontura.
  • Nuevos fallos:
*La generación del mapa ahora crea zonas en el mapa con bad chunks en las cuales el jugador y los PNJs se mueven muy despacio
Minecraft Infdev (He revertido el formato de guarda de archivos) 25 de junio de 2010
  • Revertido cambio de formato de guardado de archivos.
Minecraft Infdev (Una revisión de algo que compré recientemente) 24 de junio de 2010
  • Nuevo formato de guardado de archivo.
  • Tweaked rail laying code
  • Mejores FPS.
  • Menos cuelgues.
  • Nueva pantalla de informe de errores.
  • Vagonetas usables no se pueden abrir.
  • Nuevos fallos:
* Al girar en una pista de railes mientras se conduce una vagoneta, cámaras giran en la dirección opuesta de la vagoneta (por ejemplo, si la vagoneta gira a la izquierda, la cámara gira a la derecha)
Minecraft Infdev
(Viernes secreto 1)
June 18, 2010
  • Vagoneta y rail añadido.
  • Gravilla y arena afectadas por gravedad.
  • Caer por debajo del mapa mata al personaje.
  • Mejorado renderizado del cielo.
Minecraft Infdev (Actualización de errores y mejoras) June 17, 2010
  • Las cuevas son más interesantes ahora, especificamente:
* Las habitaciones pueden tener hasta 5 salidas en vez de una, creando zonas conectadas.
* Las cavernas son mas regionales, with truly Swiss cheese areas being possible (but rare)
* Las corrientes de agua y de lava son más comunes.
* Mayor variedad en el grosor del túnel, lo que aumenta las probabilidades de las ramas
* Añadida arena y gravilla bajo tierra para mas variedad de cuevas.
* Corrientes en la superficie posibles.
* Si una corriente de agua toca una de lava, crea piedra
* Si una corriente de agua toca una de lava, la lava se convierte en obsidiana
* Corrientes de lava no se propagan
* Un personaje dentro de un bloque se asfixia.
* El agua fluye mejor.
* Corregido algunos errores de código de expansión de líquido
* Arregladas cataratas invisibles.
* Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly                    fixing a crash bug
Minecraft Infdev (cuevas y agua más bonita) June 16, 2010
  • El agua ahora tiene forma de prisma triangular en lugar de capas de bloque plano
  • Cuevas regionales
  • Lava aparecida naturalmente.
  • Flores y setas.
  • Fluid block springs can generate underground to make rivers
Minecraft Infdev (Agua dinámica y cubo) June 15, 2010
  • Las hojas sin bloques alrededor se desvanecen.
  • Opciones (rápido o bonito).
  • Cubo añadido.
  • Agua dinámica.
  • Ahora los dias son un poco mas largos que las noches.
  • ? (Posiblemente cambiado el generador de terreno)
Minecraft Infdev June 11, 2010
  • Capa de nubes 3D.
Minecraft Infdev June 8, 2010
  • Giro de las puertas mejorado.
  • Se destruyen las señales más fácilmente.
  • Vuelven las sombras.
Minecraft Infdev June 7, 2010
  • Señales, escalerillas y puertas añadidas.
  • Cambiada la probilidad de aparición de monstruos.
  • Se cambia al código antiguo del árbol.
Minecraft Infdev April 20, 2010
  • Generador de nivel acelerado y mejorado.
  • Las criaturas se pueden generar.
  • Los esquejes crecen y se convierten en árboles más bonitos.
  • Pathfinder no longer mobs over cliffs in areas of map
Minecraft Infdev April 13, 2010
  • Nuevos árboles implementados, usando partes del script del Paul Spooner's Forester Mod.
  • Arena y grava re-añadidos.
  • Arreglado código de iluminación.
Minecraft Infdev March 30, 2010
  • Implementado el script de Paul Spooner's Forester Mod que hiso los arboles mas bonitos
Minecraft Infdev March 27, 2010
  • Nuevo generador de terreno.
