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Commands may be used by players, operators and the Command Block while in multiplayer connected to a Minecraft server, and in singleplayer when the user has cheats enabled for the world (cheats are enabled during world creation via the "More World Options..." button). Some commands are also available in singleplayer even when cheats are not enabled. Commands may be entered from a Minecraft client while in the game or on the host computer's server console.

Commands being entered into the Minecraft client itself must be prefixed by a slash (example: /toggledownfall). The command window is identical to the chat window and can be accessed by pressing T or starting directly by entering a slash.

Commands being executed via the console are not preceded by a slash. Commands in command blocks can be preceded by a slash, but this is not required.

Pressing Tab ↹ cycles through possible commands or arguments.

In the following tables, required arguments appear in <angle brackets>, and optional arguments appear in [square brackets]. Arguments in italics should be replaced by an appropriate value; arguments in plain text must be entered exactly as shown.

Contenido

[editar] Player commands

These commands can be used in the chat window by any player who is allowed to connect to a server, and can also be used in singleplayer whether or not cheats are enabled.

Command Description Success Conditions[note 1]
me <actiontext> Similar to the /emote or /action, and the same as the /me commands in IRC clients, the /me command sends a narrative message to the other players in the form of "* Yourname actiontext" (e.g., "* Notch sneezes." or "* Notch exploded." ). If a multi-person target selector (e.g. @a) is used in actiontext, the list of names is formatted as "name1, name2, and name3", or "name1 and name2" for two names. Therefore, regardless of any target selectors which are used in actiontext, this command will only output once. All target selectors (e.g. @p) in actiontext must evaluate.
help [page | commandname] or ? [page | commandname] Shows a list of available commands or further information to the commandname. Note: the multiplayer-only commands are not listed in single-player games, even when open to LAN players. Succeeds if page is valid or no page/commandname is specified. Technically fails if commandname is specified, although it displays the usage of the command.
tell <playername> <message> Used to send a private message to a player on the server. Very useful on servers if you need to ask/tell something from/to another player without other players seeing. If a multi-person target selector (e.g. @a) is used in message, the list of names is formatted as "name1, name2, and name3", or "name1 and name2" for two names. Therefore, regardless of any target selectors which are used in message, this command will only output once - however, a selector for playername can send a message to multiple people. All target selectors (e.g. @p) in message must evaluate, and playername must be online.
  1. A command's Success Conditions must be met in order for the game to consider the command "successful". This is used to determine a variety of things, such as the output of a Redstone Comparator feeding from Command Block with a command. Note that not all "successful" commands actually do something, and not all "failed" commands fail to do something useful.

[editar] Operator-only commands

These commands are usable by ops (operators) from the server console as well as through the chat window when prefixed by the command character (a forward slash). These commands are also available in SSP with enabled cheats or for players hosting a world.

Note: Op commands are broadcasted to the other ops online.

