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Fortaleza

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[editar]Sala del portal de la fortaleza
Bioma

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Las fortalezas son estructuras que se generan de forma natural en las zonas subterráneas. Su principal importancia está en que estas fortalezas albergan el portal del Fin. Se pueden encontrar con ayuda de los ojos de enderman.

Generación[editar | editar código]

Archivo:2011-11-12 15.10.11.png
El portal del Fin junto a un generador de lepisma en una fortaleza. El portal tiene los ojos de enderman colocados.

Hay un límite de 3 fortalezas por mundo (1 en la edición de consolas). Todas están en ubicaciones aleatorias en radios de entre 640 y 1152 bloques desde el punto x = 0, z = 0 (que no equivale al punto de generación). Las 3 fortalezas se generan en ángulos iguales desde el punto del centro (es decir, se encuentra en 120 grados cada una de la otra en factor del punto de origen). No se pueden generar en la superficie, si esto sucediese se cortaría bruscamente. También se pueden generar al nivel de la piedra base, cortándola.

Estructura[editar | editar código]

Las fortalezas varían de tamaño. Contienen varias puertas y salas, en su mayoría compuestas de ladrillos de piedra, ladrillos de piedra musgosa y ladrillos de piedra cincelados. Están iluminadas por antorchas de forma que las zonas estén lo suficientemente iluminadas para no generar demasiadas criaturas.

Cada fortaleza tiene varios cofres con distintas recompensas.

Las fortalezas se generan bajo tierra, ocultas de la superficie y visibles únicamente desde cuevas, incluso cuevas submarinas. En las fortalezas hay lepismas, que salen de sus huevos cuando alguien rompe uno o encuentra la sala del portal del Fin.

Salas[editar | editar código]

En las fortalezas hay varios tipos de salas. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with buttons), or a 3×3 opening with a grate of iron bars leaving a 1×2 opening, and may have exits to other room pieces or dead-end "exits" into stone. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure.

Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and 112 blocks horizontally. If a portal room is not generated, generation is redone.

  • Sala del portal del Fin: Contains an unactivated End portal and a silverfish spawner. There are two pools of lava in the front sides of the room and a bigger lava pool below the End Portal. There are 16 iron bar windows in the room, and the entrance is always a grate. One per stronghold, and never within 5 rooms of the starting staircase.
  • Libraries (see below). Maximum two per stronghold, and never within 4 rooms of the starting staircase.
  • Large rooms: A room with three exits (four counting the entrance). The center of the room may have various decorations. Maximum six per stronghold.
    • Empty rooms: Has no decoration.
    • Stone Pillar rooms: Has a stone brick pillar with torches on it.
    • Fountain rooms: Contain a fountain in the center, which consists of a stone brick ring and pillar with a water source block on top of the pillar.
    • Store rooms: Dual-level rooms, each 2 blocks high, with a cobblestone center structure joining the two. A lone torch is housed within the structure. A ladder runs up the side wall for access to the second floor, which is made of wood planks and contains a Chest.
  • Five-way crossing: Has up to five exits (six counting the entrance): one across from the entrance down a short stairway made of stone slabs and stone brick blocks, one each to the left and right of the entrance, and one on an upper level reached by a short stairway made of stone slabs and stone brick blocks, and one on the upper level across a bridge of stone slabs and double stone slabs over the downward stair. A single torch is on the side of the bridge. Maximum five per stronghold.
  • Empty prison cells: A corridor with one wall partially made of iron bars and with two iron doors (in an "open" position, with no buttons). Beyond each iron door are cells with an iron bar wall between them. An exit is opposite the entrance. Maximum five per stronghold.
  • Spiral staircase: A 3×3 spiral stair made of stone brick blocks and stone slabs, leading down, with an exit at the bottom. Maximum six per stronghold.
  • Straight staircase: A 3 block wide staircase of cobblestone stairs leading downwards, with an exit at the bottom of the stairs. There is also an empty alcove under the stairs. Maximum five per stronghold.
  • Corridor: A bare corridor with up to 3 exits: one straight ahead, and optional exits to the left and right.
  • Chest corridor: A corridor with a small altar made of stone slabs, with a chest on the altar. One exit, opposite the entrance. Maximum four per stronghold.
  • Corridor turn: A bare corridor with one exit, left or right. May resemble a small room if both the entrance and the next room's entrance have doors.
  • Dead-end corridor: A bare corridor with no exits, although it is likely to intersect other rooms. This room type never has a door or grate at the entrance.

Biblioteca[editar | editar código]

Archivo:StrongHold Library.png
Biblioteca de una fortaleza.

Hay bibliotecas de dos tamaños: pequeñas y de una sola planta y grandes, de dos plantas. Todas contienen librerías, madera, cofres y telarañas.

Las grandes además tienen vallas en la segunda planta y antorchas sobre la sala central. Ambas plantas están conectadas por una escaleras.

Los cofres están en las esquinas de las librerías.

