Espacios de nombres

Variantes

Compartir

Compartir
Acciones

Valores de datos

De Minecraft Wiki
(Redirigido desde «Datos de valor»)
Saltar a: navegación, buscar
Se necesita traducir el contenido de este artículo.
Este artículo contiene texto en inglés. Puedes ayudar traduciéndolo


Estos valores de datos hacen referencia a los diferentes tipos de bloques y objetos. Son usados en muchos, muchos lugares en Minecraft. Los ID de bloques son usados para definir bloques que situados en el mundo y en el inventario (incluyendo objetos en cofres y dejados en el mundo). Los ID de objetos sólo son válidos para objetos. Cada espacio en el inventario tiene un número único. En la beta, los datos de bloques además definen los bloques situados, describiendo por ejemplo la altura del agua o la dirección de las antorchas

Beta picture reference in 3D
Beta picture reference in 2D

Contenido


[editar] ID de bloques (Minecraft Beta)

These values apply to both inventory items and to blocks placed in the world. This reflects the most recent version. Entries marked with a D require additional data to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Items available only in Creative mode are in purple. Air is never available in inventory and will cause your client to crash if it somehow gets there. Removed items are green. (Examples of removed but special items are: April Fools' Locked Chest, Collectors' items, testing items, etc.)

Icon Dec Hex Block type
00 00 Air
Stone.png 01 01 Stone
Grass.png 02 02 Grass
Tierra.png 03 03 Dirt
Cobblestone.png 04 04 Cobblestone
Wooden Plank.png 05 05 Wooden Plank
Sapling.png 06 06 Sapling D B
Bedrock.png 07 07 Bedrock
Water.png 08 08 Water D
Water.png 09 09 Stationary water D
Lava.png 10 0A Lava D
Lava.png 11 0B Stationary lava D
Sand.png 12 0C Sand
Gravel.png 13 0D Gravel
Gold (Ore).png 14 0E Gold Ore
Iron (Ore).png 15 0F Iron Ore
Coal (Ore).png 16 10 Coal Ore
Wood.png 17 11 Wood D B
Leaves.png 18 12 Leaves D B
Sponge.png 19 13 Sponge
Glass.png 20 14 Glass
Lapis Lazuli (Ore).png 21 15 Lapis Lazuli Ore
Lapis Lazuli (Block).png 22 16 Lapis Lazuli Block
Dispenser.png 23 17 Dispenser D
Sandstone.png 24 18 Sandstone
Note Block.png 25 19 Note Block
Cama.png 26 1A Bed D I
Powered Rail Off.png 27 1B Powered Rail D
Detector Rail.png 28 1C Detector Rail D
Sticky Piston.png 29 1D Sticky Piston D
WebBlock.png 30 1E Cobweb
Tall Grass.png 31 1F Tall Grass D
Grid Arbusto muerto.png 32 20 Dead Bush
Icon Dec Hex Block type
Piston.png 33 21 Piston D
Block 34.png 34 22 Piston Extension D
White Wool.png 35 23 Wool D B
25px 36 24 Block moved by Piston
Dandelion.png 37 25 Dandelion
Rose.png 38 26 Rose
Brown Mushroom.png 39 27 Brown Mushroom
Red Mushroom.png 40 28 Red Mushroom
Bloque de oro.png 41 29 Block of Gold
