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Jungle River

Un río cruzando un bioma de jungla. Arriba a la derecha hay un bosque.

Archivo:Screenshot of River through Mesa v1.7.2.png

Un río cruzando un bioma de meseta. Abajo a la derecha hay una sabana.

In case you don’t know what a “biome” is, it’s a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there.
Jens Bergensten [1]

Los biomas son regiones en el mundo de Minecraft que se diferencian por características geográficas, flora, temperatura, altitud, nivel de humedad, color del cielo y color del follaje. Los biomas determinan distintos ecosistemas dentro de un mundo, como bosques, junglas, desiertos y tundras.

Temperatura

Los biomas tienen un nivel de temperatura determinado que hace que llueva, nieve o ni una cosa ni otra. El valores es inferior a 0,15 para que nieve, de 0,15 a 0,95 para que llueva y superior a 1 para que no suceda ninguna de las dos cosas. Estos valores pueden determinar la altura a la que se genera la nieve en ciertos biomas. La temperatura desciende 0,00166667 por metro sobre el nivel del mar (Y=64). Por ejemplo, el bioma de colinas extremas genera nieve en Y=95, ya que su valor base es 0,2 y en las sabanas no sucede nada debido al calor.

Los biomas se agrupan en 5 categorías debido a su temperatura: cubiertos de nieve, fríos, estándar, secos/cálidos y neutros. Se separaron para evitar que se juntasen dos biomas totalmente opuestos, causando un cambio drástico (como una taiga helada junto a un desierto). De esta forma los biomas surgen de forma más lógica (como un pantano junto a un bosque).

Tipos de bioma

Hay 38 biomas principales en el mundo principal (dos sin usar), un en el Nether, uno en el End y 23 técnicos, lo que hace un total de 63 distintos. Se pueden distinguir por el color de la hierba y las hojas.

Los biomas están separados en 5 categorías. Los cubiertos de nieve aparecen en azul, los fríos en verde, los estándar en naranja y los secos/cálidos en rojo. Los demás son neutros o desconocidos. Las temperaturas van en factor al nivel del mar.

Biomas nevados

En estos biomas nieva a cualquier altura. El follaje y la hierba es de color verde azulado.

ID del bioma Nombre y características Descripción Imágenes
12

ES: Llanuras heladas
EN: Ice Plains

Temperatura: 0.0

Nieve, nevada, robles, hielo, abetos, iglúes, strays, conejos blancos y negros, osos polares y de vez en cuando hierba alta

A somewhat rare but expansive, flat biome with a huge amount of snow. All sources of water exposed to the sky are frozen over. Sugar cane will spawn in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are very few natural oak and spruce trees in this biome. It has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%), however it is one of the few biome where there are polar bears and strays. Due to the biome's size, snow and ice cover, and scarcity of wood and animals, initial survival becomes difficult in comparison to other biomes.
Archivo:IcePlains.png
140

ES: Estalagmitas de llanuras heladas
EN: Ice Plains Spikes

Temperatura: 0.0

Hielo compacto, nieve, bloques de nieve, strays, conejos blancos y negros, osos polares y estalagmitas de hielo

A rare variation of the Ice Plains biome that features large spikes of packed ice, as well as packed ice 'lakes'. Usually the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. All grass blocks in this biome are replaced with blocks of snow. It has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
Ice Plains Spikes
30

ES: Taiga helada
EN: Cold Taiga

Temperatura: -0.5

Nieve, nevada, hielo, abetos, flores, lobos, conejos blancos y negros e iglúes

Una variación con nieve del bioma de taiga, con helechos y abetos. Es uno de los lugares donde aparecen lobos de forma natural.
Archivo:Snowy Forest.png
158

ES: Taiga helada M
EN: Cold Taiga M

Temperatura: -0.5

Abetos, nieve, nevada, helechos, lobos y conejos blancos y negros,

Una versión grande y montañosa de la taiga nevada.
Archivo:Cold Taiga M.png
11

ES: Río congelado
EN: Frozen River

Temperatura: 0.0

Hielo, agua, arena y arcilla

Esta variante del río solo se genera en biomas de llanuras heladas. La superficie del agua está congelada.
Frozen River
26

ES: Playa gélida
EN: Cold Beach

Temperatura: 0.05

Arena, nieve, nevada y hielo

Una playa en la que ha nevado. Se suele encontrar en las llanuras heladas, a orillas del océano.
Archivo:Cold Beach.png

Biomas fríos

En estos biomas comienza a nevar a cierta altura, siempre antes del límite de los 256 bloques. Si no estás a la altura suficiente, lloverá. El follaje y la hierba es de color verde azulado.

