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[editar] 1.7.6

1.7.6 is an update which implements a new player skin system, and support for player name changing. It breaks compatibility with 1.7.2 - 1.7.5 servers. It was replaced the same week by 1.7.7 to fix a major bug, and then again the next week by 1.7.8 and 1.7.9. The number settled on was 1.7.9.

[editar] Changes

[editar] General

  • Skins and capes are now distributed through servers
    • Skins server outages will occur less frequently and have less impact[1][2]
    • Skin changes will no longer require client restarting, at worst re-logging will update the skin for everybody
    • Server-altered skins/capes are not possible - only signed URLs are stored server-side
    • Duplicate skins no longer need to be downloaded twice
    • Server traffic will barely be affected
Name changing
  • Support for name changing
    • Only the support for changing names, actually being able to change names will come after 1.8 release [3]
  • The server resource packs option is now per-server, and has three settings: prompt, enabled, and disabled.
  • The minimum setting for the FOV option is now 30 instead of 70.
  • Improved 'configure' screen
    • Can now OP players from the config screen[4]
    • Easier to invite/uninvite players
    • New button to close/unclose realm

[editar] Fixes

8 bugs fixed

As of 1.7.6-pre1

  • MC-31468 – Holes in bedrock and Replaced any block using Arbitrary tnt and flame bows
  • MC-33086 – Save-all causes lagspikes on larger maps
  • MC-47723 – Broadcast settings - report to Mojang, links to previous bug reporting facility
  • MC-48826 – "replace" directive in sounds.json does not work
  • MC-51953 – Almost instant motion sickness due to distorted rendering

As of 1.7.6-pre2

  • MC-40615 – Child animals obsessed about their parents, even after growing up
  • MC-51206Hopper: java.lang.NullPointerException: Can't place skulls in multiplayer

[editar] 1.8

1.8, (also known as The Bountiful Update[5]) is an upcoming update which is planned to release on September 2, 2014.[5]

[editar] Adiciones

[editar] General

  • Splash
    • "That's Numberwang!"
    • "pls rt"
    • "Do you want to join my server?"
    • "Put a little fence around it!"
    • "Throw a blanket over it!"
    • "One day, somewhere in the future, my work will be quoted!"
    • "Now with additional stuff!"
    • "Extra things!"
    • "Yay, puppies for everyone!"
  • Dificultad
    • La dificultad solo se configura al iniciar el mundo
      • No mas el cambio de dificultad en juego
      • Previene cambiar de dificultad accidentalmente dentro del mundo
    • Can be locked for each world
      • Prevents the temptation to change to an easier difficulty in difficult situations
      • Locking can not be undone without external editors
        • However, using the command will still work
  • Shaders
    • Nuevo shader de creeper (creeper.json), applies a green tint
      • Is applied when spectating from the perspective of a creeper
      • Can also be applied using Super Secret Settings
    • New "spider" shader (spider.json), applies octuple vision
      • Is applied when spectating from the perspective of a spider
      • Can also be applied using Super Secret Settings
  • Achievement
    • Nuevo logro Maximo poder

