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Bioma

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Un río cruzando un bioma de jungla. Arriba a la derecha hay un bosque.
Un río cruzando un bioma de meseta. Abajo a la derecha hay una sabana.

In case you don’t know what a “biome” is, it’s a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there.

~ Jens Bergensten [1]

Los biomas son regiones en el mundo de Minecraft que se diferencian por características geográficas, flora, temperatura, altitud, nivel de humedad, color del cielo y color del follaje. Los biomas determinan distintos ecosistemas dentro de un mundo, como bosques, junglas, desiertos y tundras.

Temperatura[editar | editar código]

Los biomas tienen un nivel de temperatura determinado que hace que llueva, nieve o ni una cosa ni otra. El valores es inferior a 0,15 para que nieve, de 0,15 a 0,95 para que llueva y superior a 1 para que no suceda ninguna de las dos cosas. Estos valores pueden determinar la altura a la que se genera la nieve en ciertos biomas. La temperatura desciende 0,00166667 por metro sobre el nivel del mar (Y=64). Por ejemplo, el bioma de colinas extremas genera nieve en Y=95, ya que su valor base es 0,2 y en las sabanas no sucede nada debido al calor.

Los biomas se agrupan en 5 categorías debido a su temperatura: cubiertos de nieve, fríos, estándar, secos/cálidos y neutros. Se separaron para evitar que se juntasen dos biomas totalmente opuestos, causando un cambio drástico (como una taiga helada junto a un desierto). De esta forma los biomas surgen de forma más lógica (como un pantano junto a un bosque).

Tipos de bioma[editar | editar código]

Hay 38 biomas principales en el mundo principal (dos sin usar), un en el Nether, uno en el End y 23 técnicos, lo que hace un total de 63 distintos. Se pueden distinguir por el color de la hierba y las hojas.

Los biomas están separados en 5 categorías. Los cubiertos de nieve aparecen en azul, los fríos en verde, los estándar en naranja y los secos/cálidos en rojo. Los demás son neutros o desconocidos. Las temperaturas van en factor al nivel del mar.

Biomas nevados[editar | editar código]

En estos biomas nieva a cualquier altura. El follaje y la hierba es de color verde azulado.

ID del bioma Nombre y características Descripción Imágenes
12

ES: Llanuras heladas
EN: Ice Plains

Temperatura: 0.0

Nieve, nevada, robles, hielo, abetos, iglúes, strays, conejos blancos y negros, osos polares y de vez en cuando hierba alta

A somewhat rare but expansive, flat biome with a huge amount of snow. All sources of water exposed to the sky are frozen over. Sugar cane will spawn in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are very few natural oak and spruce trees in this biome. It has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%), however it is one of the few biome where there are polar bears and strays. Due to the biome's size, snow and ice cover, and scarcity of wood and animals, initial survival becomes difficult in comparison to other biomes.
IcePlains.png
140

ES: Estalagmitas de llanuras heladas
EN: Ice Plains Spikes

Temperatura: 0.0

Hielo compacto, nieve, bloques de nieve, strays, conejos blancos y negros, osos polares y estalagmitas de hielo

A rare variation of the Ice Plains biome that features large spikes of packed ice, as well as packed ice 'lakes'. Usually the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. All grass blocks in this biome are replaced with blocks of snow. It has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
Ice Plains Spikes.png
30

ES: Taiga helada
EN: Cold Taiga

Temperatura: -0.5

Nieve, nevada, hielo, abetos, flores, lobos, conejos blancos y negros e iglúes

Una variación con nieve del bioma de taiga, con helechos y abetos. Es uno de los lugares donde aparecen lobos de forma natural.
Snowy Forest.png
158

ES: Taiga helada M
EN: Cold Taiga M

Temperatura: -0.5

Abetos, nieve, nevada, helechos, lobos y conejos blancos y negros,

Una versión grande y montañosa de la taiga nevada.
Cold Taiga M.png
11

ES: Río congelado
EN: Frozen River

Temperatura: 0.0

Hielo, agua, arena y arcilla

Esta variante del río solo se genera en biomas de llanuras heladas. La superficie del agua está congelada.
Frozen River.png
26

ES: Playa gélida
EN: Cold Beach

Temperatura: 0.05

Arena, nieve, nevada y hielo

Una playa en la que ha nevado. Se suele encontrar en las llanuras heladas, a orillas del océano.
Cold Beach.png

Biomas fríos[editar | editar código]

En estos biomas comienza a nevar a cierta altura, siempre antes del límite de los 256 bloques. Si no estás a la altura suficiente, lloverá. El follaje y la hierba es de color verde azulado.

