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Disambig color.svg Este artículo trata sobre versiones de desarollo para ordenador. Para ver las antiguas versiones y otros aspectos, véase Historial de versiones (desambiguación). Para ver las versiones en desarrollo, véase Historial de versiones en desarrollo. Para ver la Pocket Edition, véase Historial de versiones de la Pocket Edition. Para ver la edición de Xbox 360, véase Historial de versiones de la edición de Xbox 360.
Historial de versiones y futuras características

Un (?) quiere decir que ese cambio de la actualización es solo una conjetura, y posiblemente sea incorrecto. La lista de errores conocidos de las anteriores versiones se encuentra aquí.

Contenido

Juego oficial

Versión Fecha de lanzamiento Sumario de novedades
1.7.4 10 de diciembre de 2013[1]

1.7.4

Generación del mundo

Adiciones
  • Nuevos biomas
    • Mesa
    • Sabana
      • Los caballos pueden aparecer en este bioma
      • Los aldeanos también pueden aparecer
      • No hay lluvia
    • Llanuras de girasoles
      • Exactamente igual que las llanuras, pero puede generar girasoles
    • Bosque cubierto/techado
      • Pasto oscuro, setas gigantes y abetos de 2x2
      • Árboles con ramas muy grandes, lo cual lo hace un lugar oscuro y peligroso incluso durante el día
    • Bosque de abedules
      • Un bosque totalmente de abedules
    • Bosque de flores
      • Bosque con nuevos tipos de flores
    • Taiga
      • Taiga sin nieve, la antigua taiga se convierte en taiga fría.
    • Mega taiga
      • Bioma muy raro
      • Abetos de 2x2
      • Tiene bloques de tierra que no dejan crecer el pasto
      • Matorrales muertos, champiñónes y hierbas se generan en este bioma
    • Montañas+
      • Contiene abetos
    • Tundra con picos
      • Los picos pueden alcanzar y=120 de altura
    • Océano profundo
      • Es 10 bloques más profundo de lo normal
  • Nuevos cultivos: girasol (siempre señala al este).
  • Cambios en los océanos.
  • Estos añaden más islas y se hacen más pequeños.
  • La nieve aparece ahora dependiendo de la altura.
  • Re diseño de la pantalla de opciones.
  • Nuevo sistema de pesca.
  • Ahora también se pueden pescar cañas de pesca, etiquetas o botas.
  • Posibles islas en el cielo.
  • Ahora los biomas se clasifican en cuatro categorías diferentes para que no se generen dos biomas similares juntos.
  • Cambio de los logros y estadísticas.
  • Ahora las caídas tienen efectos de partículas.
  • Nuevos árboles.
  • Posible aparición de cerezos.
  • Nuevas plantas: peonía, tulipán y lila.
  • Muchísimas correcciones de errores, sobretodo con la iluminación.

[2]

24 de octubre de 2013

1.6.1

General

Additions
  • Pack de recursos sistema
    • Reemplaza los Paquetes de texturas sistema.[3]
      • Una herramienta de conversión la cual convierte el paquete de texturas en un paquete de recursos fue lazado por Dinnerbone y está disponible en: here.[3]
    • Contiene:
    • Nueva Textura "missing texture"
  • Attribute system
    • Cualidades de los artículos que usan la etiqueta NBT:
      • Las cualidades pueden ser aditivas, sustractivas y multiplicativas usando un ajustador de valores
      • Some items have default modifiers in place of previously hard-coded attributes
      • Algunos ejemplos de los cambios que el jugador puede hacer son: Un arco que ralentice al que lo sujeta, un casco que regenere la salud, etc.
    • Entity attributes:
      • These properties can now be changed as easily as any other NBT attribute
      • Entity speed, base health, base attack
    • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
  • Splash screens
Mejoras & Cambios
  • Support for Java 5 and PowerPC users will be dropped[7][8]
    • If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
  • Internal chat system
    • Lots of messages should be translated now that were not previously
    • Messages are now better modularized
    • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
    • Color can be specifically designated, preventing leakage into further messages
    • Updated language files and fixed missing strings
  • Launcher
    • Increases performance and stability
    • Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher
    • Allows LWJGL to be updated, fixing many launcher bugs
    • Supports multiple versions/installs[9]
    • Self updatable.[9]
    • New password storing system [10]
    • More user friendly.[11]
    • A major step towards the Plugin API.[11]
    • New authentication system - "Yggdrasil", which is more secure and has more features
  • Minecraft Realms
    • Added handling of invitations
    • Added resetting realm with one of provided realm Plantillas
    • Added viewing backups for a realm and the ability to restore them
    • Added setting the owner of a realm as game master operator
    • Added confirmation screens for various actions such as deleting a realm
    • Ability to leave someone else’s realm that previously accepted invitation for
    • Fixed game mode and game difficulty issue
    • Minor GUI fixes for better usability

Gameplay

Additions
  • Status effects
    • Health Boost effect
      • Gives player 4 (9px9px) base health; extra health vanishes when the effect ends
      • Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
    • Absorption effect
      • Gives player 4 (Heart.pngHeart.png) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends
      • Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
    • Saturation effect
      • Causes food meter to be replenished by 1 (Half Hunger.svg) per tick.
      • Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier>
  • Commands
      • Spreads certain players from an origin point
      • Has a Max Spread and Minimum Distance from player to player
      • Can be used with the teams scoreboard functionality to spread team members to the same location
      • Can use to play sound to player
      • Can change the pitch and/or volume
      • Can use sound from resource pack
    • Added arguments
      • naturalRegeneration
        • Toggles natural health regeneration
      • doDaylightCycle
        • Toggles the day-night cycle (the sun stops moving and stays where it is)
Improvements & changes
  • Riding mounts
    • When riding a mob, its health is on the Heads-up display
    • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
    • Boat controls have been changed from the A, S, and D keys to mouse control[12]
  • Respiration enchantment
    • Now also helps seeing underwater
  • Changed the idea of mob difficulty[13]
    • Regional difficulty: The longer you spend in one area, the harder it gets
    • Scales with difficulty - items, enchants or AI improve with difficulty
  • Tooltips
    • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
    • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
  • Status effect
    • Balanced to improve gameplay
      • Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
      • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
  • Hunger
    • Natural health regeneration now costs hunger points/saturation points
  • Creative mode
    • It is no longer possible to break blocks with swords in Creative mode

Blocks & items

Additions
  • Armaduras para Caballos
  • Horse Spawn Egg
    • Works like any other spawn egg
    • Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
    • Sometimes a Donkey will be spawned instead
  • Hay Bale
    • Can be placed in all orientations
    • Crafted with wheat in a 3x3 arrangement
  • Lead
    • Can be used to bind mobs to fences or lead them around
    • Right click mob first, then right-click fence or right-click the mob again to get the leash back
    • Crafted with 4 string and 1 slimeball, yields 2 leads
  • Carpets
    • Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
    • Can be placed on any block (even translucent ones)
  • Name Tag
    • Found in dungeon chests
    • Name it in an anvil, then right click a mob to name it.
  • Hardened Clay
  • Stained Clay
  • Block of Coal
    • Crafted with 3x3 coal.
    • Crafted only with coal, not charcoal.
    • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
Improvements & changes
  • Charcoal
    • Retextured, with more brown shading to differentiate from coal
  • Lapis Lazuli Block
    • Retextured subtly, it now has a border around it
  • Saddle
    • You can now put a saddle on a horse [14]
  • Redstone Comparator
    • Now give out a signal for Cauldrons and End Portal frames depending on their state
      • Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
      • End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
  • Golden Apple
    • Golden apples now require gold ingots instead of gold nuggets to craft
    • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
  • Glistering Melon
    • Glistering melons now require 8 gold nuggets
  • Spawn Eggs
    • Spawn eggs work on water
  • Command Blocks
    • Can no longer be mined or destroyed in Survival mode
  • Lava
    • Now decays properly
  • Flint and Steel
    • Now loses durability when igniting TNT

Mobs

Additions
  • Horses
    • Creation assisted & inspired by DrZhark of Mo' Creatures
    • To tame, ride them and get thrown off a few times until hearts appear
    • Can be bred using Golden Apples & Golden Carrots
    • Drop Leather when killed
    • Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples, Golden Apples & Golden Carrots
    • Baby Horses can be grown the same way
    • Players riding saddled Horses are granted full control over the Horse's movement
    • Color, style, maximum health, jump height and speed vary between Horses
    • Open your inventory, right click a Horse or press the inventory key while holding LSHIFT and looking at a Horse to access their inventory to deal with their storage, armor and saddle
    • Rarely spawn in small groups
  • Donkeys
    • Like horses, but smaller and grey, and can carry chests with 15 slots on their saddles
  • Mules
    • Obtained by breeding a horse with a donkey
    • Can wear chests on their saddles, just like donkeys
    • Not breedable with horses, donkeys, or other mules
  • Skeleton and Zombie Horses
    • Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
Improvements & changes
  • All mobs
    • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
    • Now spawn in groups again
  • Zombies
    • Now have a small chance to spawn additional zombies when damaged or not being looked at
    • Able to lock onto the player from 40 blocks away (formerly 16 blocks).
    • Mobbing zombies can now move when further than 32 blocks from player
  • Villagers
    • Now have sounds for trading, getting hurt and other things
  • Spiders
    • Now have a chance to spawn with potion effects

World Generation

Additions
Improvements & changes
  • Deserts
    • No longer contain water lakes
  • The Nether
    • Added chest generation in Nether Fortresses[15]

Bug fixes

|- || 1.5.2 || May 2, 2013[16] ||

1.5.2

Note: 1.5.2 clients are not compatible with 1.5/1.5.1 servers.

Bug fixes:
  • MC-22 – Jukebox audio volume doesn't decrease
  • MC-1123 – SMP: Anvils charge level for nothing when using languages other than English
  • MC-1407 – Tamed wolves and cats despawn
  • MC-4253 – Endermen are rendered hostile if they take environmental damage
  • MC-8112 – Pick-Block and Furnaces
  • MC-8260 – Achievement "Hot Topic" Uses Faceless Furnace Icon
  • MC-11229 – Using the anvil for free
  • MC-12133 – Arrows visually float when shot into a block
  • FPS issues when using high-resolution textures
  • Minecraft Realms-related fixes

|- || 1.5.1 || 21 de Marzo, 2013[17] ||

1.5.1

General

  • Rendimiento mejorado
    • Más FPS, traer de vuelta a los mundos de lo que eran en la 1.4
  • Minecraft Realms
    • Mejoras y cambios

Bloques y Objetos

  • Libro Encantado
    • Ahora se puede combinar para elevar su nivel o combinar múltiples encantamientos en un solo libro
    • Cuando se combinan dos encantamientos para una variación de nivel superior, el jugador necesita dos del mismo libro encantado
    • Todavía están dentro de los límites normales de nivel de encantamiento.
  • Hopper
    • Ahora toma huecos vacíos de ranuras del horno (1º hueco: Comida) (2º hueco: Carbón)

Bugs Arreglados

  • Fixed 14 Bugs:
    • MC-250 – Ender Dragon can still grief stuff like cobblestone and chests even if the gamerule mobGriefing is set on false.
    • MC-4577 – Unable to combine enchanted books for a higher level enchant.
    • MC-6391 – Fire on hopper not visible
    • MC-6705 – If you use an external editing tool (MCEdit) to give an enchanted book with multiple enchantments, and you try to combine it with an item, it will only enchant it with the first enchantment on the list.
    • MC-8193 – Hopper doesn't try to place items from other slots if unable from first.
    • MC-8824 – FPS Drop due to Smooth Lighting
    • MC-8943 – Fire doesn't show on 8 layered snow and hopper
    • MC-11089 – Long scoreboard objective titles can be offset screen
    • MC-11109 – Breaking a Container with Items that is connected via a solid block with a Comparator does not update the Comparator
    • MC-11217 – Falling Block entities start visually falling from 1 block higher than they were placed
    • MC-11236 – Paintings popping out / cannot place new ones
    • MC-11654 – The text of things fall out of the picture
    • MC-11839 – Invalid potion effects crash the game.
    • MC-11894 – Crash with invalid wool values

|- || 1.5 (The Redstone Update)|| March 13, 2013[18] ||

1.5

For information on the update, see Redstone Update.