Bloque de hierro.png 42 2A Block of Iron
Double Stone Slab.png 43 2B Double Slabs D B
Stone Slab.png 44 2C Slabs D B
Ladrillos.png 45 2D Brick Block
TNT.png 46 2E TNT
Bookshelf.png 47 2F Bookshelf
Moss Stone.png 48 30 Moss Stone
Obsidian.png 49 31 Obsidian
Torch.png 50 32 Torch D
Fire.png 51 33 Fire D
Monster Spawner.png 52 34 Monster Spawner
Wooden Stairs.png 53 35 Wooden Stairs D
Chest.png 54 36 Chest D
Redstone (Wire).png 55 37 Redstone Wire D I
Diamond (Ore).png 56 38 Diamond Ore
Bloque de diamante.png 57 39 Block of Diamond
Crafting Table.png 58 3A Crafting Table
Crops.png 59 3B Seeds D
Farmland.png 60 3C Farmland D
Furnace.png 61 3D Furnace D
Furnace (Active).png 62 3E Burning Furnace D
Cartel.png 63 3F Sign Post D I
Wooden Door.png 64 40 Wooden Door D I
Ladders.png 65 41 Ladders D
Icon Dec Hex Block type
Rails.png 66 42 Rails D
Cobblestone Stairs.png 67 43 Cobblestone Stairs D
Wall Sign.png 68 44 Wall Sign D
Lever.png 69 45 Lever D
Stone Pressure Plate.png 70 46 Stone Pressure Plate D
Iron Door.png 71 47 Iron Door D I
Wooden Pressure Plate.png 72 48 Wooden Pressure Plate D
Redstone (Ore).png 73 49 Redstone Ore
Redstone (Ore).png 74 4A Glowing Redstone Ore
Redstone (Torch, Inactive).png 75 4B Redstone Torch ("off" state) D
Redstone (Torch, Active).png 76 4C Redstone Torch ("on" state) D
Stone Button.png 77 4D Stone Button D
Snow.png 78 4E Snow
Ice.png 79 4F Ice
Snow (Block).png 80 50 Snow Block
Cactus.png 81 51 Cactus D
Arcilla (bloque).png 82 52 Clay Block
Sugar Cane.png 83 53 Sugar Cane D I
Jukebox.png 84 54 Jukebox D
Fence.png 85 55 Fence
Pumpkin.png 86 56 Pumpkin D
Netherrack.png 87 57 Netherrack
Soul Sand.png 88 58 Soul Sand
Glowstone (Block).png 89 59 Glowstone Block
Portal.png 90 5A Portal
Jack-O-Lantern.png 91 5B Jack-O-Lantern D
Cake.png 92 5C Cake Block D
Redstone (Repeater, Inactive).png 93 5D Redstone Repeater ("off" state) D I
Redstone (Repeater, Active).png 94 5E Redstone Repeater ("on" state) D I
Chest.png 95 5F Locked Chest
Trapdoor.png 96 60 Trapdoor D
Stone.png 97 61 Hidden Silverfish D
Stone Brick.png 98 62 Stone Bricks D B
Icon Dec Hex Block type
Huge Brown Mushroom.png 99 63 Huge Brown Mushroom D
Huge Red Mushroom.png 100 64 Huge Red Mushroom D
Iron Bars.png 101 65 Iron Bars
Glass Pane.png 102 66 Glass Pane
Melon (Block).png 103 67 Melon
25px 104 68 Pumpkin Stem D
25px 105 69 Melon Stem D
Vine.png 106 6A Vines D
25px 107 6B Fence Gate D
Brick Stairs.png 108 6C Brick Stairs
Stone Brick Stairs.png 109 6D Stone Brick Stairs
Mycelium.png 110 6E Mycelium
Lily Pad.png 111 6F Lily Pad
Nether Brick.png 112 70 Nether Brick
Nether Brick Fence.png 113 71 Nether Brick Fence
Nether Brick Stairs.png 114 72 Nether Brick Stairs
Nether Wart.png 115 73 Nether Wart D