ID del bioma Nombre y características Descripción Imágenes
3

ES: Colinas extremas
EN: Extreme Hills

Temperatura: 0.2

Robles, abetos, grava, flores, menas de esmeralda y piedra con lepisma

A highland biome (with some mountaintops reaching y=130 or even higher) with a few scattered oak and spruce trees. Hay barrancos, precipicios, valles, cascadas, islas flotantes, cavernas y otras estructuras, con unas vistas asombrosas. Snowfall also occurs above certain heights, thus creating "snow caps" on the top of the mountains. Falling is a significant risk, as there are many steep ledges large enough to cause severe fall damage or even death. Las colinas extremas son el único bioma donde se pueden encontrar menas de esmeralda y lepismas de forma natural.
Extreme Hills.png
131

ES: Colinas extremas M
EN: Extreme Hills M

Temperatura: 0.2

Abetos, robles, grava y nieve

Variant of the regular extreme hills biome that features higher mountain peaks, most of which reach into the clouds. Mountains here are composed mainly of gravel and a little bit of dirt and grass, with a sparse population of spruce and oak trees.
Extreme Hills M.png
34

ES: Colinas extremas+
EN: Extreme Hills+

Temperatura: 0.2

Piedra, tierra, abetos y robles

Una variante de regular extreme hills biome, adding larger mountains, steeper cliffs, and a moderate amount of spruce trees and scattered oak trees.
ExtremeHills-.png
162

ES: Colinas extremas+ M
EN: Extreme Hills+ M

Temperatura: 0.2

Abetos, robles, grava y césped

Una variante rara del bioma "Colinas extremas+" where huge gravel mountains appear, with sparse oak and spruce trees and small patches of grass.
Extreme Hills - M = Big.png
5

Taiga

Temperatura: 0.25

Abetos, flores, helechos, lobos y conejos negros, marrones y color café

Un bioma repleto de abetos y helechos de todos los tamaños. Suelen aparecer muchos lobo. Pine Forest.png
133

Taiga M

Temperatura: 0.25

Abetos, flores, helechos, ovejas y conejos negros, marrones y color café

La versión montañosa del bioma "Taiga" estándar.
Taiga M.png
32

ES: Megataiga
EN: Mega Taiga

Temperatura: 0.3

Abetos, podsol, helechos, lobos, conejos negros, marrones y color café, roca musgosa, champiñones, tierra, tierra estéril, y arbustos muertos

La megataiga es un bioma poco común compuesto por abetos, pero en mayor densidad que el bioma estándar. However, some trees are 2×2 thick and very tall, not unlike large jungle trees. Se puede encontrar piedra musgosa, champiñones marrones y un tipo de tierra llamada podsol. También hay zonas de tierra estéril, en las que no crece césped. También pueden aparecer lobos, como en los biomas de taiga normales.
Mega Taiga.png
160

ES: Megataiga de abetos
EN: Mega Spruce Taiga

Temperatura: 0.25

Abetos, podsol, helechos, césped, roca musgosa, champiñones, tierra

Una variación de la megataiga. In this biome there is a much higher density of smaller spruce trees. Also, the tall trees look very similar to regular spruce trees, as opposed to the short-topped trees in the normal mega taiga biome.
Mega Spruce Taiga.png
25

Stone Beach

Temperatura: 0.2

Piedra, grava y agua

Este bioma cubierto de piedra suele aparecer junto a montañas en el océano. Depending on the height of the nearby land, it can generate medium slopes or huge cliffs.
Oceanfront Mountains.png
9

El End

Temperatura: 0.5

Piedra del End, endermen, obsidiana, cristales del End, el Enderdragón, plantas corales, ciudades del End, shulkers, bloque de púrpur y ladrillos de piedra del End

Artículo principal: El End

Este bioma se emplea para generar el End. En este bioma aparecen muchos endermen y el Enderdragón. Most of the End's structure is provided by the dimension itself rather than the biome. It does not rain nor snow in this biome unlike the other low temperature biomes. If the biome is used for a superflat world, the sky will be dark gray, an ender dragon will spawn at 0,0 coordinates in the Overworld, and only endermen will spawn (at night). Outer islands in the End can be accessed using the portal del salida del End tras derrotar al Enderdragón. These contain endermen, shulkers, muchas plantas corales y ciudades del End.