[editar] Jugabilidad

  • Target selectors
    • @e
      • Targets entities
      • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]
      • Example: - kills all chickens within a radius of 50 blocks
      • Example: - any entity within a radius of 5 blocks will be teleported five blocks in the air
  • Commands
      • Modifies NBT data at a specific coordinate. The <dataTag> merges with the block at that position
      • Can be used to change the contents of a chest
      • Usage:
      • Clones all the blocks (not entities) from a given area to a different given area
      • Up to 4096 blocks can be copied
      • The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
      • Usage:
      • Example:
      • Allows commands to be run from the position of specified entities
      • Example:
      • Commands run using the execute command pass their success value back to the command block running them
      • Fills a given volume with a specified block
      • Up to 4096 blocks can be filled
      • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
      • Works similarly to /setblock
      • Uso:
      • Example:
      • Can filter certain blocks
        • Only if it’s used to fill in replace mode with “normal” blocks.
        • It does not work when filling with block entities.
        • Syntax:
      • Spawns particles in a given area
        • It can also be relative to entities.
      • Usage:
      • Example:
      • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), barrier.
      • Compares two areas of a world
      • Example:
      • Functions the same way as or , but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
      • Can be used by non-operator players
      • For a player to run this command, the trigger must be enabled for that player
        • will enable the specified player to use the specified trigger objective
        • Trigger availability is stored per player, per trigger
          • One trigger may be disabled for a player, but that player can use a different trigger
          • One player may be unable to use a trigger, but another player can use the same trigger
        • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
      • Mostly for use with
      • Syntax:
  • NBT Tags
    • CanDestroy
      • Mostly for use in adventure mode
      • Items with this tag display the names of the blocks that they can destroy in the item tooltip
      • Example: to give a diamond shovel that can break grass and sand)
    • CanPlaceOn
      • Allows placing of certain blocks against other blocks in adventure mode
      • Example:
    • HideFlags
      • Allows hiding of certain parts of the tooltip
      • Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
    • PickupDelay
      • The number of ticks before an item entity can be picked up.
      • Set to 32767 for items that can't be picked up
    • ShowParticles
      • Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
    • Lock:"Secret"
      • A way to lock containers from being opened using NBT tags
      • Mostly useful for adventure maps in adventure mode
      • Containers can be unlocked by clearing their string for Lock
      • Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[6]
      • The lock can be completely removed utilizing the command
    • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
      • Example:
  • Gamerule
    • logAdminCommands
      • Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
  • Scoreboards
    • The ability to reset objectives one by one
      • Example:
    • New objective criteria for team-specific kills, e.g.:,
    • New objective criteria 'trigger
      • Acts like the dummy criteria
      • Mostly for use with
    • The ability to iterate over every scoreboard player with *
    • Fake players with a name starting with # will never show up on the sidebar
    • New subcommands: and
      • The operation subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
        • Example: adds every red player's count of kills on blue to the red team's score of kills
      • The test subcommand can be used to test if a scoreboard value is between a min and a max value
        • Example: checks whether the global score of the given objective is between 12 and 19, inclusive
    • Different teams can now have different objectives displayed in the sidebar
      • Example: objectives setdisplay anotherObjective (referring to team color, not team name)
    • Teams can now have settings on how the nametags are to be shown - Also possible: hideForOwnTeam, never, always (default)
  • Modo de juego Espectador
    • Usage: , or
    • No se puede interactuar con el mundo en este modo
      • Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
      • Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
      • Viewing inventories and GUIs is possible, but it is not possible to interact with them
        • The HUD is disabled, except for the crosshairs when looking at a mob.
      • Player selectors (in commands) will target spectators
        • Using on a spectator will cause the item(s) to drop at their location.
      • Spectators are not noticed by mobs, and do not trigger spawners or spawning
        • A spectator's presence keeps a mob from despawning
      • Solo el Vacio y el comando /kill pueden dañarte en modo Espectador
    • Puedes volar
      • Landing is not possible—the player can fly through the ground
      • The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
    • First-person view through another player or mob's eyes
      • Left-clicking an entity locks the player's position and camera to the entity's
      • The spectator cannot control where the entity moves or looks
      • Certain mobs have different vision
        • Creeper applies the new creeper.json shader
        • Endermen applies the invert.json shader
        • Spider and Cave Spider apply the new spider.json shader
      • Viewing oneself using F5 shows the entity
      • Pressing the Dismount key (⇧ Shift by default) returns the player to flying mode
    • Viewing privileges
      • Spectators can see other spectators
        • Appear as a translucent disembodied head
        • The selected item from the hotbar is also visible
      • Invisible players and mobs appear visible, but translucent
      • An optional hotkey to show outlines on players whilst spectating
        • Can be color coded to teams
        • Can be set/cancelled in Controls option
      • Outline seen when key is held down (like sneaking when shift is held down)
    • You can now share to LAN for spectator mode