Command Description Success Conditions
achievement give <achievement or statistic> [playername](1.7 command) Gives a player an achievement. Must use "achievement." followed by the achievement name.
clear <playername> [item] [metadata] Clears the inventory of playername or the specified item:data. At least one item must be removed, and playername must be online.
debug <start | stop> Starts a new debug profiling session or stops the session currently running. It notifies about potential performance bottlenecks in the console when active and creates a profiler results file in the folder debug when stopped. Can only stop if a session is running. Cannot be used in a command block.
defaultgamemode <survival | creative | adventure> Sets the default game mode that is shown on the world selection menu. New players that join the world will be put into the default game mode; i.e., if the default game mode is creative, new players will start in creative. The game modes can be abbreviated to "s/c/a" or "0/1/2" respectively. This command cannot enable or disable Hardcore mode. Must be a valid game mode.
difficulty <peaceful | easy | normal | hard> Changes the difficulty. The difficulties can be abbreviated to "p/e/n/h" or "0/1/2/3" respectively. Must be a valid difficulty.
effect <playername> <effect> [seconds] [amplifier] Gives the targeted player the specified effect for the specified time (default is 30 seconds). Effects have a limit of 1,000,000 seconds, and the amplifier field has a limit of 255. Effect id's can be found on the potion effects page. Setting seconds to 0 clears this effect. If you put the amplifier to a number of a variably high value, it will not give the desired amplifier. If clearing an effect, the player must have this effect. Must be a valid effect. Playername must be online.
effect <playername> clear Clears all effects on playername. At least one effect must be removed, and playername must be online.
enchant <playername> <enchantment ID> [enchantment level] Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command. The enchantment ID must be valid, the level must be valid for this enchantment (unless the held item is also invalid), the held item must be able to accept this enchantment, the held item cannot have conflicting enchantments, and playername must be online.
gamemode <survival | creative | adventure> [playername] Changes the game mode for playername. The game modes can be abbreviated to "s/c/a" or "0/1/2" respectively. If no playername is given, it will set your own gamemode. Remember, this will only affect playername and no one else. Player must currently be online, and gamemode must be valid. Playername is not optional for command blocks.
gamerule <rulename> [true | false] Activates or deactivates the rulename. If true/false is not given, displays the current status of rulename. Available rules are:
  • commandBlockOutput - Whether command blocks should notify admins when they perform commands.
  • doFireTick - Whether fire should spread.
  • doMobLoot - Whether mobs should drop items.
  • doMobSpawning - Whether mobs should naturally spawn.
  • doTileDrops - Whether blocks should have drops.
  • keepInventory - Whether the player should keep items in their inventory if they die.
  • mobGriefing - Whether creepers, endermen, ghasts, and withers should be able to change blocks, or zombies, skeletons, and zombie pigmen can pick up items.
  • naturalRegeneration - Whether the player can regenerate health naturally if their hunger is at a regenerable state.
  • doDaylightCycle - Whether the day/night cycle is in effect or not.
Succeeds in literally all cases - even absent/invalid rulename or a property besides 'true' or 'false'.
give <playername> <item> [amount] [metadata] [dataTag](1.7 feature) Spawns amount (defaults to 1) of the item defined by item with the specified metadata (defaults to 0) at playername 's location, using dataTag for the "tag" NBT tag. For example typing /give John 5 30 1 {display:{Lore:["Wooden planks"]}} will give a player called John 30 blocks of Spruce Wood Planks with Lore that says "Wooden planks". Item must be a valid ID, amount must be from 0 to 64, and playername must be online.
kill Inflicts 1000 (Heart.png × 500) damage to the user, killing them. (As of 1.6.1, even an extreme Resistance /effect doesn't protect.) Useful when lost, stuck or to restore health and hunger (assuming you can get your items back easily). Also displays message "Ouch. That looks like it hurt." Cannot be used in a command block.
publish Opens your single-player game for LAN friends to join. This command appears in the singleplayer cheats. Cannot be used in a command block.
playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume] Plays the selected sound to the selected player. The format for playing sounds are as follows:

Example: Sound located at .minecraft\assets\sound\mob\pig\death.ogg

The value for sound would be written as mob.pig.death, as the command originates from the sound folder. For sequentially numbered files pertaining to the same event (Example: various walking sounds), the player must exclude the number of the sound.

Example: Sound located at .minecraft\assets\sound\mob\pig\say[1-3].ogg

The value for sound would be written as mob.pig.say in this case. Since there are multiple mob.pig.say files (say1, say2, and say3), the command will play a randomly selected sound out of the three available.

The coordinates x, y, and z are the coordinates to play the sound from. If prefixed with "~", they will be relative to the player's current location. Note that "~" is shorthand for "~0", and thus "~ ~ ~" can be used as a substitute for the player's current location.

The volume argument controls the distance from which a sound may be heard. At values less than 1.0, the sound will be quieter and have a smaller sphere within which it may be heard. At values greater than 1.0, the sound will not actually grow louder, but its audible range (a 16-block radius at 1.0) will be multiplied by volume.

The minimumVolume argument controls the volume of the sound outside its normal audible sphere. Note that the sound inside this sphere may actually be less than the volume of the sound outside this sphere, if volume is less than minimumVolume.