TheEnd 1.9.pngNew End 15w31b.png

Biomas estándar[editar | editar código]

En estos biomas comienza a nevar sobre los 256 bloques del límite de altura. También llueve. El follaje y la hierba son de un color verde intenso, excepto en los pantanos y bosques techados, en los que las hojas no dejan pasar el sol, donde tienen un tono verde oscuro. Sin embargo, los ríos tienen un tono azul oscuro.

ID del bioma Nombre y características Descripción Imágenes
1

ES: Llanuras
EN: Plains

Temperatura: 0.8

Hierba alta, césped, flores, aldeas, caballos y burros

Un bioma con césped y relativamente plano, con pequeñas colinas y árboles. Hay algunos lagos y aldeas. Cave openings and water or lava springs are easily identifiable due to the flat unobstructed terrain. Passive mobs spawn often in plains biomes; this biome and its variants are also one of the only biomes where horses spawn naturally. ES2012-01-04 19.47.47.png
128

ES: Llanuras M
EN: Plains M

Temperatura: 0.8

Hierba alta, césped, flores, y caballos

Una variante de las llanuras con lagos y colinas. 1.8 Biomes Grassland.png
129

ES: Llanuras de girasoles
EN: Sunflower Plains

Temperatura: 0.8

Césped, girasoles y caballos

Una variación rara de las llanuras, donde se generan muchísimos girasoles. Sunflower plains.png
4

ES: Bosque
EN: Forest

Temperatura: 0.7

Robles y abedules, flores, lobos y champiñones

Un bioma con un montón de robles y abedules, en ocasiones con colinas y bastante hierba alta. También hay flores y champiñones. This is one of the most preferred biomes to start out in, due to the abundance of wood. However, the frequency of trees also makes it dangerous to navigate at night, due to obscured vision. Forest biomes are also one of the smallest biomes. Deciduous Forest.png
132

ES: Bosque de flores
EN: Flower Forest

Temperatura: 0.7

Flores, árboles, y conejos negros, marrones y color café

Una variante de los bosques con menos árboles pero muchas más flores. Hay ciertas flores exclusivas de este bioma. Flower forest 2.png
27

ES: Bosque de abedules
EN: Birch Forest

Temperatura: 0.6

Abedules y flores

Un bosque compuesto únicamente por abedules. Birch Trees Only.png
155

ES: Bosque de abedules
EN: Birch Forest M

Temperatura: 0.6

Abedules altos y flores

Una variación del bosque de abedules, con árboles más grandes de lo normal. Birch forest m.png
29

ES: Bosque techado
EN: Roofed Forest

Temperatura: 0.7

Robles oscuros, champiñones gigantes, champiñones y Rosales

Este bioma está compuesto por robles oscuros que cubren el bosque, dando un aspecto de techo, y en ocasiones champiñones gigantes. Los árboles son muy grandes y están muy juntos, por lo que en algunas zonas hay oscuridad suficiente para que aparezcan criaturas hostiles, incluso durante el día. RoofedForest.png
157

ES: Bosque techado M
EN: Roofed Forest M

Temperatura: 0.7

Robles oscuros y champiñones gigantes

Una versión montañosa del bioma del bosque techado, con algunos precipicios y acantilados. Roofed Forest M.png
6

ES: Pantano
EN: Swampland

Temperatura: 0.8

Cabañas de brujas, robles, césped, enredaderas, nenúfares, bloques de arcilla, champiñones, slimes y champiñones gigantes (solo en Pocket Edition, a partir de v0.10.0)

