|
Los biomas son regiones en el mundo de Minecraft que se diferencian por características geográficas, flora, temperatura, altitud, nivel de humedad, color del cielo y color del follaje. Los biomas determinan distintos ecosistemas dentro de un mundo, como bosques, junglas, desiertos y tundras.
Temperatura
Los biomas tienen un nivel de temperatura determinado que hace que llueva, nieve o ni una cosa ni otra. El valores es inferior a 0,15 para que nieve, de 0,15 a 0,95 para que llueva y superior a 1 para que no suceda ninguna de las dos cosas. Estos valores pueden determinar la altura a la que se genera la nieve en ciertos biomas. La temperatura desciende 0,00166667 por metro sobre el nivel del mar (Y=64). Por ejemplo, el bioma de colinas extremas genera nieve en Y=95, ya que su valor base es 0,2 y en las sabanas no sucede nada debido al calor.
Los biomas se agrupan en 5 categorías debido a su temperatura: cubiertos de nieve, fríos, estándar, secos/cálidos y neutros. Se separaron para evitar que se juntasen dos biomas totalmente opuestos, causando un cambio drástico (como una taiga helada junto a un desierto). De esta forma los biomas surgen de forma más lógica (como un pantano junto a un bosque).
Tipos de bioma
Hay 38 biomas principales en el mundo principal (dos sin usar), un en el Nether, uno en el End y 23 técnicos, lo que hace un total de 63 distintos. Se pueden distinguir por el color de la hierba y las hojas.
Los biomas están separados en 5 categorías. Los cubiertos de nieve aparecen en azul, los fríos en verde, los estándar en naranja y los secos/cálidos en rojo. Los demás son neutros o desconocidos. Las temperaturas van en factor al nivel del mar.
Biomas nevados
En estos biomas nieva a cualquier altura. El follaje y la hierba es de color verde azulado.
ID del bioma | Nombre y características | Descripción | Imágenes |
---|---|---|---|
12
|
ES: Llanuras heladas EN: Ice Plains Temperatura: 0.0 Nieve, nevada, robles, hielo, abetos, iglúes, strays, conejos blancos y negros, osos polares y de vez en cuando hierba alta |
A somewhat rare but expansive, flat biome with a huge amount of snow. All sources of water exposed to the sky are frozen over. Sugar cane will spawn in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are very few natural oak and spruce trees in this biome. It has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%), however it is one of the few biome where there are polar bears and strays. Due to the biome's size, snow and ice cover, and scarcity of wood and animals, initial survival becomes difficult in comparison to other biomes. |
Archivo:IcePlains.png |
140
|
ES: Estalagmitas de llanuras heladas EN: Ice Plains Spikes Temperatura: 0.0 Hielo compacto, nieve, bloques de nieve, strays, conejos blancos y negros, osos polares y estalagmitas de hielo |
A rare variation of the Ice Plains biome that features large spikes of packed ice, as well as packed ice 'lakes'. Usually the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. All grass blocks in this biome are replaced with blocks of snow. It has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). |
|
30
|
ES: Taiga helada EN: Cold Taiga Temperatura: -0.5 Nieve, nevada, hielo, abetos, flores, lobos, conejos blancos y negros e iglúes |
Una variación con nieve del bioma de taiga, con helechos y abetos. Es uno de los lugares donde aparecen lobos de forma natural. |
Archivo:Snowy Forest.png |
158
|
ES: Taiga helada M EN: Cold Taiga M Temperatura: -0.5 Abetos, nieve, nevada, helechos, lobos y conejos blancos y negros, |
Una versión grande y montañosa de la taiga nevada. |
Archivo:Cold Taiga M.png |
11
|
ES: Río congelado EN: Frozen River Temperatura: 0.0 |
Esta variante del río solo se genera en biomas de llanuras heladas. La superficie del agua está congelada. |
|
26
|
ES: Playa gélida EN: Cold Beach Temperatura: 0.05 |
Una playa en la que ha nevado. Se suele encontrar en las llanuras heladas, a orillas del océano. |
Archivo:Cold Beach.png |
Biomas fríos
En estos biomas comienza a nevar a cierta altura, siempre antes del límite de los 256 bloques. Si no estás a la altura suficiente, lloverá. El follaje y la hierba es de color verde azulado.