ID del bioma Nombre y características Descripción Imágenes
3

ES: Colinas extremas
EN: Extreme Hills

Temperatura: 0.2

Robles, abetos, grava, flores, menas de esmeralda y piedra con lepisma

A highland biome (with some mountaintops reaching y=130 or even higher) with a few scattered oak and spruce trees. Hay barrancos, precipicios, valles, cascadas, islas flotantes, cavernas y otras estructuras, con unas vistas asombrosas. Snowfall also occurs above certain heights, thus creating "snow caps" on the top of the mountains. Falling is a significant risk, as there are many steep ledges large enough to cause severe fall damage or even death. Las colinas extremas son el único bioma donde se pueden encontrar menas de esmeralda y lepismas de forma natural.
Archivo:Extreme Hills.png
131

ES: Colinas extremas M
EN: Extreme Hills M

Temperatura: 0.2

Abetos, robles, grava y nieve

Variant of the regular extreme hills biome that features higher mountain peaks, most of which reach into the clouds. Mountains here are composed mainly of gravel and a little bit of dirt and grass, with a sparse population of spruce and oak trees.
Archivo:Extreme Hills M.png
34

ES: Colinas extremas+
EN: Extreme Hills+

Temperatura: 0.2

Piedra, tierra, abetos y robles

Una variante de regular extreme hills biome, adding larger mountains, steeper cliffs, and a moderate amount of spruce trees and scattered oak trees.
Archivo:ExtremeHills-.png
162

ES: Colinas extremas+ M
EN: Extreme Hills+ M

Temperatura: 0.2

Abetos, robles, grava y césped

Una variante rara del bioma "Colinas extremas+" where huge gravel mountains appear, with sparse oak and spruce trees and small patches of grass.
Extreme Hills - M = Big
5

Taiga

Temperatura: 0.25

Abetos, flores, helechos, lobos y conejos negros, marrones y color café

Un bioma repleto de abetos y helechos de todos los tamaños. Suelen aparecer muchos lobo. Archivo:Pine Forest.png
133

Taiga M

Temperatura: 0.25

Abetos, flores, helechos, ovejas y conejos negros, marrones y color café

La versión montañosa del bioma "Taiga" estándar.
Taiga M
32

ES: Megataiga
EN: Mega Taiga

Temperatura: 0.3

Abetos, podsol, helechos, lobos, conejos negros, marrones y color café, roca musgosa, champiñones, tierra, tierra estéril, y arbustos muertos

La megataiga es un bioma poco común compuesto por abetos, pero en mayor densidad que el bioma estándar. However, some trees are 2×2 thick and very tall, not unlike large jungle trees. Se puede encontrar piedra musgosa, champiñones marrones y un tipo de tierra llamada podsol. También hay zonas de tierra estéril, en las que no crece césped. También pueden aparecer lobos, como en los biomas de taiga normales.
Archivo:Mega Taiga.png
160

ES: Megataiga de abetos
EN: Mega Spruce Taiga

Temperatura: 0.25

Abetos, podsol, helechos, césped, roca musgosa, champiñones, tierra

Una variación de la megataiga. In this biome there is a much higher density of smaller spruce trees. Also, the tall trees look very similar to regular spruce trees, as opposed to the short-topped trees in the normal mega taiga biome.
Mega Spruce Taiga
25

Stone Beach

Temperatura: 0.2

Piedra, grava y agua

Este bioma cubierto de piedra suele aparecer junto a montañas en el océano. Depending on the height of the nearby land, it can generate medium slopes or huge cliffs.
Archivo:Oceanfront Mountains.png
9

El End

Temperatura: 0.5

Piedra del End, endermen, obsidiana, cristales del End, el Enderdragón, plantas corales, ciudades del End, shulkers, bloque de púrpur y ladrillos de piedra del End

Artículo principal: El End

Este bioma se emplea para generar el End. En este bioma aparecen muchos endermen y el Enderdragón. Most of the End's structure is provided by the dimension itself rather than the biome. It does not rain nor snow in this biome unlike the other low temperature biomes. If the biome is used for a superflat world, the sky will be dark gray, an ender dragon will spawn at 0,0 coordinates in the Overworld, and only endermen will spawn (at night). Outer islands in the End can be accessed using the portal del salida del End tras derrotar al Enderdragón. These contain endermen, shulkers, muchas plantas corales y ciudades del End.