Un bioma caracterizado por varias zonas secas y distintos niveles de mar donde hay nenúfares. Se puede encontrar arcilla, arena y tierra en el agua. Los árboles suelen estar cubiertos por enredaderas que surgen desde el agua. Los champiñones y las cañas de azúcar son muy abundantes; en la Pocket Edition salen champiñones gigantes. Las cabañas de brujas están en los pantanos, exclusivamente. Los slimes también aparecen durante la noche, normalmente en la luna llena, haciendo este bioma realmente peligroso durante la noche. La temperatura varía aleatoriamente en el mismo bioma y no se ve afectado por la altitud, por lo que el tono del follaje y el césped varía. 1.7swamp.png
134

ES: Pantano M
EN: Swampland M

Temperatura: 0.8

Robles, enredaderas, nenúfares, agua y brujas

Un pantano con algunas colinas y hierba más verde. Aquí no se generan cabañas de brujas, a diferencia del bioma de pantano normal. Swampland M.png
21

ES: Jungla
EN: Jungle

Temperatura: 0.95

Árboles de jungla, templos de jungla, helechos, flores, enredaderas, ocelotes, frutos de cacao, y sandías

Un bioma tropical muy denso y poco común. Tiene árboles de jungla muy grandes, que alcanzan hasta los 31 bloques de altura y sus troncos son de 2x2 bloques. También aparecen robles. El paisaje es verde y con algunas colinas, además de pequeños lagos en los valles, a veces sobre el nivel del mar. Las hojas cubren much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak leaves. When inside a jungle, the sky will become noticeably lighter. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, jungle temples, melons, and cocoa plants spawn exclusively in this biome. Melons spawn in small patches, similar to pumpkins. Jungle O' Trees.png
149

ES: Jungla M
EN: Jungle M

Temperatura: 0.95

Árboles de jungla, templos de jungla, helechos, flores, enredaderas, ocelotes, frutos de cacao, y sandías

Una versión mucho más montañosa que la jungla normal, con follaje que crece en zonas donde la tierra apenas es visible. Un bioma muy demandado debido a sus recursos. Due to the hilly nature of the terrain in this biome, and the height of the tall jungle trees, trees frequently reach into and go above the clouds. Extremely dense foliage and treacherous hilly terrain make this a very difficult biome to navigate, especialmente durante la noche. Niceviewjungle.png
23

ES: Afueras de jungla
EN: Jungle Edge

Temperatura: 0.95

Árboles de jungla, helechos, sandías flores, enredaderas y ocelotes

Un bioma muy raro que solo se genera al borde de los biomas de jungla. Es similar a la jungla, pero con árboles pequeños y un terreno relativamente plano. Jungle Edge.png
151

ES: Afueras de jungla M
EN: Jungle Edge M

Temperatura: 0.95

Árboles de jungla, robles, césped, flores, enredaderas y sandías

Uno de los biomas más raros del juego[2][3]. Una variación muy montañosa del bioma de las afueras de jungla, que solo se genera al borde de los biomas de jungla. No hay muchos árboles en este bioma relativamente diminuto. Jungle Edge M.png
7

ES: Río
EN: River

Temperatura: 0.5

Agua, arena y arcilla

Un bioma que consiste en unos bloques de agua que forman un gran curso de agua con meandros, similar a un río real. A diferencia de los ríos reales, no tiene corriente. En teoría debe desembocar en algún océano o mar, pero en ocasiones se forma un bucle sin llegar a desembocar. El tono del follaje y la hierba es verde oscuro. Los ríos también son un buen sitio para recolectar recursos como la arcilla. Estos biomas también son útiles para pescar. River (With Correct Grass Hue).png
16

ES: Playa
EN: Beach

Temperatura: 0.8

Arena, grava y agua

Se genera en las orillas de los océanos o mares y está compuesta de arena. Se incorporan al paisaje sustituyendo los bloques originales por bloques de arena o, en algunas ocasiones, grava. También son muy útiles para pescar. Para ver un historial sobre las playas, visita la página de la playa. Minecraft Beaches.png
14

ES: Isla champiñón
EN: Mushroom Island

Temperatura: 0.9

Champiñones, champiñones gigantes, micelio y champiñacas, ninguna criatura hostil

Este bioma raro está formado por una superficie de micelio, que sustituye al césped corriente, aunque si colocas césped tendrá un color muy brillante, no como en los biomas de jungla. Las islas champiñón suelen estar en mitad de océanos, alejadas de otros biomas. Es uno de los únicos biomas donde aparecen champiñones gigantes de forma natural.