ID del bioma | Nombre y características | Descripción | Imágenes |
---|---|---|---|
3
|
ES: Colinas extremas EN: Extreme Hills Temperatura: 0.2 Robles, abetos, grava, flores, menas de esmeralda y piedra con lepisma |
A highland biome (with some mountaintops reaching y=130 or even higher) with a few scattered oak and spruce trees. Hay barrancos, precipicios, valles, cascadas, islas flotantes, cavernas y otras estructuras, con unas vistas asombrosas. Snowfall also occurs above certain heights, thus creating "snow caps" on the top of the mountains. Falling is a significant risk, as there are many steep ledges large enough to cause severe fall damage or even death. Las colinas extremas son el único bioma donde se pueden encontrar menas de esmeralda y lepismas de forma natural. |
Archivo:Extreme Hills.png |
131
|
ES: Colinas extremas M EN: Extreme Hills M Temperatura: 0.2 |
Variant of the regular extreme hills biome that features higher mountain peaks, most of which reach into the clouds. Mountains here are composed mainly of gravel and a little bit of dirt and grass, with a sparse population of spruce and oak trees. |
Archivo:Extreme Hills M.png |
34
|
ES: Colinas extremas+ EN: Extreme Hills+ Temperatura: 0.2 |
Una variante de regular extreme hills biome, adding larger mountains, steeper cliffs, and a moderate amount of spruce trees and scattered oak trees. |
Archivo:ExtremeHills-.png |
162
|
ES: Colinas extremas+ M EN: Extreme Hills+ M Temperatura: 0.2 |
Una variante rara del bioma "Colinas extremas+" where huge gravel mountains appear, with sparse oak and spruce trees and small patches of grass. |
|
5
|
Taiga
Temperatura: 0.25 Abetos, flores, helechos, lobos y conejos negros, marrones y color café |
Un bioma repleto de abetos y helechos de todos los tamaños. Suelen aparecer muchos lobo. | Archivo:Pine Forest.png |
133
|
Taiga M
Temperatura: 0.25 Abetos, flores, helechos, ovejas y conejos negros, marrones y color café |
La versión montañosa del bioma "Taiga" estándar. |
|
32
|
ES: Megataiga EN: Mega Taiga Temperatura: 0.3 Abetos, podsol, helechos, lobos, conejos negros, marrones y color café, roca musgosa, champiñones, tierra, tierra estéril, y arbustos muertos |
La megataiga es un bioma poco común compuesto por abetos, pero en mayor densidad que el bioma estándar. However, some trees are 2×2 thick and very tall, not unlike large jungle trees. Se puede encontrar piedra musgosa, champiñones marrones y un tipo de tierra llamada podsol. También hay zonas de tierra estéril, en las que no crece césped. También pueden aparecer lobos, como en los biomas de taiga normales. |
Archivo:Mega Taiga.png |
160
|
ES: Megataiga de abetos EN: Mega Spruce Taiga Temperatura: 0.25 Abetos, podsol, helechos, césped, roca musgosa, champiñones, tierra |
Una variación de la megataiga. In this biome there is a much higher density of smaller spruce trees. Also, the tall trees look very similar to regular spruce trees, as opposed to the short-topped trees in the normal mega taiga biome. |
|
25
|
Stone Beach
Temperatura: 0.2 |
Este bioma cubierto de piedra suele aparecer junto a montañas en el océano. Depending on the height of the nearby land, it can generate medium slopes or huge cliffs. |
Archivo:Oceanfront Mountains.png |
9
|
El End
Temperatura: 0.5 Piedra del End, endermen, obsidiana, cristales del End, el Enderdragón, plantas corales, ciudades del End, shulkers, bloque de púrpur y ladrillos de piedra del End |
Este bioma se emplea para generar el End. En este bioma aparecen muchos endermen y el Enderdragón. Most of the End's structure is provided by the dimension itself rather than the biome. It does not rain nor snow in this biome unlike the other low temperature biomes. If the biome is used for a superflat world, the sky will be dark gray, an ender dragon will spawn at 0,0 coordinates in the Overworld, and only endermen will spawn (at night). Outer islands in the End can be accessed using the portal del salida del End tras derrotar al Enderdragón. These contain endermen, shulkers, muchas plantas corales y ciudades del End. |
Archivo:TheEnd 1.9.png |
Biomas estándar
En estos biomas comienza a nevar sobre los 256 bloques del límite de altura. También llueve. El follaje y la hierba son de un color verde intenso, excepto en los pantanos y bosques techados, en los que las hojas no dejan pasar el sol, donde tienen un tono verde oscuro. Sin embargo, los ríos tienen un tono azul oscuro.