Archivo:TheEnd 1.9.pngNew End 15w31b

Biomas estándar

En estos biomas comienza a nevar sobre los 256 bloques del límite de altura. También llueve. El follaje y la hierba son de un color verde intenso, excepto en los pantanos y bosques techados, en los que las hojas no dejan pasar el sol, donde tienen un tono verde oscuro. Sin embargo, los ríos tienen un tono azul oscuro.

ID del bioma Nombre y características Descripción Imágenes
1

ES: Llanuras
EN: Plains

Temperatura: 0.8

Hierba alta, césped, flores, NPC Villages, caballos y burros

A relatively flat and grassy biome with rolling hills and few trees. Gullies, water holes, and NPC villages are common. Cave openings and water or lava springs are easily identifiable due to the flat unobstructed terrain. Passive mobs spawn often in plains biomes; this biome and its variants are also one of the only biomes where horses spawn naturally. Archivo:ES2012-01-04 19.47.47.png
128

ES: Llanuras M
EN: Plains M

Temperatura: 0.8

Hierba alta, césped, flores, y caballos

Una variante de las llanuras con lagos y colinas. 1.8 Biomes Grassland
129

ES: Llanuras de girasoles
EN: Sunflower Plains

Temperatura: 0.8

Césped, girasoles y caballos

Una variación rara de las llanuras, donde se generan muchísimos girasoles. Archivo:Sunflower plains.png
4

ES: Bosque
EN: Forest

Temperatura: 0.7

Robles y abedules, flores, lobos y champiñones

A biome with a lot of oak and birch trees, occasional hills, and a fair amount of tall grass. Mushrooms and flowers can occasionally be found here. This is one of the most preferred biomes to start out in, due to the abundance of wood. However, the frequency of trees also makes it dangerous to navigate at night, due to obscured vision. Forest biomes are also one of the smallest biomes. Archivo:Deciduous Forest.png
132

Flower Forest

Temperatura: 0.7

Flores, árboles, y conejos negros, marrones y color café

A variant of the forest biome that has fewer trees but a huge amount of various flowers. There are certain flowers that are exclusive to the flower forest. Archivo:Flower forest 2.png
27

Birch Forest

Temperatura: 0.6

Birch Trees, Flowers

A forest made solely out of birch trees. Archivo:Birch Trees Only.png
155

Birch Forest M

Temperatura: 0.6

Abedules altos y flores

Una variación del bosque de abedules, con árboles más grandes de lo normal. Archivo:Birch forest m.png
29

Roofed Forest

Temperatura: 0.7

Dark Oak Trees, Huge Mushrooms, Mushrooms, Rose Bushes

This biome is composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Trees in this forest are so plentiful and so close together, that at some spots it may become dark enough for hostile mobs to spawn, even during the day. Archivo:RoofedForest.png
157

Roofed Forest M

Temperatura: 0.7

Dark Oak Trees, Huge Mushrooms

A mountainous version of the roofed forest biome, with steep cliffs lining the edge. Archivo:Roofed Forest M.png
6

Swampland

Temperatura: 0.8

Witch Huts, Oak Trees, Grass, Vines, Lily Pads, Clay, Mushrooms, Slimes, Giant Mushrooms (Pocket Edition only, v0.10.0 and later)

A biome characterized by a mix of flat, dry areas around sea level and shallow pools of brackish green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are often covered with dark green vines, and can be found growing out from the water. Mushrooms and sugar canes are very abundant; huge mushrooms will spawn in this biome in Pocket Edition. Witch huts spawn exclusively in swamps. Slimes will also spawn naturally at night, most commonly on full moons, making this an especially dangerous biome at night. La temperatura varía randomly within the biome, not affected by altitude, causing foliage and grass colors to vary. 1.7swamp
134