Bloques[editar | editar código]

Bloque

Stone Bricks

Cracked Stone Bricks

Mossy Stone Bricks

Water

Monster Spawner

Iron Bars

Lava

End Portal Frame

Torch

Oak Fence

Chest

Stone Brick Slab

Cobblestone

Stone Brick Stairs

Oak Wood Planks

Ladder

Stone Slab

Stone Button

Iron Door

Oak Door

Cobblestone Stairs

Bookshelf

Cobweb

Stone Bricks Monster Egg

Botines[editar | editar código]

Store rooms[editar | editar código]

Chests found in store rooms contain 1-4 stacks of items, chosen from the following list. La probabilidad listada es por pila de objetos, no por cofre.

Objeto Cantidad
por pila
Probabilidad

Iron Ingot
1 a 5 16,1% (10/62)

Gold Ingot
1 a 3 8,06% (5/62)

Redstone
4 - 9 8.06% (5/62)

Coal
3 - 8 16.1% (10/62)

Bread
1 - 3 24.2% (15/62)

Apple
1 - 3 24.2% (15/62)

Iron Pickaxe
1 1.61% (1/62)

Enchanted Book
[note 1]
1 1.61% (1/62)

Altares de losas[editar | editar código]

Chests found on slab altars in corridors contain 2-3 stacks of items, chosen from the following list. Chance listed is per stack, not for the chest as a whole.

Objeto Cantidad
por pila
Probabilidad

Ender Pearl
1 10,1% (10/99)

Diamond
1 a 3 3.03% (3/99)

Iron Ingot
1 - 5 10.1% (10/99)

Gold Ingot
1 - 3 5.05% (5/99)

Redstone
4 - 9 5.05% (5/99)

Bread
1 - 3 15.2% (15/99)

Apple
1 - 3 15.2% (15/99)

Iron Pickaxe
1 5.05% (5/99)

Iron Sword
1 5.05% (5/99)

Iron Chestplate
1 5.05% (5/99)

Iron Helmet
1 5.05% (5/99)

Iron Leggings
1 5.05% (5/99)

Iron Boots
1 5.05% (5/99)

Golden Apple
1 1.01% (1/99)

Saddle
1 1.01% (1/99)

Iron Horse Armor
1 1.01% (1/99)

Golden Horse Armor
1 1.01% (1/99)

Diamond Horse Armor
1 1.01% (1/99)

Enchanted Book
[note 1]
1 1.01% (1/99)

Bibliotecas[editar | editar código]

Chests found in libraries contain 1 a 4 stacks of items, except that each enchanted book is in a separate slot even when a "stack" of more than one would generate. Chance listed is per stack, not for the chest as a whole.

Objeto Cantidad
por pila
Probabilidad

Book
1 a 3 45,5% (20/44)

Paper
2 a 7 45,5% (20/44)

Empty Map
1 2,27% (1/44)

Compass
1 2,27% (1/44)

Enchanted Book
[note 1]
1 a 5 4,55% (2/44)
  1. 1,0 1,1 1,2 Enchanted books in the same chest will have the same enchantments. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table, but the chance of multiple enchantments is not reduced.

Vídeo[editar | editar código]

Fortaleza/vídeo

Historial[editar | editar código]

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Beta
1.8 Se han añadido las fortalezas como parte de la actualización de aventura. Están vacías, solo contienen criaturas que se generan de forma natural. Aparecen a la altura de la superficie.
1.0.0 Beta 1.9-pre1 The End Portal room was added to the Stronghold for the Skyland which was scrapped in Beta 1.9-pre4.
Beta 1.9-pre3 A pair of glass towers indicated the location of a stronghold's start (aka Main entrance) and second for the portal room on top of them, extending from the top of the map to the stone bricks. This was because Jeb forgot to remove the debug towers.[1]
Beta 1.9-pre4 Removed glass towers generating above strongholds.
1.4.2 12w40a Strongholds can now spawn in the air in mundos extraplanos with certain customization presets.
0.9.0 build 1 Se han añadido las fortalezas. Existe el portal del Fin, pero no se puede viajar a él.
0.9.2 Ahora las fortalezas son más comunes.
TU5 Se han añadido las fortalezas.

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Problemas[editar | editar código]

Los problemas relacionados con "fortaleza" se mantienen en el rastreador de problemas. Informad (en inglés) en esta página sobre los errores que encontréis.

Curiosidades[editar | editar código]

  • Of all the stone brick blocks in a stronghold, approximately 45% are regular stone brick, 30% are mossy stone brick, 20% are cracked stone brick, and 5% are actually monster egg blocks.
  • Strongholds usually spawn underwater, meaning reaching them is difficult, and whole rooms can be flooded if the stronghold is intersected by a mineshaft or ravine.
    • Very rarely, floating End portal rooms can be found in the ocean. Reaching those is also a challenge.
  • There is also on average one room with cobblestone stairs in every stronghold.
  • Portal rooms (and other parts of the stronghold) can be overwritten by ravines, caves, abandoned mineshafts, dungeons, or parts of the stronghold itself, forcing a player to find one of the other two strongholds.
  • There are exactly 233 bookshelves in one large Library Room, which, if mined with a non-Silk Touch axe, will yield exactly 699 books.

Galería[editar | editar código]

General[editar | editar código]

Salas[editar | editar código]

Intersecciones[editar | editar código]

Otras[editar | editar código]

Enlaces externos[editar | editar código]

Referencias[editar | editar código]

  1. https://twitter.com/jeb_/status/121951968389369857