ID del bioma | Nombre y características | Descripción | Imágenes |
---|---|---|---|
1
|
ES: Llanuras EN: Plains Temperatura: 0.8 Hierba alta, césped, flores, NPC Villages, caballos y burros |
A relatively flat and grassy biome with rolling hills and few trees. Gullies, water holes, and NPC villages are common. Cave openings and water or lava springs are easily identifiable due to the flat unobstructed terrain. Passive mobs spawn often in plains biomes; this biome and its variants are also one of the only biomes where horses spawn naturally. | Archivo:ES2012-01-04 19.47.47.png |
128
|
ES: Llanuras M EN: Plains M Temperatura: 0.8 Hierba alta, césped, flores, y caballos |
Una variante de las llanuras con lagos y colinas. | |
129
|
ES: Llanuras de girasoles EN: Sunflower Plains Temperatura: 0.8 |
Una variación rara de las llanuras, donde se generan muchísimos girasoles. | Archivo:Sunflower plains.png |
4
|
ES: Bosque EN: Forest Temperatura: 0.7 |
A biome with a lot of oak and birch trees, occasional hills, and a fair amount of tall grass. Mushrooms and flowers can occasionally be found here. This is one of the most preferred biomes to start out in, due to the abundance of wood. However, the frequency of trees also makes it dangerous to navigate at night, due to obscured vision. Forest biomes are also one of the smallest biomes. | Archivo:Deciduous Forest.png |
132
|
Flower Forest
Temperatura: 0.7 |
A variant of the forest biome that has fewer trees but a huge amount of various flowers. There are certain flowers that are exclusive to the flower forest. | Archivo:Flower forest 2.png |
27
|
Birch Forest
Temperatura: 0.6 Birch Trees, Flowers |
A forest made solely out of birch trees. | Archivo:Birch Trees Only.png |
155
|
Birch Forest M
Temperatura: 0.6 |
Una variación del bosque de abedules, con árboles más grandes de lo normal. | Archivo:Birch forest m.png |
29
|
Roofed Forest
Temperatura: 0.7 Dark Oak Trees, Huge Mushrooms, Mushrooms, Rose Bushes |
This biome is composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Trees in this forest are so plentiful and so close together, that at some spots it may become dark enough for hostile mobs to spawn, even during the day. | Archivo:RoofedForest.png |
157
|
Roofed Forest M
Temperatura: 0.7 Dark Oak Trees, Huge Mushrooms |
A mountainous version of the roofed forest biome, with steep cliffs lining the edge. | Archivo:Roofed Forest M.png |
6
|
Swampland
Temperatura: 0.8 Witch Huts, Oak Trees, Grass, Vines, Lily Pads, Clay, Mushrooms, Slimes, Giant Mushrooms (Pocket Edition only, v0.10.0 and later) |
A biome characterized by a mix of flat, dry areas around sea level and shallow pools of brackish green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are often covered with dark green vines, and can be found growing out from the water. Mushrooms and sugar canes are very abundant; huge mushrooms will spawn in this biome in Pocket Edition. Witch huts spawn exclusively in swamps. Slimes will also spawn naturally at night, most commonly on full moons, making this an especially dangerous biome at night. La temperatura varía randomly within the biome, not affected by altitude, causing foliage and grass colors to vary. | |
134
|
Swampland M
Temperatura: 0.8 Swamp Trees, Vines, Lilypads, Water, Witches |
A slightly hillier swampland with greener grass. Witch Huts do not generate in this biome, unlike the normal swampland biome. | Archivo:Swampland M.png |
21
|
Jungla
Temperatura: 0.95 Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons |
A very dense, but rather uncommon tropical biome. It features large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees are also common. The landscape is lush green and quite hilly, with many small lakes of water often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak leaves. When inside a jungle, the sky will become noticeably lighter. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, jungle temples, melons, and cocoa plants spawn exclusively in this biome. Melons spawn in small patches, similar to pumpkins. | Archivo:Jungle O' Trees.png |
149
|
Jungle M
Temperatura: 0.95 Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons |
Much more mountainous version of the normal jungle, with foliage so thick that the ground is barely visible. A very resource-demanding biome. Due to the hilly nature of the terrain in this biome, and the height of the tall jungle trees, trees frequently reach into and go above the clouds. Extremely dense foliage and treacherous hilly terrain make this a very difficult biome to navigate, especially at night. | |