[editar] World Generation

  • Underground
    • Granite, andesite and diorite generate in pockets within stone terrain
      • Similar size and abundance to dirt and gravel

[editar] Blocks and Items

  • Diorita
    • Receta : 2 Cobblestone y 2 Cuarzo en un patron de tablero de ajedrez
    • Puede ser crafteado con Diorita Pulida
    • Receta : 1 Cobblestone y 1 Diorite
    • Puede ser crafteado con Andesita pulida
  • Granito
    • Receta : 1 Cuarzo y 1 diorita
    • Puede ser crafteado con Granito pulido
  • Diorita Pulida
    • Receta : 4 Diorita en una configuración de 2x2
  • Andesita Pulida
    • Receta : 4 Andesita en una configuración de 2x2
  • Granito Pulido
    • Receta : 4 Granito en una configuración de 2x2
  • Bloque de Slime
    • El jugador y los mobs si caen en la base rebotan, como en un Trampolín
      • Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
      • Por ahora no afecta a las entidades de los Items
    • Previene el daño por caída
    • Caminando en él es como caminar en arena de alma, cerca de la velocidad de el player cuando "Shiftea"
    • Receta : 9 Bolas de Slime
      • Puede ser descrafteado en 9 Bolas de Slime
  • Barrera
    • Acts like a full block but is completely transparent
    • Can transfer redstone signals and allows blocks to be placed on it
    • Solo puede ser destrozado en Modo Creativo
    • Can be obtained using
    • Uses Block of Redstone texture for breaking particles
    • Becomes visible when a player in Creative mode is holding a barrier in their hand
      • Appears to be rendered as particles; always facing the player and become transparent when in-front of water or nether portals
  • Iron Trapdoor
    • Can only be opened and closed using redstone, similar to an iron door
    • Crafting recipe: iron ingots in a 2x2 pattern, yields one iron trapdoor

[editar] Cambios

[editar] General

  • F3 debug screen
    • Text now has a background.
    • Replaced x, y, z, b, bl and other labels with more understandable labels.
    • "Light" is now the light levels at feet, not eyes.
    • Now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
      • Player rotation is now displayed in degrees and quadrants
    • The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
    • Currently missing LC value
    • Day counter added
      • Increases by 1 every dawn
    • Now displays difficulty
      • Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
    • Looking at a block in the world will show the coordinates of that block on the debug screen
  • Block IDs
    • NBT data in commands can now use block/item names in place of numerical ids
      • Example: id:"minecraft:stone"
      • In scoreboards, the format is minecraft.block.stone
    • Old ids still work, but are being phased out slowly
    • Occurences of blocks/items now need to be named ids
    • Superflat presets now use the new named id format
  • Chat
    • Improved chat communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Performance
    • All dimensions are now stored differently, increasing performance
  • Rendering
    • Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
  • Minecraft Realms
    • Minecraft Realms button only shows if any Realms you own / are invited to are the same version you are playing (If all Realms are outdated, the button hides itself.)
  • Sneaking
    • When not holding anything in the hand, sneaking appears to make the hand move to the right. When the sneak key is released, the hand moves to the front again
  • Item Animation
    • When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
  • Resource packs
    • Block models in resource packs can now be customized
      • Replaces the files in /assets/minecraft/models/
      • Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
    • Resource packs can now be bundled with a world, put it in the map save directory and name it ""
      • Example: .minecraft/saves/TheMapWithTheThing/
  • Splash
    • "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
  • GUI code
    • Improvements to allow for "cooler things"[7]