[editar] ID de bloques (Minecraft Classic)

These values apply to blocks placed in the world in Minecraft Classic. Since versions since Minecraft Classic have drastically increased the number of blocks, and removed or re-used Block IDs, Minecraft Classic has its own list. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Game cheat codes).

Icon Dec Hex Block type
00 00 Air
Stone.png 01 01 Stone
Grass.png 02 02 Grass
Tierra.png 03 03 Dirt
Cobblestone.png 04 04 Cobblestone
Wooden Plank.png 05 05 Wooden Plank
Sapling.png 06 06 Sapling
Bedrock.png 07 07 Bedrock
Water.png 08 08 Water
Water.png 09 09 Stationary water
Lava.png 10 0A Lava
Lava.png 11 0B Stationary lava
Sand.png 12 0C Sand
Gravel.png 13 0D Gravel
Gold (Ore).png 14 0E Gold Ore
Iron (Ore).png 15 0F Iron Ore
Coal (Ore).png 16 10 Coal Ore
Icon Dec Hex Block type
Wood.png 17 11 Wood
Leaves.png 18 12 Leaves
Sponge.png 19 13 Sponge
Glass.png 20 14 Glass
Redcloth.png 21 15 Red Cloth
Orangecloth.png 22 16 Orange Cloth
Yellowcloth.png 23 17 Yellow Cloth
Limecloth.png 24 18 Lime Cloth
Greencloth.png 25 19 Green Cloth
Aquagreencloth.png 26 1A Aqua green Cloth
Cyancloth.png 27 1B Cyan Cloth
Bluecloth.png 28 1C Blue Cloth
Purplecloth.png 29 1D Purple Cloth
Indigocloth.png 30 1E Indigo Cloth
Violetcloth.png 31 1F Violet Cloth
Magentacloth.png 32 20 Magenta Cloth
Pinkcloth.png 33 21 Pink Cloth
Icon Dec Hex Block type
Blackcloth.png 34 22 Black Cloth
Greycloth.png 35 23 Gray Cloth
White Wool.png 36 24 White Cloth
Dandelion.png 37 25 Dandelion
Rose.png 38 26 Rose
Brown Mushroom.png 39 27 Brown Mushroom
Red Mushroom.png 40 28 Red Mushroom
Gold (Block)-Pre Alpha 1.2.0.png 41 29 Gold Block
Iron (Block)-Pre Alpha 1.2.0.png 42 2A Iron Block
Double Stone Slab.png 43 2B Double Slab
Stone Slab.png 44 2C Slab
Brick (Block)-Pre Alpha 1.0.11.png 45 2D Brick Block
TNT.png 46 2E TNT
Bookshelf.png 47 2F Bookshelf
Moss Stone.png 48 30 Moss Stone
Obsidian.png 49 31 Obsidian

[editar] ID de objetos

All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world. The chainmail set is currently unobtainable in Survival mode without hacking or, in multiplayer, the /give server command. It is available in Creative mode, however.

Icon Dec Hex Item

256 100 Iron Shovel

257 101 Iron Pickaxe

258 102 Iron Axe

259 103 Flint and Steel

260 104 Red Apple

261 105 Bow

262 106 Arrow

263 107 Coal D

264 108 Diamond

265 109 Iron Ingot

266 10A Gold Ingot

267 10B Iron Sword

268 10C Wooden Sword

269 10D Wooden Shovel

270 10E Wooden Pickaxe

271 10F Wooden Axe

272 110 Stone Sword

273 111 Stone Shovel

274 112 Stone Pickaxe

275 113 Stone Axe

276 114 Diamond Sword

277 115 Diamond Shovel

278 116 Diamond Pickaxe

279 117 Diamond Axe

280 118 Stick

281 119 Bowl

282 11A Mushroom Soup

283 11B Gold Sword

284 11C Gold Shovel

285 11D Gold Pickaxe

286 11E Gold Axe

287 11F String
Icon Dec Hex Item

288 120 Feather

289 121 Gunpowder

290 122 Wooden Hoe

291 123 Stone Hoe

292 124 Iron Hoe

293 125 Diamond Hoe

294 126 Gold Hoe

295 127 Seeds

296 128 Wheat

297 129 Bread

298 12A Leather Cap

299 12B Leather Tunic

300 12C Leather Pants

301 12D Leather Boots

302 12E Chain Helmet

303 12F Chain Chestplate

304 130 Chain Leggings

305 131 Chain Boots

306 132 Iron Helmet

307 133 Iron Chestplate

308 134 Iron Leggings

309 135 Iron Boots

310 136 Diamond Helmet

311 137 Diamond Chestplate

312 138 Diamond Leggings

313 139 Diamond Boots

314 13A Gold Helmet

315 13B Gold Chestplate

316 13C Gold Leggings

317 13D Gold Boots

318 13E Flint

319 13F Raw Porkchop
Icon Dec Hex Item

320 140 Cooked Porkchop

321 141 Paintings

322 142 Golden Apple

323 143 Sign

324 144 Wooden door

325 145 Bucket

326 146 Water bucket

327 147 Lava bucket

328 148 Minecart

329 149 Saddle

330 14A Iron door

331 14B Redstone

332 14C Snowball

333 14D Boat

334 14E Leather

335 14F Milk

336 150 Clay Brick

337 151 Clay

338 152 Sugar Cane

339 153 Paper

340 154 Book

341 155 Slimeball

342 156 Minecart with Chest

343 157 Minecart with Furnace

344 158 Egg

345 159 Compass

346 15A Fishing Rod

347 15B Clock

348 15C Glowstone Dust

349 15D Raw Fish

350 15E Cooked Fish

351 15F Dye D
Icon Dec Hex Item

352 160 Bone

353 161 Sugar

354 162 Cake

355 163 Bed

356 164 Redstone Repeater

357 165 Cookie

358 166 Map

359 167 Shears

360 168 Melon (Slice)