23
|
Jungle Edge
Temperatura: 0.95 Jungle Trees, Ferns, Melons, Flowers, Vines, Ocelots |
A very rare biome that only spawns at the border of a jungle biome and any other biome. Similar to a jungle but with much fewer and smaller trees, and relatively flat terrain. | |
151
|
Jungle Edge M
Temperatura: 0.95 Jungle Trees, Oak Trees, Grass, Flowers, Vines,Melons |
One of the rarest biomes in the game[2][3]. A slightly more mountainous variation of the jungle edge biome, which only spawns on the border of a jungle M and another biome. There are very few to no tall trees in this relatively tiny biome. | |
7
|
River
Temperatura: 0.5 |
A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have a dull green grass hue, much like the ocean, and trace amounts of oak trees tend to spawn there as well. Rivers are also a reliable source of clay. These biomes are good for fishing. | |
16
|
Beach
Temperatura: 0.8 Sand, Gravel, Water |
Generated on the shores of oceans, beaches are composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. Some beaches generate with gravel instead of sand. These are also useful for fishing. For the history of beaches, see the Beach page. | Archivo:Minecraft Beaches.png |
14
|
Mushroom Island
Temperatura: 0.9 Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs |
This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, if you do place down grass, it is a very bright green color, not unlike that of the jungle. Mushroom islands are most often adjacent to an ocean and are often found isolated from other biomes. It is one of the only biomes where huge mushrooms can spawn naturally, and where mushrooms can grow in full sunlight.
Technically no mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, abandoned mine shafts, and other dark structures, meaning exploring underground is supposedly safe. However, mob spawners will still spawn mobs, and the player will also still be able to breed animals and spawn mobs using eggs. |
Archivo:Mushroomisland.png |
15
|
Mushroom Island Shore
Temperatura: 0.9 Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs |
Mushroom shores represent the flat shore area of the mushroom biome. | Archivo:Mushroomislandshore.png |
Dry/Warm biomes
In these biomes, it neither rains nor snows at all, but the sky will still turn overcast during inclement weather. The foliage and grass is an olive color, except mesa biomes, which have brown grass.
Biome ID | Name and Features | Description | Images |
---|---|---|---|
2
|
Desert
Temperature: 2.0 Sand, Cacti, Dead Bushes, Sandstone, Sugar Cane, Desert wells, Desert Temple, NPC Villages, Gold Rabbits |
A barren and relatively inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone is commonly found underneath the sand. The only passive mobs to spawn naturally in deserts are gold rabbits, their coloring well-camouflaged against the sand. Sugar cane can be found if the desert is next to an ocean or river biome. The lack of visual obstruction makes mobs highly visible at night. Desert villages, desert wells and desert temples are found exclusively in this biome. |
|
130
|
Desert M
Temperature: 2.0 |
Unlike in normal deserts, patches of water can be found in this biome. |
Archivo:Desert M.png |
35
|
Savanna
Temperature: 1.2 Acacia Trees, Tall Grass, NPC Villages, Horses, Cows, Sheep |
A relatively flat and dry biome with a dry grass color and scattered acacia trees. Villages can generate in this biome, and it is one of the only biomes where horses spawn naturally. |
Archivo:Savanna Acacia.png |
163
|
Savanna M
Temperature: 1.2 Acacia Trees, Tall Grass |
Variant of the savanna biome. Dirt paths and giant mountains are prevalent in this biome. However, this biome is unique in that its mountains can generate past the clouds, and even to the world height limit, without using the AMPLIFIED world type. |
Archivo:Savanna M updated.png |
37
|
Mesa
Temperature: 2.0 Dead Bush, Hardened Clay, 6 colors of Stained Clay, Red Sand, Cacti, Red Sandstone, Above ground mineshafts,[Solo las ediciones Computer y Pocket] Gold ore[Solo las ediciones Computer y Pocket] |
A rare biome consisting of hardened clay, stained clay, and dead bushes – similar to a desert. Red sand will also generate here instead of regular sand, with occasional cacti. Its composition is useful when other sources of clay are scarce. However, finding mesa biomes can be difficult due to their rarity. On the other hand, it offers great variety - there are a total of 6 variations of this biome to explore.