Swampland M

Temperatura: 0.8

Swamp Trees, Vines, Lilypads, Water, Witches

A slightly hillier swampland with greener grass. Witch Huts do not generate in this biome, unlike the normal swampland biome. Archivo:Swampland M.png
21

Jungla

Temperatura: 0.95

Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons

A very dense, but rather uncommon tropical biome. It features large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees are also common. The landscape is lush green and quite hilly, with many small lakes of water often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak leaves. When inside a jungle, the sky will become noticeably lighter. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, jungle temples, melons, and cocoa plants spawn exclusively in this biome. Melons spawn in small patches, similar to pumpkins. Archivo:Jungle O' Trees.png
149

Jungle M

Temperatura: 0.95

Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons

Much more mountainous version of the normal jungle, with foliage so thick that the ground is barely visible. A very resource-demanding biome. Due to the hilly nature of the terrain in this biome, and the height of the tall jungle trees, trees frequently reach into and go above the clouds. Extremely dense foliage and treacherous hilly terrain make this a very difficult biome to navigate, especially at night. Niceviewjungle
23

Jungle Edge

Temperatura: 0.95

Jungle Trees, Ferns, Melons, Flowers, Vines, Ocelots

A very rare biome that only spawns at the border of a jungle biome and any other biome. Similar to a jungle but with much fewer and smaller trees, and relatively flat terrain. Jungle Edge
151

Jungle Edge M

Temperatura: 0.95

Jungle Trees, Oak Trees, Grass, Flowers, Vines,Melons

One of the rarest biomes in the game[2][3]. A slightly more mountainous variation of the jungle edge biome, which only spawns on the border of a jungle M and another biome. There are very few to no tall trees in this relatively tiny biome. Jungle Edge M
7

River

Temperatura: 0.5

Agua, arena y arcilla

A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have a dull green grass hue, much like the ocean, and trace amounts of oak trees tend to spawn there as well. Rivers are also a reliable source of clay. These biomes are good for fishing. River (With Correct Grass Hue)
16

Beach

Temperatura: 0.8

Sand, Gravel, Water

Generated on the shores of oceans, beaches are composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. Some beaches generate with gravel instead of sand. These are also useful for fishing. For the history of beaches, see the Beach page. Archivo:Minecraft Beaches.png
14

Mushroom Island

Temperatura: 0.9

Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs

This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, if you do place down grass, it is a very bright green color, not unlike that of the jungle. Mushroom islands are most often adjacent to an ocean and are often found isolated from other biomes. It is one of the only biomes where huge mushrooms can spawn naturally, and where mushrooms can grow in full sunlight.

Technically no mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, abandoned mine shafts, and other dark structures, meaning exploring underground is supposedly safe. However, mob spawners will still spawn mobs, and the player will also still be able to breed animals and spawn mobs using eggs.

Archivo:Mushroomisland.png
15

Mushroom Island Shore

Temperatura: 0.9

Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs

Mushroom shores represent the flat shore area of the mushroom biome. Archivo:Mushroomislandshore.png

Dry/Warm biomes

In these biomes, it neither rains nor snows at all, but the sky will still turn overcast during inclement weather. The foliage and grass is an olive color, except mesa biomes, which have brown grass.

Biome ID Name and Features Description Images
2

Desert

Temperature: 2.0

Sand, Cacti, Dead Bushes, Sandstone, Sugar Cane, Desert wells, Desert Temple, NPC Villages, Gold Rabbits

A barren and relatively inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone is commonly found underneath the sand. The only passive mobs to spawn naturally in deserts are gold rabbits, their coloring well-camouflaged against the sand. Sugar cane can be found if the desert is next to an ocean or river biome. The lack of visual obstruction makes mobs highly visible at night. Desert villages, desert wells and desert temples are found exclusively in this biome.
Desert
130

Desert M

Temperature: 2.0

Sand, Cactus, Water, Sugarcane, Gold Rabbits

Unlike in normal deserts, patches of water can be found in this biome.
Archivo:Desert M.png
35