General

Cosas Añadidas
  • Minecraft Realms
    • Actualmente en desarrollo
    • El servidor no tendrá mods
    • Sólo añadido para algunos jugadores
    • Aparecerá en el menú principal , cuando esté activado
Mejoras y Cambios
  • Iluminación
    • Luz optimizada
    • Soporte para más luz realista[19][20]
    • La iluminación interactúa correctamente en escaleras y medios bloques[21]
    • Nota: Los hornos activados sólo emiten luz en la parte frontal de él
  • Paquetes de texturas
    • Las texturas usan ahora un archivo cada bloque u objeto, que se abren a la vez
    • Cada textura puede tener su propia resolución y puede ser animado por poner los cuadros debajo de la otra

NOTA:Se necesita un archivo de texto para especificar el orden de fotogramas y la duración

    • Special rules apply for Water & Lava (double size) and Compass & Clock (non-animatable, frames are used for moving parts)
    • Si faltan texturas, usarán las de Vanilla
    • Fonts are changeable as well, even to HD fonts
    • Soporte para paquetes de texturas en HD.[22]
  • Server list
    • The Direct Connect IP is now saved even after closing the game

Gameplay

Additions
  • Scoreboard system
    • Intended for map makers or server administrators.
    • Used via /scoreboard command or command block
    • Track, edit and display certain objectives per player, such as kill count or health (read-only)
    • Group players into teams to have the option to assign custom nametag colors, disable friendly fire and allow invisible teammates to be seen
  • Commands
    • /testfor command
      • Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
      • Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
    • /effect command
      • Usage: /effect <player> <effect> [seconds] [amplifier]
      • To remove effects: /effect <player> <effect> 0
      • Maximum number of seconds are 1,000,000
      • Amplifier increases level of the chosen status effect
    • /scoreboard
      • Used to interact with the scoreboard system
  • NBT related
    • Minecarts can now carry any block and have any Minecart function (TNT, Hopper, Chest, Furnace, Ridable)
    • FallingSand can now be a TileEntity
    • Named entities can display their nametag when in nametag range
    • Minecarts can now act as spawners
    • Entities can now permanently ride other entities
      • Can be achieved by using Sethbling's MCEdit filter (Stack Entities). Can be found here
      • No longer dismount upon reload
      • Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys etc
Improvements & Changes
  • Inventory management
    • Double click items to fill the stack up as much as possible.
    • Drag item stacks around to divide them up over the dragged-over slots.
    • Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
    • ⇧ Shift+ double click items in a crafting area to place all items in the inventory.
    • ⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
    • Pressing Q while the mouse is over an item in the inventory or a container will drop it.
    • Held armor can be equipped by right-clicking.
  • Death Messages
    • Include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill.
      • Player fell off a ladder
      • Player fell off some vines
      • Player fell out of the water
      • Player fell from a high place
      • Player fell into a patch of fire
      • Player fell into a patch of cacti
      • Player got finished off by Player or Mob using Weapon
      • Player walked into a fire whilst fighting Player or Mob
      • Player was burnt to a crisp whilst fighting Player or Mob
      • Player tried to swim in lava while trying to escape Player or Mob
      • Player walked into a cactus while trying to escape Player or Mob
      • Player was slain by Player or Mob using Weapon
      • Player was killed trying to hurt Player or Mob
  • Renaming
    • Renamed item containers will now display that name when viewing the container's contents
    • Renamed Command Blocks now use their name instead of @ in the chat
    • Renamed Spawn Eggs will now give mobs spawned with it that name, which also appear in the death message
    • Renamed boss mobs show their name above their health bar
    • Nametags will be displayed when looking at a renamed entity
  • Language files
    • Language files can be updated via the background downloader
      • A new Minecraft release is not needed to update the language files
  • Options & Title Screen
    • Moved Texture Packs button to options menu, instead of title screen
    • New chat settings in Multiplayer Settings
      • Scale, Focused Height, Unfocused Height and Width is configurable
    • Smooth Lighting can be changed to Minimum, Maximum & Off
      • Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
  • Creative Mode
    • All potions are categorized
    • In Creative mode, you can hit mobs or players from five blocks away

Blocks & Items

Additions
  • Activator Rail
  • Block of Redstone
  • Daylight Sensor
    • The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
    • Outputs a signal with a strength corresponding to the intensity of the sun
    • Only works with the sun's light (not man made light such as torches)
    • Rain affects the sensor's output
  • Dropper
    • The crafting recipe is 7 Cobblestones and 1 Redstone
    • Places items in containers in front of them, if there is no container it will dispense the item without using it
    • A dispenser 'shoots' items at you, while a dropper 'throws' items at you[23]
    • Can face all 6 directions, with a different texture when facing up or down
    • Need redstone signal to drop items
    • Fires once when the input becomes powered
    • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Hopper
  • Minecart with Hopper[25]
    • Crafting recipe is a hopper on top of a minecart
    • Can only be emptied by passing over a hopper
    • Can pick up items from containers when it passes over
  • Minecart with Spawner entity[26]
    • Only obtainable with world editors
    • Have only the entity not the item
    • Uses the same NBT format as a normal Spawner
  • Minecart with TNT
    • The crafting recipe is 1 TNT and 1 Minecart
    • Triggered by Activator Rails
    • Explodes even more violently the faster it goes
    • In Creative mode when left clicked while moving, the Minecart with TNT explodes
    • Doesn't destroy rails and supporting blocks
    • Still blows up redstone materials
  • Redstone Comparator
    • Based on the idea of the Capacitor mentioned at Minecon 2012
    • The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
    • It is the same as a repeater, but with 2 inputs
      • If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
        • Output is toggleable by right clicking
      • If input A is weaker than input B, then there is no output
    • All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
      • This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
  • Trapped Chest
    • The crafting recipe is 1 Chest, and 1 Tripwire Hook
    • Gives out a signal depending on the amount of players looking inside
    • Large Trapped Chests can be staggered with Large Chests to allow more compact storage
    • Transmit signal downward through one block. This does not apply horizontally[27]
    • Texture is slightly different than a normal chest, with a red stain around the latch
  • Weighted Pressure Plate
    • Used to detect item drops
    • Gold(light) version reaches full strength at 60 items
    • Iron(heavy) version reaches full strength at 600 items
    • Linear, so 10 strength signal means twice as many items as a 5 strength signal
  • Nether Brick (item)
  • Nether Quartz
  • Nether Quartz Ore
    • Drops 1 Nether Quartz item when mined
    • Can be smelted in a Furnace to obtain Nether Quartz
    • Can be legitimately obtained by Silk Touch enchantment
    • Drop more when picked up with Fortune enchantment
  • Block of Quartz
  • Quartz Slab
    • The crafting recipe is 3 Block of Quartz
    • Can be placed upside down same all other slabs
    • Decorative block
  • Quartz Stairs
    • The crafting recipe is 6 Block of Quartz in a usual stair recipe
    • Can be placed upside down same all other stairs
    • Updated to corner same all other stairs
  • Chiseled Quartz Block
  • Pillar Quartz Block
  • Multiple snow heights
    • Fully implemented - previously, a world editor could be used for different heights of snow
    • Drops one snowball for every layer of snow
    • Each level of snow has its own height collision
      • The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
      • Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
    • Crafting recipe is 3 snow blocks in a row to create 6 snow layers
      • For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
  • Sandstone Double Slab
    • Place two sandstone slabs on top of each other
    • The block ID is 43:9
Improvements & Changes
  • Beacon
    • Increased range
      • 1 layer: 20 blocks (previously 16)
      • 2 layers: 30 blocks (previously 24)
      • 3 layers: 40 blocks (previously 32)
      • 4 layers: 50 blocks (previously 40)
  • Bone Meal
    • Slightly nerfed
    • Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
    • Saplings take 2-4 bone meal to sprout into a tree
    • Gives off green particles when used
  • Brewing Stand
    • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Chest
    • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Detector Rail
    • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the fullness of the container on the rail
    • Added activated detector rail texture
  • Dispenser
    • Now equip armor to players that are up to 1 block away
    • Can place and activate TNT
    • Now use Bone Meal on a crop or sapling in front of them
    • Can create fire in front of them with Flint and Steel, which consumes durability
    • They can now face all 6 directions, and use a different texture when facing up or down
    • No longer fire while updated, instead they fire when their input becomes powered
    • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Jukebox
    • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the number of the disc used.
  • Lava
    • Updated texture
  • Locked Chest
    • Textures put in individual files, nothing for the Locked Chest to use.
    • Now uses the "Missing Texture" texture
  • Nether Brick
  • Stairs
    • Improved lighting
    • Stairs no longer prevent sprinting
  • Stone Double Slab
    • Double stone slabs now have a block ID of 43:8
    • This allows double stone slabs to be given through commands
  • Water
    • Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
    • This means you won't ruin rivers or oceans with Buckets

Mobs

Improvements & Changes
  • All Mobs
    • Mobs no longer walk over rails unless they are pursuing the player
  • Skeleton
    • Now shoot from 16 blocks away, instead of 10
    • They now shoot faster when their target is closer
    • They shoot players one block away
  • Slimes
    • Slime spawn rates in swamps now depend on the current moon phase.[28]
  • Zombie
    • Added some difficulty-scaling behavior
    • Now group up on targets
    • They can now set players on fire when on fire themselves
    • Now are stronger the more damaged they are
    • Increased player detection range

