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Map (Item).png
Mapa en blancoMapa






Sí (64)

Primeras apariciones

Véase Historial

Valores de datos
dec: 358 hex: 166 bin: 000101100110
En blanco
dec: 395 hex: 18B bin: 000110001011
En blanco

El mapa es un objeto utilizado para ver el terreno explorado.

Obtención[editar | editar código]

Fabricación[editar | editar código]

Ingredientes Receta de fabricación

Papel +

Papel Papel Papel Grid layout Arrow (small).png Mapa en blanco
Papel Brújula Papel
Papel Papel Papel

Para fabricar un mapa desde el principio, necesitaras por lo menos 9 cañas de azúcar (3 cañas de azúcar -> 3 hojas de papel), 4 menas de hierro (requiere un pico de piedra o mejor), combustible para fundir la mena en lingotes, y una unidad de polvo de Redstone (requiere un pico de hierro o mejor).

Ampliación del mapa[editar | editar código]

Tambien se puede ampliar el tamaño del mapa hasta cinco aumentos, rodeando un mapa ya abierto de papel en blanco. Este proceso debe realizarse con un mapa ya cargado, y hasta un maximo de cuatro aumentos (teniendo cinco, contando con el primero de crear el mapa)

Ingredientes Receta de fabricación

Papel +

Papel Papel Papel Grid layout Arrow (small).png Mapa
Papel Mapa Papel
Papel Papel Papel

Consola[editar | editar código]

En la edición de consola el jugador aparece con un mapa en su inventario.

Utilización[editar | editar código]

Véase también: Tutoriales/Mapping

A map's parameters are fixed when the map is created, meaning the map does not remain centered on the player. When the player leaves the map, the player pointer will transform into a white dot. Note that this sphere is not shown if the player is too far from the map's center: the radius is 320 blocks per level of zoom. This dot indicates on what side of the map you are. When placing a map into an item frame, the map will display with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing.

Crafting a map creates an empty map. This map can then be adjusted to a different zoom level. The map will be drawn for the first time when it is held and used (with use item). To record the world on a map, that specific map item must be held in the player's hands while the player moves about the world. The world will be recorded as it is at exploration time, meaning that if the world is modified a player must revisit the area while holding the map in order to update the map's view. Maps can also be cloned.

While maps in Inframundo work, all that will be shown is a red and gray pattern. The only useful function is finding where you are in relation to where you made the map (the center), or have placed framed maps (green pointers). Additionally, the direction indicator rapidly spins and is not a good indicator of direction. As long as the map was created near a portal, that map's center will always be that portal. Maps made in the End show the same red and gray pattern as the Nether. The direction indicator does work properly, however.

A player can make a large piece of pixel art facing upwards, center and map on it, and placed that map in a item frame to create a custom picture.

Visualización del mapa[editar | editar código]

Artículo principal: Map item format

Each pixel of a map corresponds to a variably-sized area of the world, and is always aligned to X and Z coordinates that are multiples of 8. Generally, the color of a map pixel matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

Maps will also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, so you can see where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map will record the surface even as you move below the surface.

Maps are 128×128 pixels in size, giving coverage varying from 128×128 to 2048×2048 blocks (8×8 to 128×128 chunks) depending on their zoom factor.

Some relevant distances: 128 blocks (8 chunks) is the update radius from a player in the overworld. However, it is half this (64 blocks) in the End and the Nether. Also, 1024 blocks is the minimum Overworld distance from a Nether Portal, at which you can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

Alejar vista[editar | editar código]

Ingredientes Receta de fabricación Descripción

Papel +

Papel Papel Papel Grid layout Arrow (small).png Map
Papel Mapa Papel
Papel Papel Papel

El resultado será una vista alejada del mapa introducido.
Please note: shift-clicking to retrieve a zoomed-out map will cause the eight extra sheets of paper to be consumed, but the map will be unchanged. The data from the old map will not be carried over to the new one. This is Minecraft Bug MC-87.

The zoom functions from the time you center the map (zoom level 0) to the largest size (zoom level 4).