In the Pocket and PC editions, mesas can contain above ground abandoned mineshafts. They also allow gold ore to generate at any height, rather than just at layer 32 and below. |
Archivo:Mesa Cliff.png |
165
|
Mesa (Bryce)
Temperature: 2.0 Red Sand, Cactus, Red Sandstone, Dead Bush, Hardened Clay, 6 colors of Stained Clay |
Mesa (Bryce) is a variant of the mesa biome, featuring a low desert-like ground area with tall, thin, spire-shaped columns of hardened clay, similar to the structures in the real Bryce Canyon. |
Archivo:Bryce Canyon.png |
38
|
Mesa Plateau F
Temperature: 2.0 Oak trees, Dead Bushes, Dirt, Hardened Clay, 6 colors of Stained Clay |
A rare variation of the mesa plateau, where small forests of dry oak trees and grass generate at the top of the plateaus. |
Archivo:Mesa F Plateau.png |
166
|
Mesa Plateau F M
Temperature: 2.0 Oak trees, Dead Bushes, Dirt, Hardened Clay, 6 colors of Stained Clay |
Very rare variant of the Mesa Plateau F biome. Features steeper cliffs than the normal Mesa Plateau F biome, with a reduced occurrence of trees and smaller, more erratic hills. |
Archivo:Mesa F M Plateau.png |
36, 39
|
Plateau
Temperature: Same as their respective base biomes. |
Like the hills biomes, but flattened at the top, coming to rest at about 20 to 30 blocks above sea level. Only generates in savanna and mesa biomes. |
Archivo:Mesa Plateau updated.png |
164, 167
|
Plateau M
Temperature: Same as their respective base biomes. |
Similar variant of the plateau biomes, which are themselves a variant. The mesa plateau M biome features slightly flatter terrain and smaller plateaus in general, compared to the average mesa plateau biome. On the contrary, the savanna plateau M biome features incredibly large and steep cliffs that jut violently out of the terrain, compared to the regular savanna plateau; these cliffs generally exceed cloud height, sometimes above y=200, and sometimes even border the world height limit. |
Archivo:Mesa Plateau M updated.png Archivo:Savanna Plateau M.png |
8
|
Hell (The Nether)
Magma Cubes, Netherrack, Glowstone, Soul Sand, Nether Brick, Gravel, Nether Quartz, Ghasts, Blazes, Skeletons, Zombie Pigmen, Nether Fortress, Wither Skeletons, Nether Wart, Lava, Endermen, Magma Blocks |
This is the biome used to generate the Nether. In a Superflat world using this biome, the Overworld will contain only Nether mobs (ghasts, packs of zombie pigmen and occasional magma cubes) and won't receive rain, but it won't have Nether structures (such as Nether quartz or glowstone veins or Nether fortresses), and it can still have water lakes and mineshafts, beds will also explode in this biome, even when in the Overworld. |
Neutral and other biomes
These biomes are usually covered with water and have very little land exposed. Either that, or they have many variants of themselves which are also variants of other non-neutral biomes.
Biome ID | Name and Features | Description | Images |
---|---|---|---|
0 | Ocean
Temperature: 0.5 Water, Gravel, Squid |
A large, open biome made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Oceans typically extend under 3,000 blocks in any direction, around 60% of the Overworld's surface is covered in Ocean. Small islands with infrequent vegetation can be found in oceans. Passive mobs are unable to spawn on these islands, but hostiles can. Cavern entrances can be found infrequently at the bottom of the ocean. In the Console versions, they surround the edges of the map. |
Archivo:1.8 Biomes Ocean.png |
24
|
Deep Ocean
Temperature: 0.5 |
A variation of the Ocean biome. In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. In contrast to default oceans, the ground is mainly covered with gravel. Ocean monuments spawn in deep oceans, which spawn guardians. |
Archivo:DeepOcean.png |
13, 17, 18, 19, 22, 28, 31, 33, 156, 161
|
Hills
Temperature: Same as their respective base biomes. |
Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills or Mountains added to their name.
This includes: Forest Hills, Taiga Hills, Cold Taiga Hills, Jungle Hills, Desert Hills, Birch Forest Hills (M), Mega Taiga Hills, Redwood Taiga Hills, and Ice Mountains. Ice Mountains are usually taller, with height comparable to Extreme Hills biomes, and has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). |
Archivo:Redwood Hills.pngArchivo:JungleHills.pngArchivo:DesertHills.png |
Unused biomes
These biomes no longer generate naturally, but still exist in Minecraft's code, and can be accessed by using the Customized world type.