World Generation

Additions
Improvements & Changes

Bug Fixes

  • Fixed 115 bugs (Official List) The following fixes are only for bugs which were present in a previous stable version of Minecraft. For the full list of bug fixes in snapshots see the Development version history.
    • MC-16 – TP Bug when you sit in Minecart/Boat/Riding pig
    • MC-32 – Minecart going in a circle will make any minecart close to them go super fast.
    • MC-49 – Sounds: Fire extinguish sound does not work in survival
    • MC-68 – Spawning in the air after creating a new world
    • MC-69 – Pigs constantly jumping, when player control them on half slabs and stairs
    • MC-93 – Signs light up when mousing over creative inventory slots
    • MC-122 – Unicode font text shadow misaligned
    • MC-127 – Piston extended and retracted at the same time
    • MC-136 – Visual glitch on retracting piston
    • MC-151 – Pushing TNT with a Piston and activating it at the same time duplicates it
    • MC-177 – Clocked piston arm turns invisible when exiting game/dying/etc.
    • MC-184 – Powered redstone doesn't update right
    • MC-195 – Flowing water still drags the player while flying
    • MC-220 – Z-fighting of iron bars / glass panes with the block below / above
    • MC-221 – Players and Mobs fall off vehicles and other ridden entities upon world reload, glitching through blocks
    • MC-266 – Placing a solid block near TNT and above redstone torch won't update the TNT
    • MC-302 – TNT explosion delayed until exiting and re-entering world
    • MC-320 – You can place Vines into Vines
    • MC-415 – Leaves replace transparent blocks
    • MC-515 – Chest glitch that lets them appear as if they are opened while they are not
    • MC-519 – Achievements lost after update
    • MC-547 – Arrows Don't land properly
    • MC-562 – Breeding cows can consume more than one wheat
    • MC-592 – Dying stacked leather armor duplicates the armor
    • MC-666 – Spawn Protection not working properly
    • MC-711 – Redstone and components stay powered after unloading chunks
    • MC-737 – Map scaling breaks the map sometimes
    • MC-835 – In the server log, /say commands performed by the server do not appear to the console but do appear to the players.
    • MC-846 – Dispenser and Dropper shooting out when updated
    • MC-855 – Graphical Piston Glitch
    • MC-916 – Water does not form source blocks properly on top of existing source blocks
    • MC-1086 – Command block/Repeater interacting weirdly
    • MC-1324 – /difficulty command doesn't produce any messages
    • MC-1352 – crowdin.net: Entry entity.WitherBoss.name is missing - German translation is "Withern"
    • MC-1361 – Self-Powered Redstone Lamp / Breaking a repeater with a piston pointing at a block won't stop the circuit
    • MC-1446 – Different timings on pistons in near same environment
    • MC-1505 – Grass fades under upside-down stairs (except oak wood ones)
    • MC-1523 – Breaking a Dragon Egg in Survival with a high Haste effect crashes the game
    • MC-1524 – Baby mob collision boxes are too large
    • MC-1548 – Fence Glitch
    • MC-1570 – Levers have random orientation when placed
    • MC-1594 – Trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter, causes you to momentarily glitch into the ground
    • MC-1619 – Infinite rail duplication glitch
    • MC-1642 – Minecart noise gets stuck on long cart rides | Bumping, choppy sound
    • MC-1680 – Potatoes are not affected by the Fortune enchantment
    • MC-1688 – Ender Egg falling render problems
    • MC-1752 – Breaking Doors moves the other part of the door sometimes
    • MC-1775 – Hash size breaks redstone
    • MC-1914 – Mob spawners sometimes show up as pig spawners
    • MC-1972 – Redstone torches sometimes update instantly (not the North/South quirk)
    • MC-2196 – Map item placed in item frame experiences Z-fighting
    • MC-2202 – Inconsistent pulse length/delay with torch and repeater combination
    • MC-2257 – Minecraft very slow to join/update a server, takes a long time to login (30 seconds/ 1 min)
    • MC-2416 – Suffocation/jittering/stuck when spawning in a newly created world
    • MC-2503 – Boats and minecarts should not be dropped in Creative
    • MC-2512 – Village lamp post floating torches
    • MC-2526 – Rain animation glitches through the ceiling
    • MC-2582 – Powered/activator rail on slope stays powered/activated
    • MC-2711 – Jukebox crashes when breaking with no record inside
    • MC-2806 – Anvils will sometimes hit the edge of a block and break instead of being placed.
    • MC-2974 – Anvil name change cost
    • MC-2987 – Can't Sprint Going Up Stairs
    • MC-2989 – Block "resets" when right clicked with a food item
    • MC-3069 – Map Not Updating
    • MC-3114 – Activated detector-rails moved by a piston keep their activated state
    • MC-3169 – Wither In Peaceful spawns very glitchy
    • MC-3259 – Long redstone wire does not update/behaves strange in newly loaded chunks
    • MC-3287 – Inconsistency with pistons pushing items
    • MC-3316 – Armor enchantments (besides Thorns) have no effect on mobs
    • MC-3339 – Tile entity crashing bug
    • MC-3409 – Single player mode, creative mode, E to select block, select block from grid, E to return to game, game freezess, crash log created
    • MC-3449 – Block breaking resets when the item you're holding changes
    • MC-3458 – Server crashes if spaces are input on the console
    • MC-3597 – Floating minecart tracks when pushed by one-pulse piston
    • MC-3662 – Pistons and other Non-Solid blocks
    • MC-3887 – Issues with name colors in tab list
    • MC-3953 – Anvils dont do enough damage
    • MC-3981 – Dispensers no longer dispense items through blocks in the downward direction.
    • MC-4009 – When a repeater is placed when facing the direction f=0 it flashes on for one tick then goes of
    • MC-4052 – Powered mechanisms react to change in redstone power level
    • MC-4232 – SpawnPotentials list working incorrectly
    • MC-4268 – Wither skeletons have wrong hitbox
    • MC-4560 – Items in equipment slot / Crashes if CanPickUpLoot is set to 1 in level.dat/player.dat files
    • MC-4770 – Chat Shown: commands only broken - displays all chats but prevents me from submitting commands with "cannot send chat message"
    • MC-5117 – Minecart does not make sounds when riding it
    • MC-5214 – All the different Firework stars stack.
    • MC-5368 – Mining with tools resets cracking action when damage values are updated
    • MC-5413 – Items with NBT data do not stack correctly due to serialization
    • MC-5588 – Swords do not lose durability when used on the Ender Dragon
    • MC-5621 – Blocks like Redstone dust, Repeaters, Doors, Levers do not drop when the underlying block is pushed by a piston
    • MC-5691 – 1.4.6 - Windows 8 64x - Mouse: View issues/Accuracy error?
    • MC-6060 – Command Block Gamerule Update Problem
    • MC-6131 – Crash upon reloading texture pack.
    • MC-6223 – Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
    • MC-6551 – Creative Menu potion values are not the same as when brewed (issue redo)
    • MC-6699 – Reading Bytes in Minecraft code has a possible flaw
    • MC-6872 – Upon creating the wither, It leaves ghost blocks
    • MC-7196 – Nether cave/tunnel generator produces incorrect/cut tunnels
    • MC-7247 – Named tools/armor disappearing from inventory
    • MC-7254 – Furnace Tile Entities reproducing - Internal performance bug
    • MC-7344 – Trapdoor is closed when redstone repeater is one block below and powered.
    • MC-8437 – URL parser does not detect 4 letter TLDs
    • MC-8487 – Wither doesn't generate health when in minecart
    • MC-8510 – Gamerule doMobLoot doesn't affect xp drops
    • MC-8647 – Death messages not translatable
    • MC-9066 – Infinite Duration Bug
    • MC-9259 – FallingSand support for block IDs > 128
    • MC-9289 – Hitting mobs with a sharpness I wooden sword and weakness III crashes the game
    • MC-9473 – Unnecessary delay of "Done" button in the texturepacks menu
    • MC-9533 – Out of Memory?
    • MC-9877 – Multiplayer, slow chunk loading and or read timeout kick
    • MC-10112 – /clear with command blocks not working with armor that has been worn with custom damage values.
    • MC-10543 – Last Direct Multiplayerconnection does not get saved
    • MC-10632 – Boats show water splashes when falling from high places, even if not in water
    • MC-10956 – Animals can breed over distances up to almost 8 blocks when only separated by fences

|- || 1.4.7 || January 9, 2013 ||

1.4.7

Bug fixes:
  • Fixed joining a server, and leaving it, then trying to connect to any server crashing the game under certain conditions
  • Fixed bold text taking up lots of space sometimes
  • Fixed the server crashing when an arrow shot from a dispenser hits a mob/player with Thorns enchant on their armor
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records, and fireworks bug in creative
  • Fixed lighting glitch with Redstone torches

|- || 1.4.6 || 20 de diciembre, 2012 ||

1.4.6

Nuevos bloques y elementos

Gameplay

  • Algunos encantamientos mejorados
  • Mejoras del drop
    • Renderizado 3D en items dropeados.[31]
    • Al pulsar CTRL+Q, el jugador dropea un stack lleno en lugar de uno en uno.
    • Ahora los objetos pueden mostrar sus encantamientos cuando sean dropeados en el suelo y en los cuadros para objetos, solamente en modo Gráficos: Detallado.
  • Mejorado el bloque estacionado en cofres, mesa de trabajo, hornos, faros mágicos, yunques, mesa de encantamientos, soporte para brebajes, etc.
    • Cuando se agacha, el jugador puede poner bloques y objetos en el.
  • Nuevas mejoras
    • Aparecen los nombres de los objetos cuando los cambiamos.
      • Para desactivar eso, abre options.txt y cambia heldItemTooltips a false.
    • Añadido una noticia/advertencia para usuarios que siguen jugando en PCs potentes o Java 5 (Java 1.5)
  • Nueva Opcion
    • Añadida la opcion para activar modo Pantalla Tactil

Código NBT

  • El radio de explosión de una bola de fuego de un Ghast es ahora personalizable.[33]
Bug Fixes[34][35][36]:
  • Los huevos para mobs pasivos no se gastaban cuando se usaban en dirección a un mob
  • Arreglado el parpadeo de vagonetas y entidades al caer.
  • Usar teclado numérico sobre items fundidos en un horno no daba experiencia.
  • Los botes siempre eran colocados en la misma orientación
  • Al cambiar de dimensión el espacio seleccionado de la barra de herramientas se reseteaba.
  • Hojas obtenidas utilizando Toque de Seda tenían data value incorrecto.
  • El comando /enchant no aceptaba la ID de Protección
  • El sonido de subida de nivel no sonaba
  • F3+B mostraba hitbox de entidades invisibles
  • A veces el Wither destruía su propia Estrella del Abismo.
  • Mobs podían pisotear tierra de cultivo cuando la opción de mobGriefing estaba puesta en falso
  • Los Enderman no se teletransportaban cuando se quemaban
  • Los Enderman se encendían al ser golpeados por una flecha llameante
  • Los Enderman no abrían la boca al ser atacados por otros mobs
  • Las flechas disparadas a endermans desaparecían
  • Animales encendidos no corrían
  • En modo creativo, estar bajo el agua seguía causando efectos de ahogo
  • Animales parecían atravesar vallas en modo de un jugador
  • Algunos objetos con texturas de varias capas renderizaban ambas capas por separado al estar en el suelo
  • Herramientas con distinto nivel de daño no se podían intercambiar en el inventario
  • Arreglado el problema con el rayo de faro mágico.
  • Arreglado un problema gráfico con la GUI de comercio
  • /say no mostraba el texto en el color morado original
  • /pick block daba losas dobles
  • Vagonetas no viajaban a través de portales
  • Los rayos no parpadeaban
  • Spawners de FallingSand fallaban al guardar partida y causaban bloqueos
  • Los faros mágicos no reconocían bloques en la capa más baja del mapa
  • Los objetos encantados no mostraban la iluminación propia de los encantamientos en marcos para objeto ni al estar en el suelo
  • Los mobs andaban lento por un momento después de ser golpeados
  • Los cofres no sincronizaban bien su estado de abierto/cerrado cuando un usuario los abría dos veces rápidamente
  • Las flechas de fuego no mostraban el fuego inmediatamente
  • Los zombies algunas veces paraban su ataque
  • /xp -1L no funcionaba para quitar barras de XP parciales al estar entre nivel 0 y 1
  • El cursor se posicionaba mal en modo pantalla completa

|- || 1.4.5 || November 20, 2012 ||

1.4.5

  • Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
    • No server update is necessary.
Bug fixes:

(Complete list)

  • Fixed spawning baby wolves from wild ones
  • Spawning baby villagers creates a random profession.
  • Fixed last page of /help missing
  • Fixed entering IPv6 servers crashing the client
  • Clients now get the correct IP for LAN servers
  • Fixed the incorrect positions of some particles[37]
  • Fixed the bug whereas dispensers would always dispense northeast (the diagonal between f 1 and 2), previously introduced in 1.4.3

|- || 1.4.4 || November 14, 2012 ||

1.4.4

(Includes 1.4.3)

  • Creepers now drop music disc "11"
  • The missing music disc “where are we now” is now available, but called “wait”
  • Over 120 bugs and glitches fixed
  • Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
  • Added /enchant command to give specific enchants
  • Squids now die on land after a few seconds
  • When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.
Notable Bugs:
  • When clicking "Open to LAN", the IP address shows as 0.0.0.0:****** - you can still connect, you have to replace 0.0.0.0 with the computer's real IP address, by using ipconfig at the command prompt.

|- || 1.4.2 (Pretty Scary Update)|| October 25, 2012 ||

For information on the update, see Pretty Scary Update.