361 169 Pumpkin Seeds

362 16A Melon Seeds

363 16B Raw Beef

364 16C Steak

365 16D Raw Chicken

366 16E Cooked Chicken

367 16F Rotten Flesh

368 170 Ender Pearl

369 171 Blaze Rod

370 172 Ghast Tear

371 173 Gold Nugget

372 174 Nether Wart Seeds

2256 8D0 Gold Music Disc

2257 8D1 Green Music Disc

[editar] Números de los espacios del inventario

Aquí se muestran los números que ocupan los espacios del inventario al editar con NBTedit

[editar] Datos

Special data for certain block and item types. Storage differs according to level format.

Block dec hex Use
Wood 0-2 0-2 Wood Texture
Fire 0-15 0-F Age in some fraction of a second
Leaves 0-2 0-2 Leaves Texture
Jukebox 0-2 0-2 Disc in jukebox
Saplings 0-15 0-F Age / Tree Type
Cactus 0-15 0-F Age
Sugar Canes 0-15 0-F Age
Water and Lava 0-15 0-F Fluid level
Soil/Farmland 0-8 0-8 Wetness
Crops 0-7 0-7 Crop size
Nether Wart 0-? 0-? Growth
Pumpkin and melon stem 0-7 0-7 Growth stage
Wool 0-15 0-F Color
Dyes 0-15 0-F Dye Color
Torches and Redstone Torches 0-5 0-5 Torch orientation
Rails (reg, powered, detect) 0-9 0-9 Rail slope, orientation, power
Ladders 0-3 0-3 Ladder orientation
Stairs 0-3 0-3 Stair orientation
Levers 6-14 6-E Lever orientation and thrown state
Doors 0-15 0-F Hinge corner position and swing state
Buttons 0-15 0-F Button orientation
Sign Posts 0-15 0-F Sign orientation
Wall Signs 2-5 2-5 Sign orientation
Furnaces, Dispensers, Chests 2-5 2-5 Orientation
Pumpkins and Jack-o-lanterns 0-3 0-3 Pumpkin orientation
Pressure Plates 0-1 0-1 Whether it's pressed
Coal 0-1 0-1 Type of coal (mined coal or charcoal)
Tools and Armor varies Damage level
Slabs 0-3 0-3 Type of slab
Cake 0-5 0-5 Pieces eaten
Bed 0-3, 8-11 0-3, 8-B Orientation and head/foot
Redstone Repeater/Delayer 0-15 0-F Orientation and delay
Redstone Wire 0-15 0-F Power level
Tall Grass 0-2 0-2 Appearance (grass, fern, dead shrub)
Trapdoors 0-7 0-7 Orientation and "swung" state
Piston 0-5, 8-13 0-5, 8-D Orientation and "extended" state
Piston Extension 0-5, 8-13 0-5, 8-D Orientation and "sticky" state
Stone Brick 0-3 0-3 Stronghold texture
Huge brown and red mushroom 0-10 0-A Texture
Vines 0-15 0-F Attached Surface
Fence Gates 0-7 0-7 Open/Closed, and direction

[editar] Wood

Icon Value Description

0 Is the usual trunk texture

1 Is the spruce like texture

2 Is a birch texture

[editar] Fire

0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block

[editar] Leaves

If bit 0x4 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.

Icon Value Description

0 Is the usual tree's leaves texture

1 Is the spruce tree's leaves texture

2 Is a birch tree's leaves texture

3 Is the usual tree's leaves texture but with the spruce tree's leaves color

[editar] Coal

Icon Value Description

0 Coal

1 Charcoal

[editar] Jukebox

Icon Value Description
0 Nothing

1 Gold Music Disc

2 Green Music Disc

[editar] Saplings

[editar] Prior to Beta 1.5

Prior to Beta 1.5, this data value was a counter which started at 0x0 (for a freshly-planted sapling) and was increased at random intervals. Once the counter hit 15, a new tree was created in its place.

[editar] Beta 1.5 and after

As of Beta 1.5, the data value is split in half. The bottom two bits now determine the type of sapling (and thus the eventual tree type), according to the following table:

Icon Value Description

0 Usual Sapling

1 Spruce Sapling

2 Birch Sapling
3 n/a - defaults to "usual"

The top two bits function as the counter, as in pre-1.5 builds, though obviously there are only four values available in the remaining bits. Either the counter is incremented more slowly to compensate, or trees might just grow more quickly since the update.