  • Cavernas removidas.
  • El juego se guarda automaticamente.
  • El personaje al morir pierde sus pertenencias y se regenera en el punto inicial.
Minecraft Infdev March 25, 2010
  • Cavernas, fuego, crecimiento de hierba y cultivos
  • Ahora los minerales se generan correctamente
Minecraft Infdev March 20, 2010
  • Los hornos y los cofres funcionan.
  • Arboles re-añadidos
  • Menos errores de cuelgue.
  • Minerales colocados aleatoriamente.
Minecraft Infdev March 16, 2010
  • Las entidades funcionan, lo que resulta en la capacidad de extraer y colocar los recursos
  • Manufacturación en el inventario.
  • Flechas re-añadidas
  • Disparar flechas generan monstruos
Minecraft Infdev March 13, 2010
  • Faster lighting sky brightness recalculation
  • Luces funcionando
Minecraft Infdev February 27, 2010
  • Prueba del mapa infinito.

Indev

Título o número de la versión Fecha de publicación Resumen de añadidos
Minecraft Indev February 23, 2010
  • Fabricar pan necesita menos trigo.
  • El agua funciona mejor.
  • Al talar madera se obtiene esta misma en vez de tablones.
  • Los guijarros se pueden fundir en piedra de nuevo.
  • Cuadros añadidos.
Minecraft Indev February 19, 2010
  • Horno añadido.
  • Cambiado el saqueo
  • Las ovejas no desprenden nada.
  • Los cerdos desprenden carne de cerdo.
  • Los creeper desprenden pólvora.
  • Las arañas desprenden cuerda
  • Los esqueletos disparan flechas.
  • Los zombis desprenden plumas.
  • Chisquero de pedernal manufacturable.
Minecraft Indev February 18, 2010
  • Armadura manufacturable.
  • F5 cambia entre vista en primera y tercera persona.
Minecraft Indev February 14, 2010
  • Temas paraiso y bosques.
Minecraft Indev February 12, 2010
  • Ciclo del día y de la noche.
Minecraft Indev February 9, 2010
  • Creado nuevo modelo de armadura.
Minecraft Indev February 6, 2010
  • Cultivo.
  • Azada, terreno de cultivo, semilla, trigo y pan añadidos.
0.31 February 5, 2010
  • Dificultad seleccionable.
  • En "pacífico" se recupera salud y no se generan criaturas hostiles.
  • Se borra la rana.
0.31 February 4, 2010
  • Las criaturas amistosas sólo se generan en areas iluminadas.
  • Las criaturas hostiles sólo se generan en areas oscuras.
  • Modo pacífico ajustado
0.31 February 4, 2010
  • Las criaturas pueden evitar los acantilados, la lava, etc.
0.31 February 2, 2010
  • Añadadidas antiguas criaturas en formato MD3.
0.31 February 1, 2010
  • Se obtienen chisqueros de pedernal de las criaturas.
  • Se necesita un pico para minar piedra.
  • Los materiales más duros requieren mejores herramientas.
0.31 January 31, 2010
  • Las herramientas tienen barra de daño.
  • Las mejores herramientas duran más.
  • Pantalla de título.
  • Se ve la textura del agua estando por debajo de esta.
  • Soporte para modelos antiguos de criaturas.
  • Arreglados errores menores.
0.31 January 30, 2010
  • Cuenco, setas, Arco, flecha, TNT, mesa de trabajo, cofre y herramientas de oro manufacturables.
  • Las esmeraldas ahora son diamantes.
  • Muchas otras recetas manufacturables
0.31 January 29, 2010
  • Manufacturación.
  • Al pulsar el botón derecho del ratón se suelta un objeto de una pila.
  • Palo, pico, antorcha, espada y hacha manufacturables.
  • Las criaturas MD3 vagan por la tierra
  • Se pueden fundir minerales prendiendo fuego a los recursos caidos.