1.4.2

  • Improved server list
    • Server IPs can now be hidden individually when editing or adding a server
    • Server version is now displayed left of the connection bars
    • Server ping tooltip now shows if the server and client have mismatching protocol versions
    • Mismatching servers can't be joined
  • Improved settings menu
    • Renamed Chat Settings to Multiplayer Settings
    • Added an option for cape-owners to hide their capes in-game
    • Added Fullscreen and VSync toggles
    • Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
  • Improved F3 mode
    • The piechart is now shown when using shift+F3 instead of vice versa
    • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
    • Now shows which chunk and where in that chunk the player is in on X and Z values
    • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
    • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
  • Updated language files

Gameplay

  • Improved Multiplayer
    • Spawn protection now is disabled if there's nothing in ops.txt
    • Spawn protection radius can now be changed in the server.properties file
  • Improved Creative inventory
    • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
    • Items can now be shift-clicked around on the survival inventory screen
  • Improved General inventory
    • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
    • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
  • Added & improved a few commands
    • Added /difficulty command to change difficulty[38]
      • /difficulty 0 = peaceful
      • /difficulty 1 = easy
      • /difficulty 2 = normal
      • /difficulty 3 = hard
    • Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
      • /spawnpoint <player> <x> <y> <z>
    • Added /w, an alias for /tell
    • Added /weather to change the current weather and optionally set the duration for the new weather
      • /weather [clear | rain | thunder]

Título o número de la versión Fecha de publicación Resumen de añadidos
1.5_02 (Server only update) April 20, 2011

Bug Fixes:

  • El juego no chocara mas con el mensajes "internal server error" por bugs de 1.5_01 en SMP
  • Jugadores no obtienen mas la "pantalla sucia" cuando usan la mesa de trabajo


New Bugs:

  • Si estas en un Minecart (carro de mina) y se detiene por un riel con poder, no podras salir del carrito
  • poniendo Railes en direccion norte/sur, y luego poniendo un riel, haciendo una curva, esto resultara en una "no curva"
  • el sonido de la lluvia de afuera sigue sonando en una base/casa de vidrio. en adicion, lobos debajo de vidrio mientras llueve, mostrará la animacion de "sacudiendo" del lobo (Confirmado para multiplayer(multijugador), no confirmado para singleplayer(un jugador))
  • Mientras llueve en SMP (survival multiplayer), podrias desconectarte si rompes o pones bloques.
  • Arriba de las nubes, sigue lloviendo, o nevando.
  • Mateniendo apretado SHIFT mientras estas Creando algo, no podras sacar lo que creaste, hasta que sueltes SHIFT
  • Si eres matado mientras estas abriendo un cajón, los objetos que tenias se perderan.
  • Carros de mina en fuego ya no se pueden apagar cuando van al agua.
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • When smooth lighting is off, Stairs will have dark shadows atop the cut portion of the block.
  • In SMP games, rain often appears to be client side. Sometimes it rains client side when there is no rain on the server, and sometimes server side rain stops but on the client side it continues. In these cases reconnecting will reset the client to the proper weather.
  • Thunder clapping can be heard inside deep caves (even at bedrock level).
1.5_01 April 20, 2011

Bug Fixes:

  • Bloques pueden ponerse en Nieve.
  • LLuvia ya no caera atravez de bloques transparentes.
  • Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work.
  • Pumpkins are no longer worn backwards.
  • Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
  • Game no longer crashes when rails are placed next to detector rails, or vice versa.
  • Wolves are less common than in 1.5.
  • Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
  • If Minecraft detects a broken save file, it will attempt to recover the world.

New Bugs:

  • Many different activities will crash SMP with an "internal server error".
  • On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
  • Rain and Snow now fall through Water.
  • Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. (Curves don't work, slopes don't work, etc.) However if the corner is replaced, it will work.
  • Placing blocks and/or mining, digging and/or harvesting resources with a texture pack installed rarely causes the game to crash to desktop in SSP.
  • If you have a single wolf it rarely will turn into a wild wolf after you save your game. This can be fixed by taming a second wolf.
  • Water does not change to Ice while snowing. Most likely related to the fix, "Rain no longer goes through translucent blocks."
  • On Mac, pausing the game and expanding the window (+) as soon as the map is loaded causes a kernel panic, forcing you to restart the computer.
  • Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
  • When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Sapling particles don't relate to the sapling placed when destroyed (i.e Pine Sapling will show regular sapling particles)
  • Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
  • Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
  • Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
  • Aggressive mobs are unable to jump over blocks when in pursuit of the player [1]
  • Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
1.5 April 19, 2011
  • Added Weather.
  • Added Statistics and Achievements.
  • New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings).
  • New Item Web. Cannot be found naturally.
  • SHIFT-clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
  • Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
  • Huge performance improvements for old and slow computers.
  • Crafting a ladder now produces 2 ladders.
  • If lightning strikes a pig, it becomes a Zombie Pigman.
  • If lightning strikes a Creeper, it becomes electrified and will have a much more powerful explosion.
  • New settings in options:
    • Ability to change GUI size (Small, Normal, Large, Auto).
    • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
  • Items can now be smelted with Saplings with the same smelting power as Sticks.
  • Dropped items in flowing water move faster than before.
  • Pigs that die by burning now drop cooked porkchops upon death.
  • Redstone dust can be placed on snow.
  • Wolves are more common, even in non-taiga/forest biomes.
  • Unarmed damage was increased from Half Heart.png to Heart.png.
  • Pressing tab will switch between input boxes.

Bug Fixes:

  • You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • You can now move through flowing water at previous speed.
  • Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
  • The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
  • Stairs are no longer transparent.
  • On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
  • Redstone in off state is red again.
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when Minecraft is maximized.(Not on a mac)
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • Shift + F2 doesn't create massive screenshots (more than 1 gigabyte in size) anymore.

New Bugs:

  • Sneaking can rarely make it so you can place blocks on the block you're standing on.
  • Creepers can make noises of other mobs.
  • Sometimes it rains in snow biomes. is this a bug?
  • Repetitively putting smeltable items in the furnace counts as a crafting statistic.
  • Achievements only work in SMP if you have already completed first achievement in Single Player.
  • Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
  • FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
  • The game will crash if Detector Rails are placed beside normal rails.
    • A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
  • Blocks can't be placed on snow.
  • If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
  • Jumping off a fence in SMP triggers an anti-flight kick.
  • Rain will fall through transparent blocks and stairs, acting as if there is no block there.
  • When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
  • Flowing water no longer pushes empty minecarts that fall into it.
  • GUI: create new world input boxes misaligned under small and normal settings.
  • Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
  • Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed and destroyed by one hit, but no longer show the April Fools' Day menu. Locked chests will disappear after a delay.
  • In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
  • Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
  • Weather ambience will stop playing while using fast graphics.
  • Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
  • Sometimes closing and re-opening the game will reset some or all of your settings to default.
  • When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
  • If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
  • Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. [2]
  • Burning animation may remain on furnace even though all fuel is consumed, all smeltable items are used or the output-field is full.
  • Game may crash by doing anything except moving or opening your inventory.
  • Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. [3]
    • May be related to Wolf path-finding, "understanding of doors" fix. [4]
  • If Smooth Lighting is turned off, the middle of new stair blocks appears black. [5]
  • When you open your achievements tree, the sky turns white (Most noticable at night). (?)
  • In SMP, deaths are not counted towards statistics.
  • When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. [6]
1.4_01 April 5, 2011

Bug fixes:

  • Beds now act as a respawn point as intended.

New bugs:

  • Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
  • A glitch is present where using a pickaxe on a Mac could crash the game.
1.4 March 31, 2011
  • New Minecraft logo (no longer 3D blocks).
  • Added wolves that the player can tame, or kill for no loot.
  • Added Cookies which heal the player for 0.5 hearts.
  • Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.[7]
  • Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
  • Spiders will no longer trample crops and have walking sounds removed.
  • Sheep can now spawn in Pink and Brown (however rarely)
  • Cocoa Beans can be found in Dungeon chests.
  • Wheat grows more quickly compared to 1.3_01
  • The new default hotkey for the inventory is 'E'.
  • Added new block, Locked Chest, which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
  • SMP servers can now have a new world seeded with an option in the Server.properties file.
  • Lots of infrastructure for Statistics lists and Achievements have been implemented.
  • Scale of UI may now be changed in options.txt located in the .minecraft folder.

Bug fixes:

  • Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
  • Client-sided slime spawn on SMP has been fixed.
  • Arm no longer swings when you cannot place a block.
  • Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).

New bugs:

  • If a player hits himself with an arrow, any tamed wolves will attack the player.
  • Tamed wolves whimper in SMP regardless of health. This is because client-side health was used instead of synchronizing the health level with the server's. [8]
  • Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
  • Beds do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
  • Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
  • Sometimes torches do not emit light, but can be forced to by placing a light emitting torch near them. If these torches are removed, the light will not go away.
  • In SMP, a Monster Spawner that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
  • In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
  • Flowing Water will push the player with more force. [9]
1.3_01 February 23, 2011

Bug fixes:

  • Dependencies on Java 1.6 are gone
  • Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
  • Able to connect Client to Minecraft Server 1.3
  • Fixed item duplication glitch
1.3 February 22, 2011
  • New blocks/items (Redstone Repeaters, Beds)
  • Added three new half-size blocks (Wooden Slab, Cobblestone Slab, Sandstone Slab)
  • Breaking a block made of two slabs now drops 2 slabs.
  • Slimes have a higher spawn rate
  • New Mojang logo splash screen
  • Graphics settings screen
  • Ability to toggle between classic lighting and "smooth" lighting
  • Worlds now use a generic McRegion chunk save format, with built-in auto conversion
  • While starting a new world, players can choose the world's name and seed to generate the world from.
  • More than 5 Worlds possible
  • Scrollbars added in both the texture pack list, and in the map selection screen
  • Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
  • F1 and F3 are now toggled when pressed.
  • When F3 is toggled on, mobs display their unique entity ID numbers over their heads.
  • F8 toggles mouse smoothing
  • In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
  • Sandstone is now found at the bottom of naturally generated sand.
  • All pressure plates now require two of its materials, instead of 3. Stone slabs are now created by using 3 of the materials (see specific block pages for further information)
  • Mine time for Sandstone decreased.
  • Redstone Wire will get darker the farther away it is from a source of power.
  • Less passive Mobs when on harder modes.
  • Deleting world confirmation changed slightly.
  • Sulphur renamed back to Gunpowder

Bug fixes:

  • When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
  • Wood and logs don't burn forever anymore.
  • Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
  • No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
  • Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
  • Players no longer glitch when standing on fences in SMP
  • Players can no longer milk Squids.
  • When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
  • Hostile mobs can now be attacked properly in SMP
  • Lapis Lazuli Ore now drops 4-8 Lapis Lazuli Dyes in SMP
  • Bedrock and other blocks cannot be removed by tilling grass or dirt with a hoe and placing seeds anymore.