Técnicamente no pueden aparecer nada más que champiñacas, ni siquiera criaturas hostiles durante la noche. Esto también se aplica a las minas abandonadas o estructuras oscuras de dicho bioma, por lo que se puede decir que es un bioma seguro. Sin embargo, los generadores de criaturas si funcionan, así como los huevos generadores.

Mushroomisland.png
15

ES: Orilla de la isla champiñón
EN: Mushroom Island Shore

Temperatura: 0.9

Champiñones, champiñones gigantes, micelio y champiñacas, ninguna criatura hostil

Las orillas de las islas champiñón representan las afueras de dicho bioma. Mushroomislandshore.png

Biomas secos/cálidos[editar | editar código]

En estos biomas no llueve ni nieva, pero el cielo puede estar nublado. El follaje y la hierba tienen un tono verde oliva, excepto en las mesetas, donde es marrón.

ID del bioma Nombre y características Descripción Imágenes
2

ES: Desierto
EN: Desert

Temperatura: 2.0

Arena, cactus, arbustos muertos, arenisca, cañas de azúcar, Desert wells, templo del desierto, aldeas y conejos dorados

A barren and relatively inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone is commonly found underneath the sand. The only passive mobs to spawn naturally in deserts are gold rabbits, their coloring well-camouflaged against the sand. Sugar cane can be found if the desert is next to an ocean or river biome. The lack of visual obstruction makes mobs highly visible at night. Desert villages, desert wells and desert temples are found exclusively in this biome.
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130

ES: Desierto M
EN: Desert M

Temperatura: 2.0

Arena, cactus, agua, cañas de azúcar y conejos dorados

A diferencia de los desiertos normales, se puede encontrar algún oasis.
300px
35

ES: Sabana
EN: Savanna

Temperatura: 1.2

Acacias, hierba alta, aldeas, caballos, vacas y ovejas

Un bioma seco y relativamente plano, con árboles de acacia. Se pueden generar aldeas en este bioma, además de caballos.
300px
163

ES: Sabana M
EN: Savanna M

Temperatura: 1.2

Acacias y hierba alta

Una variante del bioma de sabana. Dirt paths and giant mountains are prevalent in this biome. However, this biome is unique in that its mountains can generate past the clouds, and even to the world height limit, without using the AMPLIFIED world type.
300px
37

ES: Meseta
EN: Mesa

Temperatura: 2.0

Arbusto muerto, arcilla endurecida, arcilla tintada de 6 colores, arena roja, cactus, arenisca roja, minas abandonadas[Computer y Pocket] menas de oro[Computer y Pocket]

Un bioma raro, compuesto de arcilla endurecida y tintada, con arbustos muertos, similar al desierto. También se puede encontrar arena roja y, en ocasiones, cactus. Its composition is useful when other sources of clay are scarce. However, finding mesa biomes can be difficult due to their rarity. On the other hand, it offers great variety - there are a total of 6 variations of this biome to explore.

En las ediciones de PC y Pocket, se pueden encontrar minas abandonadasen la superficie. También se pueden generar vetas de mena de oro a cualquier altura, rather than just at layer 32 and below.

300px
165

Mesa (Bryce)

Temperatura: 2.0

Red Sand, Cactus, Red Sandstone, Dead Bush, Hardened Clay, 6 colors of Stained Clay

Mesa (Bryce) is a variant of the mesa biome, featuring a low desert-like ground area with tall, thin, spire-shaped columns of hardened clay, similar to the structures in the real Bryce Canyon.
300px
38

Mesa Plateau F

Temperatura: 2.0

Oak trees, Dead Bushes, Dirt, Hardened Clay, 6 colors of Stained Clay

A rare variation of the mesa plateau, where small forests of dry oak trees and grass generate at the top of the plateaus.
300px
166

Mesa Plateau F M

Temperatura: 2.0

Oak trees, Dead Bushes, Dirt, Hardened Clay, 6 colors of Stained Clay

Very rare variant of the Mesa Plateau F biome. Features steeper cliffs than the normal Mesa Plateau F biome, with a reduced occurrence of trees and smaller, more erratic hills.
300px
36, 39

Plateau

Temperatura: Same as their respective base biomes.