  • Bloques de hierro y oro manufacturables.
  • Mineral de esmeralda (posteriormente diamante).
0.31 January 28, 2010
  • Los objetos tiene apariencia 3D.
0.31 January 26, 2010
  • El personaje se genera en una casa de piedra musgosa con cofres llenos de bloques y metriales para herramientas.
  • Añadido el engranaje.
0.31 January 25, 2010
  • Particulas de los bloques.
  • Las explosiones pierden fuerza cuando traspasan materiales fuertes.
0.31 January 24, 2010
  • Cofre añadido.
  • Efecto de sonido para la flecha.
  • Se puede soltar una pila entera de bloques en vez de uno a uno.
0.31 January 22, 2010
  • Generador de líquidos en el generador de nivel.
  • Los líquidos se pueden generar por encima del nivel del mar y en islas flotantes.
  • Menos cuevas inundadas.
  • Arco y flechas funcionales.
  • Se permite guardar y cargar de manera local.
  • Explosiones mejoradas.
  • Se pueden colocar bloques donde haya recursos.
  • Los recursos se apartan al colocar un bloque.
0.31 January 13, 2010
  • Agua finita, always drains from highest remove location
  • Los océanos tienen agua infinita.
  • El agua no se mueve en la superficie en la que esta
  • Won't spread out over unfilled water surfaces, if it has an empty space next to it
  • Se evaporaran (2/3 probabilidad) o se copiaran (1/3)
0.31 January 11, 2010
  • Pantalla completa pulsando F11.
0.31 January 11, 2010
  • La lava incendia los materiales inflamables.
  • Los objetos y las criaturas pueden incendiarse con el fuego.
  • La pala, el pico y el hacha de hierro recogen materiales un 400% más rápido.
  • Añadida la manzana roja.
  • Se puede hacer fuego con un chisquero de pedernal.
  • Las islas tienen más arena.
0.31 January 9, 2010
  • Añadido el fuego.
  • La luz ilumina más lejos.
  • La iluminación de las antorchas se realiza de forma más gradual.
0.31 January 7, 2010
  • Los mapas profundos flotantes tienen capas de islas.
  • Tema del nivel selecionable (normal,infernal).
0.31 January 6, 2010
  • Selección de tipo de nivel (isla, flotante, plano, original).
  • Forma de nivel seleccionable (cuadrado, largo, profundo).
  • Tamaño de nivel seleccionado (pequeño, normal, grande).
0.31 January 5, 2010
  • Nuevo motor de sonido.
0.31 December 25, 2009
  • Se añade la opción de renderizado de imágenes de nivel isométrico.
  • Pantalla de inventario.
  • Objetos que no son bloques sin función.
  • Los objetos permanecen en el suelo.
  • Se pueden soltar objetos y bloques.
  • Se pueden almacenar objetos y bloques.
0.31 December 23, 2009
  • Las hojas tienen sombra.
  • La hierba crece en zonas con poca luz. La hierba crece en zonas poco iluminadas
  • Antorcha añadida.
0.31 December 23, 2009
  • Se publica Indev, que es el modo creativo con la rana y luz dinámica.

creativo

Survival Test

Título o número de la versión Fecha de publicación Resumen de añadidos
0.30 December 22, 2009
  • Prueba de iluminación dinámica.
0.30 December 19, 2009
  • Prueba de sombra del jugador.
  • Primera aparición de la rana.
  • Proteccion anti Wall-hack.
0.30 December 8, 2009
  • Prueba del modelado de personajes MD3.
0.30 November 10, 2009
  • Ovejas en el modo survival público.
  • Al golpear un bloque activo de TNT se desactiva y se puede recoger.
  • No se pueden guardar partidas en línea con cuentas gratuitas.
0.29_02 October 30, 2009
  • Arreglado un error que causa que la mayoría de los jugadores de los servidores se desconecten.