New Bugs:

  • Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
  • The game will occasionally crash if you enter a Nether portal while in a minecart.
  • Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: Media:Brokenlever.png
  • If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
  • Wooden Slabs are best mined with pickaxe, not an axe.
  • The particle colors for wood and sandstone slabs are gray.
  • The particle colors for Redstone Repeaters are the same of pumpkins.
  • Zombies and Spiders cannot hurt players unless they are above them or jumping(true in SSP only).
  • If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.
  • Lighting bugs on transparent blocks with smooth lighting.
  • When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.
  • If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on.
  • Redstone Repeaters may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a redstone torch burn out.
  • Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever.
  • F1 in 3rd person mode no longer switches to front-on view
  • No response from Minecraft Server 1.3
Client/Launcher Update [10] February 21, 2011
  • Updates now voluntary
  • Official Links added
  • Community Links added
  • Command line support added
  • Twitter Links added
  • Ability to choose Minecraft directory location
1.2_02 January 21, 2011
  • Skins are now downloaded from Amazon S3 instead of minecraft.net
  • Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet).
  • Lapis Lazuli Ore can be found at bedrock level.
  • Ink Sacks have been re-named to "Ink Sacs".
1.2_01 January 14, 2011
  • Fixed various blocks acting really weird when placed (rails, torches, and more)
  • Optimized performance
  • Added a new painting that was not added in version 1.2
  • Reduced spawn rates a bit
  • Fixed a whole pile of lighting bugs
  • No more ghosts at night
  • Added a temporary fix to get rid of chunk visibility errors [11]
  • Splash text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
  • Slimes were re-added to the game with a very low spawn rate [12]
1.2 January 13, 2011
  • New addition charcoal
  • Note Blocks (right click to tune, trigger to play)
  • 15 wool dyes
  • A new passive water-dwelling mob (Squid), which drops the new item Ink sac
  • New tree types (Birch, Pine)
  • Reeds retconned into sugar canes. They still make paper.
  • A bunch of new crafting recipes
  • One secret useful block (Dispenser)
  • One secret pretty block (Lapis Lazuli)
  • Cake
  • Sugar - Crafted from Sugar Cane
  • Default furnaces given new look
  • Bones added to the drop table, exclusively for skeleton archers.
  • Bones can be crafted into Bone Meal.
  • New gray, light gray, and black sheep. Drop correspondingly colored wool.
  • Tools made out of wood, stone, iron, and possibly diamond have increased durability.
  • Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
  • Sandstone
  • Spiders can climb up walls.
  • Mob Spawners again show a rotating model inside of what they spawn in single player.
  • Wheat Seeds might be harvested more often when plowing grass blocks.
  • Included the FastRender mod by Scaevolus [13]. (Source: [14])
  • Screenshots can be taken using the F2 key without having to first hold down the F1 key.
  • Iron, diamond, and coal are found in larger amounts (at least) in caves.

Bug fixes:

  • Paintings work in multiplayer
  • Disconnecting while riding no longer keeps the player in the world
  • A bunch more state is properly synched in multiplayer
  • Included PowerPC color and audio fixes by Scaevolus.
  • Fixed a horrible chunk reload loop in singleplayer
  • Fixed most lighting bugs in newly generated SMP maps
  • Falling sand behaves better in SMP
  • Fixed a few crash on load level bugs
  • Jack-O-Lantern now has correct tooltip.
  • Sheep now visibly lose their wool when hit in SMP.
1.1_02 December 22, 2010
  • Fixed the chest not opening with empty hands bug.
1.1_01 December 22, 2010
  • Added a missing font file in the package build.
1.1 December 22, 2010
  • Fixed “fancy” characters not working in the game by detaching font resources from the code.
  • Rewrote leaf decay.
  • Fixed FPS drops in single player.
  • Fixed players getting spammed with data and getting disconnected in SMP.
  • Fixed the item dupe bug in SMP.
  • A few special events happened on the following specific days (according to system time):
    • On the date of Christmas Eve to Boxing Day:
      • The quote on the main menu said, "Merry X-mas!"
      • All players wore a Christmas themed cape.
    • On the date of New Year's Eve:
      • All player wore a purple cape with an 11 on it to celebrate the coming year.
    • On the date of New Years Day:
      • The quote on the main menu said, "Happy New Year!"
1.0.2 December 21, 2010
  • Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
1.0_01 December 20, 2010
  • Fixed double chest bug.
  • Fixed rare crash on level load bug.

Persistent/New Bugs:

  • Frame rate/performance issues not fully fixed [15].
  • Disconnects from multiplayer servers due to overflow.
  • Crashes after login on GNU/Linux
1.0 December 20, 2010
  • Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
  • Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
  • Moving too far away from a chest, or having it blow up, closes the inventory screen.
  • Fixed /kill.
  • Introduced leaf decay again. It acts differently from before.
  • You can now throw eggs.
    • Throwing an egg has a chance of spawning a chicken.
  • Added super exclusive clan cloaks for Mojang Employees.
    • ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
  • Tooltips in inventory - When you mouse over an item, its name appears.
  • You can't store things in the inventory crafting fields anymore.
  • Dungeons are more common (?)
  • New constant splash text on the main menu: "Finally beta!"

New Bugs:

  • When looking in a double chest you can't do anything with the two bottom rows in your inventory.
  • Players get disconnected after a short while on local Minecraft servers.
  • Game starting problem for some people (especially Mac).
  • Item duplication bug.

Título o número de la versión Fecha de publicación Resumen de añadidos
1.2.6 December 3, 2010
  • Items no longer get used when opening chests (i.e. food being eaten, lava being poured out, etc.)
  • Added /kill command. Does 1000 points damage to the player.
  • Patched client to prevent duplicated entities.
  • The join server page now remembers the port as well as the ip.
  • Fixed a bug where joining a server on a specific port caused the client to forget all keybindings.
  • Added lakes and rare lava pools, both on the surface and randomly in caves.
  • Fixed a crash bug when destroying the vehicle from under a player.
  • Players connecting to a server or respawning are invulnerable for three seconds.
1.2.5 December 1, 2010
  • Fixed a memory leak bug in the server.
  • Riding carts and boats now works properly when you travel long distances.
  • Harvesting crops no longer yields fake Seeds.
  • Removed /home .
  • Snowballs are given again.
  • New bugs:
    • Difficulty is reset to Normal upon update.
    • Players and mobs are cloning.
1.2.4_01 November 30, 2010
  • SMP and Single Player will not only spawn Creepers.
  • A player no longer gets snowballs when entering a SMP server.
1.2.4 November 30, 2010
  • Swords and other weapons now deal damage properly.
  • Added proper hurt animations and sounds to mobs and players.
  • Fixed dead players logging in as invisible ghosts.
  • Made arrows visible and deal damage.
    • No more infinite free arrows.
  • Hoes now produce proper Seeds.
  • Creepers make noises and animate before exploding.
    • Explosions animate properly.
  • Server logging now appends to server.log rather than overwriting it.
  • Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly.
  • Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
  • The join server screen now remembers the last entered ip.
  • Increased chunk saving frequency on the server.
  • Leaving sneak mode no longer triggers a million sounds.
  • You can now see sneaking players.
  • Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
  • A player receives snowballs when entering a SMP server.
1.2.3_04 November 26, 2010
  • Fixed all known player respawn bugs.
    • Vanishing mobs.
1.2.3_02 November 25, 2010
  • Fixed most of player respawn bugs.
1.2.3_01 November 24, 2010
  • Fixed single player mode.
  • Fixed infinite looping by disabling leaf updates.
1.2.3 November 24, 2010
  • Added the ability to attack other entities.
    • You can hurt animals, monsters, boats, carts and even other players.
  • Implemented falling damage.
  • Implemented respawning for dead players.
  • Made eating food regenerate health and send health updates to the players.
  • Made players riding carts or boats a long way receive terrain updates.
  • Fixed the block re-spawning bug.
  • Re-enabled leaf decaying (however, this was removed again in 1.2.3_01) .
  • Add new server configuration settings:
    • pvp. True by default. If this is set to false, players can’t hurt other players.
    • spawn-monsters. True by default. Set to false to remove all monsters.
    • spawn-animals. Also true by default. Set to false to remove all animals.
  • Drowning enabled in multiplayer.
  • Added visible hurt animations in multiplayer.
  • Added visible fire on burning mobs in multiplayer.
  • New bugs:
    • Single player mode is broken. (Fixed: 1.2.3_01)
    • Infinite looping causes game to freeze. (Fixed: 1.2.3_01)
    • Mobs in multiplayer are harder to kill than in single player mode.
    • Mobs are also sometimes invisible, and can still attack players. (Fixed: 1.2.3_04)
    • Players can die without noticeably dying, often becoming invisible to other players, and becoming unable to pick up items, though otherwise able to interact with environments normally from their perspective (i.e. placing blocks, dropping items, opening chests etc.). This can be fixed by having the client disconnect and reconnect, or by editing player health in the server properties, which usually is negative.
1.2.2 November 10, 2010
  • Players and mobs in lava or fire (or next to cacti) no longer spam sound effects
  • Getting hit with a higher damage while recovering from a smaller one works as intended
  • Lava flows further in The Nether
  • Zombie Pigmen forgive the player after time
  • Support for custom skin packs added
  • Duplicating buttons when resizing screens fixed
  • Zombie Pigmen and Ghasts no longer get hurt by fire and lava
  • Volume sliders not saving properly fixed
  • hellworld=true no longer overwrite old save chunks in SMP
  • Boats are visible to other players in SMP
  • Minecarts move smoother in SMP
  • Fishing works in SMP
  • Sheep and Cows look like Sheep and Cows
  • Buckets work in SMP
  • Stairs being difficult to destroy fixed
  • Timeout before "Took too long to log in" screen increased
  • Players can ride minecarts and boats
  • Ability to steer server-side boats added
  • no-animals setting added
  • Support for more animation settings added
  • New Bugs:
    • SMP: Minecarts and boats are indestructible (TNT will destroy minecarts, presumably for boats as well)
    • SMP: Hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will look like it still has its wool.
    • SMP: Unable to exit and get off a boat properly when on land
1.2.1_01 November 5, 2010
  • Armor bug fixed
1.2.1 November 5, 2010
  • Signs on the sides of cacti no longer crash the game
  • Player getting stuck on top of the world in multiplayer bug fixed
  • Mob spawning reverted to old code
  • Leaf particle colors fixed
  • CPU usage for monster spawning fixed
  • Portal dupe bug fix attempt
  • Music now plays in multiplayer
1.2.0_02 November 4, 2010
  • Torches and Jack-O-Lanterns no longer duplicate in SMP.
  • New Bugs:
    • Existing Jack-O-Lanterns mysteriously replaced with regular pumpkins in SMP.
1.2.0_02 October 31, 2010
  • Items no longer disappear when you die
1.2.0_01 October 31, 2010
  • Patch to unspecified bugs
  • New Bugs:
    • Armor no longer blocks damage
1.2.0 (Minecraft Halloween Update) October 30, 2010
  • The addition of The Nether; a "Hell" world that can be used for quick travel
  • Ghasts and Zombie Pigmen added
  • Pumpkins, Netherrack, Soul Sand, Lightstone, Portals, and Jack-O-Lanterns added
  • Biomes added
  • More danger at deeper depths in-game
  • Fishing added
  • Fixed bugs in SMP (some things may not be listed yet)
    • Redstone performance updated
    • Door animation fixes
    • Several performance bugs fixed
    • Rails no longer cause a crash, carts do not work yet
    • You still cannot take damage in SMP, being saved for Beta release.
  • Craftable Watches added
  • Stairs now face the same direction as the player when placed.
  • Craftable Jack-O-Lanterns and pumpkin helmets
  • New music tracks
  • New sound effects
  • Sunrise now creates a red glow at the horizon (?)
  • Pressing F1 removes the inventory, player's arm/current tool and Minecraft text from the display. In 3rd person mode, pressing F1 will make you look back at yourself (as well as removing the HUD) . Pressing F2 while holding down F1 saves a screenshot in %appdata%\.minecraft\screenshots
  • New Bugs:
    • Leaves no longer disappear if unconnected to trees.
    • Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
    • Save file size is calculated incorrectly after you visit the Nether
    • On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
1.1.2_01 September 23, 2010
  • Sound and music bug fixed
  • Minor update to make Minecraft download resources from the cloud solution
1.1.2 September 20, 2010
  • Attempted sound fix
1.1.1
(Seecret Saturday 10)
September 18, 2010
  • Sneaking added
  • Grey screen bug that made the game unplayable, since a grey overlay flashed constantly; now fixed
  • New Paintings added
  • Ability to change mouse sensitivity added
  • Sliders to change volume of sound and music added
  • Fishing Rod added
  • Fixed bug with Furnaces in SMP
  • Minecraft becomes free-to-play for the weekend. Login server is not working correctly
  • Option to toggle FPS/debugging has been replaced with the F3 key. F3 + S reloads all web-loaded resources
  • Smoother day-to-night and night-to-day transitions
  • Infinite snowball glitch fixed
  • Solid snow blocks only drop four snowballs
  • New Bugs
    • Many users are reporting problems with sounds
    • Personal skins not active until the minecraft.net server is fixed
    • Opening the inventory while sneaking sometimes protects the player from falling damage.
1.1.0 September 13, 2010
  • Fixed bug where players could force the camera's movement inside walls
1.1.0
(Seecret Friday 9)
September 10, 2010
  • Server side inventory added
  • El servidor guarda ubicaciones de los jugadores cuando ellos salen del servidor
  • Cofres, carteles y hornos funcionan en SMP
  • Cambio experimental para activar monstruos en SMP
  • Brujulas añadidas
  • Una cubeta de lava se puede usar para 100 fundiciones en hornos
  • Arcilla es más comun
  • Antorchas no pueden ser puestas en hojas de arboles
  • Las obejas ahora sueltan de 1-3 de lana cuando antes sólo soltaban 2
1.0.17_04 August 23, 2010
  • Fixed some instances of the player getting stuck
1.0.17_03 August 23, 2010
  • Arreglado otro error de duplicacion de objetos
  • Attempted fix at player getting stuck bug
  • Improved framerate
1.0.17
(Seecret Friday 8)
August 20, 2010
  • Añadidas las vallas
  • Ciclo de día y noche funcionando en multijugador
  • Pollos, Slimes y cerdos añadidos en el multijugador
  • Los cubos de leche pueden ser vaciados
  • Los esqueletos pueden montar arañas
  • La vista en tercera persona esta centrada denuevo
  • Right clicking on usable blocks makes your arm swing to match the third person animation for right clicking.
  • Los pollos ya no tienen mas daño de caída (vuelan)
  • Nuevos fallos en el modo SMP:
    • It appears as if you can work through the holes in stairs but anything done this way will just undo itself.
    • Items left on crafting table when exiting in it are deleted forever.
      • The item duplication glitch has been fixed, but there's now a different bug which leaves behind "ghost" items which can not.
    • Mobs cannot be killed in Multiplayer without the use of fire, or fall damage. Other attacks will knock the mob back but not damage it. Chickens killed with fire or falling drop leather.
1.0.16_01 August 12, 2010
  • Se puede presionar enter en la pantalla para ingresar la IP
  • Arreglado un bug en el que los jugadores se volvian invisibles
1.0.16 August 12, 2010
  • Soporte para mas logros
  • Añadida autenticacion en linea para los servidores
1.0.15 August 4, 2010
  • Primer lanzamiento del SMP