Savanna

Temperature: 1.2

Acacia Trees, Tall Grass, NPC Villages, Horses, Cows, Sheep

A relatively flat and dry biome with a dry grass color and scattered acacia trees. Villages can generate in this biome, and it is one of the only biomes where horses spawn naturally.
Archivo:Savanna Acacia.png
163

Savanna M

Temperature: 1.2

Acacia Trees, Tall Grass

Variant of the savanna biome. Dirt paths and giant mountains are prevalent in this biome. However, this biome is unique in that its mountains can generate past the clouds, and even to the world height limit, without using the AMPLIFIED world type.
Archivo:Savanna M updated.png
37

Mesa

Temperature: 2.0

Dead Bush, Hardened Clay, 6 colors of Stained Clay, Red Sand, Cacti, Red Sandstone, Above ground mineshafts,‌[Solo las ediciones Computer y Pocket] Gold ore[Solo las ediciones Computer y Pocket]

A rare biome consisting of hardened clay, stained clay, and dead bushes – similar to a desert. Red sand will also generate here instead of regular sand, with occasional cacti. Its composition is useful when other sources of clay are scarce. However, finding mesa biomes can be difficult due to their rarity. On the other hand, it offers great variety - there are a total of 6 variations of this biome to explore.

In the Pocket and PC editions, mesas can contain above ground abandoned mineshafts. They also allow gold ore to generate at any height, rather than just at layer 32 and below.

Archivo:Mesa Cliff.png
165

Mesa (Bryce)

Temperature: 2.0

Red Sand, Cactus, Red Sandstone, Dead Bush, Hardened Clay, 6 colors of Stained Clay

Mesa (Bryce) is a variant of the mesa biome, featuring a low desert-like ground area with tall, thin, spire-shaped columns of hardened clay, similar to the structures in the real Bryce Canyon.
Archivo:Bryce Canyon.png
38

Mesa Plateau F

Temperature: 2.0

Oak trees, Dead Bushes, Dirt, Hardened Clay, 6 colors of Stained Clay

A rare variation of the mesa plateau, where small forests of dry oak trees and grass generate at the top of the plateaus.
Archivo:Mesa F Plateau.png
166

Mesa Plateau F M

Temperature: 2.0

Oak trees, Dead Bushes, Dirt, Hardened Clay, 6 colors of Stained Clay

Very rare variant of the Mesa Plateau F biome. Features steeper cliffs than the normal Mesa Plateau F biome, with a reduced occurrence of trees and smaller, more erratic hills.
Archivo:Mesa F M Plateau.png
36, 39

Plateau

Temperature: Same as their respective base biomes.

Like the hills biomes, but flattened at the top, coming to rest at about 20 to 30 blocks above sea level. Only generates in savanna and mesa biomes.
Archivo:Mesa Plateau updated.png Savanna Plateau
164, 167

Plateau M

Temperature: Same as their respective base biomes.

Similar variant of the plateau biomes, which are themselves a variant. The mesa plateau M biome features slightly flatter terrain and smaller plateaus in general, compared to the average mesa plateau biome. On the contrary, the savanna plateau M biome features incredibly large and steep cliffs that jut violently out of the terrain, compared to the regular savanna plateau; these cliffs generally exceed cloud height, sometimes above y=200, and sometimes even border the world height limit.
Archivo:Mesa Plateau M updated.png Archivo:Savanna Plateau M.png
8

Hell (The Nether)

Magma Cubes, Netherrack, Glowstone, Soul Sand, Nether Brick, Gravel, Nether Quartz, Ghasts, Blazes, Skeletons, Zombie Pigmen, Nether Fortress, Wither Skeletons, Nether Wart, Lava, Endermen, Magma Blocks

Artículo principal: The Nether

This is the biome used to generate the Nether. In a Superflat world using this biome, the Overworld will contain only Nether mobs (ghasts, packs of zombie pigmen and occasional magma cubes) and won't receive rain, but it won't have Nether structures (such as Nether quartz or glowstone veins or Nether fortresses), and it can still have water lakes and mineshafts, beds will also explode in this biome, even when in the Overworld.

The Nether

Neutral and other biomes

These biomes are usually covered with water and have very little land exposed. Either that, or they have many variants of themselves which are also variants of other non-neutral biomes.