[editar] Cactus

0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.

[editar] Sugar Canes

0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 3.

[editar] Water and Lava

0x0 is a full block. Water goes up to 0x7, Lava goes up to 0x6 (using the steps 0x0, 0x2, 0x4 and 0x6). If bit 0x8 is set, this liquid is "falling" and only spreads downward.

[editar] Farmland

0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

[editar] Crops

Crops grow from 0x0 to 0x7 (Pictured below).

Icon Value

0

1

2

3

4

5

6

7

Crop states.png

[editar] Nether Wart

Like Crops, the data value is related to the size of the Nether Wart. There are three visual stages to Nether Wart's growth (the associated data values are given):

  • Small: 0
  • Medium: 1-2
  • Large: 3-?

[editar] Pumpkin stem and Melon stem

Pumpkin and melon stems grow from 0x0 to 0x7. During each stage of growth a part of their model is revealed. In the last stage a stem can spawn a melon or pumpkin next to it on empty farmland. As long as this fruit remains the stem will appear bent towards the fruit.

[editar] Wool

Note: Only the default wool block - block ID #35 - can be spawned using the /give method. The materials for dying wool must be spawned or collected in order to get colored wool.

These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.

Icon Dec Hex Description

0 0x0 Regular wool (white)

1 0x1 Orange

2 0x2 Magenta

3 0x3 Light Blue

4 0x4 Yellow

5 0x5 Lime

6 0x6 Pink

7 0x7 Gray

8 0x8 Light Gray

9 0x9 Cyan

10 0xA Purple

11 0xB Blue

12 0xC Brown

13 0xD Green

14 0xE Red

15 0xF Black

[editar] Dyes

Icon Dec Hex Description

0 0x0 Ink Sac

1 0x1 Rose Red

2 0x2 Cactus Green

3 0x3 Cocoa Beans

4 0x4 Lapis Lazuli

5 0x5 Purple Dye

6 0x6 Cyan Dye

7 0x7 Light Gray Dye

8 0x8 Gray Dye

9 0x9 Pink Dye

10 0xA Lime Dye

11 0xB Dandelion Yellow

12 0xC Light Blue Dye

13 0xD Magenta Dye

14 0xE Orange Dye

15 0xF Bone Meal

[editar] Torches and Redstone Torches

  • 0x1: Pointing south
  • 0x2: Pointing north
  • 0x3: Pointing west
  • 0x4: Pointing east
  • 0x5: Standing on the floor

[editar] Rails

Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag indicating whether or not it is powered, and the bottom three bits have a valid range of 0x0 to 0x5.

  • 0x0: flat track going east-west
  • 0x1: flat track going north-south
  • 0x2: track ascending to the south
  • 0x3: track ascending to the north
  • 0x4: track ascending to the east
  • 0x5: track ascending to the west

Regular minecart tracks can make a circle from four rails:

  • 0x6: Northeast corner (connecting south and west)
  • 0x7: Southeast corner (connecting north and west)
  • 0x8: Southwest corner (connecting north and east)
  • 0x9: Northwest corner (connecting south and east)

[editar] Ladders

  • 0x2: Attached to the east side of a block
  • 0x3: West side of a block
  • 0x4: North side
  • 0x5: South side

[editar] Stairs

  • 0x0: Ascending south
  • 0x1: Ascending north
  • 0x2: Ascending west
  • 0x3: Ascending east

[editar] Levers

  • 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Ground levers:

  • 0x5: Lever points west when off.
  • 0x6: Lever points south when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)

[editar] Doors

The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:

  • 0x0: Northeast corner
  • 0x1: Southeast corner
  • 0x2: Southwest corner
  • 0x3: Northwest corner

The two bits above are flags:

  • 0x8: If this bit is set, this is the top half of a door (else the lower half).
  • 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

For example, the bottom half of a door with its hinge on the northwest corner, which is swung so that it is closed when viewed from the north, will have a data value of (3 | 4) = (3 + 4) = 7.