Biome ID | Name and Features | Description | Images |
---|---|---|---|
(10)
|
FrozenOcean
Temperature: 0.0 Ice, Water, Gravel, Squid |
A variant of the ocean biome that is completely frozen over. However, warmer rivers occasionally run through it. |
|
(20)
|
Extreme Hills Edge
Temperature: 0.2 Grass, Dirt, Stone, Pigs, Sheep, Cows, Wolves, Spruce Trees, Oak Tree, Snow (occasionally) |
Similar to the jungle edge sub-biome, this sub-biome spawns exclusively at the edge of extreme hills biomes (or any variant). | Archivo:Extreme Hills Edge.png |
Other biomes
Biome ID | Name and Features | Description | Images |
---|---|---|---|
127
|
The Void
Temperature: 0.0 Void, Stone, Cobblestone |
A completely empty biome that generates only a single structure: a 33×33 stone platform with a single block of cobblestone in the center. Can only be accessed through The Void superflat preset, or through Customized worlds. | Archivo:VoidBiome.png |
Biome IDs
- Artículo principal: Data values#Biome IDs
Cada tipo de bioma tiene su propio ID de bioma, que se muestra en la siguiente tabla.
Name | Resource location | Numeric ID |
---|---|---|
Océano | ocean
|
0 |
Océano profundo | deep_ocean
|
24 |
Océano helado | frozen_ocean
|
10 |
Océano helado profundo | deep_frozen_ocean
|
50 |
Océano frío | cold_ocean
|
46 |
Océano frío profundo | deep_cold_ocean
|
49 |
Océano tibio | lukewarm_ocean
|
45 |
Océano tibio profundo | deep_lukewarm_ocean
|
48 |
Océano cálido | warm_ocean
|
44 |
Río | river
|
7 |
Río helado | frozen_river
|
11 |
Playa | beach
|
16 |
Costa rocosa | stony_shore
|
25 |
Playa nevada | snowy_beach
|
26 |
Bosque | forest
|
4 |
Bosque floral | flower_forest
|
132 |
Abedular | birch_forest
|
27 |
Abedular ancestral | old_growth_birch_forest
|
155 |
Bosque oscuro | dark_forest
|
29 |
Jungla | jungle
|
21 |
Jungla dispersa | sparse_jungle
|
23 |
Jungla de bambú | bamboo_jungle
|
168 |
Taiga | taiga
|
5 |
Taiga nevada | snowy_taiga
|
30 |
Taiga de pinos ancestral | old_growth_pine_taiga
|
32 |
Taiga de abetos ancestral | old_growth_spruce_taiga
|
160 |
Campo de champiñones | mushroom_fields
|
14 |
Pantano | swamp
|
6 |
Sabana | savanna
|
35 |
Meseta de sabana | savanna_plateau
|
36 |
Sabana ventiscosa | windswept_savanna
|
163 |
Llanura | plains
|
1 |
Llanura de girasoles | sunflower_plains
|
129 |
Desierto | desert
|
2 |
Llanura nevada | snowy_plains
|
12 |
Picos de hielo | ice_spikes
|
140 |
Colinas ventiscosas | windswept_hills
|
3 |
Bosque ventiscoso | windswept_forest
|
34 |
Colinas pedregosas ventiscosas | windswept_gravelly_hills
|
131 |
Páramo | badlands
|
37 |
Páramo frondoso | wooded_badlands
|
38 |
Páramo erosionado | eroded_badlands
|
165 |
Cuevas kársticas | dripstone_caves
|
174 |
Cuevas frondosas | lush_caves
|
175 |
Desiertos del Nether | nether_wastes
|
8 |
Bosque carmesí | crimson_forest
|
171 |
Bosque distorsionado | warped_forest
|
172 |
Valle de almas | soul_sand_valley
|
170 |
Deltas de basalto | basalt_deltas
|
173 |
El End | the_end
|
9 |
Islas pequeñas del End | small_end_islands
|
40 |
Islas medias del End | end_midlands
|
41 |
Islas grandes del End | end_highlands
|
42 |
Baldíos del End | end_barrens
|
43 |
El Vacío | the_void
|
127 |
Prado | meadow
|
177 |
Arboleda | grove
|
178 |
Ladera nevada | snowy_slopes
|
179 |
Cumbres heladas | frozen_peaks
|
180 |
Cumbres escarpadas | jagged_peaks
|
181 |
Cumbres rocosas | stony_peaks
|
182 |
Naombre | Ubicación del recurso | Identificación numérica |
---|---|---|
Océano | ocean
|
0 |
Océano congelado heredado | legacy_frozen_ocean
|
47 |
Océano profundo | deep_ocean
|
24 |