[editar] Gameplay

  • Enchanting
    • Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
      • For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
    • Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of lapis lazuli now
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
    • Leveling up now takes longer
    • Level V enchants can now appear on an item without the use of an anvil
    • Looting now gives an extra 1% chance of getting rare loot per level
  • Villager Trading
    • Rebalanced villager trades, see Trading.
      • Offers will be less random and probably more useful
      • Villagers start out with 2-4 trades unlocked
      • Trades are now unlocked more freely
        • Trading any offer will unlock up to 3 new trades or reactivate old ones
      • Existing villagers will not be affected
    • Trading now gives experience
    • Villagers no longer trade Flint and Steel.
    • There are now more villager professions
      • White robe: Librarian
      • Purple robe: Cleric
      • Brown robe: Fisherman, Farmer, Fletcher, Shepherd
      • White apron: Butcher, Leatherworker
      • Black apron: Armorer, Tool Smith, Weapon Smith
      • Villager profession is now displayed in trade GUI
    • The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
  • Anvil repairing
    • Costs reduced to balance out with the new enchanting system
    • Renaming items will now only cost 1 level
    • Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
    • Repairing costs can no longer be kept down by renaming items
  • Adventure mode
    • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
    • Block interaction is now impossible by default
    • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
  • Commands
      • Can now be used to clear only a specific number of items and can be restricted to certain NBT data
      • Example: @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself
      • Can now test for partial matches of NBT lists
      • Can now also specify whether particles are to be shown:
      • Usage:
        • Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
      • Can now be followed by an @e entity parameter
      • Example:
      • Now lists all entity using @e.
      • Example: will list all the entity's in your world within a 500 block radius.
      • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
      • Example:
      • Can now insert values from scoreboards into messages
      • Example:
      • Can now also check for dataTags
      • Example:
      • No longer is exclusively usable in command blocks
      • Can now check for inventory specific items
        • Example:
      • Can now test for partial matches of NBT lists
      • Now supports rotation arguments
      • Example: teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
  • Target Selectors
    • Now supports cubic areas
      • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
    • New radius value usable in target selectors, based on the block centre
      • A radius of 0 works for exact block positions
    • New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
      • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
  • NBT Tags
    • Age
      • Can now be set to -32768 for items that never despawn
  • Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • Item tooltips
    • Now show the internal name for use in commands (F3+H mode)
  • Village mechanics
    • Doors are now added to the closest village
    • This will not break iron farms, but change them a little, enough to make them "practically pointless"[8]
  • Creative mode
    • In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
  • Inventory system
    • Rewrote the inventory system
    • Fixes some bugs, improves performance and allows easier improvements
    • Allows custom NBT that isn't handled by the game to be added onto items
      • Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
  • Player list
    • Improved the health objective display on the player list
    • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
    • Additional health will squash the display together to fit

[editar] World Generation

  • Villages
    • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
  • Desert Temples
    • Now spawn with stained clay rather than wool
  • Strongholds
    • Generate in a different location (by seed) than in previous versions and have an altered layout

[editar] Blocks and Items

  • Chiseled Stone Bricks
  • Moss Stone
  • Mossy Stone Bricks
  • Doors
    • Stackable up to 64
    • The crafting recipe for doors now gives 3 doors instead of one
  • Furnaces
    • When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
  • Carrots
    • Restore 3 hunger points instead of 4
  • Baked Potatoes
    • Restore 5 hunger points instead of 6
  • Mob heads
    • Player heads now show the skin's hat layer
  • Buttons
    • Can now be placed on ceiling and on the ground
  • Redstone Comparators
    • Can now detect what way an item frame is rotated
  • Item Frames
    • Items in item frames can now face eight different directions
    • As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
    • Item frames can give off a signal detected by comparators, based on the direction the item is facing
      • Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
  • Dispensers
    • Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
      • Will only place them if the body of the golem or wither is already built
    • Can now place command blocks with pre-configured commands, rather than dispensing it
  • Dead Bushes & Saplings
    • Are now flammable
  • Written Books
    • Copying written books will now mark them as copies/copies of copies
    • The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
    • Copies of copies can not be copied
  • Activator Rails
    • Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
  • Torches and Redstone Torches
    • Torches and redstone torches placed on walls now have an angled top side
  • Blaze Rods
    • Are now held similarly to tools
  • Command blocks
    • Now show the entity (@e) parameter
  • End Portal
    • Inventory image is now the Missing Texture block instead of the Nether Portal.
  • Trapdoors
    • Trapdoors are now called "Wooden Trapdoor"