Like the hills biomes, but flattened at the top, coming to rest at about 20 to 30 blocks above sea level. Only generates in savanna and mesa biomes.
300px 300px
164, 167

Plateau M

Temperatura: Same as their respective base biomes.

Similar variant of the plateau biomes, which are themselves a variant. The mesa plateau M biome features slightly flatter terrain and smaller plateaus in general, compared to the average mesa plateau biome. On the contrary, the savanna plateau M biome features incredibly large and steep cliffs that jut violently out of the terrain, compared to the regular savanna plateau; these cliffs generally exceed cloud height, sometimes above y=200, and sometimes even border the world height limit.
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8

Hell (The Nether)

Magma Cubes, Netherrack, Glowstone, Soul Sand, Nether Brick, Gravel, Nether Quartz, Ghasts, Blazes, Skeletons, Zombie Pigmen, Nether Fortress, Wither Skeletons, Nether Wart, Lava, Endermen, Magma Blocks

Artículo principal: The Nether

This is the biome used to generate the Nether. In a Superflat world using this biome, the Overworld will contain only Nether mobs (ghasts, packs of zombie pigmen and occasional magma cubes) and won't receive rain, but it won't have Nether structures (such as Nether quartz or glowstone veins or Nether fortresses), and it can still have water lakes and mineshafts, beds will also explode in this biome, even when in the Overworld.

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Neutral and other biomes[editar | editar código]

These biomes are usually covered with water and have very little land exposed. Either that, or they have many variants of themselves which are also variants of other non-neutral biomes.

Biome ID Name and Features Description Images
0 Ocean

Temperature: 0.5

Water, Gravel, Squid

A large, open biome made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Oceans typically extend under 3,000 blocks in any direction, around 60% of the Overworld's surface is covered in Ocean. Small islands with infrequent vegetation can be found in oceans. Passive mobs are unable to spawn on these islands, but hostiles can. Cavern entrances can be found infrequently at the bottom of the ocean. In the Console versions, they surround the edges of the map.
300px
24

Deep Ocean

Temperature: 0.5

Water, Gravel, Clay, Squid, Guardian Ocean monument

A variation of the Ocean biome. In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. In contrast to default oceans, the ground is mainly covered with gravel. Ocean monuments spawn in deep oceans, which spawn guardians.
300px
13, 17, 18, 19, 22, 28, 31, 33, 156, 161

Hills

Temperature: Same as their respective base biomes.

Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills or Mountains added to their name.

This includes: Forest Hills, Taiga Hills, Cold Taiga Hills, Jungle Hills, Desert Hills, Birch Forest Hills (M), Mega Taiga Hills, Redwood Taiga Hills, and Ice Mountains.

Ice Mountains are usually taller, with height comparable to Extreme Hills biomes, and has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).

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Unused biomes[editar | editar código]

These biomes no longer generate naturally, but still exist in Minecraft's code, and can be accessed by using the Customized world type.

Biome ID Name and Features Description Images
(10)

FrozenOcean

Temperature: 0.0

Ice, Water, Gravel, Squid

A variant of the ocean biome that is completely frozen over. However, warmer rivers occasionally run through it.
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(20)

Extreme Hills Edge

Temperature: 0.2

Grass, Dirt, Stone, Pigs, Sheep, Cows, Wolves, Spruce Trees, Oak Tree, Snow (occasionally)

Similar to the jungle edge sub-biome, this sub-biome spawns exclusively at the edge of extreme hills biomes (or any variant). 300px

Other biomes[editar | editar código]

Biome ID Name and Features Description Images
127

The Void

Temperature: 0.0

Void, Stone, Cobblestone

A completely empty biome that generates only a single structure: a 33×33 stone platform with a single block of cobblestone in the center. Can only be accessed through The Void superflat preset, or through Customized worlds. 300px

Biome IDs[editar | editar código]

Artículo principal: Data values#Biome IDs

Bioma/ID

Technical details[editar | editar código]

grass.png

The temperature and rainfall values of the biome are used to change the colors of grass, foliage, and (for swamplands) water.