Océano helado | frozen_ocean
|
10 |
Océano helado profundo | deep_frozen_ocean
|
46 |
Océano frío | cold_ocean
|
42 |
Océano frío profundo | deep_cold_ocean
|
45 |
Océano tibio | lukewarm_ocean
|
41 |
Océano tibio profundo | deep_lukewarm_ocean
|
44 |
Océano cálido | warm_ocean
|
40 |
Océano cálido profundo | deep_warm_ocean
|
43 |
Río | river
|
7 |
Río helado | frozen_river
|
11 |
Playa | beach
|
16 |
Costa pedregosa | stone_beach
|
25 |
Playa nevada | cold_beach
|
26 |
Bosque | forest
|
4 |
Colinas boscosas | forest_hills
|
18 |
Bosque de flores | flower_forest
|
132 |
Bosque de abedules | birch_forest
|
27 |
Colinas de bosque de abedules | birch_forest_hills
|
28 |
Bosque de abedules antiguo | birch_forest_mutated
|
155 |
Colinas altas de abedules | birch_forest_hills_mutated
|
156 |
Bosque oscuro | roofed_forest
|
29 |
Colinas de bosque oscuro | roofed_forest_mutated
|
157 |
Jungla | jungle
|
21 |
Colinas de jungla | jungle_hills
|
22 |
Jungla modificada | jungle_mutated
|
149 |
Jungla dispersa | jungle_edge
|
23 |
Jungla dispersa modificada | jungle_edge_mutated
|
151 |
Jungla de bambú | bamboo_jungle
|
168 |
Colinas de jungla de bambú | bamboo_jungle_hills
|
169 |
Taiga | taiga
|
5 |
Colinas de taiga | taiga_hills
|
19 |
Taiga Mountains | taiga_mutated
|
133 |
Taiga nevada | cold_taiga
|
30 |
Colinas de taiga nevada | cold_taiga_hills
|
31 |
Montañas de taiga nevada | cold_taiga_mutated
|
158 |
Taiga de pino viejo | mega_taiga
|
32 |
Colinas de la taiga de árboles gigantes | mega_taiga_hills
|
33 |
Taiga de abeto antiguo | redwood_taiga_mutated
|
160 |
Colinas de taiga de abetos gigantes | redwood_taiga_hills_mutated
|
161 |
Campo de champiñones | mushroom_island
|
14 |
Orilla del campo de hongos | mushroom_island_shore
|
15 |
Pantano | swampland
|
6 |
Colinas de pantano | swampland_mutated
|
134 |
Sabana | savanna
|
35 |
Meseta de sabana | savanna_plateau
|
36 |
Sabana azotada por el viento | savanna_mutated
|
163 |
Meseta de sabana destrozada | savanna_plateau_mutated
|
164 |
Llanuras | plains
|
1 |
Llanuras de girasol | sunflower_plains
|
129 |
Desierto | desert
|
2 |
Colinas del desierto | desert_hills
|
17 |
Lagos del desierto | desert_mutated
|
130 |
Llanuras nevadas | ice_plains
|
12 |
Montañas nevadas | ice_mountains
|
13 |
Picos de hielo | ice_plains_spikes
|
140 |
Colinas azotadas por el viento | windswept_hills
|
3 |
Bosque azotado por el viento | windswept_forest
|
34 |
Colinas de grava azotadas por el viento | windswept_gravelly_hills
|
131 |
Montañas de grava+ | extreme_hills_plus_trees_mutated
|
162 |
Borde de la montaña | extreme_hills_edge
|
20 |
Tierras baldías | mesa
|
37 |
Meseta de tierras baldías | mesa_plateau
|
38 |
Meseta de tierras baldías modificada | mesa_plateau_mutated
|
166 |
Meseta boscosa de tierras baldías | mesa_plateau_stone
|
39 |
Meseta boscosa de tierras baldías modificada | mesa_plateau_stone_mutated
|
167 |
Tierras baldías erosionadas | mesa_bryce
|
165 |
Prado | meadow
|
186 |
Arboleda | grove
|
185 |
Pistas nevadas | snowy_slopes
|
184 |
Picos irregulares | jagged_peaks
|
182 |
Picos helados | frozen_peaks
|
183 |
Picos pedregosos | stony_peaks
|
189 |
Cuevas luminosas | lush_caves
|
187 |
Cuevas de espeleotema | dripstone_caves
|
188 |
Desiertos del Nether | hell
|
8 |
Bosque carmesí | crimson_forest
|
179 |
Bosque distorsionado | warped_forest
|
180 |
Valle de almas | soulsand_valley
|
178 |
Deltas de basalto | basalt_deltas
|
181 |
El End | the_end
|
9 |
Technical details
The temperature and rainfall values of the biome are used to change the colors of grass, foliage, and (for swamplands) water.