[editar] Mobs

  • All mobs
    • Updated to the new AI
  • Villagers
    • When struck by lightning, villagers turn into witches
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
      • Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
    • Changes to villager AI
      • Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
      • Villagers will craft wheat into bread
      • Villagers will share food with fellow villagers
  • Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
    • Baby animal growth can now slowly be accelerated using the animal's breeding item
    • It appears holding the right mouse button speeds up this process
  • Iron Golems
    • Have much greater natural spawn rates in villages
    • Now attack the player as soon as he is attacking the golem in survival
  • Slimes and Magma Cubes
    • Now swim as a result of the update to the new AI
    • Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
    • Slimes will now randomly despawn over time if no player is within a 32 meter range
  • Zombie Pigmen
    • Angry zombie pigmen now pathfind as a result of the update to the new AI
  • Endermen
    • Endermen now pathfind as a result of the update to the new AI
  • Spiders and Cave Spiders
    • They no longer can draw line of sight through opaque blocks
  • Blazes
    • Blazes will now shoot the player even if there are solid blocks between them
  • Giants
    • Armor on Giants is now rendered

[editar] Fixes

68 bugs fixed

  • MC-749 – Disabled Trades options Remain in the Trade GUI, and are not Replaced-- Even when there are No other Trade Offers.
  • MC-888 – /difficulty command doesn't change the default difficulty in the ESC menu (singleplayer)
  • MC-1253 – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
  • MC-1499 – Can see the water lighter in a certain position
  • MC-1580 – Ghost Items from Trading with SHIFT-click
  • MC-1607 – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • MC-1769 – X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
  • MC-1818 – Skullowner is lost when "picking" the skull in creative
  • MC-2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
  • MC-2789 – Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
  • MC-3066 – Adventure Mode breaking transparent blocks
  • MC-3230 – Black (squares?) on 3rd person view
  • MC-3583 – java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
  • MC-4077 – Player hitboxes in debug mode are rendered too high
  • MC-4476 – Endermen don't teleport when battling other mobs up close
  • MC-4546 – Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
  • MC-4767 – Shadow on the block above your head
  • MC-5506 – Villagers offer Enchanted Book trades you can't possibly do
  • MC-7133 – Texture of burning Furnace(ID62) shows no face in Inventory.
  • MC-8662 – Items are not centred correctly within frames
  • MC-8898 – Player hitbox is rendered in inventory
  • MC-9539 – "kill" command still doesn't work from multiplayer server console
  • MC-9582 – Whole-word selection behaves erratically in chat
  • MC-9752 – The command block will detect players who are dead, but have not yet hit re spawn.
  • MC-9787 – The game crashes when trading with villagers
  • MC-10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
  • MC-10099 – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
  • MC-11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
  • MC-13381 – Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
  • MC-14617 – Difficulty settings from one single player world carry over into others.
  • MC-14861 – Teleporting using commands resets the velocity
  • MC-16457 – Pumpkin texture flips when made into snowman
  • MC-17156 – "Give" Command throws ArrayIndexOutOfBoundsException on high Item ID values
  • MC-17624 – Breaking stairs graphical glitch
  • MC-18284 – New AI mobs see through invisibility
  • MC-18984 – Dead bushes and Saplings do not burn
  • MC-19886 – Plants don't cause an update when the block beneath is broken/light level changed
  • MC-22395 – You can place block inside yourself by placing blocks next to fences
  • MC-24336 – Withers are harmed by the explosions of their Wither Skulls
  • MC-25370 – Mouse is centered when going to previous menu with ESC
  • MC-29375 – Entities do not despawn when you're dead.
  • MC-29588 – Hopper: java.lang.NullPointerException - Invalid Biome id
  • MC-30135 – Hopper: java.lang.NullPointerException: Getting biome
  • MC-30995 – /setblock replace doesn't replace same block with different tile entity / NBT data
  • MC-31203 – Furnace Progress Remains After Changing Ingredient
  • MC-31574 – tellraw translate on string with arguments without a with argument crashes server.
  • MC-32301 – Lava fizz sound plays whenever a flowing lava block destroys an air block
  • MC-32579 – Attribute "followRange" Not Working Thoroughly
  • MC-33071 – "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
  • MC-36151 – stat.leaveGame does not increment when game is closed
  • MC-36494 – /setworldspawn does not update compass
  • MC-36847 – No Colon after Game Mode in World Options
  • MC-36947 – /weather clear