[editar] Buttons

  • 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:

  • 0x1: Facing west
  • 0x2: Facing east
  • 0x3: Facing south
  • 0x4: Facing north

[editar] Sign Posts

  • 0x0: West
  • 0x1: West-Northwest
  • 0x2: Northwest
  • 0x3: North-Northwest
  • 0x4: North
  • 0x5: North-Northeast
  • 0x6: Northeast
  • 0x7: East-Northeast
  • 0x8: East
  • 0x9: East-Southeast
  • 0xA: Southeast
  • 0xB: South-Southeast
  • 0xC: South
  • 0xD: South-Southwest
  • 0xE: Southwest
  • 0xF: West-Southwest

[editar] Wall Signs

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

[editar] Furnaces, Dispensers and Chests

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

[editar] Pumpkins and Jack-O-Lanterns

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

[editar] Pressure Plates

  • 0x1: If this bit is set, the plate is pressed.

[editar] Slab and Double Slab material

Icon Value Description

0x0 Stone Slab

0x1 Sandstone Slab

0x2 Wooden Slab

0x3 Cobblestone Slab

0x4 Brick Slab

0x5 Stone Brick Slab

0x6 Stone Slab

[editar] Cake

  • 0x0: 0 pieces eaten
  • 0x1: 1 piece eaten
  • 0x2: 2 pieces eaten
  • 0x3: 3 pieces eaten
  • 0x4: 4 pieces eaten
  • 0x5: 5 pieces eaten

[editar] Beds

  • 0x0: Head is pointing West
  • 0x1: Head is pointing North
  • 0x2: Head is pointing East
  • 0x3: Head is pointing South
  • 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.

[editar] Redstone Repeater

Low (1st & 2nd) bits:

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

High (3rd & 4th) bits:

  • 0x0: 1 tick delay
  • 0x1: 2 tick delay
  • 0x2: 3 tick delay
  • 0x3: 4 tick delay

[editar] Redstone Wire

0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.

[editar] Tall Grass

Icon Value Description

0x0 Dead shrub (identical in appearance to block Dead Bush when placed), but acts like Tall Grass)

0x1 Tall grass

0x2 Fern

[editar] Trapdoors

0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). The remaining two bits describe which wall the trapdoor is attached to:

  • 0x0: Attached to the West wall
  • 0x1: Attached to the East wall
  • 0x2: Attached to the South wall
  • 0x3: Attached to the North wall

[editar] Piston

The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South

[editar] Piston Extension

The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South

[editar] Stone Brick

[editar] Huge brown and red mushroom

Huge mushrooms consist of the same blocks throughout their structure, the data value of each block decides the texture. The default texture on all sides is porous flesh. The cap texture can be either the brown mushroom or red mushroom texture, the textures for porous and stem sides are identical. The directions in the table below refer to the number seen as direction on the F3 screen.

Value Description Textures
0 Fleshy piece Pores on all sides
1 Corner piece Cap texture on top, directions 1 (cloud direction) and 2 (sunrise)
2 Side piece Cap texture on top and direction 2 (sunrise)
3 Corner piece Cap texture on top, directions 2 (sunrise) and 3 (cloud origin)
4 Side piece Cap texture on top and direction 1 (cloud direction)
5 Top piece Cap texture on top
6 Side piece Cap texture on top and direction 3 (cloud origin)
7 Corner piece Cap texture on top, directions 0 (sunset) and 1 (cloud direction)
8 Side piece Cap texture on top and direction 0 (sunset)
9 Corner piece Cap texture on top, directions 3 (cloud origin) and 0 (sunset)
10 Stem piece Stem texture on all four sides, pores on top and bottom

[editar] Vines

Determines the face against which the vine is anchored. Note that (except for Top) these are testable as bit flags, unlike most of the other directional data for other block types. Multiple sides can contain vines. The "top" attachment is assumed to be present if there is a side-anchor and a solid block is above. If a solid block is above a vine block, there will always be fines at the top.

  • 0: Top
  • 1: West
  • 2: North
  • 4: East
  • 8: South

[editar] Fence Gates

0x4 is a bit flag: 1 is open¸ 0 is closed. The remaining two bits determine in which direction the gate will open.

  • 0: To the West (sunset)
  • 1: To the North (cloud direction)
  • 2: To the East (sunrise)
  • 3: To the South (cloud origin)

[editar] Hidden Silverfish

A bored Silverfish will hide inside a Stone, Cobblestone, or Stone Brick block, changing it into a Hidden Silverfish block. The data value tells us its appearance:

  • 0: Stone
  • 1: Cobblestone
  • 2: Stone Brick