Biome ID Name and Features Description Images
0 Ocean

Temperature: 0.5

Water, Gravel, Squid

A large, open biome made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Oceans typically extend under 3,000 blocks in any direction, around 60% of the Overworld's surface is covered in Ocean. Small islands with infrequent vegetation can be found in oceans. Passive mobs are unable to spawn on these islands, but hostiles can. Cavern entrances can be found infrequently at the bottom of the ocean. In the Console versions, they surround the edges of the map.
Archivo:1.8 Biomes Ocean.png
24

Deep Ocean

Temperature: 0.5

Water, Gravel, Clay, Squid, Guardian Ocean monument

A variation of the Ocean biome. In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. In contrast to default oceans, the ground is mainly covered with gravel. Ocean monuments spawn in deep oceans, which spawn guardians.
Archivo:DeepOcean.png
13, 17, 18, 19, 22, 28, 31, 33, 156, 161

Hills

Temperature: Same as their respective base biomes.

Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills or Mountains added to their name.

This includes: Forest Hills, Taiga Hills, Cold Taiga Hills, Jungle Hills, Desert Hills, Birch Forest Hills (M), Mega Taiga Hills, Redwood Taiga Hills, and Ice Mountains.

Ice Mountains are usually taller, with height comparable to Extreme Hills biomes, and has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).

ColdTaigaHillsArchivo:Redwood Hills.pngForest Hills BiomeArchivo:JungleHills.pngArchivo:DesertHills.png

Unused biomes

These biomes no longer generate naturally, but still exist in Minecraft's code, and can be accessed by using the Customized world type.

Biome ID Name and Features Description Images
(10)

FrozenOcean

Temperature: 0.0

Ice, Water, Gravel, Squid

A variant of the ocean biome that is completely frozen over. However, warmer rivers occasionally run through it.
Frozen
(20)

Extreme Hills Edge

Temperature: 0.2

Grass, Dirt, Stone, Pigs, Sheep, Cows, Wolves, Spruce Trees, Oak Tree, Snow (occasionally)

Similar to the jungle edge sub-biome, this sub-biome spawns exclusively at the edge of extreme hills biomes (or any variant). Archivo:Extreme Hills Edge.png

Other biomes

Biome ID Name and Features Description Images
127

The Void

Temperature: 0.0

Void, Stone, Cobblestone

A completely empty biome that generates only a single structure: a 33×33 stone platform with a single block of cobblestone in the center. Can only be accessed through The Void superflat preset, or through Customized worlds. Archivo:VoidBiome.png

Biome IDs

Artículo principal: Data values#Biome IDs
Véase también: Bioma/IDs antes de 1.13

Cada tipo de bioma tiene su propio ID de bioma, que se muestra en la siguiente tabla.

Java Edition:

Name Resource location Numeric ID
Océano ocean 0
Océano profundo deep_ocean 24
Océano helado frozen_ocean 10
Océano helado profundo deep_frozen_ocean 50
Océano frío cold_ocean 46
Océano frío profundo deep_cold_ocean 49
Océano tibio lukewarm_ocean 45
Océano tibio profundo deep_lukewarm_ocean 48
Océano cálido warm_ocean 44
Río river 7
Río helado frozen_river 11
Playa beach 16
Costa rocosa stony_shore 25
Playa nevada snowy_beach 26
Bosque forest 4
Bosque floral flower_forest 132
Abedular birch_forest 27
Abedular ancestral old_growth_birch_forest 155
Bosque oscuro dark_forest 29
Jungla jungle 21
Jungla dispersa sparse_jungle 23
Jungla de bambú bamboo_jungle 168
Taiga taiga 5
Taiga nevada snowy_taiga 30
Taiga de pinos ancestral old_growth_pine_taiga 32
Taiga de abetos ancestral old_growth_spruce_taiga 160
Campo de champiñones mushroom_fields 14
Pantano swamp 6
Sabana savanna 35
Meseta de sabana savanna_plateau 36
Sabana ventiscosa windswept_savanna 163
Llanura plains 1
Llanura de girasoles sunflower_plains 129
Desierto desert 2
Llanura nevada snowy_plains 12
Picos de hielo ice_spikes 140
Colinas ventiscosas windswept_hills 3
Bosque ventiscoso windswept_forest 34
Colinas pedregosas ventiscosas windswept_gravelly_hills 131
Páramo badlands 37
Páramo frondoso wooded_badlands 38
Páramo erosionado eroded_badlands 165
Cuevas kársticas dripstone_caves 174
Cuevas frondosas lush_caves 175
Desiertos del Nether nether_wastes 8
Bosque carmesí crimson_forest 171
Bosque distorsionado warped_forest 172
Valle de almas soul_sand_valley 170
Deltas de basalto basalt_deltas 173
El End the_end 9
Islas pequeñas del End small_end_islands 40
Islas medias del End end_midlands 41
Islas grandes del End end_highlands 42
Baldíos del End end_barrens 43
El Vacío the_void 127
Prado meadow 177
Arboleda grove 178
Ladera nevada snowy_slopes 179
Cumbres heladas frozen_peaks 180
Cumbres escarpadas jagged_peaks 181
Cumbres rocosas stony_peaks 182