0.29_01 October 29, 2009
  • Se puede cambiar la lluvia en creativo multijugador.
  • No más flechas en modo un jugador.
  • Arreglado un error donde la roca del lecho es indestructible.
  • Se puede variar el crecimiento de los árboles en las propiedades del servidor.
  • Dandole OP o DEOP a un jugador en el modo multijugador hace se cambie instantaneamente sin que tenga que re-entrar al servidor
  • Se puede construir a través de los jugadores.
  • El nombre del jugador se muestra al pasar el ratón por encima del personaje.
  • Los nombres no se esconden entre el terreno.
0.29 (?) October 29, 2009
  • El TNT no funciona en Creativo.
  • Se puede recoger un bloque de TNT pulsando sobre él.
0.28/0.29 (?) October 27, 2009
  • Arreglado un fallo en el que los jugadores podían "matarse" entre ellos como si fueran criaturas.
0.28 (?) October 27, 2009
  • Actualización del modo creativo.
  • Al pulsar el botón izquierdo del ratón se destruyen bloques.
  • Al pulsar el botón derecho del ratón se añaden bloques.
  • Los jugadores se empujan si están cerca unos de otros.
  • Añadidos nuevos tipos de bloques.
0.27 SURVIVAL TEST October 25, 2009
  • Una oveja produce lana blanca (en vez de roja), come hierba y desprende setas al morir.
0.27 SURVIVAL TEST October 25, 2009
0.27 SURVIVAL TEST October 24, 2009
  • Se publican las arañas.
  • Se obtienen guijarros al excavar la piedra.
  • Al minar minerales se obtiene su bloque correspondiente.
  • En vez de obtener un bloque de mineral, al minar carbón se consigue medio bloque.
  • F5 cambia la lluvia.
  • Se puede cambiar la limitacion de los cuadros por segundo
  • El jugador recibe 10 bloques de TNT al empezar.
0.26 SURVIVAL TEST October 24, 2009
  • Piedra musgosa, TNT, mineral de hierro, estantería y el bloque de ladrillos añadidos.
  • Nueva textura del oro.
  • Recoloreado del mineral de oro.
0.26 SURVIVAL TEST October 23, 2009
  • Prueba de las arañas.
  • Las setas sólo se generan bajo tierra. (?)
0.26 SURVIVAL TEST October 23, 2009
  • Escalones casi finalizados.
0.26 SURVIVAL TEST October 23, 2009
  • Prueba del menú de inventario.
0.26 SURVIVAL TEST October 22, 2009
  • LLuvia más fina.
0.26 SURVIVAL TEST October 22, 2009
  • Prueba de los escalones de tierra.
  • LLuvia.
0.26 SURVIVAL TEST October 20, 2009
  • Las explosiones de los Creeper ya no destruye los bloques de piedra o parecidos.
  • Las explosiones dejan restos.
  • Prueba de gigantes. (?) (luego retirados).
0.25 September 3, 2009
  • Criaturas "más peligrosas".
  • Se obtienen setas de los cerdos.
  • Las flechas causan más daño.
  • Cantidad limitada de flechas.
  • Los esqueletos disparan flechas.
  • Al matar esqueletos se obtienen flechas.
  • Posibilidad de guardar y cargar archivos.
  • Las criaturas se regeneran pasado un tiempo.
  • Las criaturas solitarias se mueren pasado un tiempo.
  • Cuando un monstruo inicia una lucha, pelea hasta la muerte.
0.24 August 31, 2009
  • Renderizado acelerado.
  • Los jugadores y las criaturas dan un salto hacia atras cuando reciben daño.
  • Creeper.
  • Las setas regeneran la salud.
  • Flechas
  • Los enemigos se desploman cuando mueren.
0.24 August 28, 2009
  • Se puede ver el brazo del jugador cuando no se lleve nada equipado.
  • Los brazos y los bloques se balancean cuando se pulsa el botón del ratón.
  • Las criaturas reciben daño.