The pitch argument alters both the pitch and the duration of the sound.

player must be online, volume must be at least 0.0, pitch must be between 0.0 and 2.0 (inclusive), minimumVolume must be between 0.0 and 1.0 (inclusive), and the player must be able to hear the sound from where it is played.
say <message> Broadcasts message to all players on the server. If a multi-person target selector (e.g. @a) is used, the list of names is formatted as "name1, name2, and name3", or "name1 and name2" for two names. Therefore, regardless of any target selectors which are used, this command will only output once. All target selectors (e.g. @p) in the message must evaluate.
scoreboard <objectives|players|teams> See Scoreboard for more information. Scoreboard-specific commands. Main Article
seed Displays the seed. This command can always be used in single-player mode, regardless of whether cheats are enabled or not. Always succeeds (if user is a command block, player in singleplayer, or server op).
spawnpoint <player> [x y z] Sets the spawnpoint of that player to that position, or to the current position if x y and z are not specified. Player is optional if x y z are not specified; will set the spawnpoint of the user to their current location. NOTE: Spawnpoint coordinates must be specified in whole numbers. No decimals. Player must be online, and x, y, and z must be within the range -30,000,000 to 30,000,000 (inclusive). NOTE: Sleeping in a bed will also set a spawn point where the bed is, but you can only sleep in beds at night.
spreadplayers <x> <z> [spreadDistance] [maxRange] <respectTeams true|false> <player ...> This command allows players to spread out over a long or short distance.

x and z mark the center of the area across which players are to be spread. spreadDistance is the rough minimum distance players will be spread apart.

maxRange is the maximum distance from x, z where players will be put. Note that this distance is not a circular radius; it represents the maximum distance on either coordinate (thus forming a box ranging from x-maxRange to x+maxRange and z-maxRange to z+maxRange).

respectTeams may be true or false, and represents whether players should be moved individually or teams should be kept together. player ... is the list of players to spread.

x and z must be within the range -30,000,000 to 30,000,000 (exclusive), spreadDistance must be at least 0, maxRange must be at least 1.0 greater than spreadDistance, and there must not be too many players to fit within the area (note that if maxRange is larger than 30,000,000, this can fail with even one player if it attempts to place them in the Far Lands).
summon <EntityName> [x] [y] [z] [DataTag] (1.7 command) Spawns desired entity. For example, /summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1} would create a saddled pig named Babe at the player's current location. x and z must fall within the range -30,000,000 to 30,000,000 (exclusive), and y must be at least 0. If coordinates aren't specified the entity will spawn at the player's location.
time set <number | day | night> Sets the world time. number is an integer between 0 and 24000, inclusive, where 0 is dawn, 6000 midday, 12000 dusk and 18000 midnight. Number can be greater than 24000; in this case, the the time of day wraps around, but the moon's phase is advanced. However, Setting the time "backward" (earlier than the current time) does not change the moon. "time set day" sets the time to 0, and "time set night" sets the time to 12500. Number must be 0 or positive, or "day" or "night".
time add <number> Increments the world time, as above. Number must be 0 or positive. The daytime wraps, and the moon's phase advances; adding 24000 will advance the moon's phase by one day.
toggledownfall Toggles rain and snow. Always succeeds.
tp [playername] <targetplayer> Teleports player playername to targetplayer 's location. If no player is specified, it will teleport yourself. Playername is not optional in command blocks. Both players must be online.
tp [playername] <x> <y> <z> Teleports player playername (or yourself if no player is specified) to coordinates x,y,z. (the y value cannot be smaller than 0). Can also relatively move the player by adding the ~ character before the coordinate value. For example typing /tp John ~3 64 ~3 will teleport a player called John 3 blocks away from his current x and z, and to y 64. x and z must fall within the range -30,000,000 to 30,000,000 (exclusive), and y must be at least 0. Playername is not optional in command blocks, and the player must be online.
weather <clear | rain | thunder> [seconds] Changes the weather for the specified duration. Seconds must be at least 1, and cannot be greater than 1000000, and a valid weather condition must be provided.
xp <amount>L [playername] Gives playername the amount number of experience levels. Maximum is 2,147,483,647 - if a player is given levels pushing them past this limit, they get reset to 0. Negative amounts may be used to remove experience levels. Amount must be between -2,147,483,648 and 2,147,483,647, inclusive. Playername is not optional in command blocks, and player must be online.

[editar] Multiplayer-only Commands

These commands are usable by ops (operators) from the server console as well as through the chat window when prefixed by the command character (a forward slash). These commands are only available in SMP. With the exception of the list command, none of these commands can be executed by a command block, and none make use of target selectors. Many of these commands can be used on players who have never been to the server, or even on names which are not (or cannot be) registered as Minecraft accounts.