A biome's rainfall value is typically a value from 0.0 to 1.0. A biome's temperature starts at a given value at sea level, Y=64, and goes down by 0.00166667 per meter increase. Starting values range from 2.0 (e.g., Desert) to -0.5 (e.g., Cold Taiga). The temperature does not increase below sea level.

The temperature and rainfall values are used to access two texture images in Minecraft, grass.png and foliage.png, in \assets\minecraft\textures\colormap. These textures are triangular, only the lower left is used, despite the upper right of the foliage file having colors. The adjusted temperature and adjusted rainfall values are used to access these two triangles. Treating the lower left corner as temperature = 1.0 and rainfall = 0.0, with adjusted temperature decreasing to 0.0 at the right edge and adjusted rainfall increasing to 1.0 at the top edge, the values used to retrieve the colors are computed as follows:

AdjTemp = clamp( Temperature, 0.0, 1.0 )

AdjRainfall = clamp( Rainfall, 0.0, 1.0 ) * AdjTemp

"clamp" limits the range of the temperature and rainfall to 0.0-1.0. The clamped rainfall value is then multiplied by the 0.0-1.0 adjusted temperature value, which brings its value to be inside the lower left triangle. Some biomes' ranges are shown on the right; the multiplication makes all the line segments point towards the lower right corner.

The color for grass block top and sides, along with various forms of grass – specifically tall grass, ferns, double tall grass, and large ferns – is modified by the color retrieved from the grass.png image. The color for various tree foliage - all tree types except spruce and birch, which have fixed colors in the code – is modified by the color retrieved from foliage.png.

At borders between or among biomes, the colors of the block and its eight neighbors are computed and the average is used for the final block color.

Exact temperature and rainfall values for biomes can be found in various projects, e.g. this biome code.

Swampland color[editar | editar código]

Swamplands are special. Temperature, which starts at 0.8, is not affected by altitude. Rather, a Perlin noise function is used to gradually vary the temperature of the swampland. When this temperature goes below -0.1, a lush green color is used, 0x4C763C, otherwise it is set to a sickly brown, 0x6A7039. In addition, the color of the water in swamplands is always multiplied by a greenish tinge, 0xE0FFAE. These colors are locked in the code and not retrievable from any texture.

Roofed forest color[editar | editar código]

The roofed forest biomes' grass color is retrieved normally, then averaged with a dark green color, 0x28340A, to produce the final color.

Mesa color[editar | editar código]

All mesa biomes' grass and foliage have hardwired colors, two tan colors, 0x90814D and 0x9E814D respectively. These are not modifiable by grass.png and foliage.png and unaffected by temperature.

Achievements[editar | editar código]

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Videos

Artículo principal: Biome/video [editar]

History[editar | editar código]