Título o número de la versión Fecha de publicación Resumen de añadidos
1.0.14 3 de agosto de 2010
  • La lava incendia los bloques
  • El fuego se comporta de forma diferente
  • Nueva vista de tercera persona
  • Se puede ingresar la IP de un servidor
  • Arreglada la letra "M" de la Pantalla de Títuo
1.0.14
(Viernes secreto 7)
30 de julio de 2010
1.0.13_02 29 de julio de 2010
  • Nueva pantalla de título (1K en 24h) para celebrar las mil ventas en 24 horas
  • Al parecer se han arreglado algunos fallos.
1.0.13_01 29 de julio 2010
  • Se ha arreglado el error de la 1.0.11 en el que el juego se colgaba cuando se acercaba a algún Chunk.
1.0.13 July 28, 2010
  • Los slimes cambian de apariencia
  • Se trabaja más en Multijugador
  • El cliente revisa si dos instancias del juego intentan guardar el mismo nivel y se cierra si lo hace.
  • Arreglado el cuelgue del juego causado por un bug de iluminación
  • El multijugador ahora tiene contraseñas aleatorias mostradas en la ventana del multijugador.
1.0.12 July 26, 2010
  • Los Slimes grandes ya no aparecen en Pacífico
  • Los Slimes ahora tienen efectos de sonido
  • Se arregla el ataque y puntería de los slimes
  • Arreglados los colores de las fuentes fijas que se rompen
  • "Trabajo en el multijugador".
  • Nuevos fallos:
*Cuando se cambia la dificultad, los slimes no aparecen
1.0.11
(Viernes secreto 6)
July 23, 2010
  • Caña de azucar, papel y libros añadidos
  • Añadidas librerias manufacturables
  • Añadidos los bloques de ladrillos manufacturables, con nueva textura
  • Añadida la arcilla y el bloque de arcilla
  • Ladrillos añadidos
  • La criatura Slime y las bolas de slimes añadidas
  • La leche ahora es obtenible usando un balde
  • Nueva textura del cactus
  • El cactus solo te puede herir cuando lo tocas
  • Ahora el cactus solo puede ser colocado en la arena
  • Actualizado el generador de terreno
  • La nieve ahora se rompe instantaneamente cuando es cavada por una pala
  • Nuevos fallos:
*Los slimes se generan en cualquier dificultad
*La deteccion del golpeo de los slimes no es siempre correcta
1.0.10 July 22, 2010
  • Primer soporte para superviviente multijugador, solo para invitados
1.0.9 July 21, 2010
  • Arreglado almenos un fallo de tartamudeo
  • Animacion de caminar cambiada
  • Cambiado el ruido de las vacas
1.0.8_01 July 20, 2010
  • Eliminados algunos codigos de depuracion, "Haciendo que el juego se cuelgue menos"
1.0.8 July 20, 2010
  • Vacas añadidas
  • Leche y cuero añadidos
  • Cambiada la receta de la armadura de cuero (cuero en vez de tela)
1.0.7 July 19, 2010
  • Arreglado el fallo de la zona de tartamudeo
1.0.6_03 July 17, 2010
  • Arreglados ciertos guardados rotos. Ahora cargaran
1.0.6_01 July 17, 2010
  • Arreglado el fallo de tartamudeo después de la muerte
  • Las hojas desaparecen cuando no están conectadas ya sea con el suelo o un tronco de árbol
  • Ajustada la generación de monstruos y animales. El juego probablemente sea un poco mas dificil ahora.
  • Los barcos se pueden colocar en la tierra, y no se rompen si se golpea la tierra a menos que supere una determinada velocidad
  • Los barcos generan partículas de chapoteo del agua sólo cuando se va lo suficientemente rápido como para romperse
  • Los botes son mas agradables
  • Nuevos fallos:
*si estas en un barco bajo el agua, el barco no se elevara más y te quedarás quieto.
1.0.6
(Viernes secreto 5)
July 16, 2010
  • Botes añadidos
  • Cactus añadidos, los jugadores se hacen daños al romperlos y cuando se paran encima de ellos.
  • Arboles grandes añadidos
  • Los objetos se pueden ver en modo de tercera persona
  • Los animales solo se generan sobre la hierba
  • Las bolas de nieve se pueden acumular hasta 16
  • Las bolas de nieve lanzadas no desaparecen
  • Los bloques de nieve solo necesitan 4 bolas de nieve en vez de 9
  • Las hojas no desaparecen
  • Fallos arreglados:
*Arreglado el fallo en el que la nieve cae a traves de los bloques de nieve
  • Nuevos fallos:
*Al morir los cuadros por segundo bajaran lentamente hasta llegar una velocidad injugable. El juego ya no va aguardar la partida después de la muerte, provocando que te veas a ti mismo muerto cada vez que cargue la partida. La única solución es modificar el archivo de guardado con una herramienta como NBTedit.
*Rompiendo la vagoneta estando dentro de esta proboca que caigas un bloque por debajo del suelo.
*Si estás montando un barco, mientras el barco está por encima de un bloque tu caes a traves de un bloque del suelo
*Destruyendo los bloques de nieve dan entre 4-6 bolas de nieve. Permitiendo cantidades infinitas de nieve (Los bloques de nieve solo necesitan 4 bolas de nieve para fabricarse)
*Fallo del bote volador]
*Los cactus de generaban en los mapas de nieve
1.0.5_01 July 14, 2010
  • Requerida la pala para conseguir bolas de nievele y solo se pueden acumular de a ocho
  • El hielo se congela
  • Arreglado el sonido de la bola de nieve
  • Bloques de nieve en la parte superior de la nieve ya no se ven raros
  • Arreglado el fallo del pico - blocks now yield material on last hit
1.0.5 July 13, 2010
  • Bolas de nieve y Bloques de nieve añadidos
  • Arreglado el fallo de la construcción en la nieve
  • Arreglado el fallo de renderizado del hielo
  • Los letreros ya no requieren un bloque libre por encima de ellos para colocarlos
  • El juego ya no se guarda cuando hay un error
  • La nieve ya no atraviesa el hielo
  • Nuevos fallos:
*Los bloques que caen (arena y grava) flotarán encima de las baldosas cubiertas de nieve, si se colocan por encima de ellas.
1.0.4
(Viernes secreto 4)
July 9, 2010
  • Mineral rojo cambiado a Redstone
  • Titulo de pantalla animado
  • Mapas de invierno- la nieve, hace delgados a los bloques de nieve y hielo en agua
  • Animación de sentarse cuando montas cosas
  • El fallo en el código del generador de criaturas esta arreglado
  • La apariencia de Minecraft vuelve a la antigua
  • Fallos arreglados:
*Rompiendo una vagoneta en la que estas conduciendo ya no congelara el juego
*Si estas conduciendo una vagoneta y vas a un lugar de dos bloques de espacio, ya no te sofocaras mas
  • Nuevos fallos:
*Si caminas sobre la nieve, escucharas el sonido del bloque que tiene abajo, a menos que saltes
*Colocando un bloque en la nieve, colocara el bloque sobre la nieve, flotando
*Cuando miras al hielo bajo el agua, la textura parpadea
*La nieve disponible en medio bloque
*Montando un cerdo sobre el hielo hará que el cerdo se mueva a velocidades ridículas
1.0.3 July 6, 2010
  • Comportamiento de los mobs cambiado
  • Sonidos de monstruos
  • Sonidos de ambientación en cavernas
1.0.2_01 July 6, 2010
  • El polvo rojo no se conectará a través de bloques sólidos en diagonal hacia abajo
  • Ajustes de arte al polvo de Redstone
  • Caminando sobre el mineral de Redstone ya no lo rompe.
  • El polvo de Redstone ahora emite particulas.
1.0.1_01 (?)
  • Arreglado el fallo del ratón en Linux
1.0.1
(Viernes secreto 3)
July 3, 2010
  • Mejorada la IA
  • Las ovejas general lana
  • Las cuevas pueden ser mucho mas grandes y amplias
  • El carbón puede ser encontrado en menas grandes y pequeñas
  • Los letreros ahora pueden ser puestos en las paredes
  • Las puertas tienen un nuevo icono
  • Los Hongos pueden crecer en cualquier lugar en la sombra, incluso en la hierba
  • Nuevo modelo en mano/Icono de inventario para las escaleras
  • Palancas, Botones de piedra, Placas de presión, Puertas de hierro, Mineral de Redstone, Antorcha de Redstone y Polvo de Redstone añadidos
  • Nuevos fallos:
*Los letreros (tanto en pared y suelo) se mantendrán después de haber sido eliminados, esto se puede solucionar mediante la recarga de tu partida.
1.0.0? (Arregle unos pequeños fallos del juego, ahora el juego es jugable fuera de linea) June 30, 2010
  • Lanzado el cliente fuera de linea oficial
  • Estar por debajo del mundo ahora hará que los jugadores mueran
1.0.0 (Prueba del cliente fuera de linea) June 29, 2010
  • El juego fue lanzado con contenido descargable
  • Añadidas las escaleras
  • "Booster" tracks error arreglado
  • Nuevos fallos:
*Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)