  • Acentuado el daño por caidas.
0.24 August 25, 2009
  • Nuevo generedor de nivel.
  • Más acantilados.
  • Cuevas más largas y profundas.
  • Flores y setas.
  • Generación en el mapa.
  • Superficie de la lava (posible pero poco probable).
  • Viewport bobbing
  • El bloque seleccionado se muestra en la vista.
  • Las hojas dejan caer esquejes.
  • Los esquejes se convierten en árboles.
  • Las criaturas se generan en grupos.
  • Las criaturas y los jugadores se pueden empujar mutuamente.
  • Al cortar un tronco se obtienen de 3 a 5 bloques de madera.
  • Se puede aguantar la respiración bajo el agua hasta 15 segundos.
  • Daño producido por lava.
0.24 August 22, 2009
  • Cerdos.
0.24 August 20, 2009
  • Se pueden colocar señales con texto predefinido.
  • La barra de salud parpadea cuando se recibe daño.
  • El personaje es invulnerable unos segundos después de ser golpeado.
  • Cuando la salud está baja, la barra parpadea.
0.24 August 18, 2009
  • Barra de salud.
  • Daño por caida.
0.24 August 14, 2009
  • Zombi y esqueletos, (sin golpes ni ataques).
  • Cada uno con armaduras aleatorias.
  • Mantener pulsado el botón del ratón rompe bloques (se va resquebrajando hasta que se rompe).
  • Recoger recursos tiene una animación del bloque.
0.24 August 13, 2009
  • Prueba del modo 3D.
  • Prueba de criaturas con armadura.
0.24 August 4, 2009
  • Control de recursos.
  • Se comienza la partida sin objetos ni bloques en el inventaro.
  • Destruir bloques permite su recogida y colocación, y su adición o retirada del inventario.

Después de la publicación del modo creativo para multijugador

Título o número de la versión Fecha de publicación Resumen de añadidos
0.0.23a_01 July 12, 2009 (?)
  • Se cambia el sistema de versiones, ahora 0.23_01.
0.0.23a July 11, 2009
  • Pulsando sobre el nombre en el menú Tab pega ese nombre en el chat.
  • Nuevos gráficos de los botones.
  • Página de opciones.
  • Se pueden personalizar las teclas de control.
0.0.22 June 30, 2009
  • Multiples sonidos en formato Ogg vorbis para los bloques. (?)
0.0.21a_01 June 23, 2009
  • Arreglado el fallo "Hang bug".
0.0.21 June 23, 2009
  • Se determina la causa del "Hang bug".
0.0.20a_02 (?)
  • Mejoradas las FPS.
  • Se arregla el fallo en el que el jugador puede romper roca del lecho. (?)
0.0.20 June 20, 2009
  • El comando /solid hace roca del lecho, sólo los administradores pueden romperla.
  • 16 bloques de lana con color.
  • Bloques de flores.
  • Bloques de setas.
  • Se añade el oro.
  • Se puede acceder al inventario presionando la B (un listado de todos los bloques que permite el almacenaje en el cuadrado inferior).
0.0.19a_06 June 20, 2009
  • Las esponjas no desaparecen con el tiempo.
  • Nueva textura del cristal. (?)
0.0.19a June 20, 2009
  • Publicación del cristal y la esponja.
  • Texturas animadas para el agua y la lava.
  • Mejor UI.
0.0.18a_02 June 14, 2009
  • Prueba del cristal y la esponja. (?)
0.0.18a_02 June 14, 2009
  • Arreglado el problema de estabilidad en los FPS.
  • Fuentes diferenciadas para el "l" y la "I".
  • Caracteres para "|", "@", "$".
  • El caracter "{" se muestra correctamente.
0.0.18a June 14, 2009
  • Publicación del aspecto configurable. (?)
0.0.17a June 10, 2009
  • Prueba del aspecto configurable del jugador.
0.0.17a June 10, 2009
  • Comando /setspawn.