Alfa
1.0.4 Added Winter Mode. Maps now have a snowy or grassy theme randomly determined when creating the world.
1.2.0 Added biomes; they were rain forest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert, and frozen desert.
World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate.
Beta
1.6 Added the Sky Dimension with its own biome. It could only be viewed through the use of mods and hacks.
1.8 Biomes got an overhaul, removing some biomes, such as the tundra and the taiga, and others replaced with nine fractal-based biomes that were a mix of the previous biomes and new biomes. See here for more details.
Lanzamiento oficial
1.0.0 Re-added tundra (as ice plains) and added Mushroom Islands.
1.1 Re-added snow in taigas, added hills and beaches.
Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.
1.2.1 12w03a Added jungle biome.
12w07a The Anvil file format was introduced and it allows for biomes to be stored in the world data. In contrast, the Region file format relies on the seed to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it will not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update.
1.3.1 Hills in forests and deserts are taller.
1.6.1 13w17a Water lakes no longer spawn in deserts.
1.7.2 August 2, 2013 Jens Bergensten tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains."
August 7, 2013 Jens tweeted the first image of a mega taiga, unofficially dubbed the Redwood Forest. The name was changed following 1.7's release.
August 9, 2013 Jens tweeted the first image of a stone beach, which was then referred to as a "cliff" biome.
13w36a Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and snowing was added to extreme hills.
Biomes will attempt to avoid getting placed next to a biome that is too different from itself, temperature-wise.
The frozen ocean and extreme hills edge biomes no longer generate naturally.
Biome-hopping achievement "Adventuring Time" added, but it was broken until 1.8 making the goal of getting all achievements impossible in 1.7.
13w39a Red sand now generates in mesa biomes and their variants.
13w43a Savannas and roofed forest biomes now generate with new logs and leaves.
1.8 14w17a The End's biome name is now "The End" instead of "Sky".
Adventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The “no other biomes” restriction is now lifted.
Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for Adventuring Time.
14w26a Changed generation of marsh-like areas in swamp biomes.
14w32a Red sandstone now generates below red sand in mesa biomes and their variants.
1.9 15w37a Add new biome "The Void", which is used in Superflat preset "The Void".
1.10 16w20a Plains and sunflower plains now have some trees (5% of chunks). 13 large oaks, 23 normal oaks.
Ice plains, ice plains spikes and ice mountains now have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
In mesa biomes, hardened clay and stained clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. In addition to the normal 2 veins of gold ore below Y=32, now attempts to generate 20 veins at elevations between 32 and 79. Also can generate dark oak abandoned mineshafts above ground.
Pocket Edition alfa
0.9.0 build 1 All biomes as of PC version 1.7.2 have been added. These include: Jungles, mesa, plains, roofed forests, savannas, taiga, extreme hills, mushroom islands, flower forest, mega taiga, mega spruce taiga, swampland, desert, forests, and deep ocean.
0.9.5 Added bryce mesa, extreme hills +, and jungle M.
0.10.0 build 1 Mesa biomes have gold at every elevation and can spawn mine shafts on the surface.
Water in swamps is tinted dark gray.
Huge mushrooms spawn in swamps
0.11.0 build 1 Added birch forest M, birch forest hills M, extreme hills M, and extreme hills+ M.
build 8 Changed the default biome.
build 10 Increased the amount of gravel on extreme hills M biome.
0.12.1 build 1 Added Nether biome.
build 10 Leaves coloring shaders are now only used when the color for a biome actually changes.
Edición de consolas
Added swampland, ice plains, extreme hills and ocean biomes Removed rain forest, seasonal forest, savanna, shrubland and taiga.
Re-added tundra (as ice plains) and added Mushroom Islands.
Re-added beaches and snow in taigas, added hills. Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.
Added jungle biome
Hills in forests and deserts are taller.
Water lakes no longer spawn in deserts.
Added mesa, mega taiga, roofed forest, birch forest, forest, savanna, extreme hills+, deep ocean, snowless taiga and 20 technical biomes. Changed generation of marsh-like areas in swamp and extreme hills biomes.
Archivo:Biomes Example.png
A very old image of biomes work-in-progress. "To the right of the player is a taiga, to the left is either a forest, or woods, I can’t remember. In the distance is probably tundra." ~ Notch

Issues[editar | editar código]

Los problemas relacionados con "bioma" se mantienen en el rastreador de problemas. Informad (en inglés) en esta página sobre los errores que encontréis.

Trivia[editar | editar código]

  • Interestingly, the hilly version of "Mega Spruce Taiga" is called "Redwood Taiga Hills M," rather than "Mega Spruce Taiga Hills".
  • The term biome is analogous to its scientific usage: in real life, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as ecosystems.[4][5]

Gallery[editar | editar código]

Graphs and templates[editar | editar código]

Scenery[editar | editar código]

Referencias[editar | editar código]

  1. https://mojang.com/2013/08/minecraft-world-generator-update
  2. http://www.minecraftforum.net/forums/minecraft-discussion/discussion/188531-new-jungle-m-and-several-other-new-biomes-too-rare
  3. http://imgur.com/a/lqCUF
  4. Wikipedia, The Free Encyclopedia, "Biome", accessed April 20, 2012
  5. Dictionary.com Unabridged, "biome", accessed April 20, 2012

Véase también[editar | editar código]