Título o número de la versión Fecha de publicación Resumen de añadidos
Minecraft Infdev (Se rompieron las señales, aquí está el arreglo) June 27, 2010
  • Los generadores de criaturas dan una ID unica, reduciendo los cuelgues
  • Removidos los engranajes (luego renombrados por dientes)
Minecraft Infdev
(Viernes secreto 2)
25 de junio de 2010
*La generación del mapa ahora crea zonas en el mapa con bad chunks en las cuales el jugador y los PNJs se mueven muy despacio
Minecraft Infdev (He revertido el formato de guarda de archivos) 25 de junio de 2010
  • Revertido cambio de formato de guardado de archivos.
Minecraft Infdev (Una revisión de algo que compré recientemente) 24 de junio de 2010
  • Nuevo formato de guardado de archivo.
  • Tweaked rail laying code
  • Mejores FPS.
  • Menos cuelgues.
  • Nueva pantalla de informe de errores.
  • Vagonetas usables no se pueden abrir.
  • Nuevos fallos:
* Al girar en una pista de railes mientras se conduce una vagoneta, cámaras giran en la dirección opuesta de la vagoneta (por ejemplo, si la vagoneta gira a la izquierda, la cámara gira a la derecha)
Minecraft Infdev
(Viernes secreto 1)
June 18, 2010
  • Vagoneta y rail añadido.
  • Gravilla y arena afectadas por gravedad.
  • Caer por debajo del mapa mata al personaje.
  • Mejorado renderizado del cielo.
Minecraft Infdev (Actualización de errores y mejoras) June 17, 2010
  • Las cuevas son más interesantes ahora, especificamente:
* Las habitaciones pueden tener hasta 5 salidas en vez de una, creando zonas conectadas.
* Las cavernas son mas regionales, with truly Swiss cheese areas being possible (but rare)
* Las corrientes de agua y de lava son más comunes.
* Mayor variedad en el grosor del túnel, lo que aumenta las probabilidades de las ramas
* Añadida arena y gravilla bajo tierra para mas variedad de cuevas.
* Corrientes en la superficie posibles.
* Si una corriente de agua toca una de lava, crea piedra
* Si una corriente de agua toca una de lava, la lava se convierte en obsidiana
* Corrientes de lava no se propagan
* Un personaje dentro de un bloque se asfixia.
* El agua fluye mejor.
* Corregido algunos errores de código de expansión de líquido
* Arregladas cataratas invisibles.
* Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly                    fixing a crash bug
Minecraft Infdev (cuevas y agua más bonita) June 16, 2010
  • El agua ahora tiene forma de prisma triangular en lugar de capas de bloque plano
  • Cuevas regionales
  • Lava aparecida naturalmente.
  • Flores y setas.
  • Fluid block springs can generate underground to make rivers
Minecraft Infdev (Agua dinámica y cubo) June 15, 2010
  • Las hojas sin bloques alrededor se desvanecen.
  • Opciones (rápido o bonito).
  • Cubo añadido.
  • Agua dinámica.
  • Ahora los dias son un poco mas largos que las noches.
  •  ? (Posiblemente cambiado el generador de terreno)
Minecraft Infdev June 11, 2010
  • Capa de nubes 3D.
Minecraft Infdev June 8, 2010
  • Giro de las puertas mejorado.
  • Se destruyen las señales más fácilmente.
  • Vuelven las sombras.
Minecraft Infdev June 7, 2010
  • Señales, escalerillas y puertas añadidas.
  • Cambiada la probilidad de aparición de monstruos.
  • Se cambia al código antiguo del árbol.
Minecraft Infdev April 20, 2010
  • Generador de nivel acelerado y mejorado.
  • Las criaturas se pueden generar.
  • Los esquejes crecen y se convierten en árboles más bonitos.
  • Pathfinder no longer mobs over cliffs in areas of map
Minecraft Infdev April 13, 2010
  • Nuevos árboles implementados, usando partes del script del Paul Spooner's Forester Mod.
  • Arena y grava re-añadidos.
  • Arreglado código de iluminación.
Minecraft Infdev March 30, 2010
  • Implementado el script de Paul Spooner's Forester Mod que hiso los arboles mas bonitos
Minecraft Infdev March 27, 2010
  • Nuevo generador de terreno.
  • Cavernas removidas.
  • El juego se guarda automaticamente.
  • El personaje al morir pierde sus pertenencias y se regenera en el punto inicial.
Minecraft Infdev March 25, 2010
  • Cavernas, fuego, crecimiento de hierba y cultivos
  • Ahora los minerales se generan correctamente
Minecraft Infdev March 20, 2010
  • Los hornos y los cofres funcionan.
  • Arboles re-añadidos
  • Menos errores de cuelgue.
  • Minerales colocados aleatoriamente.
Minecraft Infdev March 16, 2010
  • Las entidades funcionan, lo que resulta en la capacidad de extraer y colocar los recursos
  • Manufacturación en el inventario.
  • Flechas re-añadidas
  • Disparar flechas generan monstruos
Minecraft Infdev March 13, 2010
  • Faster lighting sky brightness recalculation
  • Luces funcionando
Minecraft Infdev February 27, 2010
  • Prueba del mapa infinito.

Título o número de la versión Fecha de publicación Resumen de añadidos
Minecraft Indev February 23, 2010
  • Fabricar pan necesita menos trigo.
  • El agua funciona mejor.
  • Al talar madera se obtiene esta misma en vez de tablones.
  • Los guijarros se pueden fundir en piedra de nuevo.
  • Cuadros añadidos.
Minecraft Indev February 19, 2010
  • Horno añadido.
  • Cambiado el saqueo
  • Las ovejas no desprenden nada.
  • Los cerdos desprenden carne de cerdo.
  • Los creeper desprenden pólvora.
  • Las arañas desprenden cuerda
  • Los esqueletos disparan flechas.
  • Los zombis desprenden plumas.
  • Chisquero de pedernal manufacturable.
Minecraft Indev February 18, 2010
  • Armadura manufacturable.
  • F5 cambia entre vista en primera y tercera persona.
Minecraft Indev February 14, 2010
  • Temas paraiso y bosques.
Minecraft Indev February 12, 2010
  • Ciclo del día y de la noche.
Minecraft Indev February 9, 2010
  • Creado nuevo modelo de armadura.
Minecraft Indev February 6, 2010
0.31 February 5, 2010
  • Dificultad seleccionable.
  • En "pacífico" se recupera salud y no se generan criaturas hostiles.
  • Se borra la rana.
0.31 February 4, 2010
  • Las criaturas amistosas sólo se generan en areas iluminadas.
  • Las criaturas hostiles sólo se generan en areas oscuras.
  • Modo pacífico ajustado
0.31 February 4, 2010
  • Las criaturas pueden evitar los acantilados, la lava, etc.
0.31 February 2, 2010
  • Añadadidas antiguas criaturas en formato MD3.
0.31 February 1, 2010
  • Se obtienen chisqueros de pedernal de las criaturas.
  • Se necesita un pico para minar piedra.
  • Los materiales más duros requieren mejores herramientas.
0.31 January 31, 2010
  • Las herramientas tienen barra de daño.
  • Las mejores herramientas duran más.
  • Pantalla de título.
  • Se ve la textura del agua estando por debajo de esta.
  • Soporte para modelos antiguos de criaturas.
  • Arreglados errores menores.
0.31 January 30, 2010
0.31 January 29, 2010
  • Manufacturación.
  • Al pulsar el botón derecho del ratón se suelta un objeto de una pila.
  • Palo, pico, antorcha, espada y hacha manufacturables.
  • Las criaturas MD3 vagan por la tierra
  • Se pueden fundir minerales prendiendo fuego a los recursos caidos.
  • Bloques de hierro y oro manufacturables.
  • Mineral de esmeralda (posteriormente diamante).
0.31 January 28, 2010
  • Los objetos tiene apariencia 3D.
0.31 January 26, 2010
  • El personaje se genera en una casa de piedra musgosa con cofres llenos de bloques y metriales para herramientas.
  • Añadido el engranaje.
0.31 January 25, 2010
  • Particulas de los bloques.
  • Las explosiones pierden fuerza cuando traspasan materiales fuertes.
0.31 January 24, 2010
  • Cofre añadido.
  • Efecto de sonido para la flecha.
  • Se puede soltar una pila entera de bloques en vez de uno a uno.
0.31 January 22, 2010
  • Generador de líquidos en el generador de nivel.
  • Los líquidos se pueden generar por encima del nivel del mar y en islas flotantes.
  • Menos cuevas inundadas.
  • Arco y flechas funcionales.
  • Se permite guardar y cargar de manera local.
  • Explosiones mejoradas.
  • Se pueden colocar bloques donde haya recursos.
  • Los recursos se apartan al colocar un bloque.
0.31 January 13, 2010
  • Agua finita, always drains from highest remove location
  • Los océanos tienen agua infinita.
  • El agua no se mueve en la superficie en la que esta
  • Won't spread out over unfilled water surfaces, if it has an empty space next to it
  • Se evaporaran (2/3 probabilidad) o se copiaran (1/3)
0.31 January 11, 2010
  • Pantalla completa pulsando F11.
0.31 January 11, 2010
  • La lava incendia los materiales inflamables.
  • Los objetos y las criaturas pueden incendiarse con el fuego.
  • La pala, el pico y el hacha de hierro recogen materiales un 400% más rápido.
  • Añadida la manzana roja.
  • Se puede hacer fuego con un chisquero de pedernal.
  • Las islas tienen más arena.
0.31 January 9, 2010
  • Añadido el fuego.
  • La luz ilumina más lejos.
  • La iluminación de las antorchas se realiza de forma más gradual.
0.31 January 7, 2010
  • Los mapas profundos flotantes tienen capas de islas.
  • Tema del nivel selecionable (normal,infernal).
0.31 January 6, 2010
  • Selección de tipo de nivel (isla, flotante, plano, original).
  • Forma de nivel seleccionable (cuadrado, largo, profundo).
  • Tamaño de nivel seleccionado (pequeño, normal, grande).
0.31 January 5, 2010
  • Nuevo motor de sonido.
0.31 December 25, 2009
  • Se añade la opción de renderizado de imágenes de nivel isométrico.
  • Pantalla de inventario.
  • Objetos que no son bloques sin función.
  • Los objetos permanecen en el suelo.
  • Se pueden soltar objetos y bloques.
  • Se pueden almacenar objetos y bloques.
0.31 December 23, 2009
  • Las hojas tienen sombra.
  • La hierba crece en zonas con poca luz. La hierba crece en zonas poco iluminadas
  • Antorcha añadida.
0.31 December 23, 2009
  • Se publica Indev, que es el modo creativo con la rana y luz dinámica.