Bedrock Edition:

Naombre Ubicación del recurso Identificación numérica
Océano ocean 0
Océano congelado heredado legacy_frozen_ocean 47
Océano profundo deep_ocean 24
Océano helado frozen_ocean 10
Océano helado profundo deep_frozen_ocean 46
Océano frío cold_ocean 42
Océano frío profundo deep_cold_ocean 45
Océano tibio lukewarm_ocean 41
Océano tibio profundo deep_lukewarm_ocean 44
Océano cálido warm_ocean 40
Océano cálido profundo deep_warm_ocean 43
Río river 7
Río helado frozen_river 11
Playa beach 16
Costa pedregosa stone_beach 25
Playa nevada cold_beach 26
Bosque forest 4
Colinas boscosas forest_hills 18
Bosque de flores flower_forest 132
Bosque de abedules birch_forest 27
Colinas de bosque de abedules birch_forest_hills 28
Bosque de abedules antiguo birch_forest_mutated 155
Colinas altas de abedules birch_forest_hills_mutated 156
Bosque oscuro roofed_forest 29
Colinas de bosque oscuro roofed_forest_mutated 157
Jungla jungle 21
Colinas de jungla jungle_hills 22
Jungla modificada jungle_mutated 149
Jungla dispersa jungle_edge 23
Jungla dispersa modificada jungle_edge_mutated 151
Jungla de bambú bamboo_jungle 168
Colinas de jungla de bambú bamboo_jungle_hills 169
Taiga taiga 5
Colinas de taiga taiga_hills 19
Taiga Mountains taiga_mutated 133
Taiga nevada cold_taiga 30
Colinas de taiga nevada cold_taiga_hills 31
Montañas de taiga nevada cold_taiga_mutated 158
Taiga de pino viejo mega_taiga 32
Colinas de la taiga de árboles gigantes mega_taiga_hills 33
Taiga de abeto antiguo redwood_taiga_mutated 160
Colinas de taiga de abetos gigantes redwood_taiga_hills_mutated 161
Campo de champiñones mushroom_island 14
Orilla del campo de hongos mushroom_island_shore 15
Pantano swampland 6
Colinas de pantano swampland_mutated 134
Sabana savanna 35
Meseta de sabana savanna_plateau 36
Sabana azotada por el viento savanna_mutated 163
Meseta de sabana destrozada savanna_plateau_mutated 164
Llanuras plains 1
Llanuras de girasol sunflower_plains 129
Desierto desert 2
Colinas del desierto desert_hills 17
Lagos del desierto desert_mutated 130
Llanuras nevadas ice_plains 12
Montañas nevadas ice_mountains 13
Picos de hielo ice_plains_spikes 140
Colinas azotadas por el viento windswept_hills 3
Bosque azotado por el viento windswept_forest 34
Colinas de grava azotadas por el viento windswept_gravelly_hills 131
Montañas de grava+ extreme_hills_plus_trees_mutated 162
Borde de la montaña extreme_hills_edge 20
Tierras baldías mesa 37
Meseta de tierras baldías mesa_plateau 38
Meseta de tierras baldías modificada mesa_plateau_mutated 166
Meseta boscosa de tierras baldías mesa_plateau_stone 39
Meseta boscosa de tierras baldías modificada mesa_plateau_stone_mutated 167
Tierras baldías erosionadas mesa_bryce 165
Prado meadow 186
Arboleda grove 185
Pistas nevadas snowy_slopes 184
Picos irregulares jagged_peaks 182
Picos helados frozen_peaks 183
Picos pedregosos stony_peaks 189
Cuevas luminosas lush_caves 187
Cuevas de espeleotema dripstone_caves 188
Desiertos del Nether hell 8
Bosque carmesí crimson_forest 179
Bosque distorsionado warped_forest 180
Valle de almas soulsand_valley 178
Deltas de basalto basalt_deltas 181
El End the_end 9