Zoom 0 Zoom 1 Zoom 2 Zoom 3 Zoom 4
1 píxel del mapa representa 1 bloque 2×2 bloques 4×4 bloques 8×8 bloques 16×16 bloques
(1×1 porción de terreno)
El mapa cubre una zona de 128×128 bloques 256×256 bloques 512×512 bloques 1024×1024 bloques 2048×2048 bloques
8×8 porciones de terreno 16×16 porciones de terreno 32×32 porciones de terreno 64×64 porciones de terreno 128×128 porciones de terreno
La cantidad total de papel necesario es de 8 hojas 16 hojas 24 hojas 32 hojas 40 hojas

Los mapas siempre están aligned to a grid at all zoom levels. That means zooming out any map in a specific area covered by that map will always have the same center, regardless of where the map was originally centered. As such maps will be aligned by map width (1024 blocks for a level 3 maps) minus 64. As such a level 3 map generated at spawn will cover X and Z coordinates from -64 to 960. All maps generated in this area will zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall.

Clonación[editar | editar código]

Ingredientes Receta de fabricación Descripción

Mapa +
Mapa en blanco

Mapa en blancoMapa en blancoMapa en blancoMapa en blancoMapa en blanco

Mapa en blancoMapa en blancoMapa en blancoMapa en blanco

Mapa en blancoMapa en blancoMapa en blanco
Grid layout Arrow (small).png Mapa2Mapa3Mapa4Mapa5Mapa6Mapa7Mapa8Mapa9
Mapa Mapa en blanco

Mapa en blancoMapa en blanco

Mapa en blancoMapa en blancoMapa en blancoMapa en blancoMapa en blancoMapa en blancoMapa en blanco

Mapa en blancoMapa en blancoMapa en blancoMapa en blancoMapa en blancoMapa en blanco

Mapa en blanco
Grid layout Shapeless.png

The output will have the same name and the same map center as the input map. Cloned maps are stackable.

The parts of the world that have already been explored and mapped will be copied, and newly explored areas will appear on both instances. In Creative Mode, cloned maps can be obtained by pick blocking on the map displayed on item frames (make sure the map is out of your inventory when using pick block, or else that map will just be moved into your active hotbar slot).

Valores de datos[editar | editar código]

ID[editar | editar código]


Vídeo[editar | editar código]


Historial[editar | editar código]

1.6 Se han añadido los mapas.
El 27 de abril de 2011, Notch unveiled screenshots of the map.[1]
1.6.6 Se ha desactivado la capacidad de autofabricarlos con el clic+mayús.
1.8 Auto craft restored. Map cloning was therefore unavailable for a period of time.
1.8.1 The map will work both while walking and flying.
3 new symbols were added to the mapicons.png in minecraft.jar/misc.
Lanzamiento oficial
1.0.0 Beta 1.9-pre5 Prior to this update, the Minecraft sun rose in the North, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, Jeb asserted (and Notch agreed) that the Sun rose in the north.[2][3] Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a Cartograph-generated map with North at the top is rotated 90 degrees from the in-game map).
1.4.2 12w34a Crafting a map now creates an empty map. The map will be drawn for the first time when it is held and right clicked, and will be centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.)
Previously, in order to map a new area, the map had to be crafted in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.
The pointer no longer disappears when leaving the map, but will transform into a white dot, indicating on what side of the map the player is located.
Notch said that he would try to make maps place-able on walls.[4] This feature was added with the addition of the item frame, making it possible to place maps on the wall. When placing a map into a item frame, the map will be shown and a green pointer will be placed at the location of the item frame.
Maps now align to a grid, making it easier to create adjacent maps.
Maps can be zoomed out (but not zoomed in)
Maps can be cloned and scaled.
12w34b Maps now have a zoom level, which was fixed at 1:8 prior to snapshot 12w34a,[1] but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
Maps are no longer numbered on the top-left corner and is labeled through the tooltip.
12w36a New maps are crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of paper on a crafting table. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.
1.7.2 13w38a Increased map size when placed on a wall using the item frame.
Added more colors for different blocks.[5]
1.8 Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.
1.8.1 pre1 Changed some colors to more accurately represent their respective block.
Edición de consolas
TU1 Se han añadido los mapas.
TU20 Se han añadido los mapas en blanco.

Problemas[editar | editar código]

Los problemas relacionados con "mapa" se mantienen en el rastreador de problemas. Informad (en inglés) en esta página sobre los errores que encontréis.

Curiosidades[editar | editar código]

  • En la edición Xbox 360 del juego, el mapa se centra sobre el jugador, incluso si se mueve.
  • En la misma versión, las coordenadas actuales del jugador son visibles, representadas por los símbolos de X (izquierda) Y (altura) y Z (derecha)
  • En las ediciones de consola, el jugador empieza con un mapa en blanco en su inventario
  • La edición de PS Vita tiene un mapa no ampliable con tres aumentos debido a sus mapas más limitados de tamaño

Referencias[editar | editar código]

  1. 1,0 1,1

(Enlaces externos en inglés)