Título o número de la versión Fecha de publicación Resumen de añadidos
0.30 December 22, 2009
  • Prueba de iluminación dinámica.
0.30 December 19, 2009
  • Prueba de sombra del jugador.
  • Primera aparición de la rana.
  • Proteccion anti Wall-hack.
0.30 December 8, 2009
  • Prueba del modelado de personajes MD3.
0.30 November 10, 2009
  • Ovejas en el modo survival público.
  • Al golpear un bloque activo de TNT se desactiva y se puede recoger.
  • No se pueden guardar partidas en línea con cuentas gratuitas.
0.29_02 October 30, 2009
  • Arreglado un error que causa que la mayoría de los jugadores de los servidores se desconecten.
0.29_01 October 29, 2009
  • Se puede cambiar la lluvia en creativo multijugador.
  • No más flechas en modo un jugador.
  • Arreglado un error donde la roca del lecho es indestructible.
  • Se puede variar el crecimiento de los árboles en las propiedades del servidor.
  • Dandole OP o DEOP a un jugador en el modo multijugador hace se cambie instantaneamente sin que tenga que re-entrar al servidor
  • Se puede construir a través de los jugadores.
  • El nombre del jugador se muestra al pasar el ratón por encima del personaje.
  • Los nombres no se esconden entre el terreno.
0.29 (?) October 29, 2009
  • El TNT no funciona en Creativo.
  • Se puede recoger un bloque de TNT pulsando sobre él.
0.28/0.29 (?) October 27, 2009
  • Arreglado un fallo en el que los jugadores podían "matarse" entre ellos como si fueran criaturas.
0.28 (?) October 27, 2009
  • Actualización del modo creativo.
  • Al pulsar el botón izquierdo del ratón se destruyen bloques.
  • Al pulsar el botón derecho del ratón se añaden bloques.
  • Los jugadores se empujan si están cerca unos de otros.
  • Añadidos nuevos tipos de bloques.
0.27 SURVIVAL TEST October 25, 2009
  • Una oveja produce lana blanca (en vez de roja), come hierba y desprende setas al morir.
0.27 SURVIVAL TEST October 25, 2009
0.27 SURVIVAL TEST October 24, 2009
  • Se publican las arañas.
  • Se obtienen guijarros al excavar la piedra.
  • Al minar minerales se obtiene su bloque correspondiente.
  • En vez de obtener un bloque de mineral, al minar carbón se consigue medio bloque.
  • F5 cambia la lluvia.
  • Se puede cambiar la limitacion de los cuadros por segundo
  • El jugador recibe 10 bloques de TNT al empezar.
0.26 SURVIVAL TEST October 24, 2009
0.26 SURVIVAL TEST October 23, 2009
  • Prueba de las arañas.
  • Las setas sólo se generan bajo tierra. (?)
0.26 SURVIVAL TEST October 23, 2009
  • Escalones casi finalizados.
0.26 SURVIVAL TEST October 23, 2009
  • Prueba del menú de inventario.
0.26 SURVIVAL TEST October 22, 2009
  • LLuvia más fina.
0.26 SURVIVAL TEST October 22, 2009
0.26 SURVIVAL TEST October 20, 2009
  • Las explosiones de los Creeper ya no destruye los bloques de piedra o parecidos.
  • Las explosiones dejan restos.
  • Prueba de gigantes. (?) (luego retirados).
0.25 September 3, 2009
  • Criaturas "más peligrosas".
  • Se obtienen setas de los cerdos.
  • Las flechas causan más daño.
  • Cantidad limitada de flechas.
  • Los esqueletos disparan flechas.
  • Al matar esqueletos se obtienen flechas.
  • Posibilidad de guardar y cargar archivos.
  • Las criaturas se regeneran pasado un tiempo.
  • Las criaturas solitarias se mueren pasado un tiempo.
  • Cuando un monstruo inicia una lucha, pelea hasta la muerte.
0.24 August 31, 2009
  • Renderizado acelerado.
  • Los jugadores y las criaturas dan un salto hacia atras cuando reciben daño.
  • Creeper.
  • Las setas regeneran la salud.
  • Flechas
  • Los enemigos se desploman cuando mueren.
0.24 August 28, 2009
  • Se puede ver el brazo del jugador cuando no se lleve nada equipado.
  • Los brazos y los bloques se balancean cuando se pulsa el botón del ratón.
  • Las criaturas reciben daño.
  • Acentuado el daño por caidas.
0.24 August 25, 2009
  • Nuevo generedor de nivel.
  • Más acantilados.
  • Cuevas más largas y profundas.
  • Flores y setas.
  • Generación en el mapa.
  • Superficie de la lava (posible pero poco probable).
  • Viewport bobbing
  • El bloque seleccionado se muestra en la vista.
  • Las hojas dejan caer esquejes.
  • Los esquejes se convierten en árboles.
  • Las criaturas se generan en grupos.
  • Las criaturas y los jugadores se pueden empujar mutuamente.
  • Al cortar un tronco se obtienen de 3 a 5 bloques de madera.
  • Se puede aguantar la respiración bajo el agua hasta 15 segundos.
  • Daño producido por lava.
0.24 August 22, 2009
0.24 August 20, 2009
  • Se pueden colocar señales con texto predefinido.
  • La barra de salud parpadea cuando se recibe daño.
  • El personaje es invulnerable unos segundos después de ser golpeado.
  • Cuando la salud está baja, la barra parpadea.
0.24 August 18, 2009
  • Barra de salud.
  • Daño por caida.
0.24 August 14, 2009
  • Zombi y esqueletos, (sin golpes ni ataques).
  • Cada uno con armaduras aleatorias.
  • Mantener pulsado el botón del ratón rompe bloques (se va resquebrajando hasta que se rompe).
  • Recoger recursos tiene una animación del bloque.
0.24 August 13, 2009
  • Prueba del modo 3D.
  • Prueba de criaturas con armadura.
0.24 August 4, 2009
  • Control de recursos.
  • Se comienza la partida sin objetos ni bloques en el inventaro.
  • Destruir bloques permite su recogida y colocación, y su adición o retirada del inventario.

Título o número de la versión Fecha de publicación Resumen de añadidos
0.0.23a_01 July 12, 2009 (?)
  • Se cambia el sistema de versiones, ahora 0.23_01.
0.0.23a July 11, 2009
  • Pulsando sobre el nombre en el menú Tab pega ese nombre en el chat.
  • Nuevos gráficos de los botones.
  • Página de opciones.
  • Se pueden personalizar las teclas de control.
0.0.22 June 30, 2009
  • Multiples sonidos en formato Ogg vorbis para los bloques. (?)
0.0.21a_01 June 23, 2009
  • Arreglado el fallo "Hang bug".
0.0.21 June 23, 2009
  • Se determina la causa del "Hang bug".
0.0.20a_02 (?)
  • Mejoradas las FPS.
  • Se arregla el fallo en el que el jugador puede romper roca del lecho. (?)
0.0.20 June 20, 2009
  • El comando /solid hace roca del lecho, sólo los administradores pueden romperla.
  • 16 bloques de lana con color.
  • Bloques de flores.
  • Bloques de setas.
  • Se añade el oro.
  • Se puede acceder al inventario presionando la B (un listado de todos los bloques que permite el almacenaje en el cuadrado inferior).
0.0.19a_06 June 20, 2009
  • Las esponjas no desaparecen con el tiempo.
  • Nueva textura del cristal. (?)
0.0.19a June 20, 2009
0.0.18a_02 June 14, 2009
0.0.18a_02 June 14, 2009
  • Arreglado el problema de estabilidad en los FPS.
  • Fuentes diferenciadas para el "l" y la "I".
  • Caracteres para "|", "@", "$".
  • El caracter "{" se muestra correctamente.
0.0.18a June 14, 2009
  • Publicación del aspecto configurable. (?)
0.0.17a June 10, 2009
  • Prueba del aspecto configurable del jugador.
0.0.17a June 10, 2009
  • Comando /setspawn.
  • Arreglado el comando /banip.
  • Se previene en los servidores el "flood".
  • Registro en el chat al escribir.
  • Si se pulsa [Tab]en el modo multijugador se muestra un listado de los jugadores conectados al servidor.
  • No hay generación o carga de nivel.
0.0.16a_02 June 10, 2009 (?)
  • El comando /broadcast se sustituye por /say.
0.0.16a (?) June 8, 2009
  • Se publica la versión multijugador.
0.0.15a June 8, 2009
  • Comandos administrativos en el modo multijugador.
  • Se reduce el uso del ancho de banda en el modo multijugador.
  • Se arreglan errores menores en el modo multijugador.
0.0.15a June 3, 2009
  • El nombre del jugador se muestra encima de su cabeza en el modo multijugador.
  • Se añade el chat en el modo multijugador.
0.0.15a June 1, 2009
  • Prueba del multijugador.

Título o número de la versión Fecha de publicación Resumen de añadidos
0.0.15a May 28, 2009
  • Las hojas tienen nueva textura.
  • Los árboles tienen una nueva forma.
0.0.14a_04 May 28, 2009
  • Se puede salvar y guardar en el punto de generación.
0.0.14a May 28, 2009
0.0.14a May 25, 2009
0.0.13a_03 May 22, 2009
0.0.13a_02 May 22, 2009
  • Los jugadores con cuenta premium pueden guardar el nivel. (?)
0.0.13a May 21, 2009
  • Prueba de nivel grande.
0.0.12a_03 May 20, 2009
  • Arreglado un error donde los jugadores tienen problemas eligiendo bloques.
0.0.12a_02 May 20, 2009
  • El juego funciona "mejor que nunca".
0.0.12a_01 May 20, 2009
  • "Las criaturas se resetean al reiniciar un nivel. No hay manera de matar criaturas por el momento".
0.0.12a May 20, 2009
  • Nuevo generador mejorado de nivel.
  • Agua y lava.
  • Opción de distanciar la niebla.
  • Océano alrededor del mapa.
  • Pulsando la N se crea un nivel nuevo sin tener que empezar de nuevo.
0.0.11a May 17, 2009
  • Primera publicación de el modo Creativo para un jugador.
  • Se incrementa la estabilidad.
0.0.9a May 16, 2009
  • Primera versión oficial numerada.
Pre 0.0.9a May 16, 2009
  • Generador simple de nivel.
  • Soporte para distintos tipos de bloques.
  • Particulas (los pequeños graficos que se desprenden cuando se destruye un bloque).
  • Soporte para bloques dinámicos.
  • La hierba nace en la tierra bajo la luz solar.
Pre 0.0.9a May 14, 2009
  • Se renombra el juego de cavernas como "Minecraft: La Orden de la Piedra". Entrada de diario
Pre 0.0.9a May 13, 2009
Pre 0.0.9a May 13, 2009
  • Se crea la física.
  • Se crea la piedra y la hierba con los mismos gráficos que en el juego de Notch RubyDung, juego realizado por Notch antes de Minecraft.
  • Se publica el vídeo sobre el "Juego de Cavernas" prueba.
Pre 0.0.0 May 10, 2009
  • Se comienza el desarrollo de un "Juego de Cavernas", que trata sobre minar.


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