A biome's rainfall value is typically a value from 0.0 to 1.0. A biome's temperature starts at a given value at sea level, Y=64, and goes down by 0.00166667 per meter increase. Starting values range from 2.0 (e.g., Desert) to -0.5 (e.g., Cold Taiga). The temperature does not increase below sea level.
The temperature and rainfall values are used to access two texture images in Minecraft, grass.png and foliage.png, in \assets\minecraft\textures\colormap. These textures are triangular, only the lower left is used, despite the upper right of the foliage file having colors. The adjusted temperature and adjusted rainfall values are used to access these two triangles. Treating the lower left corner as temperature = 1.0 and rainfall = 0.0, with adjusted temperature decreasing to 0.0 at the right edge and adjusted rainfall increasing to 1.0 at the top edge, the values used to retrieve the colors are computed as follows:
AdjTemp = clamp( Temperature, 0.0, 1.0 ) AdjRainfall = clamp( Rainfall, 0.0, 1.0 ) * AdjTemp
"clamp" limits the range of the temperature and rainfall to 0.0-1.0. The clamped rainfall value is then multiplied by the 0.0-1.0 adjusted temperature value, which brings its value to be inside the lower left triangle. Some biomes' ranges are shown on the right; the multiplication makes all the line segments point towards the lower right corner.
The color for grass block top and sides, along with various forms of grass – specifically tall grass, ferns, double tall grass, and large ferns – is modified by the color retrieved from the grass.png image. The color for various tree foliage - all tree types except spruce and birch, which have fixed colors in the code – is modified by the color retrieved from foliage.png.
At borders between or among biomes, the colors of the block and its eight neighbors are computed and the average is used for the final block color.
Exact temperature and rainfall values for biomes can be found in various projects, e.g. this biome code.
Swampland color
Swamplands are special. Temperature, which starts at 0.8, is not affected by altitude. Rather, a Perlin noise function is used to gradually vary the temperature of the swampland. When this temperature goes below -0.1, a lush green color is used, 0x4C763C, otherwise it is set to a sickly brown, 0x6A7039. In addition, the color of the water in swamplands is always multiplied by a greenish tinge, 0xE0FFAE. These colors are locked in the code and not retrievable from any texture.
Roofed forest color
The roofed forest biomes' grass color is retrieved normally, then averaged with a dark green color, 0x28340A, to produce the final color.
Mesa color
All mesa biomes' grass and foliage have hardwired colors, two tan colors, 0x90814D and 0x9E814D respectively. These are not modifiable by grass.png and foliage.png and unaffected by temperature.
Achievements
Plantilla:Load achievements
Videos
- Artículo principal: Biome/video [editar]
History
Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History
Issues
Plantilla:Issue list
Trivia
- Interestingly, the hilly version of "Mega Spruce Taiga" is called "Redwood Taiga Hills M," rather than "Mega Spruce Taiga Hills".
- The term biome is analogous to its scientific usage: in real life, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as ecosystems.[4][5]
Gallery
Graphs and templates
Scenery
The first image of a mega taiga, as tweeted by Jeb.
- RoffedforesthillsPe.jpg
A roofed forest biome in the Pocket Edition. The stone variants can also be seen in the cliff.
- MushroomBiome19pre.png
A mountainous mushroom island.
- SwampPE.jpg
Swampland in Pocket Edition, with some huge mushrooms.
Referencias
Plantilla:Reflist
Véase también
- ↑ https://mojang.com/2013/08/minecraft-world-generator-update
- ↑ http://www.minecraftforum.net/forums/minecraft-discussion/discussion/188531-new-jungle-m-and-several-other-new-biomes-too-rare
- ↑ http://imgur.com/a/lqCUF
- ↑ Wikipedia, The Free Encyclopedia, "Biome", accessed April 20, 2012
- ↑ Dictionary.com Unabridged, "biome", accessed April 20, 2012