Technical details

Grasscolor

grass.png

Foliagecolor

foliage.png

The temperature and rainfall values of the biome are used to change the colors of grass, foliage, and (for swamplands) water.

A biome's rainfall value is typically a value from 0.0 to 1.0. A biome's temperature starts at a given value at sea level, Y=64, and goes down by 0.00166667 per meter increase. Starting values range from 2.0 (e.g., Desert) to -0.5 (e.g., Cold Taiga). The temperature does not increase below sea level.

The temperature and rainfall values are used to access two texture images in Minecraft, grass.png and foliage.png, in \assets\minecraft\textures\colormap. These textures are triangular, only the lower left is used, despite the upper right of the foliage file having colors. The adjusted temperature and adjusted rainfall values are used to access these two triangles. Treating the lower left corner as temperature = 1.0 and rainfall = 0.0, with adjusted temperature decreasing to 0.0 at the right edge and adjusted rainfall increasing to 1.0 at the top edge, the values used to retrieve the colors are computed as follows:

AdjTemp = clamp( Temperature, 0.0, 1.0 )

AdjRainfall = clamp( Rainfall, 0.0, 1.0 ) * AdjTemp

"clamp" limits the range of the temperature and rainfall to 0.0-1.0. The clamped rainfall value is then multiplied by the 0.0-1.0 adjusted temperature value, which brings its value to be inside the lower left triangle. Some biomes' ranges are shown on the right; the multiplication makes all the line segments point towards the lower right corner.

The color for grass block top and sides, along with various forms of grass – specifically tall grass, ferns, double tall grass, and large ferns – is modified by the color retrieved from the grass.png image. The color for various tree foliage - all tree types except spruce and birch, which have fixed colors in the code – is modified by the color retrieved from foliage.png.

At borders between or among biomes, the colors of the block and its eight neighbors are computed and the average is used for the final block color.

Exact temperature and rainfall values for biomes can be found in various projects, e.g. this biome code.

Swampland color

Swamplands are special. Temperature, which starts at 0.8, is not affected by altitude. Rather, a Perlin noise function is used to gradually vary the temperature of the swampland. When this temperature goes below -0.1, a lush green color is used, 0x4C763C, otherwise it is set to a sickly brown, 0x6A7039. In addition, the color of the water in swamplands is always multiplied by a greenish tinge, 0xE0FFAE. These colors are locked in the code and not retrievable from any texture.

Roofed forest color

The roofed forest biomes' grass color is retrieved normally, then averaged with a dark green color, 0x28340A, to produce the final color.

Mesa color

All mesa biomes' grass and foliage have hardwired colors, two tan colors, 0x90814D and 0x9E814D respectively. These are not modifiable by grass.png and foliage.png and unaffected by temperature.

Achievements

Plantilla:Load achievements

Videos

Artículo principal: Biome/video [editar]

History

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Biomes Example

A very old image of biomes work-in-progress. "To the right of the player is a taiga, to the left is either a forest, or woods, I can’t remember. In the distance is probably tundra." ~ Notch

Issues

Plantilla:Issue list

Trivia

  • Interestingly, the hilly version of "Mega Spruce Taiga" is called "Redwood Taiga Hills M," rather than "Mega Spruce Taiga Hills".
  • The term biome is analogous to its scientific usage: in real life, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as ecosystems.[4][5]

Gallery

Graphs and templates

Scenery

Referencias

Plantilla:Reflist

Véase también

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