Command Description Success Conditions
ban <playername> [reason] Blacklists the name playername from the server so that they can no longer connect. Note: Bans supersede any whitelisting in place. Always succeeds.
ban-ip <ip-address | playername> Blacklists an IP address so that all subsequent connections from it are rejected. ip-address must be valid or playername must be online.
banlist [ips] Displays the banlist. To display banned IP addresses, use the command "banlist ips" Always succeeds.
deop <playername> Revokes a player's operator status. Always succeeds.
kick <playername> [reason] Forcibly disconnects playername from the server, displaying an optional reason to them. Playername must be online.
list Shows the names of all currently-connected players (the same can be achieved when pressing tab) Always succeeds, even in a command block.
op <playername> Grants playername operator status on the server. Always succeeds.
pardon <playername> Removes playername from the blacklist, allowing them to connect again. Always succeeds.
pardon-ip <ip-address> Removes ip-address from the IP blacklist, allowing players from that IP address to connect to the server. ip-address must be valid.
save-all Forces the server to write all pending changes to the world to disk. Always succeeds.
save-off Disables the server writing to the world files. All changes will temporarily be queued. Always succeeds.
save-on Enables the server writing to the world files. This is the default behavior. Always succeeds.
stop Gracefully shuts down the server. Always succeeds.
whitelist <add | remove> <playername> Adds or removes playername from the whitelist. Always succeeds.
whitelist list Displays all players in the whitelist. Always succeeds.
whitelist <on | off> Enables/disables the server's use of a whitelist. Note: Server ops will always be able to connect when the whitelist is active, even if their names do not appear in the whitelist. Always succeeds.
whitelist reload Reloads the list of playernames in white-list.txt from disk (used when white-list.txt has been modified outside of Minecraft). Always succeeds.

[editar] Command-Block-only commands

These commands can be used only in a Command Block and cannot be used in other ways. Command blocks are only obtainable via the /give <playername> 137 command.

Command Description
testfor <playername | selector> Used to test whether playername is online, or if selector has matches. A Redstone Comparator as output from a command block with this command will indicate the number of players matched by selector. For example, "testfor @a[r=3]" will output the number of players within 3 meters of the command block. More information about selectors may be found here.

[editar] Data tags

As of snapshot 13w36a, NBT tags can be specified for items and entities created with the and commands. Each tag has the format <tagname>:<value> ; multiple tags are separated by commas. The contents of List tags are enclosed in square brackets ([], while the contents of Compound tags are enclosed in curly braces ({}) – note that the entire data tag is itself a Compound tag. Tag names are case-sensitive, and whitespace is ignored. See Command NBT Tags see the full amount of dataTags that can be added to the commands and .

[editar] Video

Commands/video

[editar] History

Historial de versiones
1.3.1 Cheats mode was implemented.
/kill now works in Creative mode.
[[Historial de versiones#|]] The "defaultgamemode" command was added.
[[Historial de versiones#|]] The "publish" command was added.
[[Historial de versiones#|]] Cheats could be turned on or off when opening a world to other players through LAN.
[[Historial de versiones#|]] The "debug" command was added.
1.4.2 The commands "difficulty," "gamerule," "spawnpoint," and "weather" were added.
[[Historial de versiones#|]] The "clear" command was added.
[[Historial de versiones#|]] /clear can now be used to remove specific blocks/items.
[[Historial de versiones#|]] The limit for /xp is now 2,147,483,647 instead of 5,000.
1.4.4pre The "enchant" command was added.
1.5 The "testfor" command was added. It works only for command blocks.
[[Historial de versiones#|]] The "scoreboard" command was added.
[[Historial de versiones#|]] The "effect" command was added.
1.6 The "spreadplayers" command was added.
New gamerule "naturalRegeneration" was added.
[[Historial de versiones#|]] New gamerule "doDaylightCycle" was added.
[[Historial de versiones#|]] "clear" was added to the "effect" command.
[[Historial de versiones#|]] The "playsound" command was added.
1.7 The "summon" commands was added. You can now put NBT tags in /give and /summon.

[editar] Bugs

  • Rarely, the give command doesn't work at all.
  • Commands in Pocket Edition don't work properly.

[editar] More bugs

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[editar] See also