  • Arreglado el comando /banip.
  • Se previene en los servidores el "flood".
  • Registro en el chat al escribir.
  • Si se pulsa [Tab]en el modo multijugador se muestra un listado de los jugadores conectados al servidor.
  • No hay generación o carga de nivel.
0.0.16a_02 June 10, 2009 (?)
  • El comando /broadcast se sustituye por /say.
0.0.16a (?) June 8, 2009
  • Se publica la versión multijugador.
0.0.15a June 8, 2009
  • Comandos administrativos en el modo multijugador.
  • Se reduce el uso del ancho de banda en el modo multijugador.
  • Se arreglan errores menores en el modo multijugador.
0.0.15a June 3, 2009
  • El nombre del jugador se muestra encima de su cabeza en el modo multijugador.
  • Se añade el chat en el modo multijugador.
0.0.15a June 1, 2009
  • Prueba del multijugador.

Después de la publicación del modo creativo para un jugador

Título o número de la versión Fecha de publicación Resumen de añadidos
0.0.15a May 28, 2009
  • Las hojas tienen nueva textura.
  • Los árboles tienen una nueva forma.
0.0.14a_04 May 28, 2009
  • Se puede salvar y guardar en el punto de generación.
0.0.14a May 28, 2009
  • Arena, gravilla, mineral de oro, mineral de hierro, mineral de carbón, árboles (hechos de troncos de madera y hojas).
  • Nubes.
  • Soporte de controlador.
  • Fluir del agua más rápido.
  • Se habilita la rueda del ratón para desplazarse por la lista de almacenaje.
  • Criaturas guardadas en los datos del nivel.
0.0.14a May 25, 2009
0.0.13a_03 May 22, 2009
  • BrotesEsquejes (?)
0.0.13a_02 May 22, 2009
  • Los jugadores con cuenta premium pueden guardar el nivel. (?)
0.0.13a May 21, 2009
  • Prueba de nivel grande.
0.0.12a_03 May 20, 2009
  • Arreglado un error donde los jugadores tienen problemas eligiendo bloques.
0.0.12a_02 May 20, 2009
  • El juego funciona "mejor que nunca".
0.0.12a_01 May 20, 2009
  • "Las criaturas se resetean al reiniciar un nivel. No hay manera de matar criaturas por el momento".
0.0.12a May 20, 2009
  • Nuevo generador mejorado de nivel.
  • Agua y lava.
  • Opción de distanciar la niebla.
  • Océano alrededor del mapa.
  • Pulsando la N se crea un nivel nuevo sin tener que empezar de nuevo.
0.0.11a May 17, 2009
  • Primera publicación de el modo Creativo para un jugador.
  • Se incrementa la estabilidad.
0.0.9a May 16, 2009
  • Primera versión oficial numerada.
Pre 0.0.9a May 16, 2009
  • Generador simple de nivel.
  • Soporte para distintos tipos de bloques.
  • Particulas (los pequeños graficos que se desprenden cuando se destruye un bloque).
  • Soporte para bloques dinámicos.
  • La hierba nace en la tierra bajo la luz solar.
Pre 0.0.9a May 14, 2009
  • Se renombra el juego de cavernas como "Minecraft: La Orden de la Piedra". Entrada de diario
Pre 0.0.9a May 13, 2009
  • Criaturas humanas.
  • Acumulación de bloques.
  • Los bloques se pueden destruir, recoger y colocar.
  • Tierra, tablón de madera y piedra.
Pre 0.0.9a May 13, 2009
  • Se crea la física.
  • Se crea la piedra y la hierba con los mismos gráficos que en el juego de Notch RubyDung, juego realizado por Notch antes de Minecraft.
  • Se publica el vídeo sobre el "Juego de Cavernas" prueba.
Pre 0.0.0 May 10, 2009
  • Se comienza el desarrollo de un "Juego de Cavernas", que trata sobre minar.