Se ha sugerido fusionar esta página con Unimplemented features, debido a que los artículos comparten información en común. Discusión
Feature Description
Transparent Clouds Jeb originally made clouds transparent when looking from underneath it in snapshot 13w06a.[9] However, this change was reverted in 13w10b as Jeb noticed that the fix caused an FPS drop. He stated "In the future we can fix this again, but with more specific cloud options in the video settings menu."[10]
Construction analysis Jeb mentioned that they hoped to add better systems for analyzing constructions, such as village houses — currently a lone door will be considered a village house.[11]
Cauldron Enhancement Dinnerbone plans to make buckets fillable from cauldrons.[12]
Rendering Engine Rewrite First confirmed for 1.5, but not added yet. The features will require a higher OpenGL feature-set and include some sort of fallback for older hardware. The rewritten engine will allow for much faster overall rendering, resulting in higher FPS. This has partially been added in 1.7[13][14]
Audio loops Audio loops have not yet been added to the game, but may be implemented to play when the player is in a specific location (In caves, forests, oceans, and beside a waterfall). This has been partially added in 1.4 with the addition of lava and water ambient sounds.
Friends List The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[15][16] Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012 Jeb stated that it would be a large implementation on the server side and will be used for all Mojang games, and that is a big project.[17][18]
Video Support The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[15] It has also been mentioned at various points that a program for making videos will be implemented into Minecraft itself. Minecraft versions 1.7.3 and higher now have built in Twitch support for OS X 10.7 and higher as well as Windows Vista and higher.
More Interesting Villagers Jeb mentioned during a Q&A at Minecon 2012 that he would like to expand upon the complexity of Villagers eventually.[19] In 1.8, Villagers have received many new abilities, such as secondary careers, actually farming, and better breeding.
More Animals Jon Kagstrom commented on Reddit that he would like to add more animals, such as fish, birds, and tree animals, to make the game seem more alive.[20] Dinnerbone said would like to add pandas,[21] but there are no current plans to add more mobs.[22]
Workbench (Mod/Plugin API)[23]
Artículo principal: Plugin API
Seasons Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013.[24][25] Seasons may include changes in color of tree leaves and may also be tied to real time.[26][27]
Account System Update[28] This will include the ability to change your Minecraft username and have multiple copies of Minecraft per account. Bans will be changed to use a new Player ID system. This will not be in 1.8
Removing Enchantments Dinnerbone stated that there will be a way to remove enchantments from items.[29]
Beets Ryan Holtz said he wants to add Beets to PC as they are in the Pocket Edition version 0.8.0. Jeb also stated he is testing the texture for them in the PC version.[30][31]
More Ores Dinnerbone said in a Reddit AMA that they planned on adding more ores[32]
More types of caves Dinnerbone said in a Reddit AMA that they planned on adding more types of caves[32]
Easier way to implement terrain changes Dinnerbone said in a Reddit AMA that he planned on making an easier way to implement terrain changes[33]
More structures in biomes Dinnerbone said in a Reddit AMA that he will look into more structures in biomes[33]
Treasure maps Dinnerbone said on Twitter that he will add treasure maps, which would presumably lead to hidden treasure chests[34]

  6. 15,0 15,1
  17. (Video Private)
  18. (At:6:17:17)
  19. mcfnews:486-
  23. 32,0 32,1
  24. 33,0 33,1